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/*
* Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/layout/compositing/CompositedLayerMapping.h"
#include "core/HTMLNames.h"
#include "core/dom/DOMNodeIds.h"
#include "core/fetch/ImageResource.h"
#include "core/frame/FrameHost.h"
#include "core/frame/FrameView.h"
#include "core/frame/RemoteFrame.h"
#include "core/frame/Settings.h"
#include "core/frame/VisualViewport.h"
#include "core/html/HTMLCanvasElement.h"
#include "core/html/HTMLIFrameElement.h"
#include "core/html/HTMLMediaElement.h"
#include "core/html/HTMLVideoElement.h"
#include "core/html/canvas/CanvasRenderingContext.h"
#include "core/inspector/InspectorInstrumentation.h"
#include "core/layout/LayoutEmbeddedObject.h"
#include "core/layout/LayoutHTMLCanvas.h"
#include "core/layout/LayoutImage.h"
#include "core/layout/LayoutPart.h"
#include "core/layout/LayoutVideo.h"
#include "core/layout/LayoutView.h"
#include "core/layout/compositing/PaintLayerCompositor.h"
#include "core/page/ChromeClient.h"
#include "core/page/Page.h"
#include "core/page/scrolling/ScrollingCoordinator.h"
#include "core/paint/PaintInfo.h"
#include "core/paint/PaintLayerPainter.h"
#include "core/paint/PaintLayerStackingNodeIterator.h"
#include "core/paint/PaintTiming.h"
#include "core/paint/ScrollableAreaPainter.h"
#include "core/paint/TransformRecorder.h"
#include "core/plugins/PluginView.h"
#include "platform/LengthFunctions.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/fonts/FontCache.h"
#include "platform/geometry/TransformState.h"
#include "platform/graphics/BitmapImage.h"
#include "platform/graphics/CompositorMutableProperties.h"
#include "platform/graphics/GraphicsContext.h"
#include "platform/graphics/paint/ClipDisplayItem.h"
#include "platform/graphics/paint/CullRect.h"
#include "platform/graphics/paint/DrawingRecorder.h"
#include "platform/graphics/paint/PaintController.h"
#include "platform/graphics/paint/SkPictureBuilder.h"
#include "platform/graphics/paint/TransformDisplayItem.h"
#include "wtf/CurrentTime.h"
#include "wtf/text/StringBuilder.h"
#include <memory>
namespace blink {
using namespace HTMLNames;
static IntRect clipBox(LayoutBox* layoutObject);
static IntRect contentsRect(const LayoutObject* layoutObject)
{
if (!layoutObject->isBox())
return IntRect();
if (layoutObject->isCanvas())
return pixelSnappedIntRect(toLayoutHTMLCanvas(layoutObject)->replacedContentRect());
if (layoutObject->isVideo())
return pixelSnappedIntRect(toLayoutVideo(layoutObject)->replacedContentRect());
return pixelSnappedIntRect(toLayoutBox(layoutObject)->contentBoxRect());
}
static IntRect backgroundRect(const LayoutObject* layoutObject)
{
if (!layoutObject->isBox())
return IntRect();
LayoutRect rect;
const LayoutBox* box = toLayoutBox(layoutObject);
return pixelSnappedIntRect(box->backgroundClipRect());
}
static inline bool isAcceleratedCanvas(const LayoutObject* layoutObject)
{
if (layoutObject->isCanvas()) {
HTMLCanvasElement* canvas = toHTMLCanvasElement(layoutObject->node());
if (CanvasRenderingContext* context = canvas->renderingContext())
return context->isAccelerated();
}
return false;
}
static inline bool isCanvasControlledByOffscreen(const LayoutObject* layoutObject)
{
if (layoutObject->isCanvas()) {
HTMLCanvasElement* canvas = toHTMLCanvasElement(layoutObject->node());
if (canvas->surfaceLayerBridge())
return true;
}
return false;
}
static bool hasBoxDecorationsOrBackgroundImage(const ComputedStyle& style)
{
return style.hasBoxDecorations() || style.hasBackgroundImage();
}
static bool contentLayerSupportsDirectBackgroundComposition(const LayoutObject* layoutObject)
{
// No support for decorations - border, border-radius or outline.
// Only simple background - solid color or transparent.
if (hasBoxDecorationsOrBackgroundImage(layoutObject->styleRef()))
return false;
// If there is no background, there is nothing to support.
if (!layoutObject->style()->hasBackground())
return true;
// Simple background that is contained within the contents rect.
return contentsRect(layoutObject).contains(backgroundRect(layoutObject));
}
static WebLayer* platformLayerForPlugin(LayoutObject* layoutObject)
{
if (!layoutObject->isEmbeddedObject())
return nullptr;
Widget* widget = toLayoutEmbeddedObject(layoutObject)->widget();
if (!widget || !widget->isPluginView())
return nullptr;
return toPluginView(widget)->platformLayer();
}
static inline bool isAcceleratedContents(LayoutObject* layoutObject)
{
return isAcceleratedCanvas(layoutObject)
|| (layoutObject->isEmbeddedObject() && toLayoutEmbeddedObject(layoutObject)->requiresAcceleratedCompositing())
|| layoutObject->isVideo();
}
// Get the scrolling coordinator in a way that works inside CompositedLayerMapping's destructor.
static ScrollingCoordinator* scrollingCoordinatorFromLayer(PaintLayer& layer)
{
Page* page = layer.layoutObject()->frame()->page();
return (!page) ? nullptr : page->scrollingCoordinator();
}
CompositedLayerMapping::CompositedLayerMapping(PaintLayer& layer)
: m_owningLayer(layer)
, m_contentOffsetInCompositingLayerDirty(false)
, m_pendingUpdateScope(GraphicsLayerUpdateNone)
, m_isMainFrameLayoutViewLayer(false)
, m_backgroundLayerPaintsFixedRootBackground(false)
, m_scrollingContentsAreEmpty(false)
{
if (layer.isRootLayer() && layoutObject()->frame()->isMainFrame())
m_isMainFrameLayoutViewLayer = true;
createPrimaryGraphicsLayer();
}
CompositedLayerMapping::~CompositedLayerMapping()
{
// Hits in compositing/squashing/squash-onto-nephew.html.
DisableCompositingQueryAsserts disabler;
// Do not leave the destroyed pointer dangling on any Layers that painted to this mapping's squashing layer.
for (size_t i = 0; i < m_squashedLayers.size(); ++i) {
PaintLayer* oldSquashedLayer = m_squashedLayers[i].paintLayer;
// Assert on incorrect mappings between layers and groups
ASSERT(oldSquashedLayer->groupedMapping() == this);
if (oldSquashedLayer->groupedMapping() == this) {
oldSquashedLayer->setGroupedMapping(0, PaintLayer::DoNotInvalidateLayerAndRemoveFromMapping);
oldSquashedLayer->setLostGroupedMapping(true);
}
}
updateClippingLayers(false, false);
updateOverflowControlsLayers(false, false, false, false);
updateChildTransformLayer(false);
updateForegroundLayer(false);
updateBackgroundLayer(false);
updateMaskLayer(false);
updateChildClippingMaskLayer(false);
updateScrollingLayers(false);
updateSquashingLayers(false);
destroyGraphicsLayers();
}
std::unique_ptr<GraphicsLayer> CompositedLayerMapping::createGraphicsLayer(CompositingReasons reasons, SquashingDisallowedReasons squashingDisallowedReasons)
{
std::unique_ptr<GraphicsLayer> graphicsLayer = GraphicsLayer::create(this);
graphicsLayer->setCompositingReasons(reasons);
graphicsLayer->setSquashingDisallowedReasons(squashingDisallowedReasons);
if (Node* owningNode = m_owningLayer.layoutObject()->node())
graphicsLayer->setOwnerNodeId(DOMNodeIds::idForNode(owningNode));
return graphicsLayer;
}
void CompositedLayerMapping::createPrimaryGraphicsLayer()
{
m_graphicsLayer = createGraphicsLayer(m_owningLayer.getCompositingReasons(), m_owningLayer.getSquashingDisallowedReasons());
updateOpacity(layoutObject()->styleRef());
updateTransform(layoutObject()->styleRef());
updateFilters(layoutObject()->styleRef());
updateBackdropFilters(layoutObject()->styleRef());
updateLayerBlendMode(layoutObject()->styleRef());
updateIsRootForIsolatedGroup();
}
void CompositedLayerMapping::destroyGraphicsLayers()
{
if (m_graphicsLayer)
m_graphicsLayer->removeFromParent();
m_ancestorClippingLayer = nullptr;
m_graphicsLayer = nullptr;
m_foregroundLayer = nullptr;
m_backgroundLayer = nullptr;
m_childContainmentLayer = nullptr;
m_childTransformLayer = nullptr;
m_maskLayer = nullptr;
m_childClippingMaskLayer = nullptr;
m_scrollingLayer = nullptr;
m_scrollingContentsLayer = nullptr;
}
void CompositedLayerMapping::updateOpacity(const ComputedStyle& style)
{
m_graphicsLayer->setOpacity(compositingOpacity(style.opacity()));
}
void CompositedLayerMapping::updateTransform(const ComputedStyle& style)
{
// FIXME: This could use m_owningLayer.transform(), but that currently has transform-origin
// baked into it, and we don't want that.
TransformationMatrix t;
if (m_owningLayer.hasTransformRelatedProperty()) {
style.applyTransform(t, LayoutSize(toLayoutBox(layoutObject())->pixelSnappedSize()), ComputedStyle::ExcludeTransformOrigin, ComputedStyle::IncludeMotionPath, ComputedStyle::IncludeIndependentTransformProperties);
makeMatrixRenderable(t, compositor()->hasAcceleratedCompositing());
}
m_graphicsLayer->setTransform(t);
}
void CompositedLayerMapping::updateFilters(const ComputedStyle& style)
{
m_graphicsLayer->setFilters(owningLayer().computeFilterOperations(style));
}
void CompositedLayerMapping::updateBackdropFilters(const ComputedStyle& style)
{
m_graphicsLayer->setBackdropFilters(owningLayer().computeBackdropFilterOperations(style));
}
void CompositedLayerMapping::updateLayerBlendMode(const ComputedStyle& style)
{
setBlendMode(style.blendMode());
}
void CompositedLayerMapping::updateIsRootForIsolatedGroup()
{
bool isolate = m_owningLayer.shouldIsolateCompositedDescendants();
// non stacking context layers should never isolate
ASSERT(m_owningLayer.stackingNode()->isStackingContext() || !isolate);
m_graphicsLayer->setIsRootForIsolatedGroup(isolate);
}
void CompositedLayerMapping::updateContentsOpaque()
{
ASSERT(m_isMainFrameLayoutViewLayer || !m_backgroundLayer);
if (isAcceleratedCanvas(layoutObject())) {
// Determine whether the rendering context's external texture layer is opaque.
CanvasRenderingContext* context = toHTMLCanvasElement(layoutObject()->node())->renderingContext();
if (!context->hasAlpha())
m_graphicsLayer->setContentsOpaque(true);
else if (WebLayer* layer = context->platformLayer())
m_graphicsLayer->setContentsOpaque(!Color(layer->backgroundColor()).hasAlpha());
else
m_graphicsLayer->setContentsOpaque(false);
} else if (m_backgroundLayer) {
m_graphicsLayer->setContentsOpaque(false);
m_backgroundLayer->setContentsOpaque(m_owningLayer.backgroundIsKnownToBeOpaqueInRect(compositedBounds()));
} else {
// For non-root layers, background is painted by the scrolling contents layer if all backgrounds
// are background attachment local, otherwise background is painted by the primary graphics layer.
if (hasScrollingLayer() && shouldPaintBackgroundOntoScrollingContentsLayer()) {
// Backgrounds painted onto the foreground are clipped by the padding box rect.
// TODO(flackr): This should actually check the entire overflow rect within the
// scrolling contents layer but since we currently only trigger this for solid
// color backgrounds the answer will be the same.
m_scrollingContentsLayer->setContentsOpaque(m_owningLayer.backgroundIsKnownToBeOpaqueInRect(toLayoutBox(layoutObject())->paddingBoxRect()));
// When we paint the background onto the scrolling contents layer we are going
// to leave a hole in the m_graphicsLayer where the background is so it is
// not opaque.
m_graphicsLayer->setContentsOpaque(false);
} else {
m_graphicsLayer->setContentsOpaque(m_owningLayer.backgroundIsKnownToBeOpaqueInRect(compositedBounds()));
}
}
}
void CompositedLayerMapping::updateCompositedBounds()
{
ASSERT(m_owningLayer.compositor()->lifecycle().state() == DocumentLifecycle::InCompositingUpdate);
// FIXME: if this is really needed for performance, it would be better to store it on Layer.
m_compositedBounds = m_owningLayer.boundingBoxForCompositing();
m_contentOffsetInCompositingLayerDirty = true;
}
void CompositedLayerMapping::updateAfterPartResize()
{
if (layoutObject()->isLayoutPart()) {
if (PaintLayerCompositor* innerCompositor = PaintLayerCompositor::frameContentsCompositor(toLayoutPart(layoutObject()))) {
innerCompositor->frameViewDidChangeSize();
// We can floor this point because our frameviews are always aligned to pixel boundaries.
ASSERT(m_compositedBounds.location() == flooredIntPoint(m_compositedBounds.location()));
innerCompositor->frameViewDidChangeLocation(flooredIntPoint(contentsBox().location()));
}
}
}
void CompositedLayerMapping::updateCompositingReasons()
{
// All other layers owned by this mapping will have the same compositing reason
// for their lifetime, so they are initialized only when created.
m_graphicsLayer->setCompositingReasons(m_owningLayer.getCompositingReasons());
m_graphicsLayer->setSquashingDisallowedReasons(m_owningLayer.getSquashingDisallowedReasons());
}
bool CompositedLayerMapping::owningLayerClippedByLayerNotAboveCompositedAncestor(const PaintLayer* scrollParent)
{
if (!m_owningLayer.parent())
return false;
const PaintLayer* compositingAncestor = m_owningLayer.enclosingLayerWithCompositedLayerMapping(ExcludeSelf);
if (!compositingAncestor)
return false;
const LayoutObject* clippingContainer = m_owningLayer.clippingContainer();
if (!clippingContainer)
return false;
if (clippingContainer->enclosingLayer() == scrollParent)
return false;
if (compositingAncestor->layoutObject()->isDescendantOf(clippingContainer))
return false;
// We ignore overflow clip here; we want composited overflow content to
// behave as if it lives in an unclipped universe so it can prepaint, etc.
// This means that we need to check if we are actually clipped before
// setting up m_ancestorClippingLayer otherwise
// updateAncestorClippingLayerGeometry will fail as the clip rect will be
// infinite.
// FIXME: this should use cached clip rects, but this sometimes give
// inaccurate results (and trips the ASSERTS in PaintLayerClipper).
ClipRectsContext clipRectsContext(compositingAncestor, UncachedClipRects, IgnoreOverlayScrollbarSize);
clipRectsContext.setIgnoreOverflowClip();
IntRect parentClipRect = pixelSnappedIntRect(m_owningLayer.clipper().backgroundClipRect(clipRectsContext).rect());
return parentClipRect != LayoutRect::infiniteIntRect();
}
const PaintLayer* CompositedLayerMapping::scrollParent()
{
const PaintLayer* scrollParent = m_owningLayer.scrollParent();
if (scrollParent && !scrollParent->needsCompositedScrolling())
return nullptr;
return scrollParent;
}
bool CompositedLayerMapping::updateGraphicsLayerConfiguration()
{
ASSERT(m_owningLayer.compositor()->lifecycle().state() == DocumentLifecycle::InCompositingUpdate);
// Note carefully: here we assume that the compositing state of all descendants have been updated already,
// so it is legitimate to compute and cache the composited bounds for this layer.
updateCompositedBounds();
if (PaintLayerReflectionInfo* reflection = m_owningLayer.reflectionInfo()) {
if (reflection->reflectionLayer()->hasCompositedLayerMapping())
reflection->reflectionLayer()->compositedLayerMapping()->updateCompositedBounds();
}
PaintLayerCompositor* compositor = this->compositor();
LayoutObject* layoutObject = this->layoutObject();
const ComputedStyle& style = layoutObject->styleRef();
bool layerConfigChanged = false;
setBackgroundLayerPaintsFixedRootBackground(compositor->needsFixedRootBackgroundLayer(&m_owningLayer));
// The background layer is currently only used for fixed root backgrounds.
if (updateBackgroundLayer(m_backgroundLayerPaintsFixedRootBackground))
layerConfigChanged = true;
if (updateForegroundLayer(compositor->needsContentsCompositingLayer(&m_owningLayer)))
layerConfigChanged = true;
bool needsDescendantsClippingLayer = compositor->clipsCompositingDescendants(&m_owningLayer);
// Our scrolling layer will clip.
if (m_owningLayer.needsCompositedScrolling())
needsDescendantsClippingLayer = false;
const PaintLayer* scrollParent = this->scrollParent();
// This is required because compositing layers are parented according to the z-order hierarchy, yet
// clipping goes down the layoutObject hierarchy. Thus, a PaintLayer can be clipped by a
// PaintLayer that is an ancestor in the layoutObject hierarchy, but a sibling in the z-order
// hierarchy. Further, that sibling need not be composited at all. In such scenarios, an ancestor
// clipping layer is necessary to apply the composited clip for this layer.
bool needsAncestorClip = owningLayerClippedByLayerNotAboveCompositedAncestor(scrollParent);
if (updateClippingLayers(needsAncestorClip, needsDescendantsClippingLayer))
layerConfigChanged = true;
bool scrollingConfigChanged = false;
if (updateScrollingLayers(m_owningLayer.needsCompositedScrolling())) {
layerConfigChanged = true;
scrollingConfigChanged = true;
}
if (updateOverflowControlsLayers(requiresHorizontalScrollbarLayer(), requiresVerticalScrollbarLayer(), requiresScrollCornerLayer(), needsAncestorClip))
layerConfigChanged = true;
bool hasPerspective = style.hasPerspective();
bool needsChildTransformLayer = hasPerspective && layoutObject->isBox();
if (updateChildTransformLayer(needsChildTransformLayer))
layerConfigChanged = true;
if (updateSquashingLayers(!m_squashedLayers.isEmpty()))
layerConfigChanged = true;
updateScrollParent(scrollParent);
updateClipParent(scrollParent);
if (layerConfigChanged)
updateInternalHierarchy();
if (scrollingConfigChanged) {
if (layoutObject->view())
compositor->scrollingLayerDidChange(&m_owningLayer);
}
// A mask layer is not part of the hierarchy proper, it's an auxiliary layer
// that's plugged into another GraphicsLayer that is part of the hierarchy.
// It has no parent or child GraphicsLayer. For that reason, we process it
// here, after the hierarchy has been updated.
bool maskLayerChanged = updateMaskLayer(layoutObject->hasMask());
if (maskLayerChanged)
m_graphicsLayer->setMaskLayer(m_maskLayer.get());
bool hasChildClippingLayer = compositor->clipsCompositingDescendants(&m_owningLayer) && (hasClippingLayer() || hasScrollingLayer());
// If we have a border radius or clip path on a scrolling layer, we need a clipping mask to properly
// clip the scrolled contents, even if there are no composited descendants.
bool hasClipPath = style.clipPath();
bool needsChildClippingMask = (hasClipPath || style.hasBorderRadius()) && (hasChildClippingLayer || isAcceleratedContents(layoutObject) || hasScrollingLayer());
GraphicsLayer* layerToApplyChildClippingMask = nullptr;
bool shouldApplyChildClippingMaskOnContents = false;
if (needsChildClippingMask) {
if (hasClipPath) {
// Clip path clips the entire subtree, including scrollbars. It must be attached directly onto
// the main m_graphicsLayer.
layerToApplyChildClippingMask = m_graphicsLayer.get();
} else if (hasClippingLayer()) {
layerToApplyChildClippingMask = clippingLayer();
} else if (hasScrollingLayer()) {
layerToApplyChildClippingMask = scrollingLayer();
} else if (isAcceleratedContents(layoutObject)) {
shouldApplyChildClippingMaskOnContents = true;
}
}
updateChildClippingMaskLayer(needsChildClippingMask);
if (layerToApplyChildClippingMask == m_graphicsLayer.get()) {
if (m_graphicsLayer->maskLayer() != m_childClippingMaskLayer.get()) {
m_graphicsLayer->setMaskLayer(m_childClippingMaskLayer.get());
maskLayerChanged = true;
}
} else if (m_graphicsLayer->maskLayer() && m_graphicsLayer->maskLayer() != m_maskLayer.get()) {
m_graphicsLayer->setMaskLayer(nullptr);
maskLayerChanged = true;
}
if (hasClippingLayer())
clippingLayer()->setMaskLayer(layerToApplyChildClippingMask == clippingLayer() ? m_childClippingMaskLayer.get() : nullptr);
if (hasScrollingLayer())
scrollingLayer()->setMaskLayer(layerToApplyChildClippingMask == scrollingLayer() ? m_childClippingMaskLayer.get() : nullptr);
m_graphicsLayer->setContentsClippingMaskLayer(shouldApplyChildClippingMaskOnContents ? m_childClippingMaskLayer.get() : nullptr);
if (m_owningLayer.reflectionInfo() && !RuntimeEnabledFeatures::cssBoxReflectFilterEnabled()) {
if (m_owningLayer.reflectionInfo()->reflectionLayer()->hasCompositedLayerMapping()) {
GraphicsLayer* reflectionLayer = m_owningLayer.reflectionInfo()->reflectionLayer()->compositedLayerMapping()->mainGraphicsLayer();
m_graphicsLayer->setReplicatedByLayer(reflectionLayer);
UseCounter::count(m_owningLayer.layoutObject()->document(), UseCounter::CompositedReplication);
}
} else {
m_graphicsLayer->setReplicatedByLayer(nullptr);
}
updateBackgroundColor();
if (layoutObject->isImage()) {
if (isDirectlyCompositedImage()) {
updateImageContents();
} else if (m_graphicsLayer->hasContentsLayer()) {
m_graphicsLayer->setContentsToImage(nullptr);
}
}
if (WebLayer* layer = platformLayerForPlugin(layoutObject)) {
m_graphicsLayer->setContentsToPlatformLayer(layer);
} else if (layoutObject->node() && layoutObject->node()->isFrameOwnerElement() && toHTMLFrameOwnerElement(layoutObject->node())->contentFrame()) {
Frame* frame = toHTMLFrameOwnerElement(layoutObject->node())->contentFrame();
if (frame->isRemoteFrame()) {
WebLayer* layer = toRemoteFrame(frame)->remotePlatformLayer();
m_graphicsLayer->setContentsToPlatformLayer(layer);
}
} else if (layoutObject->isVideo()) {
HTMLMediaElement* mediaElement = toHTMLMediaElement(layoutObject->node());
m_graphicsLayer->setContentsToPlatformLayer(mediaElement->platformLayer());
} else if (isCanvasControlledByOffscreen(layoutObject)) {
HTMLCanvasElement* canvas = toHTMLCanvasElement(layoutObject->node());
m_graphicsLayer->setContentsToPlatformLayer(canvas->surfaceLayerBridge()->getWebLayer());
layerConfigChanged = true;
} else if (isAcceleratedCanvas(layoutObject)) {
HTMLCanvasElement* canvas = toHTMLCanvasElement(layoutObject->node());
if (CanvasRenderingContext* context = canvas->renderingContext())
m_graphicsLayer->setContentsToPlatformLayer(context->platformLayer());
layerConfigChanged = true;
}
if (layoutObject->isLayoutPart()) {
if (PaintLayerCompositor::attachFrameContentLayersToIframeLayer(toLayoutPart(layoutObject)))
layerConfigChanged = true;
}
// Changes to either the internal hierarchy or the mask layer have an impact
// on painting phases, so we need to update when either are updated.
if (layerConfigChanged || maskLayerChanged)
updatePaintingPhases();
updateElementIdAndCompositorMutableProperties();
m_graphicsLayer->setHasWillChangeTransformHint(style.hasWillChangeTransformHint());
m_owningLayer.update3DTransformedDescendantStatus();
if (style.preserves3D() && style.hasOpacity() && m_owningLayer.has3DTransformedDescendant())
UseCounter::count(layoutObject->document(), UseCounter::OpacityWithPreserve3DQuirk);
return layerConfigChanged;
}
static IntRect clipBox(LayoutBox* layoutObject)
{
LayoutRect result = LayoutRect(LayoutRect::infiniteIntRect());
if (layoutObject->hasOverflowClip() || layoutObject->style()->containsPaint())
result = layoutObject->overflowClipRect(LayoutPoint());
if (layoutObject->hasClip())
result.intersect(layoutObject->clipRect(LayoutPoint()));
return pixelSnappedIntRect(result);
}
static LayoutPoint computeOffsetFromCompositedAncestor(const PaintLayer* layer, const PaintLayer* compositedAncestor)
{
LayoutPoint offset = layer->visualOffsetFromAncestor(compositedAncestor);
if (compositedAncestor)
offset.move(compositedAncestor->compositedLayerMapping()->owningLayer().subpixelAccumulation());
return offset;
}
void CompositedLayerMapping::computeBoundsOfOwningLayer(const PaintLayer* compositedAncestor, IntRect& localBounds, IntRect& compositingBoundsRelativeToCompositedAncestor, LayoutPoint& offsetFromCompositedAncestor,
IntPoint& snappedOffsetFromCompositedAncestor)
{
LayoutRect localRawCompositingBounds = compositedBounds();
offsetFromCompositedAncestor = computeOffsetFromCompositedAncestor(&m_owningLayer, compositedAncestor);
snappedOffsetFromCompositedAncestor = IntPoint(offsetFromCompositedAncestor.x().round(), offsetFromCompositedAncestor.y().round());
LayoutSize subpixelAccumulation = offsetFromCompositedAncestor - snappedOffsetFromCompositedAncestor;
m_owningLayer.setSubpixelAccumulation(subpixelAccumulation);
// Move the bounds by the subpixel accumulation so that it pixel-snaps relative to absolute pixels instead of local coordinates.
localRawCompositingBounds.move(subpixelAccumulation);
localBounds = pixelSnappedIntRect(localRawCompositingBounds);
compositingBoundsRelativeToCompositedAncestor = localBounds;
compositingBoundsRelativeToCompositedAncestor.moveBy(snappedOffsetFromCompositedAncestor);
}
void CompositedLayerMapping::updateSquashingLayerGeometry(const IntPoint& graphicsLayerParentLocation, const PaintLayer* compositingContainer,
Vector<GraphicsLayerPaintInfo>& layers, GraphicsLayer* squashingLayer, LayoutPoint* offsetFromTransformedAncestor, Vector<PaintLayer*>& layersNeedingPaintInvalidation)
{
if (!squashingLayer)
return;
LayoutPoint compositingContainerOffsetFromParentGraphicsLayer = -graphicsLayerParentLocation;
if (compositingContainer)
compositingContainerOffsetFromParentGraphicsLayer += compositingContainer->subpixelAccumulation();
#if DCHECK_IS_ON()
const PaintLayer* commonTransformAncestor = nullptr;
if (compositingContainer && compositingContainer->transform())
commonTransformAncestor = compositingContainer;
else if (compositingContainer)
commonTransformAncestor = compositingContainer->transformAncestor();
#endif
// FIXME: Cache these offsets.
LayoutPoint compositingContainerOffsetFromTransformedAncestor;
if (compositingContainer && !compositingContainer->transform())
compositingContainerOffsetFromTransformedAncestor = compositingContainer->computeOffsetFromTransformedAncestor();
LayoutRect totalSquashBounds;
for (size_t i = 0; i < layers.size(); ++i) {
LayoutRect squashedBounds = layers[i].paintLayer->boundingBoxForCompositing();
// Store the local bounds of the Layer subtree before applying the offset.
layers[i].compositedBounds = squashedBounds;
#if DCHECK_IS_ON()
DCHECK(layers[i].paintLayer->transformAncestor() == commonTransformAncestor);
#endif
LayoutPoint squashedLayerOffsetFromTransformedAncestor = layers[i].paintLayer->computeOffsetFromTransformedAncestor();
LayoutSize squashedLayerOffsetFromCompositingContainer = squashedLayerOffsetFromTransformedAncestor - compositingContainerOffsetFromTransformedAncestor;
squashedBounds.move(squashedLayerOffsetFromCompositingContainer);
totalSquashBounds.unite(squashedBounds);
}
// The totalSquashBounds is positioned with respect to compositingContainer.
// But the squashingLayer needs to be positioned with respect to the graphicsLayerParent.
// The conversion between compositingContainer and the graphicsLayerParent is already computed
// as compositingContainerOffsetFromParentGraphicsLayer.
totalSquashBounds.moveBy(compositingContainerOffsetFromParentGraphicsLayer);
const IntRect squashLayerBounds = enclosingIntRect(totalSquashBounds);
const IntPoint squashLayerOrigin = squashLayerBounds.location();
const LayoutSize squashLayerOriginInCompositingContainerSpace = squashLayerOrigin - compositingContainerOffsetFromParentGraphicsLayer;
// Now that the squashing bounds are known, we can convert the PaintLayer painting offsets
// from compositingContainer space to the squashing layer space.
//
// The painting offset we want to compute for each squashed PaintLayer is essentially the
// position of the squashed PaintLayer described w.r.t. compositingContainer's origin.
// So we just need to convert that point from compositingContainer space to the squashing
// layer's space. This is done by subtracting squashLayerOriginInCompositingContainerSpace,
// but then the offset overall needs to be negated because that's the direction that the
// painting code expects the offset to be.
for (size_t i = 0; i < layers.size(); ++i) {
const LayoutPoint squashedLayerOffsetFromTransformedAncestor = layers[i].paintLayer->computeOffsetFromTransformedAncestor();
const LayoutSize offsetFromSquashLayerOrigin = (squashedLayerOffsetFromTransformedAncestor - compositingContainerOffsetFromTransformedAncestor) - squashLayerOriginInCompositingContainerSpace;
IntSize newOffsetFromLayoutObject = -IntSize(offsetFromSquashLayerOrigin.width().round(), offsetFromSquashLayerOrigin.height().round());
LayoutSize subpixelAccumulation = offsetFromSquashLayerOrigin + newOffsetFromLayoutObject;
if (layers[i].offsetFromLayoutObjectSet && layers[i].offsetFromLayoutObject != newOffsetFromLayoutObject) {
// It is ok to issue paint invalidation here, because all of the geometry needed to correctly invalidate paint is computed by this point.
DisablePaintInvalidationStateAsserts disabler;
layers[i].paintLayer->layoutObject()->invalidatePaintIncludingNonCompositingDescendants();
TRACE_LAYER_INVALIDATION(layers[i].paintLayer, InspectorLayerInvalidationTrackingEvent::SquashingLayerGeometryWasUpdated);
layersNeedingPaintInvalidation.append(layers[i].paintLayer);
}
layers[i].offsetFromLayoutObject = newOffsetFromLayoutObject;
layers[i].offsetFromLayoutObjectSet = true;
layers[i].paintLayer->setSubpixelAccumulation(subpixelAccumulation);
}
squashingLayer->setPosition(squashLayerBounds.location());
squashingLayer->setSize(FloatSize(squashLayerBounds.size()));
*offsetFromTransformedAncestor = compositingContainerOffsetFromTransformedAncestor;
offsetFromTransformedAncestor->move(squashLayerOriginInCompositingContainerSpace);
for (size_t i = 0; i < layers.size(); ++i)
layers[i].localClipRectForSquashedLayer = localClipRectForSquashedLayer(m_owningLayer, layers[i], layers);
}
void CompositedLayerMapping::updateGraphicsLayerGeometry(const PaintLayer* compositingContainer, const PaintLayer* compositingStackingContext, Vector<PaintLayer*>& layersNeedingPaintInvalidation)
{
ASSERT(m_owningLayer.compositor()->lifecycle().state() == DocumentLifecycle::InCompositingUpdate);
// Set transform property, if it is not animating. We have to do this here because the transform
// is affected by the layer dimensions.
if (!layoutObject()->style()->isRunningTransformAnimationOnCompositor())
updateTransform(layoutObject()->styleRef());
// Set opacity, if it is not animating.
if (!layoutObject()->style()->isRunningOpacityAnimationOnCompositor())
updateOpacity(layoutObject()->styleRef());
if (!layoutObject()->style()->isRunningFilterAnimationOnCompositor())
updateFilters(layoutObject()->styleRef());
if (!layoutObject()->style()->isRunningBackdropFilterAnimationOnCompositor())
updateBackdropFilters(layoutObject()->styleRef());
// We compute everything relative to the enclosing compositing layer.
IntRect ancestorCompositingBounds;
if (compositingContainer) {
ASSERT(compositingContainer->hasCompositedLayerMapping());
ancestorCompositingBounds = compositingContainer->compositedLayerMapping()->pixelSnappedCompositedBounds();
}
IntRect localCompositingBounds;
IntRect relativeCompositingBounds;
LayoutPoint offsetFromCompositedAncestor;
IntPoint snappedOffsetFromCompositedAncestor;
computeBoundsOfOwningLayer(compositingContainer, localCompositingBounds, relativeCompositingBounds, offsetFromCompositedAncestor, snappedOffsetFromCompositedAncestor);
IntPoint graphicsLayerParentLocation;
computeGraphicsLayerParentLocation(compositingContainer, ancestorCompositingBounds, graphicsLayerParentLocation);
// Might update graphicsLayerParentLocation.
updateAncestorClippingLayerGeometry(compositingContainer, snappedOffsetFromCompositedAncestor, graphicsLayerParentLocation);
FloatSize contentsSize(relativeCompositingBounds.size());
updateMainGraphicsLayerGeometry(relativeCompositingBounds, localCompositingBounds, graphicsLayerParentLocation);
updateOverflowControlsHostLayerGeometry(compositingStackingContext, compositingContainer);
updateContentsOffsetInCompositingLayer(snappedOffsetFromCompositedAncestor, graphicsLayerParentLocation);
updateSquashingLayerGeometry(graphicsLayerParentLocation, compositingContainer, m_squashedLayers, m_squashingLayer.get(), &m_squashingLayerOffsetFromTransformedAncestor, layersNeedingPaintInvalidation);
// If we have a layer that clips children, position it.
IntRect clippingBox;
if (m_childContainmentLayer)
clippingBox = clipBox(toLayoutBox(layoutObject()));
updateChildTransformLayerGeometry();
updateChildContainmentLayerGeometry(clippingBox, localCompositingBounds);
updateMaskLayerGeometry();
updateTransformGeometry(snappedOffsetFromCompositedAncestor, relativeCompositingBounds);
updateForegroundLayerGeometry(contentsSize, clippingBox);
updateBackgroundLayerGeometry(contentsSize);
updateReflectionLayerGeometry(layersNeedingPaintInvalidation);
updateScrollingLayerGeometry(localCompositingBounds);
updateChildClippingMaskLayerGeometry();
if (m_owningLayer.getScrollableArea() && m_owningLayer.getScrollableArea()->scrollsOverflow())
m_owningLayer.getScrollableArea()->positionOverflowControls();
updateLayerBlendMode(layoutObject()->styleRef());
updateIsRootForIsolatedGroup();
updateContentsRect();
updateBackgroundColor();
updateDrawsContent();
updateElementIdAndCompositorMutableProperties();
updateContentsOpaque();
updateAfterPartResize();
updateRenderingContext();
updateShouldFlattenTransform();
updateChildrenTransform();
updateScrollParent(scrollParent());
registerScrollingLayers();
updateCompositingReasons();
}
void CompositedLayerMapping::updateMainGraphicsLayerGeometry(const IntRect& relativeCompositingBounds, const IntRect& localCompositingBounds, const IntPoint& graphicsLayerParentLocation)
{
m_graphicsLayer->setPosition(FloatPoint(relativeCompositingBounds.location() - graphicsLayerParentLocation));
m_graphicsLayer->setOffsetFromLayoutObject(toIntSize(localCompositingBounds.location()));
FloatSize oldSize = m_graphicsLayer->size();
const FloatSize contentsSize(relativeCompositingBounds.size());
if (oldSize != contentsSize)
m_graphicsLayer->setSize(contentsSize);
// m_graphicsLayer is the corresponding GraphicsLayer for this PaintLayer and its non-compositing
// descendants. So, the visibility flag for m_graphicsLayer should be true if there are any
// non-compositing visible layers.
bool contentsVisible = m_owningLayer.hasVisibleContent() || hasVisibleNonCompositingDescendant(&m_owningLayer);
m_graphicsLayer->setContentsVisible(contentsVisible);
m_graphicsLayer->setBackfaceVisibility(layoutObject()->style()->backfaceVisibility() == BackfaceVisibilityVisible);
}
void CompositedLayerMapping::computeGraphicsLayerParentLocation(const PaintLayer* compositingContainer, const IntRect& ancestorCompositingBounds, IntPoint& graphicsLayerParentLocation)
{
if (compositingContainer && compositingContainer->compositedLayerMapping()->hasClippingLayer()) {
// If the compositing ancestor has a layer to clip children, we parent in that, and therefore
// position relative to it.
IntRect clippingBox = clipBox(toLayoutBox(compositingContainer->layoutObject()));
graphicsLayerParentLocation = clippingBox.location() + roundedIntSize(compositingContainer->subpixelAccumulation());
} else if (compositingContainer && compositingContainer->compositedLayerMapping()->childTransformLayer()) {
// Similarly, if the compositing ancestor has a child transform layer, we parent in that, and therefore
// position relative to it. It's already taken into account the contents offset, so we do not need to here.
graphicsLayerParentLocation = roundedIntPoint(compositingContainer->subpixelAccumulation());
} else if (compositingContainer) {
graphicsLayerParentLocation = ancestorCompositingBounds.location();
} else {
graphicsLayerParentLocation = layoutObject()->view()->documentRect().location();
}
if (compositingContainer && compositingContainer->needsCompositedScrolling()) {
LayoutBox* layoutBox = toLayoutBox(compositingContainer->layoutObject());
IntSize scrollOffset = layoutBox->scrolledContentOffset();
IntPoint scrollOrigin = compositingContainer->getScrollableArea()->scrollOrigin();
scrollOrigin.move(-layoutBox->borderLeft(), -layoutBox->borderTop());
graphicsLayerParentLocation = -(scrollOrigin + scrollOffset);
}
}
void CompositedLayerMapping::updateAncestorClippingLayerGeometry(const PaintLayer* compositingContainer, const IntPoint& snappedOffsetFromCompositedAncestor, IntPoint& graphicsLayerParentLocation)
{
if (!compositingContainer || !m_ancestorClippingLayer)
return;
ClipRectsContext clipRectsContext(compositingContainer, PaintingClipRectsIgnoringOverflowClip, IgnoreOverlayScrollbarSize);
IntRect parentClipRect = pixelSnappedIntRect(m_owningLayer.clipper().backgroundClipRect(clipRectsContext).rect());
ASSERT(parentClipRect != LayoutRect::infiniteIntRect());
m_ancestorClippingLayer->setPosition(FloatPoint(parentClipRect.location() - graphicsLayerParentLocation));
m_ancestorClippingLayer->setSize(FloatSize(parentClipRect.size()));
// backgroundRect is relative to compositingContainer, so subtract snappedOffsetFromCompositedAncestor.X/snappedOffsetFromCompositedAncestor.Y to get back to local coords.
m_ancestorClippingLayer->setOffsetFromLayoutObject(parentClipRect.location() - snappedOffsetFromCompositedAncestor);
// The primary layer is then parented in, and positioned relative to this clipping layer.
graphicsLayerParentLocation = parentClipRect.location();
}
void CompositedLayerMapping::updateOverflowControlsHostLayerGeometry(const PaintLayer* compositingStackingContext, const PaintLayer* compositingContainer)
{
if (!m_overflowControlsHostLayer)
return;
LayoutPoint hostLayerPosition;
if (needsToReparentOverflowControls()) {
if (m_overflowControlsAncestorClippingLayer) {
m_overflowControlsAncestorClippingLayer->setSize(m_ancestorClippingLayer->size());
m_overflowControlsAncestorClippingLayer->setOffsetFromLayoutObject(m_ancestorClippingLayer->offsetFromLayoutObject());
m_overflowControlsAncestorClippingLayer->setMasksToBounds(true);
hostLayerPosition = toLayoutPoint(LayoutSize(-m_overflowControlsAncestorClippingLayer->offsetFromLayoutObject()));
FloatPoint position = m_ancestorClippingLayer->position();
if (compositingStackingContext != compositingContainer) {
LayoutPoint offset;
compositingContainer->convertToLayerCoords(compositingStackingContext, offset);
FloatSize offsetFromStackingContainer = toFloatSize(FloatPoint(offset));
position += offsetFromStackingContainer;
}
m_overflowControlsAncestorClippingLayer->setPosition(position);
} else {
// The controls are in the same 2D space as the compositing container, so we can map them into the space of the container.
TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint());
m_owningLayer.layoutObject()->mapLocalToAncestor(compositingStackingContext->layoutObject(), transformState, ApplyContainerFlip);
transformState.flatten();
hostLayerPosition = LayoutPoint(transformState.lastPlanarPoint());
if (PaintLayerScrollableArea* scrollableArea = compositingStackingContext->getScrollableArea())
hostLayerPosition.move(LayoutSize(scrollableArea->adjustedScrollOffset()));
}
}
// To clip correctly, m_overflowControlsHostLayer should match the border box rect, which is at
// the origin of the LayoutObject. The parent is m_graphicsLayer, so we must adjust the position
// by the distance from m_graphicsLayer to the LayoutObject.
IntSize offsetFromLayoutObject = m_graphicsLayer->offsetFromLayoutObject() - roundedIntSize(m_owningLayer.subpixelAccumulation());
hostLayerPosition.move(-offsetFromLayoutObject);
m_overflowControlsHostLayer->setPosition(FloatPoint(hostLayerPosition));
const IntRect borderBox = toLayoutBox(m_owningLayer.layoutObject())->pixelSnappedBorderBoxRect();
m_overflowControlsHostLayer->setSize(FloatSize(borderBox.size()));
m_overflowControlsHostLayer->setMasksToBounds(true);
}
void CompositedLayerMapping::updateChildContainmentLayerGeometry(const IntRect& clippingBox, const IntRect& localCompositingBounds)
{
if (!m_childContainmentLayer)
return;
FloatPoint clipPositionInLayoutObjectSpace(clippingBox.location() - localCompositingBounds.location() + roundedIntSize(m_owningLayer.subpixelAccumulation()));
// If there are layers between the the child containment layer and
// m_graphicsLayer (eg, the child transform layer), we must adjust the clip
// position to get it in the correct space.
FloatPoint clipPositionInParentSpace = clipPositionInLayoutObjectSpace;
for (GraphicsLayer* ancestor = m_childContainmentLayer->parent(); ancestor != mainGraphicsLayer(); ancestor = ancestor->parent())
clipPositionInParentSpace -= toFloatSize(ancestor->position());
m_childContainmentLayer->setPosition(clipPositionInParentSpace);
m_childContainmentLayer->setSize(FloatSize(clippingBox.size()));
m_childContainmentLayer->setOffsetFromLayoutObject(toIntSize(clippingBox.location()));
if (m_childClippingMaskLayer && !m_scrollingLayer && !layoutObject()->style()->clipPath()) {
m_childClippingMaskLayer->setSize(m_childContainmentLayer->size());
m_childClippingMaskLayer->setOffsetFromLayoutObject(m_childContainmentLayer->offsetFromLayoutObject());
}
}
void CompositedLayerMapping::updateChildTransformLayerGeometry()
{
if (!m_childTransformLayer)
return;
const IntRect borderBox = toLayoutBox(m_owningLayer.layoutObject())->pixelSnappedBorderBoxRect();
m_childTransformLayer->setSize(FloatSize(borderBox.size()));
m_childTransformLayer->setPosition(FloatPoint(contentOffsetInCompositingLayer()));
}
void CompositedLayerMapping::updateMaskLayerGeometry()
{
if (!m_maskLayer)
return;
if (m_maskLayer->size() != m_graphicsLayer->size()) {
m_maskLayer->setSize(m_graphicsLayer->size());
m_maskLayer->setNeedsDisplay();
}
m_maskLayer->setPosition(FloatPoint());
m_maskLayer->setOffsetFromLayoutObject(m_graphicsLayer->offsetFromLayoutObject());
}
void CompositedLayerMapping::updateTransformGeometry(const IntPoint& snappedOffsetFromCompositedAncestor, const IntRect& relativeCompositingBounds)
{
if (m_owningLayer.hasTransformRelatedProperty()) {
const LayoutRect borderBox = toLayoutBox(layoutObject())->borderBoxRect();
// Get layout bounds in the coords of compositingContainer to match relativeCompositingBounds.
IntRect layerBounds = pixelSnappedIntRect(toLayoutPoint(m_owningLayer.subpixelAccumulation()), borderBox.size());
layerBounds.moveBy(snappedOffsetFromCompositedAncestor);
// Update properties that depend on layer dimensions
FloatPoint3D transformOrigin = computeTransformOrigin(IntRect(IntPoint(), layerBounds.size()));
// |transformOrigin| is in the local space of this layer. layerBounds - relativeCompositingBounds converts to the space of the
// compositing bounds relative to the composited ancestor. This does not apply to the z direction, since the page is 2D.
FloatPoint3D compositedTransformOrigin(
layerBounds.x() - relativeCompositingBounds.x() + transformOrigin.x(),
layerBounds.y() - relativeCompositingBounds.y() + transformOrigin.y(),
transformOrigin.z());
m_graphicsLayer->setTransformOrigin(compositedTransformOrigin);
} else {
FloatPoint3D compositedTransformOrigin(
relativeCompositingBounds.width() * 0.5f,
relativeCompositingBounds.height() * 0.5f,
0.f);
m_graphicsLayer->setTransformOrigin(compositedTransformOrigin);
}
}
void CompositedLayerMapping::updateReflectionLayerGeometry(Vector<PaintLayer*>& layersNeedingPaintInvalidation)
{
if (!m_owningLayer.reflectionInfo() || !m_owningLayer.reflectionInfo()->reflectionLayer()->hasCompositedLayerMapping())
return;
CompositedLayerMapping* reflectionCompositedLayerMapping = m_owningLayer.reflectionInfo()->reflectionLayer()->compositedLayerMapping();
reflectionCompositedLayerMapping->updateGraphicsLayerGeometry(&m_owningLayer, &m_owningLayer, layersNeedingPaintInvalidation);
}
void CompositedLayerMapping::updateScrollingLayerGeometry(const IntRect& localCompositingBounds)
{
if (!m_scrollingLayer)
return;
ASSERT(m_scrollingContentsLayer);
LayoutBox* layoutBox = toLayoutBox(layoutObject());
IntRect overflowClipRect = enclosingIntRect(layoutBox->overflowClipRect(LayoutPoint()));
DoubleSize adjustedScrollOffset = m_owningLayer.getScrollableArea()->adjustedScrollOffset();
m_scrollingLayer->setPosition(FloatPoint(overflowClipRect.location() - localCompositingBounds.location() + roundedIntSize(m_owningLayer.subpixelAccumulation())));
m_scrollingLayer->setSize(FloatSize(overflowClipRect.size()));
IntSize oldScrollingLayerOffset = m_scrollingLayer->offsetFromLayoutObject();
m_scrollingLayer->setOffsetFromLayoutObject(-toIntSize(overflowClipRect.location()));
if (m_childClippingMaskLayer && !layoutObject()->style()->clipPath()) {
m_childClippingMaskLayer->setPosition(m_scrollingLayer->position());
m_childClippingMaskLayer->setSize(m_scrollingLayer->size());
m_childClippingMaskLayer->setOffsetFromLayoutObject(toIntSize(overflowClipRect.location()));
}
bool overflowClipRectOffsetChanged = oldScrollingLayerOffset != m_scrollingLayer->offsetFromLayoutObject();
IntSize scrollSize(layoutBox->scrollWidth(), layoutBox->scrollHeight());
if (scrollSize != m_scrollingContentsLayer->size() || overflowClipRectOffsetChanged)
m_scrollingContentsLayer->setNeedsDisplay();
DoubleSize scrollingContentsOffset(overflowClipRect.location().x() - adjustedScrollOffset.width(), overflowClipRect.location().y() - adjustedScrollOffset.height());
// The scroll offset change is compared using floating point so that fractional scroll offset
// change can be propagated to compositor.
if (scrollingContentsOffset != m_scrollingContentsOffset || scrollSize != m_scrollingContentsLayer->size()) {
bool coordinatorHandlesOffset = compositor()->scrollingLayerDidChange(&m_owningLayer);
m_scrollingContentsLayer->setPosition(coordinatorHandlesOffset ? FloatPoint() : FloatPoint(-toFloatSize(adjustedScrollOffset)));
}
m_scrollingContentsOffset = scrollingContentsOffset;
m_scrollingContentsLayer->setSize(FloatSize(scrollSize));
IntPoint scrollingContentsLayerOffsetFromLayoutObject;
if (PaintLayerScrollableArea* scrollableArea = m_owningLayer.getScrollableArea()) {
scrollingContentsLayerOffsetFromLayoutObject = -scrollableArea->scrollOrigin();
}
scrollingContentsLayerOffsetFromLayoutObject.moveBy(overflowClipRect.location());
m_scrollingContentsLayer->setOffsetDoubleFromLayoutObject(toIntSize(scrollingContentsLayerOffsetFromLayoutObject), GraphicsLayer::DontSetNeedsDisplay);
if (m_foregroundLayer) {
if (m_foregroundLayer->size() != m_scrollingContentsLayer->size())
m_foregroundLayer->setSize(m_scrollingContentsLayer->size());
m_foregroundLayer->setNeedsDisplay();
m_foregroundLayer->setOffsetFromLayoutObject(m_scrollingContentsLayer->offsetFromLayoutObject());
}
}
void CompositedLayerMapping::updateChildClippingMaskLayerGeometry()
{
if (!m_childClippingMaskLayer || !layoutObject()->style()->clipPath())
return;
LayoutBox* layoutBox = toLayoutBox(layoutObject());
IntRect clientBox = enclosingIntRect(layoutBox->clientBoxRect());
m_childClippingMaskLayer->setPosition(m_graphicsLayer->position());
m_childClippingMaskLayer->setSize(m_graphicsLayer->size());
m_childClippingMaskLayer->setOffsetFromLayoutObject(toIntSize(clientBox.location()));
// NOTE: also some stuff happening in updateChildContainmentLayerGeometry().
}
void CompositedLayerMapping::updateForegroundLayerGeometry(const FloatSize& relativeCompositingBoundsSize, const IntRect& clippingBox)
{
if (!m_foregroundLayer)
return;
FloatSize foregroundSize = relativeCompositingBoundsSize;
IntSize foregroundOffset = m_graphicsLayer->offsetFromLayoutObject();
m_foregroundLayer->setPosition(FloatPoint());
if (hasClippingLayer()) {
// If we have a clipping layer (which clips descendants), then the foreground layer is a child of it,
// so that it gets correctly sorted with children. In that case, position relative to the clipping layer.
foregroundSize = FloatSize(clippingBox.size());
foregroundOffset = toIntSize(clippingBox.location());
} else if (m_childTransformLayer) {
// Things are different if we have a child transform layer rather
// than a clipping layer. In this case, we want to actually change
// the position of the layer (to compensate for our ancestor
// compositing PaintLayer's position) rather than leave the position the
// same and use offset-from-layoutObject + size to describe a clipped
// "window" onto the clipped layer.
m_foregroundLayer->setPosition(-m_childTransformLayer->position());
}
if (foregroundSize != m_foregroundLayer->size()) {
m_foregroundLayer->setSize(foregroundSize);
m_foregroundLayer->setNeedsDisplay();
}
m_foregroundLayer->setOffsetFromLayoutObject(foregroundOffset);
// NOTE: there is some more configuring going on in updateScrollingLayerGeometry().
}
void CompositedLayerMapping::updateBackgroundLayerGeometry(const FloatSize& relativeCompositingBoundsSize)
{
if (!m_backgroundLayer)
return;
FloatSize backgroundSize = relativeCompositingBoundsSize;
if (backgroundLayerPaintsFixedRootBackground()) {
FrameView* frameView = toLayoutView(layoutObject())->frameView();
backgroundSize = FloatSize(frameView->visibleContentRect().size());
}
m_backgroundLayer->setPosition(FloatPoint());
if (backgroundSize != m_backgroundLayer->size()) {
m_backgroundLayer->setSize(backgroundSize);
m_backgroundLayer->setNeedsDisplay();
}
m_backgroundLayer->setOffsetFromLayoutObject(m_graphicsLayer->offsetFromLayoutObject());
}
void CompositedLayerMapping::registerScrollingLayers()
{
// Register fixed position layers and their containers with the scrolling coordinator.
ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer);
if (!scrollingCoordinator)
return;
scrollingCoordinator->updateLayerPositionConstraint(&m_owningLayer);
// Page scale is applied as a transform on the root layout view layer. Because the scroll
// layer is further up in the hierarchy, we need to avoid marking the root layout view
// layer as a container.
bool isContainer = m_owningLayer.layoutObject()->style()->canContainFixedPositionObjects() && !m_owningLayer.isRootLayer();
// FIXME: we should make certain that childForSuperLayers will never be the m_squashingContainmentLayer here
scrollingCoordinator->setLayerIsContainerForFixedPositionLayers(childForSuperlayers(), isContainer);
}
void CompositedLayerMapping::updateInternalHierarchy()
{
// m_foregroundLayer has to be inserted in the correct order with child layers,
// so it's not inserted here.
if (m_ancestorClippingLayer)
m_ancestorClippingLayer->removeAllChildren();
m_graphicsLayer->removeFromParent();
if (m_ancestorClippingLayer)
m_ancestorClippingLayer->addChild(m_graphicsLayer.get());
// Layer to which children should be attached as we build the hierarchy.
GraphicsLayer* bottomLayer = m_graphicsLayer.get();
auto updateBottomLayer = [&bottomLayer](GraphicsLayer* layer)
{
if (layer) {
bottomLayer->addChild(layer);
bottomLayer = layer;
}
};
updateBottomLayer(m_childTransformLayer.get());
updateBottomLayer(m_childContainmentLayer.get());
updateBottomLayer(m_scrollingLayer.get());
// Now constructing the subtree for the overflow controls.
bottomLayer = m_graphicsLayer.get();
if (m_isMainFrameLayoutViewLayer)
bottomLayer = layoutObject()->frame()->page()->frameHost().visualViewport().containerLayer();
updateBottomLayer(m_overflowControlsAncestorClippingLayer.get());
updateBottomLayer(m_overflowControlsHostLayer.get());
if (m_layerForHorizontalScrollbar)
m_overflowControlsHostLayer->addChild(m_layerForHorizontalScrollbar.get());
if (m_layerForVerticalScrollbar)
m_overflowControlsHostLayer->addChild(m_layerForVerticalScrollbar.get());
if (m_layerForScrollCorner)
m_overflowControlsHostLayer->addChild(m_layerForScrollCorner.get());
// The squashing containment layer, if it exists, becomes a no-op parent.
if (m_squashingLayer) {
ASSERT((m_ancestorClippingLayer && !m_squashingContainmentLayer) || (!m_ancestorClippingLayer && m_squashingContainmentLayer));
if (m_squashingContainmentLayer) {
m_squashingContainmentLayer->removeAllChildren();
m_squashingContainmentLayer->addChild(m_graphicsLayer.get());
m_squashingContainmentLayer->addChild(m_squashingLayer.get());
} else {
// The ancestor clipping layer is already set up and has m_graphicsLayer under it.
m_ancestorClippingLayer->addChild(m_squashingLayer.get());
}
}
}
void CompositedLayerMapping::updatePaintingPhases()
{
m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
if (m_scrollingContentsLayer) {
GraphicsLayerPaintingPhase paintPhase = GraphicsLayerPaintOverflowContents | GraphicsLayerPaintCompositedScroll;
if (!m_foregroundLayer)
paintPhase |= GraphicsLayerPaintForeground;
m_scrollingContentsLayer->setPaintingPhase(paintPhase);
}
if (m_foregroundLayer) {
GraphicsLayerPaintingPhase paintPhase = GraphicsLayerPaintForeground;
if (m_scrollingContentsLayer)
paintPhase |= GraphicsLayerPaintOverflowContents;
m_foregroundLayer->setPaintingPhase(paintPhase);
}
}
void CompositedLayerMapping::updateContentsRect()
{
m_graphicsLayer->setContentsRect(pixelSnappedIntRect(contentsBox()));
}
void CompositedLayerMapping::updateContentsOffsetInCompositingLayer(const IntPoint& snappedOffsetFromCompositedAncestor, const IntPoint& graphicsLayerParentLocation)
{
// m_graphicsLayer is positioned relative to our compositing ancestor
// PaintLayer, but it's not positioned at the origin of m_owningLayer, it's
// offset by m_contentBounds.location(). This is what
// contentOffsetInCompositingLayer is meant to capture, roughly speaking
// (ignoring rounding and subpixel accumulation).
//
// Our ancestor graphics layers in this CLM (m_graphicsLayer and potentially
// m_ancestorClippingLayer) have pixel snapped, so if we don't adjust this
// offset, we'll see accumulated rounding errors due to that snapping.
//
// In order to ensure that we account for this rounding, we compute
// contentsOffsetInCompositingLayer in a somewhat roundabout way.
//
// our position = (desired position) - (inherited graphics layer offset).
//
// Precisely,
// Offset = snappedOffsetFromCompositedAncestor - offsetDueToAncestorGraphicsLayers (See code below)
// = snappedOffsetFromCompositedAncestor - (m_graphicsLayer->position() + graphicsLayerParentLocation)
// = snappedOffsetFromCompositedAncestor - (relativeCompositingBounds.location() - graphicsLayerParentLocation + graphicsLayerParentLocation) (See updateMainGraphicsLayerGeometry)
// = snappedOffsetFromCompositedAncestor - relativeCompositingBounds.location()
// = snappedOffsetFromCompositedAncestor - (pixelSnappedIntRect(contentBounds.location()) + snappedOffsetFromCompositedAncestor) (See computeBoundsOfOwningLayer)
// = -pixelSnappedIntRect(contentBounds.location())
//
// As you can see, we've ended up at the same spot (-contentBounds.location()),
// but by subtracting off our ancestor graphics layers positions, we can be
// sure we've accounted correctly for any pixel snapping due to ancestor
// graphics layers.
//
// And drawing of composited children takes into account the subpixel
// accumulation of this CLM already (through its own
// graphicsLayerParentLocation it appears).
FloatPoint offsetDueToAncestorGraphicsLayers = m_graphicsLayer->position() + graphicsLayerParentLocation;
m_contentOffsetInCompositingLayer = LayoutSize(snappedOffsetFromCompositedAncestor - offsetDueToAncestorGraphicsLayers);
m_contentOffsetInCompositingLayerDirty = false;
}
void CompositedLayerMapping::updateDrawsContent()
{
bool inOverlayFullscreenVideo = false;
if (layoutObject()->isVideo()) {
HTMLVideoElement* videoElement = toHTMLVideoElement(layoutObject()->node());
if (videoElement->isFullscreen() && videoElement->usesOverlayFullscreenVideo())
inOverlayFullscreenVideo = true;
}
bool hasPaintedContent = inOverlayFullscreenVideo ? false : containsPaintedContent();
m_graphicsLayer->setDrawsContent(hasPaintedContent);
if (m_scrollingLayer) {
// m_scrollingLayer never has backing store.
// m_scrollingContentsLayer only needs backing store if the scrolled contents need to paint.
m_scrollingContentsAreEmpty = !m_owningLayer.hasVisibleContent() || !(layoutObject()->styleRef().hasBackground() || layoutObject()->hasBackdropFilter() || paintsChildren());
m_scrollingContentsLayer->setDrawsContent(!m_scrollingContentsAreEmpty);
}
if (hasPaintedContent && isAcceleratedCanvas(layoutObject())) {
CanvasRenderingContext* context = toHTMLCanvasElement(layoutObject()->node())->renderingContext();
// Content layer may be null if context is lost.
if (WebLayer* contentLayer = context->platformLayer()) {
Color bgColor(Color::transparent);
if (contentLayerSupportsDirectBackgroundComposition(layoutObject())) {
bgColor = layoutObjectBackgroundColor();
hasPaintedContent = false;
}
contentLayer->setBackgroundColor(bgColor.rgb());
}
}
// FIXME: we could refine this to only allocate backings for one of these layers if possible.
if (m_foregroundLayer)
m_foregroundLayer->setDrawsContent(hasPaintedContent);
if (m_backgroundLayer)
m_backgroundLayer->setDrawsContent(hasPaintedContent);
if (m_maskLayer)
m_maskLayer->setDrawsContent(true);
if (m_childClippingMaskLayer)
m_childClippingMaskLayer->setDrawsContent(true);
}
void CompositedLayerMapping::updateChildrenTransform()
{
if (GraphicsLayer* childTransformLayer = this->childTransformLayer()) {
childTransformLayer->setTransform(owningLayer().perspectiveTransform());
childTransformLayer->setTransformOrigin(owningLayer().perspectiveOrigin());
}
updateShouldFlattenTransform();
}
// Return true if the layers changed.
bool CompositedLayerMapping::updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip)
{
bool layersChanged = false;
if (needsAncestorClip) {
if (!m_ancestorClippingLayer) {
m_ancestorClippingLayer = createGraphicsLayer(CompositingReasonLayerForAncestorClip);
m_ancestorClippingLayer->setMasksToBounds(true);
m_ancestorClippingLayer->setShouldFlattenTransform(false);
layersChanged = true;
}
} else if (m_ancestorClippingLayer) {
m_ancestorClippingLayer->removeFromParent();
m_ancestorClippingLayer = nullptr;
layersChanged = true;
}
if (needsDescendantClip) {
// We don't need a child containment layer if we're the main frame layout view
// layer. It's redundant as the frame clip above us will handle this clipping.
if (!m_childContainmentLayer && !m_isMainFrameLayoutViewLayer) {
m_childContainmentLayer = createGraphicsLayer(CompositingReasonLayerForDescendantClip);
m_childContainmentLayer->setMasksToBounds(true);
layersChanged = true;
}
} else if (hasClippingLayer()) {
m_childContainmentLayer->removeFromParent();
m_childContainmentLayer = nullptr;
layersChanged = true;
}
return layersChanged;
}
bool CompositedLayerMapping::updateChildTransformLayer(bool needsChildTransformLayer)
{
bool layersChanged = false;
if (needsChildTransformLayer) {
if (!m_childTransformLayer) {
m_childTransformLayer = createGraphicsLayer(CompositingReasonLayerForPerspective);
m_childTransformLayer->setDrawsContent(false);
layersChanged = true;
}
} else if (m_childTransformLayer) {
m_childTransformLayer->removeFromParent();
m_childTransformLayer = nullptr;
layersChanged = true;
}
return layersChanged;
}
void CompositedLayerMapping::setBackgroundLayerPaintsFixedRootBackground(bool backgroundLayerPaintsFixedRootBackground)
{
m_backgroundLayerPaintsFixedRootBackground = backgroundLayerPaintsFixedRootBackground;
}
bool CompositedLayerMapping::toggleScrollbarLayerIfNeeded(std::unique_ptr<GraphicsLayer>& layer, bool needsLayer, CompositingReasons reason)
{
if (needsLayer == !!layer)
return false;
layer = needsLayer ? createGraphicsLayer(reason) : nullptr;
if (PaintLayerScrollableArea* scrollableArea = m_owningLayer.getScrollableArea()) {
if (ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer)) {
if (reason == CompositingReasonLayerForHorizontalScrollbar)
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(scrollableArea, HorizontalScrollbar);
else if (reason == CompositingReasonLayerForVerticalScrollbar)
scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(scrollableArea, VerticalScrollbar);
}
}
return true;
}
bool CompositedLayerMapping::updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer, bool needsAncestorClip)
{
if (PaintLayerScrollableArea* scrollableArea = m_owningLayer.getScrollableArea()) {
// If the scrollable area is marked as needing a new scrollbar layer,
// destroy the layer now so that it will be created again below.
if (m_layerForHorizontalScrollbar && needsHorizontalScrollbarLayer && scrollableArea->shouldRebuildHorizontalScrollbarLayer())
toggleScrollbarLayerIfNeeded(m_layerForHorizontalScrollbar, false, CompositingReasonLayerForHorizontalScrollbar);
if (m_layerForVerticalScrollbar && needsVerticalScrollbarLayer && scrollableArea->shouldRebuildVerticalScrollbarLayer())
toggleScrollbarLayerIfNeeded(m_layerForVerticalScrollbar, false, CompositingReasonLayerForVerticalScrollbar);
scrollableArea->resetRebuildScrollbarLayerFlags();
}
// If the subtree is invisible, we don't actually need scrollbar layers.
bool invisible = m_owningLayer.subtreeIsInvisible();
needsHorizontalScrollbarLayer &= !invisible;
needsVerticalScrollbarLayer &= !invisible;
needsScrollCornerLayer &= !invisible;
bool horizontalScrollbarLayerChanged = toggleScrollbarLayerIfNeeded(m_layerForHorizontalScrollbar, needsHorizontalScrollbarLayer, CompositingReasonLayerForHorizontalScrollbar);
bool verticalScrollbarLayerChanged = toggleScrollbarLayerIfNeeded(m_layerForVerticalScrollbar, needsVerticalScrollbarLayer, CompositingReasonLayerForVerticalScrollbar);
bool scrollCornerLayerChanged = toggleScrollbarLayerIfNeeded(m_layerForScrollCorner, needsScrollCornerLayer, CompositingReasonLayerForScrollCorner);
bool needsOverflowControlsHostLayer = needsHorizontalScrollbarLayer || needsVerticalScrollbarLayer || needsScrollCornerLayer;
toggleScrollbarLayerIfNeeded(m_overflowControlsHostLayer, needsOverflowControlsHostLayer, CompositingReasonLayerForOverflowControlsHost);
bool needsOverflowAncestorClipLayer = needsOverflowControlsHostLayer && needsAncestorClip;
toggleScrollbarLayerIfNeeded(m_overflowControlsAncestorClippingLayer, needsOverflowAncestorClipLayer, CompositingReasonLayerForOverflowControlsHost);
return horizontalScrollbarLayerChanged || verticalScrollbarLayerChanged || scrollCornerLayerChanged;
}
void CompositedLayerMapping::positionOverflowControlsLayers()
{
if (GraphicsLayer* layer = layerForHorizontalScrollbar()) {
Scrollbar* hBar = m_owningLayer.getScrollableArea()->horizontalScrollbar();
if (hBar) {
layer->setPosition(hBar->frameRect().location());
layer->setSize(FloatSize(hBar->frameRect().size()));
if (layer->hasContentsLayer())
layer->setContentsRect(IntRect(IntPoint(), hBar->frameRect().size()));
}
layer->setDrawsContent(hBar && !layer->hasContentsLayer());
}
if (GraphicsLayer* layer = layerForVerticalScrollbar()) {
Scrollbar* vBar = m_owningLayer.getScrollableArea()->verticalScrollbar();
if (vBar) {
layer->setPosition(vBar->frameRect().location());
layer->setSize(FloatSize(vBar->frameRect().size()));
if (layer->hasContentsLayer())
layer->setContentsRect(IntRect(IntPoint(), vBar->frameRect().size()));
}
layer->setDrawsContent(vBar && !layer->hasContentsLayer());
}
if (GraphicsLayer* layer = layerForScrollCorner()) {
const IntRect& scrollCornerAndResizer = m_owningLayer.getScrollableArea()->scrollCornerAndResizerRect();
layer->setPosition(FloatPoint(scrollCornerAndResizer.location()));
layer->setSize(FloatSize(scrollCornerAndResizer.size()));
layer->setDrawsContent(!scrollCornerAndResizer.isEmpty());
}
}
enum ApplyToGraphicsLayersModeFlags {
ApplyToLayersAffectedByPreserve3D = (1 << 0),
ApplyToSquashingLayer = (1 << 1),
ApplyToScrollbarLayers = (1 << 2),
ApplyToBackgroundLayer = (1 << 3),
ApplyToMaskLayers = (1 << 4),
ApplyToContentLayers = (1 << 5),
ApplyToChildContainingLayers = (1 << 6), // layers between m_graphicsLayer and children
ApplyToNonScrollingContentLayers = (1 << 7),
ApplyToScrollingContentLayers = (1 << 8),
ApplyToAllGraphicsLayers = (ApplyToSquashingLayer | ApplyToScrollbarLayers | ApplyToBackgroundLayer | ApplyToMaskLayers | ApplyToLayersAffectedByPreserve3D | ApplyToContentLayers | ApplyToScrollingContentLayers)
};
typedef unsigned ApplyToGraphicsLayersMode;
template <typename Func>
static void ApplyToGraphicsLayers(const CompositedLayerMapping* mapping, const Func& f, ApplyToGraphicsLayersMode mode)
{
ASSERT(mode);
if ((mode & ApplyToLayersAffectedByPreserve3D) && mapping->childTransformLayer())
f(mapping->childTransformLayer());
if (((mode & ApplyToLayersAffectedByPreserve3D) || (mode & ApplyToContentLayers) || (mode & ApplyToNonScrollingContentLayers)) && mapping->mainGraphicsLayer())
f(mapping->mainGraphicsLayer());
if (((mode & ApplyToLayersAffectedByPreserve3D) || (mode & ApplyToChildContainingLayers)) && mapping->clippingLayer())
f(mapping->clippingLayer());
if (((mode & ApplyToLayersAffectedByPreserve3D) || (mode & ApplyToChildContainingLayers)) && mapping->scrollingLayer())
f(mapping->scrollingLayer());
if (((mode & ApplyToLayersAffectedByPreserve3D) || (mode & ApplyToContentLayers) || (mode & ApplyToChildContainingLayers) || (mode & ApplyToScrollingContentLayers)) && mapping->scrollingContentsLayer())
f(mapping->scrollingContentsLayer());
if (((mode & ApplyToLayersAffectedByPreserve3D) || (mode & ApplyToContentLayers) || (mode & ApplyToScrollingContentLayers)) && mapping->foregroundLayer())
f(mapping->foregroundLayer());
if ((mode & ApplyToChildContainingLayers) && mapping->childTransformLayer())
f(mapping->childTransformLayer());
if ((mode & ApplyToSquashingLayer) && mapping->squashingLayer())
f(mapping->squashingLayer());
if (((mode & ApplyToMaskLayers) || (mode & ApplyToContentLayers) || (mode & ApplyToNonScrollingContentLayers)) && mapping->maskLayer())
f(mapping->maskLayer());
if (((mode & ApplyToMaskLayers) || (mode & ApplyToContentLayers) || (mode & ApplyToNonScrollingContentLayers)) && mapping->childClippingMaskLayer())
f(mapping->childClippingMaskLayer());
if (((mode & ApplyToBackgroundLayer) || (mode & ApplyToContentLayers) || (mode & ApplyToNonScrollingContentLayers)) && mapping->backgroundLayer())
f(mapping->backgroundLayer());
if ((mode & ApplyToScrollbarLayers) && mapping->layerForHorizontalScrollbar())
f(mapping->layerForHorizontalScrollbar());
if ((mode & ApplyToScrollbarLayers) && mapping->layerForVerticalScrollbar())
f(mapping->layerForVerticalScrollbar());
if ((mode & ApplyToScrollbarLayers) && mapping->layerForScrollCorner())
f(mapping->layerForScrollCorner());
}
struct UpdateRenderingContextFunctor {
void operator() (GraphicsLayer* layer) const { layer->setRenderingContext(renderingContext); }
int renderingContext;
};
void CompositedLayerMapping::updateRenderingContext()
{
// All layers but the squashing layer (which contains 'alien' content) should be included in this
// rendering context.
int id = 0;
// NB, it is illegal at this point to query an ancestor's compositing state. Some compositing
// reasons depend on the compositing state of ancestors. So if we want a rendering context id
// for the context root, we cannot ask for the id of its associated WebLayer now; it may not have
// one yet. We could do a second past after doing the compositing updates to get these ids,
// but this would actually be harmful. We do not want to attach any semantic meaning to
// the context id other than the fact that they group a number of layers together for the
// sake of 3d sorting. So instead we will ask the compositor to vend us an arbitrary, but
// consistent id.
if (PaintLayer* root = m_owningLayer.renderingContextRoot()) {
if (Node* node = root->layoutObject()->node())
id = static_cast<int>(PtrHash<Node>::hash(node));
}
UpdateRenderingContextFunctor functor = { id };
ApplyToGraphicsLayers<UpdateRenderingContextFunctor>(this, functor, ApplyToAllGraphicsLayers);
}
struct UpdateShouldFlattenTransformFunctor {
void operator() (GraphicsLayer* layer) const { layer->setShouldFlattenTransform(shouldFlatten); }
bool shouldFlatten;
};
void CompositedLayerMapping::updateShouldFlattenTransform()
{
// All CLM-managed layers that could affect a descendant layer should update their
// should-flatten-transform value (the other layers' transforms don't matter here).
UpdateShouldFlattenTransformFunctor functor = { !m_owningLayer.shouldPreserve3D() };
ApplyToGraphicsLayersMode mode = ApplyToLayersAffectedByPreserve3D;
ApplyToGraphicsLayers(this, functor, mode);
// Note, if we apply perspective, we have to set should flatten differently
// so that the transform propagates to child layers correctly.
if (hasChildTransformLayer()) {
ApplyToGraphicsLayers(this, [](GraphicsLayer* layer) {
layer->setShouldFlattenTransform(false);
}, ApplyToChildContainingLayers);
}
// Regardless, mark the graphics layer, scrolling layer and scrolling block
// selection layer (if they exist) as not flattening. Having them flatten
// causes unclipped render surfaces which cause bugs.
// http://crbug.com/521768
if (hasScrollingLayer()) {
m_graphicsLayer->setShouldFlattenTransform(false);
m_scrollingLayer->setShouldFlattenTransform(false);
}
}
// Some background on when you receive an element id or mutable properties.
//
// element id:
// If you have a compositor proxy, an animation, or you're a scroller (and
// might impl animate).
//
// mutable properties:
// Only if you have a compositor proxy.
//
// The element id for the scroll layers is assigned when they're constructed,
// since this is unconditional. However, the element id for the primary layer as
// well as the mutable properties for all layers may change according to the
// rules above so we update those values here.
void CompositedLayerMapping::updateElementIdAndCompositorMutableProperties()
{
int elementId = 0;
uint32_t primaryMutableProperties = CompositorMutableProperty::kNone;
uint32_t scrollMutableProperties = CompositorMutableProperty::kNone;
Node* owningNode = m_owningLayer.layoutObject()->node();
Element* animatingElement = nullptr;
const ComputedStyle* animatingStyle = nullptr;
if (owningNode) {
Document& document = owningNode->document();
Element* scrollingElement = document.scrollingElement();
LocalFrame* frame = document.frame();
Settings* settings = frame ? frame->settings() : nullptr;
bool rootLayerScrolls = settings && settings->rootLayerScrolls();
if (owningNode->isElementNode() && (!rootLayerScrolls || owningNode != scrollingElement)) {
animatingElement = toElement(owningNode);
animatingStyle = m_owningLayer.layoutObject()->style();
} else if (owningNode->isDocumentNode() && rootLayerScrolls) {
owningNode = animatingElement = scrollingElement;
if (scrollingElement)
animatingStyle = scrollingElement->layoutObject()->style();
}
}
if (RuntimeEnabledFeatures::compositorWorkerEnabled() && animatingElement && animatingStyle->hasCompositorProxy()) {
uint32_t compositorMutableProperties = animatingElement->compositorMutableProperties();
elementId = DOMNodeIds::idForNode(owningNode);
primaryMutableProperties = (CompositorMutableProperty::kOpacity | CompositorMutableProperty::kTransform) & compositorMutableProperties;
scrollMutableProperties = (CompositorMutableProperty::kScrollLeft | CompositorMutableProperty::kScrollTop) & compositorMutableProperties;
}
if (animatingStyle && animatingStyle->shouldCompositeForCurrentAnimations())
elementId = DOMNodeIds::idForNode(owningNode);
CompositorElementId compositorElementId;
if (elementId)
compositorElementId = createCompositorElementId(elementId, CompositorSubElementId::Primary);
m_graphicsLayer->setElementId(compositorElementId);
m_graphicsLayer->setCompositorMutableProperties(primaryMutableProperties);
// We always set the elementId for m_scrollingContentsLayer since it can be
// animated for smooth scrolling, so we don't need to set it conditionally
// here.
if (m_scrollingContentsLayer.get())
m_scrollingContentsLayer->setCompositorMutableProperties(scrollMutableProperties);
}
bool CompositedLayerMapping::updateForegroundLayer(bool needsForegroundLayer)
{
bool layerChanged = false;
if (needsForegroundLayer) {
if (!m_foregroundLayer) {
m_foregroundLayer = createGraphicsLayer(CompositingReasonLayerForForeground);
layerChanged = true;
}
} else if (m_foregroundLayer) {
m_foregroundLayer->removeFromParent();
m_foregroundLayer = nullptr;
layerChanged = true;
}
return layerChanged;
}
bool CompositedLayerMapping::updateBackgroundLayer(bool needsBackgroundLayer)
{
bool layerChanged = false;
if (needsBackgroundLayer) {
if (!m_backgroundLayer) {
m_backgroundLayer = createGraphicsLayer(CompositingReasonLayerForBackground);
m_backgroundLayer->setTransformOrigin(FloatPoint3D());
m_backgroundLayer->setPaintingPhase(GraphicsLayerPaintBackground);
layerChanged = true;
}
} else {
if (m_backgroundLayer) {
m_backgroundLayer->removeFromParent();
m_backgroundLayer = nullptr;
layerChanged = true;
}
}
if (layerChanged && !m_owningLayer.layoutObject()->documentBeingDestroyed())
compositor()->rootFixedBackgroundsChanged();
return layerChanged;
}
bool CompositedLayerMapping::updateMaskLayer(bool needsMaskLayer)
{
bool layerChanged = false;
if (needsMaskLayer) {
if (!m_maskLayer) {
m_maskLayer = createGraphicsLayer(CompositingReasonLayerForMask);
m_maskLayer->setPaintingPhase(GraphicsLayerPaintMask);
layerChanged = true;
}
} else if (m_maskLayer) {
m_maskLayer = nullptr;
layerChanged = true;
}
return layerChanged;
}
void CompositedLayerMapping::updateChildClippingMaskLayer(bool needsChildClippingMaskLayer)
{
if (needsChildClippingMaskLayer) {
if (!m_childClippingMaskLayer) {
m_childClippingMaskLayer = createGraphicsLayer(CompositingReasonLayerForClippingMask);
m_childClippingMaskLayer->setPaintingPhase(GraphicsLayerPaintChildClippingMask);
}
return;
}
m_childClippingMaskLayer = nullptr;
}
bool CompositedLayerMapping::updateScrollingLayers(bool needsScrollingLayers)
{
ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer);
bool layerChanged = false;
if (needsScrollingLayers) {
if (!m_scrollingLayer) {
// Outer layer which corresponds with the scroll view.
m_scrollingLayer = createGraphicsLayer(CompositingReasonLayerForScrollingContainer);
m_scrollingLayer->setDrawsContent(false);
m_scrollingLayer->setMasksToBounds(true);
// Inner layer which renders the content that scrolls.
m_scrollingContentsLayer = createGraphicsLayer(CompositingReasonLayerForScrollingContents);
if (Node* owningNode = m_owningLayer.layoutObject()->node())
m_scrollingContentsLayer->setElementId(createCompositorElementId(DOMNodeIds::idForNode(owningNode), CompositorSubElementId::Scroll));
m_scrollingLayer->addChild(m_scrollingContentsLayer.get());
layerChanged = true;
if (scrollingCoordinator) {
scrollingCoordinator->scrollableAreaScrollLayerDidChange(m_owningLayer.getScrollableArea());
scrollingCoordinator->scrollableAreasDidChange();
}
}
} else if (m_scrollingLayer) {
m_scrollingLayer = nullptr;
m_scrollingContentsLayer = nullptr;
layerChanged = true;
if (scrollingCoordinator) {
scrollingCoordinator->scrollableAreaScrollLayerDidChange(m_owningLayer.getScrollableArea());
scrollingCoordinator->scrollableAreasDidChange();
}
}
return layerChanged;
}
static void updateScrollParentForGraphicsLayer(GraphicsLayer* layer, GraphicsLayer* topmostLayer, const PaintLayer* scrollParent, ScrollingCoordinator* scrollingCoordinator)
{
if (!layer)
return;
// Only the topmost layer has a scroll parent. All other layers have a null scroll parent.
if (layer != topmostLayer)
scrollParent = 0;
scrollingCoordinator->updateScrollParentForGraphicsLayer(layer, scrollParent);
}
void CompositedLayerMapping::updateScrollParent(const PaintLayer* scrollParent)
{
if (ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer)) {
GraphicsLayer* topmostLayer = childForSuperlayers();
updateScrollParentForGraphicsLayer(m_squashingContainmentLayer.get(), topmostLayer, scrollParent, scrollingCoordinator);
updateScrollParentForGraphicsLayer(m_ancestorClippingLayer.get(), topmostLayer, scrollParent, scrollingCoordinator);
updateScrollParentForGraphicsLayer(m_graphicsLayer.get(), topmostLayer, scrollParent, scrollingCoordinator);
}
}
static void updateClipParentForGraphicsLayer(GraphicsLayer* layer, GraphicsLayer* topmostLayer, const PaintLayer* clipParent, ScrollingCoordinator* scrollingCoordinator)
{
if (!layer)
return;
// Only the topmost layer has a scroll parent. All other layers have a null scroll parent.
if (layer != topmostLayer)
clipParent = 0;
scrollingCoordinator->updateClipParentForGraphicsLayer(layer, clipParent);
}
void CompositedLayerMapping::updateClipParent(const PaintLayer* scrollParent)
{
if (owningLayerClippedByLayerNotAboveCompositedAncestor(scrollParent))
return;
const PaintLayer* clipParent = m_owningLayer.clipParent();
if (clipParent)
clipParent = clipParent->enclosingLayerWithCompositedLayerMapping(IncludeSelf);
if (ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer)) {
GraphicsLayer* topmostLayer = childForSuperlayers();
updateClipParentForGraphicsLayer(m_squashingContainmentLayer.get(), topmostLayer, clipParent, scrollingCoordinator);
updateClipParentForGraphicsLayer(m_ancestorClippingLayer.get(), topmostLayer, clipParent, scrollingCoordinator);
updateClipParentForGraphicsLayer(m_graphicsLayer.get(), topmostLayer, clipParent, scrollingCoordinator);
}
}
bool CompositedLayerMapping::updateSquashingLayers(bool needsSquashingLayers)
{
bool layersChanged = false;
if (needsSquashingLayers) {
if (!m_squashingLayer) {
m_squashingLayer = createGraphicsLayer(CompositingReasonLayerForSquashingContents);
m_squashingLayer->setDrawsContent(true);
layersChanged = true;
}
if (m_ancestorClippingLayer) {
if (m_squashingContainmentLayer) {
m_squashingContainmentLayer->removeFromParent();
m_squashingContainmentLayer = nullptr;
layersChanged = true;
}
} else {
if (!m_squashingContainmentLayer) {
m_squashingContainmentLayer = createGraphicsLayer(CompositingReasonLayerForSquashingContainer);
m_squashingContainmentLayer->setShouldFlattenTransform(false);
layersChanged = true;
}
}
ASSERT((m_ancestorClippingLayer && !m_squashingContainmentLayer) || (!m_ancestorClippingLayer && m_squashingContainmentLayer));
ASSERT(m_squashingLayer);
} else {
if (m_squashingLayer) {
m_squashingLayer->removeFromParent();
m_squashingLayer = nullptr;
layersChanged = true;
}
if (m_squashingContainmentLayer) {
m_squashingContainmentLayer->removeFromParent();
m_squashingContainmentLayer = nullptr;
layersChanged = true;
}
ASSERT(!m_squashingLayer && !m_squashingContainmentLayer);
}
return layersChanged;
}
GraphicsLayerPaintingPhase CompositedLayerMapping::paintingPhaseForPrimaryLayer() const
{
unsigned phase = 0;
if (!m_backgroundLayer)
phase |= GraphicsLayerPaintBackground;
if (!m_foregroundLayer)
phase |= GraphicsLayerPaintForeground;
if (!m_maskLayer)
phase |= GraphicsLayerPaintMask;
if (m_scrollingContentsLayer) {
phase &= ~GraphicsLayerPaintForeground;
phase |= GraphicsLayerPaintCompositedScroll;
}
return static_cast<GraphicsLayerPaintingPhase>(phase);
}
float CompositedLayerMapping::compositingOpacity(float layoutObjectOpacity) const
{
float finalOpacity = layoutObjectOpacity;
for (PaintLayer* curr = m_owningLayer.parent(); curr; curr = curr->parent()) {
// We only care about parents that are stacking contexts.
// Recall that opacity creates stacking context.
if (!curr->stackingNode()->isStackingContext())
continue;
// If we found a composited layer, regardless of whether it actually
// paints into it, we want to compute opacity relative to it. So we can
// break here.
//
// FIXME: with grouped backings, a composited descendant will have to
// continue past the grouped (squashed) layers that its parents may
// contribute to. This whole confusion can be avoided by specifying
// explicitly the composited ancestor where we would stop accumulating
// opacity.
if (curr->compositingState() == PaintsIntoOwnBacking)
break;
finalOpacity *= curr->layoutObject()->opacity();
}
return finalOpacity;
}
Color CompositedLayerMapping::layoutObjectBackgroundColor() const
{
return layoutObject()->resolveColor(CSSPropertyBackgroundColor);
}
void CompositedLayerMapping::updateBackgroundColor()
{
m_graphicsLayer->setBackgroundColor(layoutObjectBackgroundColor());
}
bool CompositedLayerMapping::paintsChildren() const
{
if (m_owningLayer.hasVisibleContent() && m_owningLayer.hasNonEmptyChildLayoutObjects())
return true;
if (hasVisibleNonCompositingDescendant(&m_owningLayer))
return true;
return false;
}
static bool isCompositedPlugin(LayoutObject* layoutObject)
{
return layoutObject->isEmbeddedObject() && toLayoutEmbeddedObject(layoutObject)->requiresAcceleratedCompositing();
}
bool CompositedLayerMapping::hasVisibleNonCompositingDescendant(PaintLayer* parent)
{
if (!parent->hasVisibleDescendant())
return false;
// FIXME: We shouldn't be called with a stale z-order lists. See bug 85512.
parent->stackingNode()->updateLayerListsIfNeeded();
#if ENABLE(ASSERT)
LayerListMutationDetector mutationChecker(parent->stackingNode());
#endif
PaintLayerStackingNodeIterator normalFlowIterator(*parent->stackingNode(), AllChildren);
while (PaintLayerStackingNode* curNode = normalFlowIterator.next()) {
PaintLayer* curLayer = curNode->layer();
if (curLayer->hasCompositedLayerMapping())
continue;
if (curLayer->hasVisibleContent() || hasVisibleNonCompositingDescendant(curLayer))
return true;
}
return false;
}
bool CompositedLayerMapping::containsPaintedContent() const
{
if (m_owningLayer.isReflection())
return false;
if (layoutObject()->isImage() && isDirectlyCompositedImage())
return false;
LayoutObject* layoutObject = this->layoutObject();
// FIXME: we could optimize cases where the image, video or canvas is known to fill the border box entirely,
// and set background color on the layer in that case, instead of allocating backing store and painting.
if (layoutObject->isVideo() && toLayoutVideo(layoutObject)->shouldDisplayVideo())
return m_owningLayer.hasBoxDecorationsOrBackground();
if (m_owningLayer.hasVisibleBoxDecorations())
return true;
if (layoutObject->hasMask()) // masks require special treatment
return true;
if (layoutObject->isAtomicInlineLevel() && !isCompositedPlugin(layoutObject))
return true;
if (layoutObject->isLayoutMultiColumnSet())
return true;
if (layoutObject->node() && layoutObject->node()->isDocumentNode()) {
// Look to see if the root object has a non-simple background
LayoutObject* rootObject = layoutObject->document().documentElement() ? layoutObject->document().documentElement()->layoutObject() : 0;
// Reject anything that has a border, a border-radius or outline,
// or is not a simple background (no background, or solid color).
if (rootObject && hasBoxDecorationsOrBackgroundImage(rootObject->styleRef()))
return true;
// Now look at the body's layoutObject.
HTMLElement* body = layoutObject->document().body();
LayoutObject* bodyObject = isHTMLBodyElement(body) ? body->layoutObject() : 0;
if (bodyObject && hasBoxDecorationsOrBackgroundImage(bodyObject->styleRef()))
return true;
}
// FIXME: it's O(n^2). A better solution is needed.
return paintsChildren();
}
// An image can be directly composited if it's the sole content of the layer,
// and has no box decorations or clipping that require painting. Direct
// compositing saves a backing store.
bool CompositedLayerMapping::isDirectlyCompositedImage() const
{
ASSERT(layoutObject()->isImage());
LayoutImage* imageLayoutObject = toLayoutImage(layoutObject());
if (m_owningLayer.hasBoxDecorationsOrBackground()
|| imageLayoutObject->hasClip()
|| imageLayoutObject->hasClipPath()
|| imageLayoutObject->hasObjectFit())
return false;
if (ImageResource* cachedImage = imageLayoutObject->cachedImage()) {
if (!cachedImage->hasImage())
return false;
Image* image = cachedImage->getImage();
if (!image->isBitmapImage())
return false;
return true;
}
return false;
}
void CompositedLayerMapping::contentChanged(ContentChangeType changeType)
{
if ((changeType == ImageChanged) && layoutObject()->isImage() && isDirectlyCompositedImage()) {
updateImageContents();
return;
}
if (changeType == CanvasChanged && isAcceleratedCanvas(layoutObject())) {
m_graphicsLayer->setContentsNeedsDisplay();
return;
}
}
void CompositedLayerMapping::updateImageContents()
{
ASSERT(layoutObject()->isImage());
LayoutImage* imageLayoutObject = toLayoutImage(layoutObject());
ImageResource* cachedImage = imageLayoutObject->cachedImage();
if (!cachedImage)
return;
Image* image = cachedImage->getImage();
if (!image)
return;
// This is a no-op if the layer doesn't have an inner layer for the image.
m_graphicsLayer->setContentsToImage(image, LayoutObject::shouldRespectImageOrientation(imageLayoutObject));
m_graphicsLayer->setFilterQuality(layoutObject()->style()->imageRendering() == ImageRenderingPixelated ? kNone_SkFilterQuality : kLow_SkFilterQuality);
// Prevent double-drawing: https://bugs.webkit.org/show_bug.cgi?id=58632
updateDrawsContent();
// Image animation is "lazy", in that it automatically stops unless someone is drawing
// the image. So we have to kick the animation each time; this has the downside that the
// image will keep animating, even if its layer is not visible.
image->startAnimation();
}
FloatPoint3D CompositedLayerMapping::computeTransformOrigin(const IntRect& borderBox) const
{
const ComputedStyle& style = layoutObject()->styleRef();
FloatPoint3D origin;
origin.setX(floatValueForLength(style.transformOriginX(), borderBox.width()));
origin.setY(floatValueForLength(style.transformOriginY(), borderBox.height()));
origin.setZ(style.transformOriginZ());
return origin;
}
// Return the offset from the top-left of this compositing layer at which the
// LayoutObject's contents are painted.
LayoutSize CompositedLayerMapping::contentOffsetInCompositingLayer() const
{
ASSERT(!m_contentOffsetInCompositingLayerDirty);
return m_contentOffsetInCompositingLayer;
}
LayoutRect CompositedLayerMapping::contentsBox() const
{
LayoutRect contentsBox = LayoutRect(contentsRect(layoutObject()));
contentsBox.move(contentOffsetInCompositingLayer());
return contentsBox;
}
bool CompositedLayerMapping::needsToReparentOverflowControls() const
{
return m_owningLayer.getScrollableArea()
&& m_owningLayer.getScrollableArea()->hasOverlayScrollbars()
&& m_owningLayer.getScrollableArea()->topmostScrollChild();
}
GraphicsLayer* CompositedLayerMapping::detachLayerForOverflowControls(const PaintLayer& enclosingLayer)
{
GraphicsLayer* host = m_overflowControlsAncestorClippingLayer.get();
if (!host)
host = m_overflowControlsHostLayer.get();
host->removeFromParent();
return host;
}
GraphicsLayer* CompositedLayerMapping::parentForSublayers() const
{
if (m_scrollingContentsLayer)
return m_scrollingContentsLayer.get();
if (m_childContainmentLayer)
return m_childContainmentLayer.get();
if (m_childTransformLayer)
return m_childTransformLayer.get();
return m_graphicsLayer.get();
}
void CompositedLayerMapping::setSublayers(const GraphicsLayerVector& sublayers)
{
GraphicsLayer* overflowControlsContainer = m_overflowControlsAncestorClippingLayer
? m_overflowControlsAncestorClippingLayer.get()
: m_overflowControlsHostLayer.get();
GraphicsLayer* parent = parentForSublayers();
bool needsOverflowControlsReattached = overflowControlsContainer && overflowControlsContainer->parent() == parent;
parent->setChildren(sublayers);
// If we have scrollbars, but are not using composited scrolling, then parentForSublayers may return m_graphicsLayer.
// In that case, the above call to setChildren has clobbered the overflow controls host layer, so we need to reattach it.
if (needsOverflowControlsReattached)
parent->addChild(overflowControlsContainer);
}
GraphicsLayer* CompositedLayerMapping::childForSuperlayers() const
{
if (m_squashingContainmentLayer)
return m_squashingContainmentLayer.get();
if (m_ancestorClippingLayer)
return m_ancestorClippingLayer.get();
return m_graphicsLayer.get();
}
void CompositedLayerMapping::setBlendMode(WebBlendMode blendMode)
{
if (m_ancestorClippingLayer) {
m_ancestorClippingLayer->setBlendMode(blendMode);
m_graphicsLayer->setBlendMode(WebBlendModeNormal);
} else {
m_graphicsLayer->setBlendMode(blendMode);
}
}
GraphicsLayerUpdater::UpdateType CompositedLayerMapping::updateTypeForChildren(GraphicsLayerUpdater::UpdateType updateType) const
{
if (m_pendingUpdateScope >= GraphicsLayerUpdateSubtree)
return GraphicsLayerUpdater::ForceUpdate;
return updateType;
}
struct SetContentsNeedsDisplayFunctor {
void operator() (GraphicsLayer* layer) const
{
if (layer->drawsContent())
layer->setNeedsDisplay();
}
};
void CompositedLayerMapping::setSquashingContentsNeedDisplay()
{
ApplyToGraphicsLayers(this, SetContentsNeedsDisplayFunctor(), ApplyToSquashingLayer);
}
void CompositedLayerMapping::setContentsNeedDisplay()
{
// FIXME: need to split out paint invalidations for the background.
ApplyToGraphicsLayers(this, SetContentsNeedsDisplayFunctor(), ApplyToContentLayers);
}
struct SetContentsNeedsDisplayInRectFunctor {
void operator() (GraphicsLayer* layer) const
{
if (layer->drawsContent()) {
IntRect layerDirtyRect = r;
layerDirtyRect.move(-layer->offsetFromLayoutObject());
layer->setNeedsDisplayInRect(layerDirtyRect, invalidationReason, client);
}
}
IntRect r;
PaintInvalidationReason invalidationReason;
const DisplayItemClient& client;
};
void CompositedLayerMapping::setContentsNeedDisplayInRect(const LayoutRect& r, PaintInvalidationReason invalidationReason, const DisplayItemClient& client)
{
DCHECK(!m_owningLayer.layoutObject()->usesCompositedScrolling());
// TODO(wangxianzhu): Enable the following assert after paint invalidation for spv2 is ready.
// ASSERT(!RuntimeEnabledFeatures::slimmingPaintV2Enabled());
SetContentsNeedsDisplayInRectFunctor functor = {
enclosingIntRect(LayoutRect(r.location() + m_owningLayer.subpixelAccumulation(), r.size())),
invalidationReason,
client
};
ApplyToGraphicsLayers(this, functor, ApplyToContentLayers);
}
void CompositedLayerMapping::setNonScrollingContentsNeedDisplayInRect(const LayoutRect& r, PaintInvalidationReason invalidationReason, const DisplayItemClient& client)
{
DCHECK(m_owningLayer.layoutObject()->usesCompositedScrolling());
// TODO(wangxianzhu): Enable the following assert after paint invalidation for spv2 is ready.
// ASSERT(!RuntimeEnabledFeatures::slimmingPaintV2Enabled());
SetContentsNeedsDisplayInRectFunctor functor = {
enclosingIntRect(LayoutRect(r.location() + m_owningLayer.subpixelAccumulation(), r.size())),
invalidationReason,
client
};
ApplyToGraphicsLayers(this, functor, ApplyToNonScrollingContentLayers);
}
void CompositedLayerMapping::setScrollingContentsNeedDisplayInRect(const LayoutRect& r, PaintInvalidationReason invalidationReason, const DisplayItemClient& client)
{
DCHECK(m_owningLayer.layoutObject()->usesCompositedScrolling());
// TODO(wangxianzhu): Enable the following assert after paint invalidation for spv2 is ready.
// ASSERT(!RuntimeEnabledFeatures::slimmingPaintV2Enabled());
SetContentsNeedsDisplayInRectFunctor functor = {
enclosingIntRect(LayoutRect(r.location() + m_owningLayer.subpixelAccumulation(), r.size())),
invalidationReason,
client
};
ApplyToGraphicsLayers(this, functor, ApplyToScrollingContentLayers);
}
const GraphicsLayerPaintInfo* CompositedLayerMapping::containingSquashedLayer(const LayoutObject* layoutObject, const Vector<GraphicsLayerPaintInfo>& layers, unsigned maxSquashedLayerIndex)
{
for (size_t i = 0; i < layers.size() && i < maxSquashedLayerIndex; ++i) {
if (layoutObject->isDescendantOf(layers[i].paintLayer->layoutObject()))
return &layers[i];
}
return nullptr;
}
const GraphicsLayerPaintInfo* CompositedLayerMapping::containingSquashedLayer(const LayoutObject* layoutObject, unsigned maxSquashedLayerIndex)
{
return CompositedLayerMapping::containingSquashedLayer(layoutObject, m_squashedLayers, maxSquashedLayerIndex);
}
IntRect CompositedLayerMapping::localClipRectForSquashedLayer(const PaintLayer& referenceLayer, const GraphicsLayerPaintInfo& paintInfo, const Vector<GraphicsLayerPaintInfo>& layers)
{
const LayoutObject* clippingContainer = paintInfo.paintLayer->clippingContainer();
if (clippingContainer == referenceLayer.clippingContainer())
return LayoutRect::infiniteIntRect();
ASSERT(clippingContainer);
const GraphicsLayerPaintInfo* ancestorPaintInfo = containingSquashedLayer(clippingContainer, layers, layers.size());
// Must be there, otherwise CompositingLayerAssigner::canSquashIntoCurrentSquashingOwner would have disallowed squashing.
ASSERT(ancestorPaintInfo);
// FIXME: this is a potential performance issue. We should consider caching these clip rects or otherwise optimizing.
ClipRectsContext clipRectsContext(ancestorPaintInfo->paintLayer, UncachedClipRects);
IntRect parentClipRect = pixelSnappedIntRect(paintInfo.paintLayer->clipper().backgroundClipRect(clipRectsContext).rect());
ASSERT(parentClipRect != LayoutRect::infiniteIntRect());
// Convert from ancestor to local coordinates.
IntSize ancestorToLocalOffset = paintInfo.offsetFromLayoutObject - ancestorPaintInfo->offsetFromLayoutObject;
parentClipRect.move(ancestorToLocalOffset);
return parentClipRect;
}
void CompositedLayerMapping::doPaintTask(const GraphicsLayerPaintInfo& paintInfo, const GraphicsLayer& graphicsLayer, const PaintLayerFlags& paintLayerFlags, GraphicsContext& context,
const IntRect& clip /* In the coords of rootLayer */) const
{
FontCachePurgePreventer fontCachePurgePreventer;
IntSize offset = paintInfo.offsetFromLayoutObject;
AffineTransform translation;
translation.translate(-offset.width(), -offset.height());
TransformRecorder transformRecorder(context, graphicsLayer, translation);
// The dirtyRect is in the coords of the painting root.
IntRect dirtyRect(clip);
dirtyRect.move(offset);
if (!(paintLayerFlags & PaintLayerPaintingOverflowContents)) {
LayoutRect bounds = paintInfo.compositedBounds;
bounds.move(paintInfo.paintLayer->subpixelAccumulation());
dirtyRect.intersect(pixelSnappedIntRect(bounds));
} else {
dirtyRect.move(roundedIntSize(paintInfo.paintLayer->subpixelAccumulation()));
}
#if ENABLE(ASSERT)
if (!layoutObject()->view()->frame() || !layoutObject()->view()->frame()->shouldThrottleRendering())
paintInfo.paintLayer->layoutObject()->assertSubtreeIsLaidOut();
#endif
float deviceScaleFactor = blink::deviceScaleFactor(paintInfo.paintLayer->layoutObject()->frame());
context.setDeviceScaleFactor(deviceScaleFactor);
if (paintInfo.paintLayer->compositingState() != PaintsIntoGroupedBacking) {
// FIXME: GraphicsLayers need a way to split for multicol.
PaintLayerPaintingInfo paintingInfo(paintInfo.paintLayer, LayoutRect(dirtyRect), GlobalPaintNormalPhase, paintInfo.paintLayer->subpixelAccumulation());
PaintLayerPainter(*paintInfo.paintLayer).paintLayerContents(context, paintingInfo, paintLayerFlags);
if (paintInfo.paintLayer->containsDirtyOverlayScrollbars())
PaintLayerPainter(*paintInfo.paintLayer).paintLayerContents(context, paintingInfo, paintLayerFlags | PaintLayerPaintingOverlayScrollbars);
} else {
PaintLayerPaintingInfo paintingInfo(paintInfo.paintLayer, LayoutRect(dirtyRect), GlobalPaintNormalPhase, paintInfo.paintLayer->subpixelAccumulation());
// PaintLayer::paintLayer assumes that the caller clips to the passed rect. Squashed layers need to do this clipping in software,
// since there is no graphics layer to clip them precisely. Furthermore, in some cases we squash layers that need clipping in software
// from clipping ancestors (see CompositedLayerMapping::localClipRectForSquashedLayer()).
// FIXME: Is it correct to clip to dirtyRect in slimming paint mode?
// FIXME: Combine similar code here and LayerClipRecorder.
dirtyRect.intersect(paintInfo.localClipRectForSquashedLayer);
context.getPaintController().createAndAppend<ClipDisplayItem>(graphicsLayer, DisplayItem::ClipLayerOverflowControls, dirtyRect);
PaintLayerPainter(*paintInfo.paintLayer).paintLayer(context, paintingInfo, paintLayerFlags);
context.getPaintController().endItem<EndClipDisplayItem>(graphicsLayer, DisplayItem::clipTypeToEndClipType(DisplayItem::ClipLayerOverflowControls));
}
}
static void paintScrollbar(const Scrollbar* scrollbar, GraphicsContext& context, const IntRect& clip)
{
if (!scrollbar)
return;
const IntRect& scrollbarRect = scrollbar->frameRect();
TransformRecorder transformRecorder(context, *scrollbar, AffineTransform::translation(-scrollbarRect.x(), -scrollbarRect.y()));
IntRect transformedClip = clip;
transformedClip.moveBy(scrollbarRect.location());
scrollbar->paint(context, CullRect(transformedClip));
}
static const int kPixelDistanceToRecord = 4000;
IntRect CompositedLayerMapping::recomputeInterestRect(const GraphicsLayer* graphicsLayer) const
{
FloatRect graphicsLayerBounds(FloatPoint(), graphicsLayer->size());
IntSize offsetFromAnchorLayoutObject;
const LayoutBoxModelObject* anchorLayoutObject;
if (graphicsLayer == m_squashingLayer.get()) {
// TODO(chrishtr): this is a speculative fix for crbug.com/561306. However, it should never be the case that
// m_squashingLayer exists yet m_squashedLayers.size() == 0. There must be a bug elsewhere.
if (m_squashedLayers.size() == 0)
return IntRect();
// All squashed layers have the same clip and transform space, so we can use the first squashed layer's
// layoutObject to map the squashing layer's bounds into viewport space, with offsetFromAnchorLayoutObject
// to translate squashing layer's bounds into the first squashed layer's space.
anchorLayoutObject = m_squashedLayers[0].paintLayer->layoutObject();
offsetFromAnchorLayoutObject = m_squashedLayers[0].offsetFromLayoutObject;
} else {
ASSERT(graphicsLayer == m_graphicsLayer.get() || graphicsLayer == m_scrollingContentsLayer.get());
anchorLayoutObject = m_owningLayer.layoutObject();
offsetFromAnchorLayoutObject = graphicsLayer->offsetFromLayoutObject();
adjustForCompositedScrolling(graphicsLayer, offsetFromAnchorLayoutObject);
}
// Start with the bounds of the graphics layer in the space of the anchor LayoutObject.
FloatRect graphicsLayerBoundsInObjectSpace(graphicsLayerBounds);
graphicsLayerBoundsInObjectSpace.move(offsetFromAnchorLayoutObject);
// Now map the bounds to its visible content rect in screen space, including applying clips along the way.
LayoutRect visibleContentRect(graphicsLayerBoundsInObjectSpace);
LayoutView* rootView = anchorLayoutObject->view();
while (rootView->frame()->ownerLayoutObject())
rootView = rootView->frame()->ownerLayoutObject()->view();
anchorLayoutObject->mapToVisualRectInAncestorSpace(rootView, visibleContentRect);
visibleContentRect.intersect(LayoutRect(rootView->frameView()->visibleContentRect()));
IntRect enclosingGraphicsLayerBounds(enclosingIntRect(graphicsLayerBounds));
// Map the visible content rect from screen space to local graphics layer space.
IntRect localInterestRect;
// If the visible content rect is empty, then it makes no sense to map it back since there is nothing to map.
if (!visibleContentRect.isEmpty()) {
localInterestRect = anchorLayoutObject->absoluteToLocalQuad(FloatRect(visibleContentRect), UseTransforms | TraverseDocumentBoundaries).enclosingBoundingBox();
localInterestRect.move(-offsetFromAnchorLayoutObject);
// TODO(chrishtr): the code below is a heuristic, instead we should detect and return whether the mapping failed.
// In some cases, absoluteToLocalQuad can fail to map back to the local space, due to passing through
// non-invertible transforms or floating-point accuracy issues. Examples include rotation near 90 degrees
// or perspective. In such cases, fall back to painting the first kPixelDistanceToRecord pixels in each direction.
localInterestRect.intersect(enclosingGraphicsLayerBounds);
}
// Expand by interest rect padding amount.
localInterestRect.inflate(kPixelDistanceToRecord);
localInterestRect.intersect(enclosingGraphicsLayerBounds);
return localInterestRect;
}
static const int kMinimumDistanceBeforeRepaint = 512;
bool CompositedLayerMapping::interestRectChangedEnoughToRepaint(const IntRect& previousInterestRect, const IntRect& newInterestRect, const IntSize& layerSize)
{
if (previousInterestRect.isEmpty() && newInterestRect.isEmpty())
return false;
// Repaint when going from empty to not-empty, to cover cases where the layer is
// painted for the first time, or otherwise becomes visible.
if (previousInterestRect.isEmpty())
return true;
// Repaint if the new interest rect includes area outside of a skirt around the existing interest rect.
IntRect expandedPreviousInterestRect(previousInterestRect);
expandedPreviousInterestRect.inflate(kMinimumDistanceBeforeRepaint);
if (!expandedPreviousInterestRect.contains(newInterestRect))
return true;
// Even if the new interest rect doesn't include enough new area to satisfy the condition above,
// repaint anyway if it touches a layer edge not touched by the existing interest rect.
// Because it's impossible to expose more area in the direction, repainting cannot be deferred
// until the exposed new area satisfies the condition above.
if (newInterestRect.x() == 0 && previousInterestRect.x() != 0)
return true;
if (newInterestRect.y() == 0 && previousInterestRect.y() != 0)
return true;
if (newInterestRect.maxX() == layerSize.width() && previousInterestRect.maxX() != layerSize.width())
return true;
if (newInterestRect.maxY() == layerSize.height() && previousInterestRect.maxY() != layerSize.height())
return true;
return false;
}
IntRect CompositedLayerMapping::computeInterestRect(const GraphicsLayer* graphicsLayer, const IntRect& previousInterestRect) const
{
// Use the previous interest rect if it covers the whole layer.
IntRect wholeLayerRect = IntRect(IntPoint(), expandedIntSize(graphicsLayer->size()));
if (!needsRepaint(*graphicsLayer) && previousInterestRect == wholeLayerRect)
return previousInterestRect;
// Paint the whole layer if "mainFrameClipsContent" is false, meaning that WebPreferences::record_whole_document is true.
bool shouldPaintWholePage = !m_owningLayer.layoutObject()->document().settings()->mainFrameClipsContent();
if (shouldPaintWholePage
|| (graphicsLayer != m_graphicsLayer.get() && graphicsLayer != m_squashingLayer.get() && graphicsLayer != m_scrollingContentsLayer.get()))
return wholeLayerRect;
IntRect newInterestRect = recomputeInterestRect(graphicsLayer);
if (interestRectChangedEnoughToRepaint(previousInterestRect, newInterestRect, expandedIntSize(graphicsLayer->size())))
return newInterestRect;
return previousInterestRect;
}
LayoutSize CompositedLayerMapping::subpixelAccumulation() const
{
return m_owningLayer.subpixelAccumulation();
}
bool CompositedLayerMapping::needsRepaint(const GraphicsLayer& graphicsLayer) const
{
return isScrollableAreaLayer(&graphicsLayer) ? true : m_owningLayer.needsRepaint();
}
void CompositedLayerMapping::adjustForCompositedScrolling(const GraphicsLayer* graphicsLayer, IntSize& offset) const
{
if (graphicsLayer == m_scrollingContentsLayer.get() || graphicsLayer == m_foregroundLayer.get()) {
if (PaintLayerScrollableArea* scrollableArea = m_owningLayer.getScrollableArea()) {
// Note: this is just the scroll offset, *not* the "adjusted scroll offset". Scroll offset
// does not include the origin adjustment. That is instead baked already into offsetFromLayoutObject.
DoubleSize scrollOffset = scrollableArea->scrollOffset();
offset.expand(-scrollOffset.width(), -scrollOffset.height());
}
}
}
void CompositedLayerMapping::paintContents(const GraphicsLayer* graphicsLayer, GraphicsContext& context,
GraphicsLayerPaintingPhase graphicsLayerPaintingPhase, const IntRect& interestRect) const
{
// https://code.google.com/p/chromium/issues/detail?id=343772
DisableCompositingQueryAsserts disabler;
// Allow throttling to make sure no painting paths (e.g.,
// ContentLayerDelegate::paintContents) try to paint throttled content.
DocumentLifecycle::AllowThrottlingScope allowThrottling(m_owningLayer.layoutObject()->document().lifecycle());
#if ENABLE(ASSERT)
// FIXME: once the state machine is ready, this can be removed and we can refer to that instead.
if (Page* page = layoutObject()->frame()->page())
page->setIsPainting(true);
#endif
TRACE_EVENT1("devtools.timeline", "Paint", "data", InspectorPaintEvent::data(m_owningLayer.layoutObject(), LayoutRect(interestRect), graphicsLayer));
PaintLayerFlags paintLayerFlags = 0;
if (graphicsLayerPaintingPhase & GraphicsLayerPaintBackground)
paintLayerFlags |= PaintLayerPaintingCompositingBackgroundPhase;
else
paintLayerFlags |= PaintLayerPaintingSkipRootBackground;
if (graphicsLayerPaintingPhase & GraphicsLayerPaintForeground)
paintLayerFlags |= PaintLayerPaintingCompositingForegroundPhase;
if (graphicsLayerPaintingPhase & GraphicsLayerPaintMask)
paintLayerFlags |= PaintLayerPaintingCompositingMaskPhase;
if (graphicsLayerPaintingPhase & GraphicsLayerPaintChildClippingMask)
paintLayerFlags |= PaintLayerPaintingChildClippingMaskPhase;
if (graphicsLayerPaintingPhase & GraphicsLayerPaintOverflowContents)
paintLayerFlags |= PaintLayerPaintingOverflowContents;
if (graphicsLayerPaintingPhase & GraphicsLayerPaintCompositedScroll)
paintLayerFlags |= PaintLayerPaintingCompositingScrollingPhase;
if (graphicsLayer == m_backgroundLayer.get())
paintLayerFlags |= (PaintLayerPaintingRootBackgroundOnly | PaintLayerPaintingCompositingForegroundPhase); // Need PaintLayerPaintingCompositingForegroundPhase to walk child layers.
else if (compositor()->fixedRootBackgroundLayer() && m_owningLayer.isRootLayer())
paintLayerFlags |= PaintLayerPaintingSkipRootBackground;
if (graphicsLayer == m_graphicsLayer.get()
|| graphicsLayer == m_foregroundLayer.get()
|| graphicsLayer == m_backgroundLayer.get()
|| graphicsLayer == m_maskLayer.get()
|| graphicsLayer == m_childClippingMaskLayer.get()
|| graphicsLayer == m_scrollingContentsLayer.get()) {
bool paintRootBackgroundOntoScrollingContentsLayer = shouldPaintBackgroundOntoScrollingContentsLayer();
DCHECK(!paintRootBackgroundOntoScrollingContentsLayer || (!m_backgroundLayer && !m_foregroundLayer));
if (paintRootBackgroundOntoScrollingContentsLayer) {
if (graphicsLayer == m_scrollingContentsLayer.get())
paintLayerFlags &= ~PaintLayerPaintingSkipRootBackground;
else
paintLayerFlags |= PaintLayerPaintingSkipRootBackground;
}
GraphicsLayerPaintInfo paintInfo;
paintInfo.paintLayer = &m_owningLayer;
paintInfo.compositedBounds = compositedBounds();
paintInfo.offsetFromLayoutObject = graphicsLayer->offsetFromLayoutObject();
adjustForCompositedScrolling(graphicsLayer, paintInfo.offsetFromLayoutObject);
// We have to use the same root as for hit testing, because both methods can compute and cache clipRects.
doPaintTask(paintInfo, *graphicsLayer, paintLayerFlags, context, interestRect);
} else if (graphicsLayer == m_squashingLayer.get()) {
for (size_t i = 0; i < m_squashedLayers.size(); ++i)
doPaintTask(m_squashedLayers[i], *graphicsLayer, paintLayerFlags, context, interestRect);
} else if (isScrollableAreaLayer(graphicsLayer)) {
paintScrollableArea(graphicsLayer, context, interestRect);
}
InspectorInstrumentation::didPaint(m_owningLayer.layoutObject()->frame(), graphicsLayer, context, LayoutRect(interestRect));
#if ENABLE(ASSERT)
if (Page* page = layoutObject()->frame()->page())
page->setIsPainting(false);
#endif
}
void CompositedLayerMapping::paintScrollableArea(const GraphicsLayer* graphicsLayer,
GraphicsContext& context, const IntRect& interestRect) const
{
// Note the composited scrollable area painted here is never associated with a frame. For
// painting frame ScrollableAreas, see PaintLayerCompositor::paintContents.
if (DrawingRecorder::useCachedDrawingIfPossible(context, *graphicsLayer, DisplayItem::ScrollbarCompositedScrollbar))
return;
FloatRect layerBounds(FloatPoint(), graphicsLayer->size());
SkPictureBuilder pictureBuilder(layerBounds, nullptr, &context);
PaintLayerScrollableArea* scrollableArea = m_owningLayer.getScrollableArea();
if (graphicsLayer == layerForHorizontalScrollbar()) {
paintScrollbar(scrollableArea->horizontalScrollbar(), pictureBuilder.context(), interestRect);
} else if (graphicsLayer == layerForVerticalScrollbar()) {
paintScrollbar(scrollableArea->verticalScrollbar(), pictureBuilder.context(), interestRect);
} else if (graphicsLayer == layerForScrollCorner()) {
// Note that scroll corners always paint into local space, whereas scrollbars paint in the space of their containing frame.
IntPoint scrollCornerAndResizerLocation = scrollableArea->scrollCornerAndResizerRect().location();
CullRect cullRect(enclosingIntRect(interestRect));
ScrollableAreaPainter(*scrollableArea).paintScrollCorner(pictureBuilder.context(), -scrollCornerAndResizerLocation, cullRect);
ScrollableAreaPainter(*scrollableArea).paintResizer(pictureBuilder.context(), -scrollCornerAndResizerLocation, cullRect);
}
// Replay the painted scrollbar content with the GraphicsLayer backing as the DisplayItemClient
// in order for the resulting DrawingDisplayItem to produce the correct visualRect (i.e., the
// bounds of the involved GraphicsLayer).
DrawingRecorder drawingRecorder(context, *graphicsLayer, DisplayItem::ScrollbarCompositedScrollbar, layerBounds);
pictureBuilder.endRecording()->playback(context.canvas());
}
bool CompositedLayerMapping::isScrollableAreaLayer(const GraphicsLayer* graphicsLayer) const
{
return graphicsLayer == layerForHorizontalScrollbar()
|| graphicsLayer == layerForVerticalScrollbar()
|| graphicsLayer == layerForScrollCorner();
}
bool CompositedLayerMapping::isTrackingPaintInvalidations() const
{
GraphicsLayerClient* client = compositor();
return client ? client->isTrackingPaintInvalidations() : false;
}
#if ENABLE(ASSERT)
void CompositedLayerMapping::verifyNotPainting()
{
ASSERT(!layoutObject()->frame()->page() || !layoutObject()->frame()->page()->isPainting());
}
#endif
void CompositedLayerMapping::notifyFirstPaint()
{
if (PaintTiming* timing = m_owningLayer.paintTiming())
timing->markFirstPaint();
}
void CompositedLayerMapping::notifyFirstTextPaint()
{
if (PaintTiming* timing = m_owningLayer.paintTiming())
timing->markFirstTextPaint();
}
void CompositedLayerMapping::notifyFirstImagePaint()
{
if (PaintTiming* timing = m_owningLayer.paintTiming())
timing->markFirstImagePaint();
}
IntRect CompositedLayerMapping::pixelSnappedCompositedBounds() const
{
LayoutRect bounds = m_compositedBounds;
bounds.move(m_owningLayer.subpixelAccumulation());
return pixelSnappedIntRect(bounds);
}
bool CompositedLayerMapping::invalidateLayerIfNoPrecedingEntry(size_t indexToClear)
{
PaintLayer* layerToRemove = m_squashedLayers[indexToClear].paintLayer;
size_t previousIndex = 0;
for (; previousIndex < indexToClear; ++previousIndex) {
if (m_squashedLayers[previousIndex].paintLayer == layerToRemove)
break;
}
if (previousIndex == indexToClear && layerToRemove->groupedMapping() == this) {
compositor()->paintInvalidationOnCompositingChange(layerToRemove);
return true;
}
return false;
}
bool CompositedLayerMapping::shouldPaintBackgroundOntoScrollingContentsLayer() const
{
// TODO(flackr): Add support for painting locally attached background images. https://crbug.com/625882
const FillLayer& backgroundLayer = m_owningLayer.layoutObject()->style()->backgroundLayers();
return !m_owningLayer.isRootLayer()
&& m_owningLayer.scrollsOverflow()
&& !backgroundLayer.image()
&& !backgroundLayer.next()
&& (backgroundLayer.attachment() == LocalBackgroundAttachment
|| backgroundLayer.clip() == PaddingFillBox)
&& !m_owningLayer.stackingNode()->hasNegativeZOrderList();
}
bool CompositedLayerMapping::updateSquashingLayerAssignment(PaintLayer* squashedLayer, size_t nextSquashedLayerIndex)
{
GraphicsLayerPaintInfo paintInfo;
paintInfo.paintLayer = squashedLayer;
// NOTE: composited bounds are updated elsewhere
// NOTE: offsetFromLayoutObject is updated elsewhere
// Change tracking on squashing layers: at the first sign of something changed, just invalidate the layer.
// FIXME: Perhaps we can find a tighter more clever mechanism later.
if (nextSquashedLayerIndex < m_squashedLayers.size()) {
if (paintInfo.paintLayer == m_squashedLayers[nextSquashedLayerIndex].paintLayer)
return false;
// Must invalidate before adding the squashed layer to the mapping.
compositor()->paintInvalidationOnCompositingChange(squashedLayer);
// If the layer which was previously at |nextSquashedLayerIndex| is not earlier in the grouped mapping, invalidate its current
// backing now, since it will move later or be removed from the squashing layer.
invalidateLayerIfNoPrecedingEntry(nextSquashedLayerIndex);
m_squashedLayers.insert(nextSquashedLayerIndex, paintInfo);
} else {
// Must invalidate before adding the squashed layer to the mapping.
compositor()->paintInvalidationOnCompositingChange(squashedLayer);
m_squashedLayers.append(paintInfo);
}
squashedLayer->setGroupedMapping(this, PaintLayer::InvalidateLayerAndRemoveFromMapping);
return true;
}
void CompositedLayerMapping::removeLayerFromSquashingGraphicsLayer(const PaintLayer* layer)
{
size_t layerIndex = 0;
for (; layerIndex < m_squashedLayers.size(); ++layerIndex) {
if (m_squashedLayers[layerIndex].paintLayer == layer)
break;
}
// Assert on incorrect mappings between layers and groups
ASSERT(layerIndex < m_squashedLayers.size());
if (layerIndex == m_squashedLayers.size())
return;
m_squashedLayers.remove(layerIndex);
}
#if ENABLE(ASSERT)
bool CompositedLayerMapping::verifyLayerInSquashingVector(const PaintLayer* layer)
{
for (size_t layerIndex = 0; layerIndex < m_squashedLayers.size(); ++layerIndex) {
if (m_squashedLayers[layerIndex].paintLayer == layer)
return true;
}
return false;
}
#endif
void CompositedLayerMapping::finishAccumulatingSquashingLayers(size_t nextSquashedLayerIndex, Vector<PaintLayer*>& layersNeedingPaintInvalidation)
{
if (nextSquashedLayerIndex < m_squashedLayers.size()) {
// Any additional squashed Layers in the array no longer belong here, but they might have been
// added already at an earlier index. Clear pointers on those that do not appear in the valid set
// before removing all the extra entries.
for (size_t i = nextSquashedLayerIndex; i < m_squashedLayers.size(); ++i) {
if (invalidateLayerIfNoPrecedingEntry(i))
m_squashedLayers[i].paintLayer->setGroupedMapping(nullptr, PaintLayer::DoNotInvalidateLayerAndRemoveFromMapping);
layersNeedingPaintInvalidation.append(m_squashedLayers[i].paintLayer);
}
m_squashedLayers.remove(nextSquashedLayerIndex, m_squashedLayers.size() - nextSquashedLayerIndex);
}
}
String CompositedLayerMapping::debugName(const GraphicsLayer* graphicsLayer) const
{
String name;
if (graphicsLayer == m_graphicsLayer.get()) {
name = m_owningLayer.debugName();
} else if (graphicsLayer == m_squashingContainmentLayer.get()) {
name = "Squashing Containment Layer";
} else if (graphicsLayer == m_squashingLayer.get()) {
name = "Squashing Layer (first squashed layer: " + (m_squashedLayers.size() > 0 ? m_squashedLayers[0].paintLayer->debugName() : "") + ")";
} else if (graphicsLayer == m_ancestorClippingLayer.get()) {
name = "Ancestor Clipping Layer";
} else if (graphicsLayer == m_foregroundLayer.get()) {
name = m_owningLayer.debugName() + " (foreground) Layer";
} else if (graphicsLayer == m_backgroundLayer.get()) {
name = m_owningLayer.debugName() + " (background) Layer";
} else if (graphicsLayer == m_childContainmentLayer.get()) {
name = "Child Containment Layer";
} else if (graphicsLayer == m_childTransformLayer.get()) {
name = "Child Transform Layer";
} else if (graphicsLayer == m_maskLayer.get()) {
name = "Mask Layer";
} else if (graphicsLayer == m_childClippingMaskLayer.get()) {
name = "Child Clipping Mask Layer";
} else if (graphicsLayer == m_layerForHorizontalScrollbar.get()) {
name = "Horizontal Scrollbar Layer";
} else if (graphicsLayer == m_layerForVerticalScrollbar.get()) {
name = "Vertical Scrollbar Layer";
} else if (graphicsLayer == m_layerForScrollCorner.get()) {
name = "Scroll Corner Layer";
} else if (graphicsLayer == m_overflowControlsHostLayer.get()) {
name = "Overflow Controls Host Layer";
} else if (graphicsLayer == m_overflowControlsAncestorClippingLayer.get()) {
name = "Overflow Controls Ancestor Clipping Layer";
} else if (graphicsLayer == m_scrollingLayer.get()) {
name = "Scrolling Layer";
} else if (graphicsLayer == m_scrollingContentsLayer.get()) {
name = "Scrolling Contents Layer";
} else {
ASSERT_NOT_REACHED();
}
return name;
}
} // namespace blink