blob: 288a912dc98d360cbeb00d20066c06e1b100fab9 [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights
* reserved.
* Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2009 Torch Mobile Inc. All rights reserved.
* (http://www.torchmobile.com/)
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef EventDispatcher_h
#define EventDispatcher_h
#include "core/dom/SimulatedClickOptions.h"
#include "core/events/EventDispatchResult.h"
#include "platform/heap/Handle.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefPtr.h"
namespace blink {
class Event;
class EventDispatchMediator;
class FrameView;
class EventDispatchHandlingState;
class Node;
class NodeEventContext;
class WindowEventContext;
class EventDispatchHandlingState
: public GarbageCollected<EventDispatchHandlingState> {
public:
DEFINE_INLINE_VIRTUAL_TRACE() {}
};
enum EventDispatchContinuation { ContinueDispatching, DoneDispatching };
class EventDispatcher {
STACK_ALLOCATED();
public:
static DispatchEventResult dispatchEvent(Node&, EventDispatchMediator*);
static void dispatchScopedEvent(Node&, EventDispatchMediator*);
static void dispatchSimulatedClick(Node&,
Event* underlyingEvent,
SimulatedClickMouseEventOptions,
SimulatedClickCreationScope);
DispatchEventResult dispatch();
Node& node() const { return *m_node; }
Event& event() const { return *m_event; }
private:
EventDispatcher(Node&, Event*);
EventDispatchContinuation dispatchEventPreProcess(
EventDispatchHandlingState*&);
EventDispatchContinuation dispatchEventAtCapturing();
EventDispatchContinuation dispatchEventAtTarget();
void dispatchEventAtBubbling();
void dispatchEventPostProcess(EventDispatchHandlingState*);
Member<Node> m_node;
Member<Event> m_event;
Member<FrameView> m_view;
#if DCHECK_IS_ON()
bool m_eventDispatched = false;
#endif
};
} // namespace blink
#endif