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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// https://drafts.css-houdini.org/css-paint-api/#paintrenderingcontext2d
[
Exposed=PaintWorklet,
WillBeGarbageCollected,
RuntimeEnabled=CSSPaintAPI,
] interface PaintRenderingContext2D {
// state
void save(); // push state on state stack
void restore(); // pop state stack and restore state
// transformations (default transform is the identity matrix)
[RuntimeEnabled=ExperimentalCanvasFeatures] attribute SVGMatrix currentTransform;
void scale(unrestricted double x, unrestricted double y);
void rotate(unrestricted double angle);
void translate(unrestricted double x, unrestricted double y);
void transform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f);
void setTransform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f);
void resetTransform();
// compositing
attribute unrestricted double globalAlpha; // (default 1.0)
attribute DOMString globalCompositeOperation; // (default source-over)
// image smoothing
attribute boolean imageSmoothingEnabled; // (default True)
[RuntimeEnabled=ExperimentalCanvasFeatures] attribute ImageSmoothingQuality imageSmoothingQuality; // (default "low")
// colors and styles (see also the CanvasDrawingStyles interface)
attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black)
attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black)
CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
[RaisesException] CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
[RaisesException] CanvasPattern? createPattern(CanvasImageSource image, [TreatNullAs=NullString] DOMString repetitionType);
// shadows
attribute unrestricted double shadowOffsetX;
attribute unrestricted double shadowOffsetY;
attribute unrestricted double shadowBlur;
attribute DOMString shadowColor;
// rects
void clearRect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height);
void fillRect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height);
void strokeRect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height);
// path API (see also CanvasPathMethods)
void beginPath();
void fill(optional CanvasFillRule winding);
void fill(Path2D path, optional CanvasFillRule winding);
void stroke();
void stroke(Path2D path);
void clip(optional CanvasFillRule winding);
void clip(Path2D path, optional CanvasFillRule winding);
boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasFillRule winding);
boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasFillRule winding);
boolean isPointInStroke(unrestricted double x, unrestricted double y);
boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);
// drawing images
[RaisesException] void drawImage(CanvasImageSource image, unrestricted double x, unrestricted double y);
[RaisesException] void drawImage(CanvasImageSource image, unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height);
[RaisesException] void drawImage(CanvasImageSource image, unrestricted double sx, unrestricted double sy, unrestricted double sw, unrestricted double sh, unrestricted double dx, unrestricted double dy, unrestricted double dw, unrestricted double dh);
// FIXME: factor out to CanvasDrawingStyles
// line caps/joins
attribute unrestricted double lineWidth; // (default 1)
attribute DOMString lineCap; // "butt", "round", "square" (default "butt")
attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter")
attribute unrestricted double miterLimit; // (default 10)
// dashed lines
void setLineDash(sequence<unrestricted double> dash);
sequence<unrestricted double> getLineDash();
attribute unrestricted double lineDashOffset;
};
PaintRenderingContext2D implements CanvasPathMethods;