| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2001 Dirk Mueller (mueller@kde.org) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights |
| * reserved. |
| * Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies) |
| * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. |
| * (http://www.torchmobile.com/) |
| * Copyright (C) 2011 Google Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef EventDispatcher_h |
| #define EventDispatcher_h |
| |
| #include "core/dom/SimulatedClickOptions.h" |
| #include "core/events/EventDispatchResult.h" |
| #include "platform/heap/Handle.h" |
| #include "wtf/PassRefPtr.h" |
| #include "wtf/RefPtr.h" |
| |
| namespace blink { |
| |
| class Event; |
| class EventDispatchMediator; |
| class FrameView; |
| class EventDispatchHandlingState; |
| class Node; |
| class NodeEventContext; |
| class WindowEventContext; |
| |
| class EventDispatchHandlingState |
| : public GarbageCollected<EventDispatchHandlingState> { |
| public: |
| DEFINE_INLINE_VIRTUAL_TRACE() {} |
| }; |
| |
| enum EventDispatchContinuation { ContinueDispatching, DoneDispatching }; |
| |
| class EventDispatcher { |
| STACK_ALLOCATED(); |
| |
| public: |
| static DispatchEventResult dispatchEvent(Node&, EventDispatchMediator*); |
| static void dispatchScopedEvent(Node&, EventDispatchMediator*); |
| |
| static void dispatchSimulatedClick(Node&, |
| Event* underlyingEvent, |
| SimulatedClickMouseEventOptions, |
| SimulatedClickCreationScope); |
| |
| DispatchEventResult dispatch(); |
| Node& node() const { return *m_node; } |
| Event& event() const { return *m_event; } |
| |
| private: |
| EventDispatcher(Node&, Event*); |
| |
| EventDispatchContinuation dispatchEventPreProcess( |
| EventDispatchHandlingState*&); |
| EventDispatchContinuation dispatchEventAtCapturing(); |
| EventDispatchContinuation dispatchEventAtTarget(); |
| void dispatchEventAtBubbling(); |
| void dispatchEventPostProcess(EventDispatchHandlingState*); |
| |
| Member<Node> m_node; |
| Member<Event> m_event; |
| Member<FrameView> m_view; |
| #if DCHECK_IS_ON() |
| bool m_eventDispatched = false; |
| #endif |
| }; |
| |
| } // namespace blink |
| |
| #endif |