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// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INTERPRETER_INTERPRETER_ASSEMBLER_H_
#define V8_INTERPRETER_INTERPRETER_ASSEMBLER_H_
#include "src/allocation.h"
#include "src/builtins/builtins.h"
#include "src/code-stub-assembler.h"
#include "src/frames.h"
#include "src/interpreter/bytecode-register.h"
#include "src/interpreter/bytecodes.h"
#include "src/runtime/runtime.h"
namespace v8 {
namespace internal {
namespace interpreter {
class InterpreterAssembler : public CodeStubAssembler {
public:
InterpreterAssembler(Isolate* isolate, Zone* zone, Bytecode bytecode,
OperandScale operand_scale);
virtual ~InterpreterAssembler();
// Returns the count immediate for bytecode operand |operand_index| in the
// current bytecode.
compiler::Node* BytecodeOperandCount(int operand_index);
// Returns the 8-bit flag for bytecode operand |operand_index| in the
// current bytecode.
compiler::Node* BytecodeOperandFlag(int operand_index);
// Returns the index immediate for bytecode operand |operand_index| in the
// current bytecode.
compiler::Node* BytecodeOperandIdx(int operand_index);
// Returns the Imm8 immediate for bytecode operand |operand_index| in the
// current bytecode.
compiler::Node* BytecodeOperandImm(int operand_index);
// Returns the register index for bytecode operand |operand_index| in the
// current bytecode.
compiler::Node* BytecodeOperandReg(int operand_index);
// Returns the runtime id immediate for bytecode operand
// |operand_index| in the current bytecode.
compiler::Node* BytecodeOperandRuntimeId(int operand_index);
// Returns the intrinsic id immediate for bytecode operand
// |operand_index| in the current bytecode.
compiler::Node* BytecodeOperandIntrinsicId(int operand_index);
// Accumulator.
compiler::Node* GetAccumulator();
void SetAccumulator(compiler::Node* value);
// Context.
compiler::Node* GetContext();
void SetContext(compiler::Node* value);
// Number of registers.
compiler::Node* RegisterCount();
// Backup/restore register file to/from a fixed array of the correct length.
compiler::Node* ExportRegisterFile(compiler::Node* array);
compiler::Node* ImportRegisterFile(compiler::Node* array);
// Loads from and stores to the interpreter register file.
compiler::Node* LoadRegister(Register reg);
compiler::Node* LoadRegister(compiler::Node* reg_index);
compiler::Node* StoreRegister(compiler::Node* value, Register reg);
compiler::Node* StoreRegister(compiler::Node* value,
compiler::Node* reg_index);
// Returns the next consecutive register.
compiler::Node* NextRegister(compiler::Node* reg_index);
// Returns the location in memory of the register |reg_index| in the
// interpreter register file.
compiler::Node* RegisterLocation(compiler::Node* reg_index);
// Load constant at |index| in the constant pool.
compiler::Node* LoadConstantPoolEntry(compiler::Node* index);
// Load and untag constant at |index| in the constant pool.
compiler::Node* LoadAndUntagConstantPoolEntry(compiler::Node* index);
// Load |slot_index| from |context|.
compiler::Node* LoadContextSlot(compiler::Node* context, int slot_index);
compiler::Node* LoadContextSlot(compiler::Node* context,
compiler::Node* slot_index);
// Stores |value| into |slot_index| of |context|.
compiler::Node* StoreContextSlot(compiler::Node* context,
compiler::Node* slot_index,
compiler::Node* value);
// Load the TypeFeedbackVector for the current function.
compiler::Node* LoadTypeFeedbackVector();
// Call JSFunction or Callable |function| with |arg_count|
// arguments (not including receiver) and the first argument
// located at |first_arg|. Type feedback is collected in the
// slot at index |slot_id|.
compiler::Node* CallJSWithFeedback(compiler::Node* function,
compiler::Node* context,
compiler::Node* first_arg,
compiler::Node* arg_count,
compiler::Node* slot_id,
compiler::Node* type_feedback_vector,
TailCallMode tail_call_mode);
// Call JSFunction or Callable |function| with |arg_count|
// arguments (not including receiver) and the first argument
// located at |first_arg|.
compiler::Node* CallJS(compiler::Node* function, compiler::Node* context,
compiler::Node* first_arg, compiler::Node* arg_count,
TailCallMode tail_call_mode);
// Call constructor |constructor| with |arg_count| arguments (not
// including receiver) and the first argument located at
// |first_arg|. The |new_target| is the same as the
// |constructor| for the new keyword, but differs for the super
// keyword.
compiler::Node* CallConstruct(compiler::Node* constructor,
compiler::Node* context,
compiler::Node* new_target,
compiler::Node* first_arg,
compiler::Node* arg_count,
compiler::Node* slot_id,
compiler::Node* type_feedback_vector);
// Call runtime function with |arg_count| arguments and the first argument
// located at |first_arg|.
compiler::Node* CallRuntimeN(compiler::Node* function_id,
compiler::Node* context,
compiler::Node* first_arg,
compiler::Node* arg_count, int return_size = 1);
// Jump relative to the current bytecode by |jump_offset|.
compiler::Node* Jump(compiler::Node* jump_offset);
// Jump relative to the current bytecode by |jump_offset| if the
// word values |lhs| and |rhs| are equal.
void JumpIfWordEqual(compiler::Node* lhs, compiler::Node* rhs,
compiler::Node* jump_offset);
// Jump relative to the current bytecode by |jump_offset| if the
// word values |lhs| and |rhs| are not equal.
void JumpIfWordNotEqual(compiler::Node* lhs, compiler::Node* rhs,
compiler::Node* jump_offset);
// Returns true if the stack guard check triggers an interrupt.
compiler::Node* StackCheckTriggeredInterrupt();
// Updates the profiler interrupt budget for a return.
void UpdateInterruptBudgetOnReturn();
// Returns the OSR nesting level from the bytecode header.
compiler::Node* LoadOSRNestingLevel();
// Dispatch to the bytecode.
compiler::Node* Dispatch();
// Dispatch to bytecode handler.
compiler::Node* DispatchToBytecodeHandler(compiler::Node* handler) {
return DispatchToBytecodeHandler(handler, BytecodeOffset());
}
// Dispatch bytecode as wide operand variant.
void DispatchWide(OperandScale operand_scale);
// Abort with the given bailout reason.
void Abort(BailoutReason bailout_reason);
void AbortIfWordNotEqual(compiler::Node* lhs, compiler::Node* rhs,
BailoutReason bailout_reason);
// Returns the offset from the BytecodeArrayPointer of the current bytecode.
compiler::Node* BytecodeOffset();
protected:
Bytecode bytecode() const { return bytecode_; }
static bool TargetSupportsUnalignedAccess();
private:
// Returns a tagged pointer to the current function's BytecodeArray object.
compiler::Node* BytecodeArrayTaggedPointer();
// Returns a raw pointer to first entry in the interpreter dispatch table.
compiler::Node* DispatchTableRawPointer();
// Returns the accumulator value without checking whether bytecode
// uses it. This is intended to be used only in dispatch and in
// tracing as these need to bypass accumulator use validity checks.
compiler::Node* GetAccumulatorUnchecked();
// Returns the frame pointer for the interpreted frame of the function being
// interpreted.
compiler::Node* GetInterpretedFramePointer();
// Saves and restores interpreter bytecode offset to the interpreter stack
// frame when performing a call.
void CallPrologue() override;
void CallEpilogue() override;
// Increment the dispatch counter for the (current, next) bytecode pair.
void TraceBytecodeDispatch(compiler::Node* target_index);
// Traces the current bytecode by calling |function_id|.
void TraceBytecode(Runtime::FunctionId function_id);
// Updates the bytecode array's interrupt budget by |weight| and calls
// Runtime::kInterrupt if counter reaches zero.
void UpdateInterruptBudget(compiler::Node* weight);
// Returns the offset of register |index| relative to RegisterFilePointer().
compiler::Node* RegisterFrameOffset(compiler::Node* index);
// Returns the offset of an operand relative to the current bytecode offset.
compiler::Node* OperandOffset(int operand_index);
// Returns a value built from an sequence of bytes in the bytecode
// array starting at |relative_offset| from the current bytecode.
// The |result_type| determines the size and signedness. of the
// value read. This method should only be used on architectures that
// do not support unaligned memory accesses.
compiler::Node* BytecodeOperandReadUnaligned(int relative_offset,
MachineType result_type);
compiler::Node* BytecodeOperandUnsignedByte(int operand_index);
compiler::Node* BytecodeOperandSignedByte(int operand_index);
compiler::Node* BytecodeOperandUnsignedShort(int operand_index);
compiler::Node* BytecodeOperandSignedShort(int operand_index);
compiler::Node* BytecodeOperandUnsignedQuad(int operand_index);
compiler::Node* BytecodeOperandSignedQuad(int operand_index);
compiler::Node* BytecodeSignedOperand(int operand_index,
OperandSize operand_size);
compiler::Node* BytecodeUnsignedOperand(int operand_index,
OperandSize operand_size);
// Jump relative to the current bytecode by |jump_offset| if the
// |condition| is true. Helper function for JumpIfWordEqual and
// JumpIfWordNotEqual.
void JumpConditional(compiler::Node* condition, compiler::Node* jump_offset);
// Updates and returns BytecodeOffset() advanced by the current bytecode's
// size. Traces the exit of the current bytecode.
compiler::Node* Advance();
// Updates and returns BytecodeOffset() advanced by delta bytecodes.
// Traces the exit of the current bytecode.
compiler::Node* Advance(int delta);
compiler::Node* Advance(compiler::Node* delta);
// Load the bytecode at |bytecode_offset|.
compiler::Node* LoadBytecode(compiler::Node* bytecode_offset);
// Look ahead for Star and inline it in a branch. Returns a new target
// bytecode node for dispatch.
compiler::Node* StarDispatchLookahead(compiler::Node* target_bytecode);
// Build code for Star at the current BytecodeOffset() and Advance() to the
// next dispatch offset.
void InlineStar();
// Dispatch to |target_bytecode| at |new_bytecode_offset|.
// |target_bytecode| should be equivalent to loading from the offset.
compiler::Node* DispatchToBytecode(compiler::Node* target_bytecode,
compiler::Node* new_bytecode_offset);
// Dispatch to the bytecode handler with code offset |handler|.
compiler::Node* DispatchToBytecodeHandler(compiler::Node* handler,
compiler::Node* bytecode_offset);
// Dispatch to the bytecode handler with code entry point |handler_entry|.
compiler::Node* DispatchToBytecodeHandlerEntry(
compiler::Node* handler_entry, compiler::Node* bytecode_offset);
OperandScale operand_scale() const { return operand_scale_; }
Bytecode bytecode_;
OperandScale operand_scale_;
CodeStubAssembler::Variable bytecode_offset_;
CodeStubAssembler::Variable interpreted_frame_pointer_;
CodeStubAssembler::Variable accumulator_;
AccumulatorUse accumulator_use_;
bool made_call_;
bool disable_stack_check_across_call_;
compiler::Node* stack_pointer_before_call_;
DISALLOW_COPY_AND_ASSIGN(InterpreterAssembler);
};
} // namespace interpreter
} // namespace internal
} // namespace v8
#endif // V8_INTERPRETER_INTERPRETER_ASSEMBLER_H_