| /* |
| * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef CompositedLayerMapping_h |
| #define CompositedLayerMapping_h |
| |
| #include "core/layout/compositing/GraphicsLayerUpdater.h" |
| #include "core/paint/PaintLayer.h" |
| #include "platform/geometry/FloatPoint.h" |
| #include "platform/geometry/FloatPoint3D.h" |
| #include "platform/graphics/GraphicsLayer.h" |
| #include "platform/graphics/GraphicsLayerClient.h" |
| #include "wtf/Allocator.h" |
| #include <memory> |
| |
| namespace blink { |
| |
| class PaintLayerCompositor; |
| |
| // A GraphicsLayerPaintInfo contains all the info needed to paint a partial subtree of Layers into a GraphicsLayer. |
| struct GraphicsLayerPaintInfo { |
| DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); |
| PaintLayer* paintLayer; |
| |
| LayoutRect compositedBounds; |
| |
| // The clip rect to apply, in the local coordinate space of the squashed layer, when painting it. |
| IntRect localClipRectForSquashedLayer; |
| |
| // Offset describing where this squashed Layer paints into the shared GraphicsLayer backing. |
| IntSize offsetFromLayoutObject; |
| bool offsetFromLayoutObjectSet; |
| |
| GraphicsLayerPaintInfo() : paintLayer(nullptr), offsetFromLayoutObjectSet(false) { } |
| }; |
| |
| enum GraphicsLayerUpdateScope { |
| GraphicsLayerUpdateNone, |
| GraphicsLayerUpdateLocal, |
| GraphicsLayerUpdateSubtree, |
| }; |
| |
| // CompositedLayerMapping keeps track of how PaintLayers correspond to |
| // GraphicsLayers of the composited layer tree. Each instance of CompositedLayerMapping |
| // manages a small cluster of GraphicsLayers and the references to which Layers |
| // and paint phases contribute to each GraphicsLayer. |
| // |
| // - If a PaintLayer is composited, |
| // - if it paints into its own backings (GraphicsLayers), it owns a |
| // CompositedLayerMapping (PaintLayer::compositedLayerMapping()) to keep |
| // track the backings; |
| // - if it paints into grouped backing (i.e. it's squashed), it has a pointer |
| // (PaintLayer::groupedMapping()) to the CompositedLayerMapping into which |
| // the PaintLayer is squashed; |
| // - Otherwise the PaintLayer doesn't own or directly reference any CompositedLayerMapping. |
| class CORE_EXPORT CompositedLayerMapping final : public GraphicsLayerClient { |
| |
| WTF_MAKE_NONCOPYABLE(CompositedLayerMapping); USING_FAST_MALLOC(CompositedLayerMapping); |
| public: |
| explicit CompositedLayerMapping(PaintLayer&); |
| ~CompositedLayerMapping() override; |
| |
| PaintLayer& owningLayer() const { return m_owningLayer; } |
| |
| bool updateGraphicsLayerConfiguration(); |
| void updateGraphicsLayerGeometry(const PaintLayer* compositingContainer, const PaintLayer* compositingStackingContext, Vector<PaintLayer*>& layersNeedingPaintInvalidation); |
| |
| // Update whether layer needs blending. |
| void updateContentsOpaque(); |
| |
| GraphicsLayer* mainGraphicsLayer() const { return m_graphicsLayer.get(); } |
| |
| // Layer to clip children |
| bool hasClippingLayer() const { return m_childContainmentLayer.get(); } |
| GraphicsLayer* clippingLayer() const { return m_childContainmentLayer.get(); } |
| |
| // Layer to get clipped by ancestor |
| bool hasAncestorClippingLayer() const { return m_ancestorClippingLayer.get(); } |
| GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer.get(); } |
| |
| GraphicsLayer* foregroundLayer() const { return m_foregroundLayer.get(); } |
| |
| GraphicsLayer* backgroundLayer() const { return m_backgroundLayer.get(); } |
| bool backgroundLayerPaintsFixedRootBackground() const { return m_backgroundLayerPaintsFixedRootBackground; } |
| |
| bool hasScrollingLayer() const { return m_scrollingLayer.get(); } |
| GraphicsLayer* scrollingLayer() const { return m_scrollingLayer.get(); } |
| GraphicsLayer* scrollingContentsLayer() const { return m_scrollingContentsLayer.get(); } |
| |
| bool hasMaskLayer() const { return m_maskLayer.get(); } |
| GraphicsLayer* maskLayer() const { return m_maskLayer.get(); } |
| |
| bool hasChildClippingMaskLayer() const { return m_childClippingMaskLayer.get(); } |
| GraphicsLayer* childClippingMaskLayer() const { return m_childClippingMaskLayer.get(); } |
| |
| GraphicsLayer* parentForSublayers() const; |
| GraphicsLayer* childForSuperlayers() const; |
| void setSublayers(const GraphicsLayerVector&); |
| |
| bool hasChildTransformLayer() const { return m_childTransformLayer.get(); } |
| GraphicsLayer* childTransformLayer() const { return m_childTransformLayer.get(); } |
| |
| GraphicsLayer* squashingContainmentLayer() const { return m_squashingContainmentLayer.get(); } |
| GraphicsLayer* squashingLayer() const { return m_squashingLayer.get(); } |
| |
| void setSquashingContentsNeedDisplay(); |
| void setContentsNeedDisplay(); |
| // LayoutRect is in the coordinate space of the layer's layout object. |
| void setContentsNeedDisplayInRect(const LayoutRect&, PaintInvalidationReason, const DisplayItemClient&); |
| // Invalidates just the non-scrolling content layers. |
| void setNonScrollingContentsNeedDisplayInRect(const LayoutRect&, PaintInvalidationReason, const DisplayItemClient&); |
| // Invalidates just scrolling content layers. |
| void setScrollingContentsNeedDisplayInRect(const LayoutRect&, PaintInvalidationReason, const DisplayItemClient&); |
| |
| // Notification from the layoutObject that its content changed. |
| void contentChanged(ContentChangeType); |
| |
| LayoutRect compositedBounds() const { return m_compositedBounds; } |
| IntRect pixelSnappedCompositedBounds() const; |
| |
| void positionOverflowControlsLayers(); |
| |
| // Returns true if the assignment actually changed the assigned squashing layer. |
| bool updateSquashingLayerAssignment(PaintLayer* squashedLayer, size_t nextSquashedLayerIndex); |
| void removeLayerFromSquashingGraphicsLayer(const PaintLayer*); |
| #if ENABLE(ASSERT) |
| bool verifyLayerInSquashingVector(const PaintLayer*); |
| #endif |
| |
| void finishAccumulatingSquashingLayers(size_t nextSquashedLayerIndex, Vector<PaintLayer*>& layersNeedingPaintInvalidation); |
| void updateRenderingContext(); |
| void updateShouldFlattenTransform(); |
| void updateElementIdAndCompositorMutableProperties(); |
| |
| // GraphicsLayerClient interface |
| void notifyFirstPaint() override; |
| void notifyFirstTextPaint() override; |
| void notifyFirstImagePaint() override; |
| |
| IntRect computeInterestRect(const GraphicsLayer*, const IntRect& previousInterestRect) const override; |
| LayoutSize subpixelAccumulation() const final; |
| bool needsRepaint(const GraphicsLayer&) const override; |
| void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& interestRect) const override; |
| |
| bool isTrackingPaintInvalidations() const override; |
| |
| #if ENABLE(ASSERT) |
| void verifyNotPainting() override; |
| #endif |
| |
| LayoutRect contentsBox() const; |
| |
| GraphicsLayer* layerForHorizontalScrollbar() const { return m_layerForHorizontalScrollbar.get(); } |
| GraphicsLayer* layerForVerticalScrollbar() const { return m_layerForVerticalScrollbar.get(); } |
| GraphicsLayer* layerForScrollCorner() const { return m_layerForScrollCorner.get(); } |
| |
| // Returns true if the overflow controls cannot be positioned within this |
| // CLM's internal hierarchy without incorrectly stacking under some |
| // scrolling content. If this returns true, these controls must be |
| // repositioned in the graphics layer tree to ensure that they stack above |
| // scrolling content. |
| bool needsToReparentOverflowControls() const; |
| |
| // Removes the overflow controls host layer from its parent and positions it |
| // so that it can be inserted as a sibling to this CLM without changing |
| // position. |
| GraphicsLayer* detachLayerForOverflowControls(const PaintLayer& enclosingLayer); |
| |
| void updateFilters(const ComputedStyle&); |
| void updateBackdropFilters(const ComputedStyle&); |
| |
| void setBlendMode(WebBlendMode); |
| |
| bool needsGraphicsLayerUpdate() { return m_pendingUpdateScope > GraphicsLayerUpdateNone; } |
| void setNeedsGraphicsLayerUpdate(GraphicsLayerUpdateScope scope) { m_pendingUpdateScope = std::max(static_cast<GraphicsLayerUpdateScope>(m_pendingUpdateScope), scope); } |
| void clearNeedsGraphicsLayerUpdate() { m_pendingUpdateScope = GraphicsLayerUpdateNone; } |
| |
| GraphicsLayerUpdater::UpdateType updateTypeForChildren(GraphicsLayerUpdater::UpdateType) const; |
| |
| #if ENABLE(ASSERT) |
| void assertNeedsToUpdateGraphicsLayerBitsCleared() { ASSERT(m_pendingUpdateScope == GraphicsLayerUpdateNone); } |
| #endif |
| |
| String debugName(const GraphicsLayer*) const override; |
| |
| LayoutSize contentOffsetInCompositingLayer() const; |
| |
| LayoutPoint squashingOffsetFromTransformedAncestor() |
| { |
| return m_squashingLayerOffsetFromTransformedAncestor; |
| } |
| |
| // If there is a squashed layer painting into this CLM that is an ancestor of the given LayoutObject, return it. Otherwise return nullptr. |
| const GraphicsLayerPaintInfo* containingSquashedLayer(const LayoutObject*, unsigned maxSquashedLayerIndex); |
| |
| void updateScrollingBlockSelection(); |
| |
| void adjustForCompositedScrolling(const GraphicsLayer*, IntSize& offset) const; |
| |
| private: |
| IntRect recomputeInterestRect(const GraphicsLayer*) const; |
| static bool interestRectChangedEnoughToRepaint(const IntRect& previousInterestRect, const IntRect& newInterestRect, const IntSize& layerSize); |
| |
| static const GraphicsLayerPaintInfo* containingSquashedLayer(const LayoutObject*, const Vector<GraphicsLayerPaintInfo>& layers, unsigned maxSquashedLayerIndex); |
| |
| // Paints the scrollbar part associated with the given graphics layer into the given context. |
| void paintScrollableArea(const GraphicsLayer*, GraphicsContext&, const IntRect& interestRect) const; |
| // Returns whether the given layer is part of the scrollable area, if any, associated with this mapping. |
| bool isScrollableAreaLayer(const GraphicsLayer*) const; |
| |
| // Helper methods to updateGraphicsLayerGeometry: |
| void computeGraphicsLayerParentLocation(const PaintLayer* compositingContainer, const IntRect& ancestorCompositingBounds, IntPoint& graphicsLayerParentLocation); |
| void updateSquashingLayerGeometry(const IntPoint& graphicsLayerParentLocation, const PaintLayer* compositingContainer, Vector<GraphicsLayerPaintInfo>& layers, GraphicsLayer*, LayoutPoint* offsetFromTransformedAncestor, Vector<PaintLayer*>& layersNeedingPaintInvalidation); |
| void updateMainGraphicsLayerGeometry(const IntRect& relativeCompositingBounds, const IntRect& localCompositingBounds, const IntPoint& graphicsLayerParentLocation); |
| void updateAncestorClippingLayerGeometry(const PaintLayer* compositingContainer, const IntPoint& snappedOffsetFromCompositedAncestor, IntPoint& graphicsLayerParentLocation); |
| void updateOverflowControlsHostLayerGeometry(const PaintLayer* compositingStackingContext, const PaintLayer* compositingContainer); |
| void updateChildContainmentLayerGeometry(const IntRect& clippingBox, const IntRect& localCompositingBounds); |
| void updateChildTransformLayerGeometry(); |
| void updateMaskLayerGeometry(); |
| void updateTransformGeometry(const IntPoint& snappedOffsetFromCompositedAncestor, const IntRect& relativeCompositingBounds); |
| void updateForegroundLayerGeometry(const FloatSize& relativeCompositingBoundsSize, const IntRect& clippingBox); |
| void updateBackgroundLayerGeometry(const FloatSize& relativeCompositingBoundsSize); |
| void updateReflectionLayerGeometry(Vector<PaintLayer*>& layersNeedingPaintInvalidation); |
| void updateScrollingLayerGeometry(const IntRect& localCompositingBounds); |
| void updateChildClippingMaskLayerGeometry(); |
| |
| void createPrimaryGraphicsLayer(); |
| void destroyGraphicsLayers(); |
| |
| std::unique_ptr<GraphicsLayer> createGraphicsLayer(CompositingReasons, SquashingDisallowedReasons = SquashingDisallowedReasonsNone); |
| bool toggleScrollbarLayerIfNeeded(std::unique_ptr<GraphicsLayer>&, bool needsLayer, CompositingReasons); |
| |
| LayoutBoxModelObject* layoutObject() const { return m_owningLayer.layoutObject(); } |
| PaintLayerCompositor* compositor() const { return m_owningLayer.compositor(); } |
| |
| void updateInternalHierarchy(); |
| void updatePaintingPhases(); |
| bool updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip); |
| bool updateChildTransformLayer(bool needsChildTransformLayer); |
| bool updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer, bool needsAncestorClip); |
| bool updateForegroundLayer(bool needsForegroundLayer); |
| bool updateBackgroundLayer(bool needsBackgroundLayer); |
| bool updateMaskLayer(bool needsMaskLayer); |
| void updateChildClippingMaskLayer(bool needsChildClippingMaskLayer); |
| bool requiresHorizontalScrollbarLayer() const { return m_owningLayer.getScrollableArea() && m_owningLayer.getScrollableArea()->horizontalScrollbar(); } |
| bool requiresVerticalScrollbarLayer() const { return m_owningLayer.getScrollableArea() && m_owningLayer.getScrollableArea()->verticalScrollbar(); } |
| bool requiresScrollCornerLayer() const { return m_owningLayer.getScrollableArea() && !m_owningLayer.getScrollableArea()->scrollCornerAndResizerRect().isEmpty(); } |
| bool updateScrollingLayers(bool scrollingLayers); |
| void updateScrollParent(const PaintLayer*); |
| void updateClipParent(const PaintLayer* scrollParent); |
| bool updateSquashingLayers(bool needsSquashingLayers); |
| void updateDrawsContent(); |
| void updateChildrenTransform(); |
| void updateCompositedBounds(); |
| void registerScrollingLayers(); |
| |
| // Also sets subpixelAccumulation on the layer. |
| void computeBoundsOfOwningLayer(const PaintLayer* compositedAncestor, IntRect& localCompositingBounds, IntRect& compositingBoundsRelativeToCompositedAncestor, LayoutPoint& offsetFromCompositedAncestor, IntPoint& snappedOffsetFromCompositedAncestor); |
| |
| void setBackgroundLayerPaintsFixedRootBackground(bool); |
| |
| GraphicsLayerPaintingPhase paintingPhaseForPrimaryLayer() const; |
| |
| // Result is transform origin in pixels. |
| FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const; |
| |
| void updateOpacity(const ComputedStyle&); |
| void updateTransform(const ComputedStyle&); |
| void updateLayerBlendMode(const ComputedStyle&); |
| void updateIsRootForIsolatedGroup(); |
| // Return the opacity value that this layer should use for compositing. |
| float compositingOpacity(float layoutObjectOpacity) const; |
| |
| bool paintsChildren() const; |
| |
| // Returns true if this layer has content that needs to be displayed by painting into the backing store. |
| bool containsPaintedContent() const; |
| // Returns true if the Layer just contains an image that we can composite directly. |
| bool isDirectlyCompositedImage() const; |
| void updateImageContents(); |
| |
| Color layoutObjectBackgroundColor() const; |
| void updateBackgroundColor(); |
| void updateContentsRect(); |
| void updateContentsOffsetInCompositingLayer(const IntPoint& snappedOffsetFromCompositedAncestor, const IntPoint& graphicsLayerParentLocation); |
| void updateAfterPartResize(); |
| void updateCompositingReasons(); |
| |
| static bool hasVisibleNonCompositingDescendant(PaintLayer* parent); |
| |
| void doPaintTask(const GraphicsLayerPaintInfo&, const GraphicsLayer&, const PaintLayerFlags&, GraphicsContext&, const IntRect& clip) const; |
| |
| // Computes the background clip rect for the given squashed layer, up to any containing layer that is squashed into the |
| // same squashing layer and contains this squashed layer's clipping ancestor. |
| // The clip rect is returned in the coordinate space of the given squashed layer. |
| // If there is no such containing layer, returns the infinite rect. |
| // FIXME: unify this code with the code that sets up m_ancestorClippingLayer. They are doing very similar things. |
| static IntRect localClipRectForSquashedLayer(const PaintLayer& referenceLayer, const GraphicsLayerPaintInfo&, const Vector<GraphicsLayerPaintInfo>& layers); |
| |
| // Return true if |m_owningLayer|'s compositing ancestor is not a descendant (inclusive) of the |
| // clipping container for |m_owningLayer|. |
| bool owningLayerClippedByLayerNotAboveCompositedAncestor(const PaintLayer* scrollParent); |
| |
| const PaintLayer* scrollParent(); |
| |
| // Clear the groupedMapping entry on the layer at the given index, only if that layer does |
| // not appear earlier in the set of layers for this object. |
| bool invalidateLayerIfNoPrecedingEntry(size_t); |
| |
| // Returns true for layers with scrollable overflow which have a background |
| // that can be painted into the composited scrolling contents layer (i.e. |
| // the background can scroll with the content). When the background is also |
| // opaque this allows us to composite the scroller even on low DPI as we can |
| // draw with subpixel anti-aliasing. |
| bool shouldPaintBackgroundOntoScrollingContentsLayer() const; |
| |
| PaintLayer& m_owningLayer; |
| |
| // The hierarchy of layers that is maintained by the CompositedLayerMapping looks like this: |
| // |
| // + m_ancestorClippingLayer [OPTIONAL] |
| // + m_graphicsLayer |
| // + m_childTransformLayer [OPTIONAL] |
| // | + m_childContainmentLayer [OPTIONAL] <-OR-> m_scrollingLayer [OPTIONAL] |
| // | + m_scrollingContentsLayer [Present iff m_scrollingLayer is present] |
| // + m_overflowControlsAncestorClippingLayer [OPTIONAL] // *The overflow controls may need to be repositioned in the |
| // + m_overflowControlsHostLayer [OPTIONAL] // graphics layer tree by the RLC to ensure that they stack |
| // + m_layerForVerticalScrollbar [OPTIONAL] // above scrolling content. |
| // + m_layerForHorizontalScrollbar [OPTIONAL] |
| // + m_layerForScrollCorner [OPTIONAL] |
| // |
| // We need an ancestor clipping layer if our clipping ancestor is not our ancestor in the |
| // clipping tree. Here's what that might look like. |
| // |
| // Let A = the clipping ancestor, |
| // B = the clip descendant, and |
| // SC = the stacking context that is the ancestor of A and B in the stacking tree. |
| // |
| // SC |
| // + A = m_graphicsLayer |
| // | + m_childContainmentLayer |
| // | + ... |
| // ... |
| // | |
| // + B = m_ancestorClippingLayer [+] |
| // + m_graphicsLayer |
| // + ... |
| // |
| // In this case B is clipped by another layer that doesn't happen to be its ancestor: A. |
| // So we create an ancestor clipping layer for B, [+], which ensures that B is clipped |
| // as if it had been A's descendant. |
| std::unique_ptr<GraphicsLayer> m_ancestorClippingLayer; // Only used if we are clipped by an ancestor which is not a stacking context. |
| std::unique_ptr<GraphicsLayer> m_graphicsLayer; |
| std::unique_ptr<GraphicsLayer> m_childContainmentLayer; // Only used if we have clipping on a stacking context with compositing children. |
| std::unique_ptr<GraphicsLayer> m_childTransformLayer; // Only used if we have perspective. |
| std::unique_ptr<GraphicsLayer> m_scrollingLayer; // Only used if the layer is using composited scrolling. |
| std::unique_ptr<GraphicsLayer> m_scrollingContentsLayer; // Only used if the layer is using composited scrolling. |
| |
| // This layer is also added to the hierarchy by the RLB, but in a different way than |
| // the layers above. It's added to m_graphicsLayer as its mask layer (naturally) if |
| // we have a mask, and isn't part of the typical hierarchy (it has no children). |
| std::unique_ptr<GraphicsLayer> m_maskLayer; // Only used if we have a mask. |
| std::unique_ptr<GraphicsLayer> m_childClippingMaskLayer; // Only used if we have to clip child layers or accelerated contents with border radius or clip-path. |
| |
| // There are two other (optional) layers whose painting is managed by the CompositedLayerMapping, |
| // but whose position in the hierarchy is maintained by the PaintLayerCompositor. These |
| // are the foreground and background layers. The foreground layer exists if we have composited |
| // descendants with negative z-order. We need the extra layer in this case because the layer |
| // needs to draw both below (for the background, say) and above (for the normal flow content, say) |
| // the negative z-order descendants and this is impossible with a single layer. The RLC handles |
| // inserting m_foregroundLayer in the correct position in our descendant list for us (right after |
| // the neg z-order dsecendants). |
| // |
| // The background layer is only created if this is the root layer and our background is entirely |
| // fixed. In this case we want to put the background in a separate composited layer so that when |
| // we scroll, we don't have to re-raster the background into position. This layer is also inserted |
| // into the tree by the RLC as it gets a special home. This layer becomes a descendant of the |
| // frame clipping layer. That is: |
| // ... |
| // + frame clipping layer |
| // + m_backgroundLayer |
| // + frame scrolling layer |
| // + root content layer |
| // |
| // With the hierarchy set up like this, the root content layer is able to scroll without affecting |
| // the background layer (or paint invalidation). |
| std::unique_ptr<GraphicsLayer> m_foregroundLayer; // Only used in cases where we need to draw the foreground separately. |
| std::unique_ptr<GraphicsLayer> m_backgroundLayer; // Only used in cases where we need to draw the background separately. |
| |
| std::unique_ptr<GraphicsLayer> m_layerForHorizontalScrollbar; |
| std::unique_ptr<GraphicsLayer> m_layerForVerticalScrollbar; |
| std::unique_ptr<GraphicsLayer> m_layerForScrollCorner; |
| |
| // This layer contains the scrollbar and scroll corner layers and clips them to the border box |
| // bounds of our LayoutObject. It is usually added to m_graphicsLayer, but may be reparented by |
| // GraphicsLayerTreeBuilder to ensure that scrollbars appear above scrolling content. |
| std::unique_ptr<GraphicsLayer> m_overflowControlsHostLayer; |
| |
| // The reparented overflow controls sometimes need to be clipped by a non-ancestor. In just the same |
| // way we need an ancestor clipping layer to clip this CLM's internal hierarchy, we add another layer |
| // to clip the overflow controls. We could combine this with m_overflowControlsHostLayer, but that |
| // would require manually intersecting their clips, and shifting the overflow controls to compensate |
| // for this clip's offset. By using a separate layer, the overflow controls can remain ignorant of |
| // ancestor clipping. |
| std::unique_ptr<GraphicsLayer> m_overflowControlsAncestorClippingLayer; |
| |
| // A squashing CLM has two possible squashing-related structures. |
| // |
| // If m_ancestorClippingLayer is present: |
| // |
| // m_ancestorClippingLayer |
| // + m_graphicsLayer |
| // + m_squashingLayer |
| // |
| // If not: |
| // |
| // m_squashingContainmentLayer |
| // + m_graphicsLayer |
| // + m_squashingLayer |
| // |
| // Stacking children of a squashed layer receive graphics layers that are parented to the compositd ancestor of the |
| // squashed layer (i.e. nearest enclosing composited layer that is not squashed). |
| std::unique_ptr<GraphicsLayer> m_squashingContainmentLayer; // Only used if any squashed layers exist and m_squashingContainmentLayer is not present, to contain the squashed layers as siblings to the rest of the GraphicsLayer tree chunk. |
| std::unique_ptr<GraphicsLayer> m_squashingLayer; // Only used if any squashed layers exist, this is the backing that squashed layers paint into. |
| Vector<GraphicsLayerPaintInfo> m_squashedLayers; |
| LayoutPoint m_squashingLayerOffsetFromTransformedAncestor; |
| |
| LayoutRect m_compositedBounds; |
| |
| LayoutSize m_contentOffsetInCompositingLayer; |
| |
| // We keep track of the scrolling contents offset, so that when it changes we can notify the ScrollingCoordinator, which |
| // passes on main-thread scrolling updates to the compositor. |
| DoubleSize m_scrollingContentsOffset; |
| |
| unsigned m_contentOffsetInCompositingLayerDirty : 1; |
| |
| unsigned m_pendingUpdateScope : 2; |
| unsigned m_isMainFrameLayoutViewLayer : 1; |
| |
| unsigned m_backgroundLayerPaintsFixedRootBackground : 1; |
| unsigned m_scrollingContentsAreEmpty : 1; |
| |
| friend class CompositedLayerMappingTest; |
| }; |
| |
| } // namespace blink |
| |
| #endif // CompositedLayerMapping_h |