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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_EXO_WAYLAND_ZCR_GAMING_INPUT_H_
#define COMPONENTS_EXO_WAYLAND_ZCR_GAMING_INPUT_H_
#include <stdint.h>
struct wl_client;
namespace exo {
namespace wayland {
void bind_gaming_input(wl_client* client,
void* data,
uint32_t version,
uint32_t id);
} // namespace wayland
} // namespace exo
#endif // COMPONENTS_EXO_WAYLAND_ZCR_GAMING_INPUT_H_