| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/ozone/platform/wayland/wayland_test.h" |
| |
| #include "base/run_loop.h" |
| #include "ui/events/ozone/layout/keyboard_layout_engine_manager.h" |
| |
| #if BUILDFLAG(USE_XKBCOMMON) |
| #include "ui/ozone/platform/wayland/mock_wayland_xkb_keyboard_layout_engine.h" |
| #else |
| #include "ui/events/ozone/layout/stub/stub_keyboard_layout_engine.h" |
| #endif |
| |
| using ::testing::SaveArg; |
| using ::testing::_; |
| |
| namespace ui { |
| |
| WaylandTest::WaylandTest() { |
| #if BUILDFLAG(USE_XKBCOMMON) |
| KeyboardLayoutEngineManager::SetKeyboardLayoutEngine( |
| std::make_unique<WaylandXkbKeyboardLayoutEngineImpl>( |
| xkb_evdev_code_converter_)); |
| #else |
| KeyboardLayoutEngineManager::SetKeyboardLayoutEngine( |
| std::make_unique<StubKeyboardLayoutEngine>()); |
| #endif |
| connection.reset(new WaylandConnection); |
| window = std::make_unique<WaylandWindow>(&delegate, connection.get(), |
| gfx::Rect(0, 0, 800, 600)); |
| } |
| |
| WaylandTest::~WaylandTest() {} |
| |
| void WaylandTest::SetUp() { |
| ASSERT_TRUE(server.Start(GetParam())); |
| ASSERT_TRUE(connection->Initialize()); |
| EXPECT_CALL(delegate, OnAcceleratedWidgetAvailable(_, _)) |
| .WillOnce(SaveArg<0>(&widget)); |
| ASSERT_TRUE(window->Initialize()); |
| ASSERT_NE(widget, gfx::kNullAcceleratedWidget); |
| |
| // Wait for the client to flush all pending requests from initialization. |
| base::RunLoop().RunUntilIdle(); |
| |
| // Pause the server after it has responded to all incoming events. |
| server.Pause(); |
| |
| surface = server.GetObject<wl::MockSurface>(widget); |
| ASSERT_TRUE(surface); |
| |
| initialized = true; |
| } |
| |
| void WaylandTest::TearDown() { |
| if (initialized) |
| Sync(); |
| } |
| |
| void WaylandTest::Sync() { |
| // Resume the server, flushing its pending events. |
| server.Resume(); |
| |
| // Wait for the client to finish processing these events. |
| base::RunLoop().RunUntilIdle(); |
| |
| // Pause the server, after it has finished processing any follow-up requests |
| // from the client. |
| server.Pause(); |
| } |
| |
| } // namespace ui |