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/*
* Copyright (c) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/inspector/MainThreadDebugger.h"
#include "bindings/core/v8/BindingSecurity.h"
#include "bindings/core/v8/DOMWrapperWorld.h"
#include "bindings/core/v8/ScriptController.h"
#include "bindings/core/v8/SourceLocation.h"
#include "bindings/core/v8/V8ErrorHandler.h"
#include "bindings/core/v8/V8Node.h"
#include "bindings/core/v8/V8Window.h"
#include "bindings/core/v8/WorkerOrWorkletScriptController.h"
#include "core/dom/ContainerNode.h"
#include "core/dom/Document.h"
#include "core/dom/Element.h"
#include "core/dom/ExecutionContext.h"
#include "core/dom/StaticNodeList.h"
#include "core/events/ErrorEvent.h"
#include "core/frame/Deprecation.h"
#include "core/frame/FrameConsole.h"
#include "core/frame/FrameHost.h"
#include "core/frame/LocalDOMWindow.h"
#include "core/frame/LocalFrame.h"
#include "core/frame/Settings.h"
#include "core/frame/UseCounter.h"
#include "core/inspector/ConsoleMessage.h"
#include "core/inspector/ConsoleMessageStorage.h"
#include "core/inspector/IdentifiersFactory.h"
#include "core/inspector/InspectedFrames.h"
#include "core/inspector/InspectorTaskRunner.h"
#include "core/inspector/V8InspectorString.h"
#include "core/inspector/protocol/Protocol.h"
#include "core/timing/MemoryInfo.h"
#include "core/workers/MainThreadWorkletGlobalScope.h"
#include "core/xml/XPathEvaluator.h"
#include "core/xml/XPathResult.h"
#include "platform/UserGestureIndicator.h"
#include "wtf/PtrUtil.h"
#include "wtf/ThreadingPrimitives.h"
#include <memory>
namespace blink {
namespace {
int frameId(LocalFrame* frame) {
ASSERT(frame);
return WeakIdentifierMap<LocalFrame>::identifier(frame);
}
Mutex& creationMutex() {
DEFINE_THREAD_SAFE_STATIC_LOCAL(Mutex, mutex, (new Mutex));
return mutex;
}
LocalFrame* toFrame(ExecutionContext* context) {
if (!context)
return nullptr;
if (context->isDocument())
return toDocument(context)->frame();
if (context->isMainThreadWorkletGlobalScope())
return toMainThreadWorkletGlobalScope(context)->frame();
return nullptr;
}
}
MainThreadDebugger* MainThreadDebugger::s_instance = nullptr;
MainThreadDebugger::MainThreadDebugger(v8::Isolate* isolate)
: ThreadDebugger(isolate),
m_taskRunner(wrapUnique(new InspectorTaskRunner())),
m_paused(false) {
MutexLocker locker(creationMutex());
ASSERT(!s_instance);
s_instance = this;
}
MainThreadDebugger::~MainThreadDebugger() {
MutexLocker locker(creationMutex());
ASSERT(s_instance == this);
s_instance = nullptr;
}
void MainThreadDebugger::reportConsoleMessage(ExecutionContext* context,
MessageSource source,
MessageLevel level,
const String& message,
SourceLocation* location) {
if (LocalFrame* frame = toFrame(context))
frame->console().reportMessageToClient(source, level, message, location);
}
int MainThreadDebugger::contextGroupId(ExecutionContext* context) {
LocalFrame* frame = toFrame(context);
return frame ? contextGroupId(frame) : 0;
}
void MainThreadDebugger::setClientMessageLoop(
std::unique_ptr<ClientMessageLoop> clientMessageLoop) {
ASSERT(!m_clientMessageLoop);
ASSERT(clientMessageLoop);
m_clientMessageLoop = std::move(clientMessageLoop);
}
void MainThreadDebugger::didClearContextsForFrame(LocalFrame* frame) {
DCHECK(isMainThread());
if (frame->localFrameRoot() == frame)
v8Inspector()->resetContextGroup(contextGroupId(frame));
}
void MainThreadDebugger::contextCreated(ScriptState* scriptState,
LocalFrame* frame,
SecurityOrigin* origin) {
ASSERT(isMainThread());
v8::HandleScope handles(scriptState->isolate());
DOMWrapperWorld& world = scriptState->world();
std::unique_ptr<protocol::DictionaryValue> auxDataValue =
protocol::DictionaryValue::create();
auxDataValue->setBoolean("isDefault", world.isMainWorld());
auxDataValue->setString("frameId", IdentifiersFactory::frameId(frame));
String auxData = auxDataValue->toJSONString();
String humanReadableName = world.isIsolatedWorld()
? world.isolatedWorldHumanReadableName()
: String();
String originString = origin ? origin->toRawString() : String();
v8_inspector::V8ContextInfo contextInfo(
scriptState->context(), contextGroupId(frame),
toV8InspectorStringView(humanReadableName));
contextInfo.origin = toV8InspectorStringView(originString);
contextInfo.auxData = toV8InspectorStringView(auxData);
contextInfo.hasMemoryOnConsole =
scriptState->getExecutionContext() &&
scriptState->getExecutionContext()->isDocument();
v8Inspector()->contextCreated(contextInfo);
}
void MainThreadDebugger::contextWillBeDestroyed(ScriptState* scriptState) {
v8::HandleScope handles(scriptState->isolate());
v8Inspector()->contextDestroyed(scriptState->context());
}
void MainThreadDebugger::exceptionThrown(ExecutionContext* context,
ErrorEvent* event) {
LocalFrame* frame = nullptr;
ScriptState* scriptState = nullptr;
if (context->isDocument()) {
frame = toDocument(context)->frame();
if (!frame)
return;
scriptState = event->world() ? ScriptState::forWorld(frame, *event->world())
: nullptr;
} else if (context->isMainThreadWorkletGlobalScope()) {
frame = toMainThreadWorkletGlobalScope(context)->frame();
if (!frame)
return;
scriptState = toMainThreadWorkletGlobalScope(context)
->scriptController()
->getScriptState();
} else {
NOTREACHED();
}
frame->console().reportMessageToClient(JSMessageSource, ErrorMessageLevel,
event->messageForConsole(),
event->location());
const String defaultMessage = "Uncaught";
if (scriptState && scriptState->contextIsValid()) {
ScriptState::Scope scope(scriptState);
v8::Local<v8::Value> exception =
V8ErrorHandler::loadExceptionFromErrorEventWrapper(
scriptState, event, scriptState->context()->Global());
SourceLocation* location = event->location();
String message = event->messageForConsole();
String url = location->url();
v8Inspector()->exceptionThrown(
scriptState->context(), toV8InspectorStringView(defaultMessage),
exception, toV8InspectorStringView(message),
toV8InspectorStringView(url), location->lineNumber(),
location->columnNumber(), location->takeStackTrace(),
location->scriptId());
}
}
int MainThreadDebugger::contextGroupId(LocalFrame* frame) {
LocalFrame* localFrameRoot = frame->localFrameRoot();
return frameId(localFrameRoot);
}
MainThreadDebugger* MainThreadDebugger::instance() {
ASSERT(isMainThread());
V8PerIsolateData* data =
V8PerIsolateData::from(V8PerIsolateData::mainThreadIsolate());
ASSERT(data->threadDebugger() && !data->threadDebugger()->isWorker());
return static_cast<MainThreadDebugger*>(data->threadDebugger());
}
void MainThreadDebugger::interruptMainThreadAndRun(
std::unique_ptr<InspectorTaskRunner::Task> task) {
MutexLocker locker(creationMutex());
if (s_instance) {
s_instance->m_taskRunner->appendTask(std::move(task));
s_instance->m_taskRunner->interruptAndRunAllTasksDontWait(
s_instance->m_isolate);
}
}
void MainThreadDebugger::runMessageLoopOnPause(int contextGroupId) {
LocalFrame* pausedFrame =
WeakIdentifierMap<LocalFrame>::lookup(contextGroupId);
// Do not pause in Context of detached frame.
if (!pausedFrame)
return;
ASSERT(pausedFrame == pausedFrame->localFrameRoot());
m_paused = true;
if (UserGestureToken* token = UserGestureIndicator::currentToken())
token->setPauseInDebugger();
// Wait for continue or step command.
if (m_clientMessageLoop)
m_clientMessageLoop->run(pausedFrame);
}
void MainThreadDebugger::quitMessageLoopOnPause() {
m_paused = false;
if (m_clientMessageLoop)
m_clientMessageLoop->quitNow();
}
void MainThreadDebugger::muteMetrics(int contextGroupId) {
LocalFrame* frame = WeakIdentifierMap<LocalFrame>::lookup(contextGroupId);
if (frame && frame->host()) {
frame->host()->useCounter().muteForInspector();
frame->host()->deprecation().muteForInspector();
}
}
void MainThreadDebugger::unmuteMetrics(int contextGroupId) {
LocalFrame* frame = WeakIdentifierMap<LocalFrame>::lookup(contextGroupId);
if (frame && frame->host()) {
frame->host()->useCounter().unmuteForInspector();
frame->host()->deprecation().unmuteForInspector();
}
}
v8::Local<v8::Context> MainThreadDebugger::ensureDefaultContextInGroup(
int contextGroupId) {
LocalFrame* frame = WeakIdentifierMap<LocalFrame>::lookup(contextGroupId);
ScriptState* scriptState = frame ? ScriptState::forMainWorld(frame) : nullptr;
return scriptState ? scriptState->context() : v8::Local<v8::Context>();
}
void MainThreadDebugger::beginEnsureAllContextsInGroup(int contextGroupId) {
LocalFrame* frame = WeakIdentifierMap<LocalFrame>::lookup(contextGroupId);
frame->settings()->setForceMainWorldInitialization(true);
}
void MainThreadDebugger::endEnsureAllContextsInGroup(int contextGroupId) {
LocalFrame* frame = WeakIdentifierMap<LocalFrame>::lookup(contextGroupId);
frame->settings()->setForceMainWorldInitialization(false);
}
bool MainThreadDebugger::canExecuteScripts(int contextGroupId) {
LocalFrame* frame = WeakIdentifierMap<LocalFrame>::lookup(contextGroupId);
return frame->script().canExecuteScripts(NotAboutToExecuteScript);
}
void MainThreadDebugger::runIfWaitingForDebugger(int contextGroupId) {
LocalFrame* frame = WeakIdentifierMap<LocalFrame>::lookup(contextGroupId);
if (m_clientMessageLoop)
m_clientMessageLoop->runIfWaitingForDebugger(frame);
}
void MainThreadDebugger::consoleAPIMessage(
int contextGroupId,
v8_inspector::V8ConsoleAPIType type,
const v8_inspector::StringView& message,
const v8_inspector::StringView& url,
unsigned lineNumber,
unsigned columnNumber,
v8_inspector::V8StackTrace* stackTrace) {
LocalFrame* frame = WeakIdentifierMap<LocalFrame>::lookup(contextGroupId);
if (!frame)
return;
if (type == v8_inspector::V8ConsoleAPIType::kClear && frame->host())
frame->host()->consoleMessageStorage().clear();
// TODO(dgozman): we can save a copy of message and url here by making
// FrameConsole work with StringView.
std::unique_ptr<SourceLocation> location =
SourceLocation::create(toCoreString(url), lineNumber, columnNumber,
stackTrace ? stackTrace->clone() : nullptr, 0);
frame->console().reportMessageToClient(ConsoleAPIMessageSource,
consoleAPITypeToMessageLevel(type),
toCoreString(message), location.get());
}
v8::MaybeLocal<v8::Value> MainThreadDebugger::memoryInfo(
v8::Isolate* isolate,
v8::Local<v8::Context> context) {
ExecutionContext* executionContext = toExecutionContext(context);
ASSERT_UNUSED(executionContext, executionContext);
ASSERT(executionContext->isDocument());
return toV8(MemoryInfo::create(), context->Global(), isolate);
}
void MainThreadDebugger::installAdditionalCommandLineAPI(
v8::Local<v8::Context> context,
v8::Local<v8::Object> object) {
ThreadDebugger::installAdditionalCommandLineAPI(context, object);
createFunctionProperty(
context, object, "$", MainThreadDebugger::querySelectorCallback,
"function $(selector, [startNode]) { [Command Line API] }");
createFunctionProperty(
context, object, "$$", MainThreadDebugger::querySelectorAllCallback,
"function $$(selector, [startNode]) { [Command Line API] }");
createFunctionProperty(
context, object, "$x", MainThreadDebugger::xpathSelectorCallback,
"function $x(xpath, [startNode]) { [Command Line API] }");
}
static Node* secondArgumentAsNode(
const v8::FunctionCallbackInfo<v8::Value>& info) {
if (info.Length() > 1) {
if (Node* node = V8Node::toImplWithTypeCheck(info.GetIsolate(), info[1]))
return node;
}
ExecutionContext* executionContext =
toExecutionContext(info.GetIsolate()->GetCurrentContext());
if (executionContext->isDocument())
return toDocument(executionContext);
return nullptr;
}
void MainThreadDebugger::querySelectorCallback(
const v8::FunctionCallbackInfo<v8::Value>& info) {
if (info.Length() < 1)
return;
String selector = toCoreStringWithUndefinedOrNullCheck(info[0]);
if (selector.isEmpty())
return;
Node* node = secondArgumentAsNode(info);
if (!node || !node->isContainerNode())
return;
ExceptionState exceptionState(ExceptionState::ExecutionContext, "$",
"CommandLineAPI", info.Holder(),
info.GetIsolate());
Element* element = toContainerNode(node)->querySelector(
AtomicString(selector), exceptionState);
if (exceptionState.hadException())
return;
if (element)
info.GetReturnValue().Set(toV8(element, info.Holder(), info.GetIsolate()));
else
info.GetReturnValue().Set(v8::Null(info.GetIsolate()));
}
void MainThreadDebugger::querySelectorAllCallback(
const v8::FunctionCallbackInfo<v8::Value>& info) {
if (info.Length() < 1)
return;
String selector = toCoreStringWithUndefinedOrNullCheck(info[0]);
if (selector.isEmpty())
return;
Node* node = secondArgumentAsNode(info);
if (!node || !node->isContainerNode())
return;
ExceptionState exceptionState(ExceptionState::ExecutionContext, "$$",
"CommandLineAPI", info.Holder(),
info.GetIsolate());
// toV8(elementList) doesn't work here, since we need a proper Array instance,
// not NodeList.
StaticElementList* elementList = toContainerNode(node)->querySelectorAll(
AtomicString(selector), exceptionState);
if (exceptionState.hadException() || !elementList)
return;
v8::Isolate* isolate = info.GetIsolate();
v8::Local<v8::Context> context = isolate->GetCurrentContext();
v8::Local<v8::Array> nodes = v8::Array::New(isolate, elementList->length());
for (size_t i = 0; i < elementList->length(); ++i) {
Element* element = elementList->item(i);
if (!createDataPropertyInArray(
context, nodes, i, toV8(element, info.Holder(), info.GetIsolate()))
.FromMaybe(false))
return;
}
info.GetReturnValue().Set(nodes);
}
void MainThreadDebugger::xpathSelectorCallback(
const v8::FunctionCallbackInfo<v8::Value>& info) {
if (info.Length() < 1)
return;
String selector = toCoreStringWithUndefinedOrNullCheck(info[0]);
if (selector.isEmpty())
return;
Node* node = secondArgumentAsNode(info);
if (!node || !node->isContainerNode())
return;
ExceptionState exceptionState(ExceptionState::ExecutionContext, "$x",
"CommandLineAPI", info.Holder(),
info.GetIsolate());
XPathResult* result = XPathEvaluator::create()->evaluate(
selector, node, nullptr, XPathResult::kAnyType, ScriptValue(),
exceptionState);
if (exceptionState.hadException() || !result)
return;
if (result->resultType() == XPathResult::kNumberType) {
info.GetReturnValue().Set(toV8(result->numberValue(exceptionState),
info.Holder(), info.GetIsolate()));
} else if (result->resultType() == XPathResult::kStringType) {
info.GetReturnValue().Set(toV8(result->stringValue(exceptionState),
info.Holder(), info.GetIsolate()));
} else if (result->resultType() == XPathResult::kBooleanType) {
info.GetReturnValue().Set(toV8(result->booleanValue(exceptionState),
info.Holder(), info.GetIsolate()));
} else {
v8::Isolate* isolate = info.GetIsolate();
v8::Local<v8::Context> context = isolate->GetCurrentContext();
v8::Local<v8::Array> nodes = v8::Array::New(isolate);
size_t index = 0;
while (Node* node = result->iterateNext(exceptionState)) {
if (exceptionState.hadException())
return;
if (!createDataPropertyInArray(
context, nodes, index++,
toV8(node, info.Holder(), info.GetIsolate()))
.FromMaybe(false))
return;
}
info.GetReturnValue().Set(nodes);
}
}
} // namespace blink