| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NGLayoutResult_h |
| #define NGLayoutResult_h |
| |
| #include "core/CoreExport.h" |
| #include "core/layout/ng/geometry/ng_bfc_offset.h" |
| #include "core/layout/ng/geometry/ng_margin_strut.h" |
| #include "core/layout/ng/ng_out_of_flow_positioned_descendant.h" |
| #include "core/layout/ng/ng_physical_fragment.h" |
| #include "platform/wtf/RefPtr.h" |
| #include "platform/wtf/Vector.h" |
| |
| namespace blink { |
| |
| class NGExclusionSpace; |
| struct NGUnpositionedFloat; |
| |
| // The NGLayoutResult stores the resulting data from layout. This includes |
| // geometry information in form of a NGPhysicalFragment, which is kept around |
| // for painting, hit testing, etc., as well as additional data which is only |
| // necessary during layout and stored on this object. |
| // Layout code should access the NGPhysicalFragment through the wrappers in |
| // NGFragment et al. |
| class CORE_EXPORT NGLayoutResult : public RefCounted<NGLayoutResult> { |
| public: |
| enum NGLayoutResultStatus { |
| kSuccess = 0, |
| kBfcOffsetResolved = 1, |
| // When adding new values, make sure the bit size of |status_| is large |
| // enough to store. |
| }; |
| |
| ~NGLayoutResult(); |
| |
| RefPtr<NGPhysicalFragment> PhysicalFragment() const { |
| return physical_fragment_; |
| } |
| |
| RefPtr<NGPhysicalFragment>& MutablePhysicalFragment() { |
| return physical_fragment_; |
| } |
| |
| const Vector<NGOutOfFlowPositionedDescendant> OutOfFlowPositionedDescendants() |
| const { |
| return oof_positioned_descendants_; |
| } |
| |
| // List of floats that need to be positioned by the next in-flow child that |
| // can determine its position in space. |
| // Use case example where it may be needed: |
| // <div><float></div> |
| // <div style="margin-top: 10px; height: 20px"></div> |
| // The float cannot be positioned right away inside of the 1st div because |
| // the vertical position is not known at that moment. It will be known only |
| // after the 2nd div collapses its margin with its parent. |
| const Vector<RefPtr<NGUnpositionedFloat>>& UnpositionedFloats() const { |
| return unpositioned_floats_; |
| } |
| |
| const NGExclusionSpace* ExclusionSpace() const { |
| return exclusion_space_.get(); |
| } |
| |
| NGLayoutResultStatus Status() const { |
| return static_cast<NGLayoutResultStatus>(status_); |
| } |
| |
| const WTF::Optional<NGBfcOffset>& BfcOffset() const { return bfc_offset_; } |
| |
| const NGMarginStrut EndMarginStrut() const { return end_margin_strut_; } |
| |
| RefPtr<NGLayoutResult> CloneWithoutOffset() const; |
| |
| private: |
| friend class NGFragmentBuilder; |
| |
| NGLayoutResult(RefPtr<NGPhysicalFragment> physical_fragment, |
| Vector<NGOutOfFlowPositionedDescendant> |
| out_of_flow_positioned_descendants, |
| Vector<RefPtr<NGUnpositionedFloat>>& unpositioned_floats, |
| std::unique_ptr<const NGExclusionSpace> exclusion_space, |
| const WTF::Optional<NGBfcOffset> bfc_offset, |
| const NGMarginStrut end_margin_strut, |
| NGLayoutResultStatus status); |
| |
| RefPtr<NGPhysicalFragment> physical_fragment_; |
| Vector<RefPtr<NGUnpositionedFloat>> unpositioned_floats_; |
| Vector<NGOutOfFlowPositionedDescendant> oof_positioned_descendants_; |
| |
| const std::unique_ptr<const NGExclusionSpace> exclusion_space_; |
| const WTF::Optional<NGBfcOffset> bfc_offset_; |
| const NGMarginStrut end_margin_strut_; |
| |
| unsigned status_ : 1; |
| }; |
| |
| } // namespace blink |
| |
| #endif // NGLayoutResult_h |