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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_DEBUG_DEBUG_INTERFACE_H_
#define V8_DEBUG_DEBUG_INTERFACE_H_
#include <functional>
#include "include/v8-debug.h"
#include "include/v8-util.h"
#include "include/v8.h"
#include "src/debug/interface-types.h"
namespace v8 {
namespace debug {
/**
* Debugger is running in its own context which is entered while debugger
* messages are being dispatched. This is an explicit getter for this
* debugger context. Note that the content of the debugger context is subject
* to change. The Context exists only when the debugger is active, i.e. at
* least one DebugEventListener or MessageHandler is set.
*/
Local<Context> GetDebugContext(Isolate* isolate);
/**
* Run a JavaScript function in the debugger.
* \param fun the function to call
* \param data passed as second argument to the function
* With this call the debugger is entered and the function specified is called
* with the execution state as the first argument. This makes it possible to
* get access to information otherwise not available during normal JavaScript
* execution e.g. details on stack frames. Receiver of the function call will
* be the debugger context global object, however this is a subject to change.
* The following example shows a JavaScript function which when passed to
* v8::Debug::Call will return the current line of JavaScript execution.
*
* \code
* function frame_source_line(exec_state) {
* return exec_state.frame(0).sourceLine();
* }
* \endcode
*/
// TODO(dcarney): data arg should be a MaybeLocal
MaybeLocal<Value> Call(Local<Context> context, v8::Local<v8::Function> fun,
Local<Value> data = Local<Value>());
/**
* Enable/disable LiveEdit functionality for the given Isolate
* (default Isolate if not provided). V8 will abort if LiveEdit is
* unexpectedly used. LiveEdit is enabled by default.
*/
void SetLiveEditEnabled(Isolate* isolate, bool enable);
// Schedule a debugger break to happen when JavaScript code is run
// in the given isolate.
void DebugBreak(Isolate* isolate);
// Remove scheduled debugger break in given isolate if it has not
// happened yet.
void CancelDebugBreak(Isolate* isolate);
/**
* Returns array of internal properties specific to the value type. Result has
* the following format: [<name>, <value>,...,<name>, <value>]. Result array
* will be allocated in the current context.
*/
MaybeLocal<Array> GetInternalProperties(Isolate* isolate, Local<Value> value);
enum ExceptionBreakState {
NoBreakOnException = 0,
BreakOnUncaughtException = 1,
BreakOnAnyException = 2
};
/**
* Defines if VM will pause on exceptions or not.
* If BreakOnAnyExceptions is set then VM will pause on caught and uncaught
* exception, if BreakOnUncaughtException is set then VM will pause only on
* uncaught exception, otherwise VM won't stop on any exception.
*/
void ChangeBreakOnException(Isolate* isolate, ExceptionBreakState state);
enum StepAction {
StepOut = 0, // Step out of the current function.
StepNext = 1, // Step to the next statement in the current function.
StepIn = 2 // Step into new functions invoked or the next statement
// in the current function.
};
void PrepareStep(Isolate* isolate, StepAction action);
bool HasNonBlackboxedFrameOnStack(Isolate* isolate);
/**
* Out-of-memory callback function.
* The function is invoked when the heap size is close to the hard limit.
*
* \param data the parameter provided during callback installation.
*/
typedef void (*OutOfMemoryCallback)(void* data);
void SetOutOfMemoryCallback(Isolate* isolate, OutOfMemoryCallback callback,
void* data);
/**
* Native wrapper around v8::internal::Script object.
*/
class Script {
public:
v8::Isolate* GetIsolate() const;
ScriptOriginOptions OriginOptions() const;
bool WasCompiled() const;
int Id() const;
int LineOffset() const;
int ColumnOffset() const;
std::vector<int> LineEnds() const;
MaybeLocal<String> Name() const;
MaybeLocal<String> SourceURL() const;
MaybeLocal<String> SourceMappingURL() const;
MaybeLocal<Value> ContextData() const;
MaybeLocal<String> Source() const;
bool IsWasm() const;
bool IsModule() const;
bool GetPossibleBreakpoints(const debug::Location& start,
const debug::Location& end,
std::vector<debug::Location>* locations) const;
private:
int GetSourcePosition(const debug::Location& location) const;
};
// Specialization for wasm Scripts.
class WasmScript : public Script {
public:
static WasmScript* Cast(Script* script);
int NumFunctions() const;
int NumImportedFunctions() const;
std::pair<int, int> GetFunctionRange(int function_index) const;
debug::WasmDisassembly DisassembleFunction(int function_index) const;
};
void GetLoadedScripts(Isolate* isolate, PersistentValueVector<Script>& scripts);
MaybeLocal<UnboundScript> CompileInspectorScript(Isolate* isolate,
Local<String> source);
class DebugDelegate {
public:
virtual ~DebugDelegate() {}
virtual void PromiseEventOccurred(debug::PromiseDebugActionType type, int id,
int parent_id) {}
virtual void ScriptCompiled(v8::Local<Script> script,
bool has_compile_error) {}
virtual void BreakProgramRequested(v8::Local<v8::Context> paused_context,
v8::Local<v8::Object> exec_state,
v8::Local<v8::Value> break_points_hit) {}
virtual void ExceptionThrown(v8::Local<v8::Context> paused_context,
v8::Local<v8::Object> exec_state,
v8::Local<v8::Value> exception,
bool is_promise_rejection, bool is_uncaught) {}
virtual bool IsFunctionBlackboxed(v8::Local<debug::Script> script,
const debug::Location& start,
const debug::Location& end) {
return false;
}
};
void SetDebugDelegate(Isolate* isolate, DebugDelegate* listener);
void ResetBlackboxedStateCache(Isolate* isolate,
v8::Local<debug::Script> script);
int EstimatedValueSize(Isolate* isolate, v8::Local<v8::Value> value);
} // namespace debug
} // namespace v8
#endif // V8_DEBUG_DEBUG_INTERFACE_H_