blob: bcc15ed836ffe9fecbe031908cde7afc1fc4a83b [file] [log] [blame]
// Copyright (c) 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/gl_utils.h"
#include <unordered_set>
#include "base/metrics/histogram.h"
#include "gpu/command_buffer/common/capabilities.h"
#include "gpu/command_buffer/service/error_state.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
#include "gpu/command_buffer/service/logger.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "ui/gl/gl_version_info.h"
namespace gpu {
namespace gles2 {
namespace {
const int kASTCBlockSize = 16;
const int kS3TCBlockWidth = 4;
const int kS3TCBlockHeight = 4;
const int kS3TCDXT1BlockSize = 8;
const int kS3TCDXT3AndDXT5BlockSize = 16;
const int kEACAndETC2BlockSize = 4;
typedef struct {
int blockWidth;
int blockHeight;
} ASTCBlockArray;
const ASTCBlockArray kASTCBlockArray[] = {
{4, 4}, /* GL_COMPRESSED_RGBA_ASTC_4x4_KHR */
{5, 4}, /* and GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR */
{5, 5}, {6, 5}, {6, 6}, {8, 5}, {8, 6}, {8, 8},
{10, 5}, {10, 6}, {10, 8}, {10, 10}, {12, 10}, {12, 12}};
const char* GetDebugSourceString(GLenum source) {
switch (source) {
case GL_DEBUG_SOURCE_API:
return "OpenGL";
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
return "Window System";
case GL_DEBUG_SOURCE_SHADER_COMPILER:
return "Shader Compiler";
case GL_DEBUG_SOURCE_THIRD_PARTY:
return "Third Party";
case GL_DEBUG_SOURCE_APPLICATION:
return "Application";
case GL_DEBUG_SOURCE_OTHER:
return "Other";
default:
return "UNKNOWN";
}
}
const char* GetDebugTypeString(GLenum type) {
switch (type) {
case GL_DEBUG_TYPE_ERROR:
return "Error";
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
return "Deprecated behavior";
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
return "Undefined behavior";
case GL_DEBUG_TYPE_PORTABILITY:
return "Portability";
case GL_DEBUG_TYPE_PERFORMANCE:
return "Performance";
case GL_DEBUG_TYPE_OTHER:
return "Other";
case GL_DEBUG_TYPE_MARKER:
return "Marker";
default:
return "UNKNOWN";
}
}
const char* GetDebugSeverityString(GLenum severity) {
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
return "High";
case GL_DEBUG_SEVERITY_MEDIUM:
return "Medium";
case GL_DEBUG_SEVERITY_LOW:
return "Low";
case GL_DEBUG_SEVERITY_NOTIFICATION:
return "Notification";
default:
return "UNKNOWN";
}
}
} // namespace
std::vector<int> GetAllGLErrors() {
int gl_errors[] = {
GL_NO_ERROR,
GL_INVALID_ENUM,
GL_INVALID_VALUE,
GL_INVALID_OPERATION,
GL_INVALID_FRAMEBUFFER_OPERATION,
GL_OUT_OF_MEMORY,
};
return base::CustomHistogram::ArrayToCustomEnumRanges(gl_errors);
}
bool PrecisionMeetsSpecForHighpFloat(GLint rangeMin,
GLint rangeMax,
GLint precision) {
return (rangeMin >= 62) && (rangeMax >= 62) && (precision >= 16);
}
void QueryShaderPrecisionFormat(const gl::GLVersionInfo& gl_version_info,
GLenum shader_type,
GLenum precision_type,
GLint* range,
GLint* precision) {
switch (precision_type) {
case GL_LOW_INT:
case GL_MEDIUM_INT:
case GL_HIGH_INT:
// These values are for a 32-bit twos-complement integer format.
range[0] = 31;
range[1] = 30;
*precision = 0;
break;
case GL_LOW_FLOAT:
case GL_MEDIUM_FLOAT:
case GL_HIGH_FLOAT:
// These values are for an IEEE single-precision floating-point format.
range[0] = 127;
range[1] = 127;
*precision = 23;
break;
default:
NOTREACHED();
break;
}
if (gl_version_info.is_es) {
// This function is sometimes defined even though it's really just
// a stub, so we need to set range and precision as if it weren't
// defined before calling it.
// On Mac OS with some GPUs, calling this generates a
// GL_INVALID_OPERATION error. Avoid calling it on non-GLES2
// platforms.
glGetShaderPrecisionFormat(shader_type, precision_type, range, precision);
// TODO(brianderson): Make the following official workarounds.
// Some drivers have bugs where they report the ranges as a negative number.
// Taking the absolute value here shouldn't hurt because negative numbers
// aren't expected anyway.
range[0] = abs(range[0]);
range[1] = abs(range[1]);
// If the driver reports a precision for highp float that isn't actually
// highp, don't pretend like it's supported because shader compilation will
// fail anyway.
if (precision_type == GL_HIGH_FLOAT &&
!PrecisionMeetsSpecForHighpFloat(range[0], range[1], *precision)) {
range[0] = 0;
range[1] = 0;
*precision = 0;
}
}
}
void PopulateNumericCapabilities(Capabilities* caps,
const FeatureInfo* feature_info) {
DCHECK(caps != nullptr);
const gl::GLVersionInfo& version_info = feature_info->gl_version_info();
caps->VisitPrecisions([&version_info](
GLenum shader, GLenum type,
Capabilities::ShaderPrecision* shader_precision) {
GLint range[2] = {0, 0};
GLint precision = 0;
QueryShaderPrecisionFormat(version_info, shader, type, range, &precision);
shader_precision->min_range = range[0];
shader_precision->max_range = range[1];
shader_precision->precision = precision;
});
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
&caps->max_combined_texture_image_units);
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &caps->max_cube_map_texture_size);
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS,
&caps->max_fragment_uniform_vectors);
glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &caps->max_renderbuffer_size);
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &caps->max_texture_image_units);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps->max_texture_size);
glGetIntegerv(GL_MAX_VARYING_VECTORS, &caps->max_varying_vectors);
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps->max_vertex_attribs);
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
&caps->max_vertex_texture_image_units);
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS,
&caps->max_vertex_uniform_vectors);
{
GLint dims[2] = {0, 0};
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, dims);
caps->max_viewport_width = dims[0];
caps->max_viewport_height = dims[1];
}
glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS,
&caps->num_compressed_texture_formats);
glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &caps->num_shader_binary_formats);
if (feature_info->IsWebGL2OrES3Context()) {
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &caps->max_3d_texture_size);
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &caps->max_array_texture_layers);
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &caps->max_color_attachments);
glGetInteger64v(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
&caps->max_combined_fragment_uniform_components);
glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS,
&caps->max_combined_uniform_blocks);
glGetInteger64v(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
&caps->max_combined_vertex_uniform_components);
glGetIntegerv(GL_MAX_DRAW_BUFFERS, &caps->max_draw_buffers);
glGetInteger64v(GL_MAX_ELEMENT_INDEX, &caps->max_element_index);
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &caps->max_elements_indices);
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &caps->max_elements_vertices);
glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS,
&caps->max_fragment_input_components);
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS,
&caps->max_fragment_uniform_blocks);
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
&caps->max_fragment_uniform_components);
glGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET, &caps->max_program_texel_offset);
glGetInteger64v(GL_MAX_SERVER_WAIT_TIMEOUT, &caps->max_server_wait_timeout);
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &caps->max_texture_lod_bias);
glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
&caps->max_transform_feedback_interleaved_components);
glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
&caps->max_transform_feedback_separate_attribs);
glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
&caps->max_transform_feedback_separate_components);
glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &caps->max_uniform_block_size);
glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS,
&caps->max_uniform_buffer_bindings);
glGetIntegerv(GL_MAX_VARYING_COMPONENTS, &caps->max_varying_components);
glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS,
&caps->max_vertex_output_components);
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS,
&caps->max_vertex_uniform_blocks);
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS,
&caps->max_vertex_uniform_components);
glGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &caps->min_program_texel_offset);
glGetIntegerv(GL_NUM_EXTENSIONS, &caps->num_extensions);
glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS,
&caps->num_program_binary_formats);
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
&caps->uniform_buffer_offset_alignment);
caps->major_version = 3;
caps->minor_version = 0;
}
if (feature_info->feature_flags().multisampled_render_to_texture ||
feature_info->feature_flags().chromium_framebuffer_multisample ||
feature_info->IsWebGL2OrES3Context()) {
glGetIntegerv(GL_MAX_SAMPLES, &caps->max_samples);
}
}
bool CheckUniqueAndNonNullIds(GLsizei n, const GLuint* client_ids) {
if (n <= 0)
return true;
std::unordered_set<uint32_t> unique_ids(client_ids, client_ids + n);
return (unique_ids.size() == static_cast<size_t>(n)) &&
(unique_ids.find(0) == unique_ids.end());
}
const char* GetServiceVersionString(const FeatureInfo* feature_info) {
if (feature_info->IsWebGL2OrES3Context())
return "OpenGL ES 3.0 Chromium";
else
return "OpenGL ES 2.0 Chromium";
}
const char* GetServiceShadingLanguageVersionString(
const FeatureInfo* feature_info) {
if (feature_info->IsWebGL2OrES3Context())
return "OpenGL ES GLSL ES 3.0 Chromium";
else
return "OpenGL ES GLSL ES 1.0 Chromium";
}
void LogGLDebugMessage(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
Logger* error_logger) {
std::string id_string = GLES2Util::GetStringEnum(id);
if (type == GL_DEBUG_TYPE_ERROR && source == GL_DEBUG_SOURCE_API) {
error_logger->LogMessage(__FILE__, __LINE__,
" " + id_string + ": " + message);
} else {
error_logger->LogMessage(
__FILE__, __LINE__,
std::string("GL Driver Message (") + GetDebugSourceString(source) +
", " + GetDebugTypeString(type) + ", " + id_string + ", " +
GetDebugSeverityString(severity) + "): " + message);
}
}
void InitializeGLDebugLogging(bool log_non_errors,
GLDEBUGPROC callback,
const void* user_param) {
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, GL_DONT_CARE,
0, nullptr, GL_TRUE);
if (log_non_errors) {
// Enable logging of medium and high severity messages
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0,
nullptr, GL_TRUE);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM,
0, nullptr, GL_TRUE);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0,
nullptr, GL_FALSE);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE,
GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, GL_FALSE);
}
glDebugMessageCallback(callback, user_param);
}
bool ValidContextLostReason(GLenum reason) {
switch (reason) {
case GL_NO_ERROR:
case GL_GUILTY_CONTEXT_RESET_ARB:
case GL_INNOCENT_CONTEXT_RESET_ARB:
case GL_UNKNOWN_CONTEXT_RESET_ARB:
return true;
default:
return false;
}
}
error::ContextLostReason GetContextLostReasonFromResetStatus(
GLenum reset_status) {
switch (reset_status) {
case GL_NO_ERROR:
// TODO(kbr): improve the precision of the error code in this case.
// Consider delegating to context for error code if MakeCurrent fails.
return error::kUnknown;
case GL_GUILTY_CONTEXT_RESET_ARB:
return error::kGuilty;
case GL_INNOCENT_CONTEXT_RESET_ARB:
return error::kInnocent;
case GL_UNKNOWN_CONTEXT_RESET_ARB:
return error::kUnknown;
}
NOTREACHED();
return error::kUnknown;
}
bool GetCompressedTexSizeInBytes(const char* function_name,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei* size_in_bytes,
ErrorState* error_state) {
base::CheckedNumeric<GLsizei> bytes_required(0);
switch (format) {
case GL_ATC_RGB_AMD:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_ETC1_RGB8_OES:
bytes_required = (width + kS3TCBlockWidth - 1) / kS3TCBlockWidth;
bytes_required *= (height + kS3TCBlockHeight - 1) / kS3TCBlockHeight;
bytes_required *= kS3TCDXT1BlockSize;
break;
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: {
const int index =
(format < GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
? static_cast<int>(format - GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
: static_cast<int>(format -
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR);
const int kBlockWidth = kASTCBlockArray[index].blockWidth;
const int kBlockHeight = kASTCBlockArray[index].blockHeight;
bytes_required = (width + kBlockWidth - 1) / kBlockWidth;
bytes_required *= (height + kBlockHeight - 1) / kBlockHeight;
bytes_required *= kASTCBlockSize;
break;
}
case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
bytes_required = (width + kS3TCBlockWidth - 1) / kS3TCBlockWidth;
bytes_required *= (height + kS3TCBlockHeight - 1) / kS3TCBlockHeight;
bytes_required *= kS3TCDXT3AndDXT5BlockSize;
break;
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
bytes_required = std::max(width, 8);
bytes_required *= std::max(height, 8);
bytes_required *= 4;
bytes_required += 7;
bytes_required /= 8;
break;
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
bytes_required = std::max(width, 16);
bytes_required *= std::max(height, 8);
bytes_required *= 2;
bytes_required += 7;
bytes_required /= 8;
break;
// ES3 formats.
case GL_COMPRESSED_R11_EAC:
case GL_COMPRESSED_SIGNED_R11_EAC:
case GL_COMPRESSED_RGB8_ETC2:
case GL_COMPRESSED_SRGB8_ETC2:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
bytes_required =
(width + kEACAndETC2BlockSize - 1) / kEACAndETC2BlockSize;
bytes_required *=
(height + kEACAndETC2BlockSize - 1) / kEACAndETC2BlockSize;
bytes_required *= 8;
bytes_required *= depth;
break;
case GL_COMPRESSED_RG11_EAC:
case GL_COMPRESSED_SIGNED_RG11_EAC:
case GL_COMPRESSED_RGBA8_ETC2_EAC:
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
bytes_required =
(width + kEACAndETC2BlockSize - 1) / kEACAndETC2BlockSize;
bytes_required *=
(height + kEACAndETC2BlockSize - 1) / kEACAndETC2BlockSize;
bytes_required *= 16;
bytes_required *= depth;
break;
default:
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(error_state, function_name, format,
"format");
return false;
}
if (!bytes_required.IsValid()) {
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, function_name,
"invalid size");
return false;
}
*size_in_bytes = bytes_required.ValueOrDefault(0);
return true;
}
bool ValidateCopyTexFormatHelper(const FeatureInfo* feature_info,
GLenum internal_format,
GLenum read_format,
GLenum read_type,
std::string* output_error_msg) {
DCHECK(output_error_msg);
if (read_format == 0) {
*output_error_msg = std::string("no valid color image");
return false;
}
// Check we have compatible formats.
uint32_t channels_exist = GLES2Util::GetChannelsForFormat(read_format);
uint32_t channels_needed = GLES2Util::GetChannelsForFormat(internal_format);
if (!channels_needed ||
(channels_needed & channels_exist) != channels_needed) {
*output_error_msg = std::string("incompatible format");
return false;
}
if (feature_info->IsWebGL2OrES3Context()) {
GLint color_encoding =
GLES2Util::GetColorEncodingFromInternalFormat(read_format);
bool float_mismatch = feature_info->ext_color_buffer_float_available()
? (GLES2Util::IsIntegerFormat(internal_format) !=
GLES2Util::IsIntegerFormat(read_format))
: GLES2Util::IsFloatFormat(internal_format);
if (color_encoding !=
GLES2Util::GetColorEncodingFromInternalFormat(internal_format) ||
float_mismatch ||
(GLES2Util::IsSignedIntegerFormat(internal_format) !=
GLES2Util::IsSignedIntegerFormat(read_format)) ||
(GLES2Util::IsUnsignedIntegerFormat(internal_format) !=
GLES2Util::IsUnsignedIntegerFormat(read_format))) {
*output_error_msg = std::string("incompatible format");
return false;
}
}
if ((channels_needed & (GLES2Util::kDepth | GLES2Util::kStencil)) != 0) {
*output_error_msg =
std::string("can not be used with depth or stencil textures");
return false;
}
if (feature_info->IsWebGL2OrES3Context() ||
(feature_info->feature_flags().chromium_color_buffer_float_rgb &&
internal_format == GL_RGB32F) ||
(feature_info->feature_flags().chromium_color_buffer_float_rgba &&
internal_format == GL_RGBA32F)) {
if (GLES2Util::IsSizedColorFormat(internal_format)) {
int sr, sg, sb, sa;
GLES2Util::GetColorFormatComponentSizes(read_format, read_type, &sr, &sg,
&sb, &sa);
DCHECK(sr > 0 || sg > 0 || sb > 0 || sa > 0);
int dr, dg, db, da;
GLES2Util::GetColorFormatComponentSizes(internal_format, 0, &dr, &dg, &db,
&da);
DCHECK(dr > 0 || dg > 0 || db > 0 || da > 0);
if ((dr > 0 && sr != dr) || (dg > 0 && sg != dg) ||
(db > 0 && sb != db) || (da > 0 && sa != da)) {
*output_error_msg = std::string("incompatible color component sizes");
return false;
}
}
}
return true;
}
CopyTextureMethod GetCopyTextureCHROMIUMMethod(const FeatureInfo* feature_info,
GLenum source_target,
GLint source_level,
GLenum source_internal_format,
GLenum source_type,
GLenum dest_target,
GLint dest_level,
GLenum dest_internal_format,
bool flip_y,
bool premultiply_alpha,
bool unpremultiply_alpha,
bool dither) {
bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha;
bool source_format_color_renderable =
Texture::ColorRenderable(feature_info, source_internal_format, false);
bool dest_format_color_renderable =
Texture::ColorRenderable(feature_info, dest_internal_format, false);
std::string output_error_msg;
switch (dest_internal_format) {
#if defined(OS_MACOSX)
// RGB5_A1 is not color-renderable on NVIDIA Mac, see
// https://crbug.com/676209.
case GL_RGB5_A1:
return CopyTextureMethod::DRAW_AND_READBACK;
#endif
// RGB9_E5 isn't accepted by glCopyTexImage2D if underlying context is ES.
case GL_RGB9_E5:
if (feature_info->gl_version_info().is_es)
return CopyTextureMethod::DRAW_AND_READBACK;
break;
// SRGB format has color-space conversion issue. WebGL spec doesn't define
// clearly if linear-to-srgb color space conversion is required or not when
// uploading DOM elements to SRGB textures. WebGL conformance test expects
// no linear-to-srgb conversion, while current GPU path for
// CopyTextureCHROMIUM does the conversion. Do a fallback path before the
// issue is resolved. see https://github.com/KhronosGroup/WebGL/issues/2165.
// TODO(qiankun.miao@intel.com): revisit this once the above issue is
// resolved.
case GL_SRGB_EXT:
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8:
case GL_SRGB8_ALPHA8:
if (feature_info->IsWebGLContext())
return CopyTextureMethod::DRAW_AND_READBACK;
break;
default:
break;
}
// CopyTexImage* should not allow internalformat of GL_BGRA_EXT and
// GL_BGRA8_EXT. https://crbug.com/663086.
bool copy_tex_image_format_valid =
source_internal_format != GL_BGRA_EXT &&
dest_internal_format != GL_BGRA_EXT &&
source_internal_format != GL_BGRA8_EXT &&
dest_internal_format != GL_BGRA8_EXT &&
ValidateCopyTexFormatHelper(feature_info, dest_internal_format,
source_internal_format, source_type,
&output_error_msg);
// TODO(qiankun.miao@intel.com): for WebGL 2.0 or OpenGL ES 3.0, both
// DIRECT_DRAW path for dest_level > 0 and DIRECT_COPY path for source_level >
// 0 are not available due to a framebuffer completeness bug:
// https://crbug.com/678526. Once the bug is fixed, the limitation for WebGL
// 2.0 and OpenGL ES 3.0 can be lifted. For WebGL 1.0 or OpenGL ES 2.0,
// DIRECT_DRAW path isn't available for dest_level > 0 due to level > 0 isn't
// supported by glFramebufferTexture2D in ES2 context. DIRECT_DRAW path isn't
// available for cube map dest texture either due to it may be cube map
// incomplete. Go to DRAW_AND_COPY path in these cases.
if (source_target == GL_TEXTURE_2D &&
(dest_target == GL_TEXTURE_2D || dest_target == GL_TEXTURE_CUBE_MAP) &&
source_format_color_renderable && copy_tex_image_format_valid &&
source_level == 0 && !flip_y && !premultiply_alpha_change && !dither)
return CopyTextureMethod::DIRECT_COPY;
if (dest_format_color_renderable && dest_level == 0 &&
dest_target != GL_TEXTURE_CUBE_MAP)
return CopyTextureMethod::DIRECT_DRAW;
// Draw to a fbo attaching level 0 of an intermediate texture,
// then copy from the fbo to dest texture level with glCopyTexImage2D.
return CopyTextureMethod::DRAW_AND_COPY;
}
} // namespace gles2
} // namespace gpu