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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* Copyright (C) 2006 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef LayoutView_h
#define LayoutView_h
#include "core/CoreExport.h"
#include "core/layout/HitTestCache.h"
#include "core/layout/HitTestResult.h"
#include "core/layout/LayoutBlockFlow.h"
#include "core/layout/LayoutState.h"
#include "core/layout/PaintInvalidationState.h"
#include "platform/PODFreeListArena.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/heap/Handle.h"
#include "platform/scroll/ScrollableArea.h"
#include <memory>
namespace blink {
class FrameView;
class PaintLayerCompositor;
class LayoutQuote;
class ViewFragmentationContext;
// LayoutView is the root of the layout tree and the Document's LayoutObject.
//
// It corresponds to the CSS concept of 'initial containing block' (or ICB).
// http://www.w3.org/TR/CSS2/visudet.html#containing-block-details
//
// Its dimensions match that of the layout viewport. This viewport is used to
// size elements, in particular fixed positioned elements.
// LayoutView is always at position (0,0) relative to the document (and so isn't
// necessarily in view).
// See
// https://www.chromium.org/developers/design-documents/blink-coordinate-spaces
// about the different viewports.
//
// Because there is one LayoutView per rooted layout tree (or Frame), this class
// is used to add members shared by this tree (e.g. m_layoutState or
// m_layoutQuoteHead).
class CORE_EXPORT LayoutView final : public LayoutBlockFlow {
public:
explicit LayoutView(Document*);
~LayoutView() override;
void WillBeDestroyed() override;
// hitTest() will update layout, style and compositing first while
// hitTestNoLifecycleUpdate() does not.
bool HitTest(HitTestResult&);
bool HitTestNoLifecycleUpdate(HitTestResult&);
// Returns the total count of calls to HitTest, for testing.
unsigned HitTestCount() const { return hit_test_count_; }
unsigned HitTestCacheHits() const { return hit_test_cache_hits_; }
void ClearHitTestCache();
const char* GetName() const override { return "LayoutView"; }
bool IsOfType(LayoutObjectType type) const override {
return type == kLayoutObjectLayoutView || LayoutBlockFlow::IsOfType(type);
}
PaintLayerType LayerTypeRequired() const override {
return kNormalPaintLayer;
}
bool IsChildAllowed(LayoutObject*, const ComputedStyle&) const override;
void UpdateLayout() override;
void UpdateLogicalWidth() override;
void ComputeLogicalHeight(LayoutUnit logical_height,
LayoutUnit logical_top,
LogicalExtentComputedValues&) const override;
// Based on FrameView::layoutSize, but:
// - checks for null FrameView
// - returns 0x0 if using printing layout
// - scrollbar exclusion is compatible with root layer scrolling
IntSize GetLayoutSize(IncludeScrollbarsInRect = kExcludeScrollbars) const;
int ViewHeight(
IncludeScrollbarsInRect scrollbar_inclusion = kExcludeScrollbars) const {
return GetLayoutSize(scrollbar_inclusion).Height();
}
int ViewWidth(
IncludeScrollbarsInRect scrollbar_inclusion = kExcludeScrollbars) const {
return GetLayoutSize(scrollbar_inclusion).Width();
}
int ViewLogicalWidth(IncludeScrollbarsInRect = kExcludeScrollbars) const;
int ViewLogicalHeight(IncludeScrollbarsInRect = kExcludeScrollbars) const;
LayoutUnit ViewLogicalHeightForPercentages() const;
float ZoomFactor() const;
FrameView* GetFrameView() const { return frame_view_; }
// See comments for the equivalent method on LayoutObject.
bool MapToVisualRectInAncestorSpace(const LayoutBoxModelObject* ancestor,
LayoutRect&,
MapCoordinatesFlags mode,
VisualRectFlags) const;
// |ancestor| can be nullptr, which will map the rect to the main frame's
// space, even if the main frame is remote (or has intermediate remote
// frames in the chain).
bool MapToVisualRectInAncestorSpaceInternal(
const LayoutBoxModelObject* ancestor,
TransformState&,
MapCoordinatesFlags,
VisualRectFlags) const;
bool MapToVisualRectInAncestorSpaceInternal(
const LayoutBoxModelObject* ancestor,
TransformState&,
VisualRectFlags = kDefaultVisualRectFlags) const override;
LayoutSize OffsetForFixedPosition(bool include_pending_scroll = false) const;
void InvalidatePaintForViewAndCompositedLayers();
PaintInvalidationReason InvalidatePaintIfNeeded(
const PaintInvalidationState&) override;
PaintInvalidationReason InvalidatePaintIfNeeded(
const PaintInvalidatorContext&) const override;
void Paint(const PaintInfo&, const LayoutPoint&) const override;
void PaintBoxDecorationBackground(const PaintInfo&,
const LayoutPoint&) const override;
void ClearSelection();
void CommitPendingSelection();
void SelectionStartEnd(int& start_pos, int& end_pos);
void AbsoluteRects(Vector<IntRect>&,
const LayoutPoint& accumulated_offset) const override;
void AbsoluteQuads(Vector<FloatQuad>&,
MapCoordinatesFlags mode = 0) const override;
LayoutRect ViewRect() const override;
LayoutRect OverflowClipRect(
const LayoutPoint& location,
OverlayScrollbarClipBehavior =
kIgnorePlatformOverlayScrollbarSize) const override;
LayoutState* GetLayoutState() const { return layout_state_; }
void UpdateHitTestResult(HitTestResult&, const LayoutPoint&) override;
ViewFragmentationContext* FragmentationContext() const {
return fragmentation_context_.get();
}
LayoutUnit PageLogicalHeight() const { return page_logical_height_; }
void SetPageLogicalHeight(LayoutUnit height) {
page_logical_height_ = height;
}
// Notification that this view moved into or out of a native window.
void SetIsInWindow(bool);
PaintLayerCompositor* Compositor();
bool UsesCompositing() const;
IntRect DocumentRect() const;
// LayoutObject that paints the root background has background-images which
// all have background-attachment: fixed.
bool RootBackgroundIsEntirelyFixed() const;
IntervalArena* GetIntervalArena();
void SetLayoutQuoteHead(LayoutQuote* head) { layout_quote_head_ = head; }
LayoutQuote* LayoutQuoteHead() const { return layout_quote_head_; }
// FIXME: This is a work around because the current implementation of counters
// requires walking the entire tree repeatedly and most pages don't actually
// use either feature so we shouldn't take the performance hit when not
// needed. Long term we should rewrite the counter and quotes code.
void AddLayoutCounter() { layout_counter_count_++; }
void RemoveLayoutCounter() {
DCHECK_GT(layout_counter_count_, 0u);
layout_counter_count_--;
}
bool HasLayoutCounters() { return layout_counter_count_; }
bool BackgroundIsKnownToBeOpaqueInRect(
const LayoutRect& local_rect) const override;
// Returns the viewport size in (CSS pixels) that vh and vw units are
// calculated from.
FloatSize ViewportSizeForViewportUnits() const;
void PushLayoutState(LayoutState& layout_state) {
layout_state_ = &layout_state;
}
void PopLayoutState() {
DCHECK(layout_state_);
layout_state_ = layout_state_->Next();
}
LayoutRect VisualOverflowRect() const override;
LayoutRect LocalVisualRect() const override;
// Invalidates paint for the entire view, including composited descendants,
// but not including child frames.
// It is very likely you do not want to call this method.
void SetShouldDoFullPaintInvalidationForViewAndAllDescendants();
void SetShouldDoFullPaintInvalidationOnResizeIfNeeded(bool width_changed,
bool height_changed);
// The document scrollbar is always on the right, even in RTL. This is to
// prevent it from moving around on navigations.
// TODO(skobes): This is not quite the ideal behavior, see
// http://crbug.com/250514 and http://crbug.com/249860.
bool ShouldPlaceBlockDirectionScrollbarOnLogicalLeft() const override {
return false;
}
// The rootLayerScrolls setting will ultimately determine whether FrameView
// or PaintLayerScrollableArea handle the scroll.
ScrollResult Scroll(ScrollGranularity, const FloatSize&) override;
LayoutRect DebugRect() const override;
private:
void MapLocalToAncestor(
const LayoutBoxModelObject* ancestor,
TransformState&,
MapCoordinatesFlags = kApplyContainerFlip) const override;
const LayoutObject* PushMappingToContainer(
const LayoutBoxModelObject* ancestor_to_stop_at,
LayoutGeometryMap&) const override;
void MapAncestorToLocal(const LayoutBoxModelObject*,
TransformState&,
MapCoordinatesFlags) const override;
void ComputeSelfHitTestRects(Vector<LayoutRect>&,
const LayoutPoint& layer_offset) const override;
bool CanHaveChildren() const override;
void LayoutContent();
#if DCHECK_IS_ON()
void CheckLayoutState();
#endif
void UpdateFromStyle() override;
bool AllowsOverflowClip() const override;
bool ShouldUsePrintingLayout() const;
int ViewLogicalWidthForBoxSizing() const;
int ViewLogicalHeightForBoxSizing() const;
bool PaintedOutputOfObjectHasNoEffectRegardlessOfSize() const override;
UntracedMember<FrameView> frame_view_;
// The page logical height.
// This is only used during printing to split the content into pages.
// Outside of printing, this is 0.
LayoutUnit page_logical_height_;
// LayoutState is an optimization used during layout.
// |m_layoutState| will be nullptr outside of layout.
//
// See the class comment for more details.
LayoutState* layout_state_;
std::unique_ptr<ViewFragmentationContext> fragmentation_context_;
std::unique_ptr<PaintLayerCompositor> compositor_;
RefPtr<IntervalArena> interval_arena_;
LayoutQuote* layout_quote_head_;
unsigned layout_counter_count_;
unsigned hit_test_count_;
unsigned hit_test_cache_hits_;
Persistent<HitTestCache> hit_test_cache_;
};
DEFINE_LAYOUT_OBJECT_TYPE_CASTS(LayoutView, IsLayoutView());
} // namespace blink
#endif // LayoutView_h