| // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/ipc/service/gpu_vsync_provider.h" |
| |
| #include <memory> |
| |
| #include "base/bind.h" |
| #include "base/synchronization/lock.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/base/win/hidden_window.h" |
| |
| namespace gpu { |
| |
| class GpuVSyncProviderTest : public testing::Test { |
| public: |
| GpuVSyncProviderTest() |
| : vsync_event_(base::WaitableEvent::ResetPolicy::AUTOMATIC, |
| base::WaitableEvent::InitialState::NOT_SIGNALED) {} |
| ~GpuVSyncProviderTest() override {} |
| |
| void SetUp() override {} |
| |
| void TearDown() override {} |
| |
| void OnVSync(base::TimeTicks timestamp) { |
| // This is called on VSync worker thread. |
| base::AutoLock lock(lock_); |
| if (++vsync_count_ == 3) |
| vsync_event_.Signal(); |
| } |
| |
| int vsync_count() { |
| base::AutoLock lock(lock_); |
| return vsync_count_; |
| } |
| |
| void reset_vsync_count() { |
| base::AutoLock lock(lock_); |
| vsync_count_ = 0; |
| } |
| |
| protected: |
| base::WaitableEvent vsync_event_; |
| |
| private: |
| base::Lock lock_; |
| int vsync_count_ = 0; |
| }; |
| |
| TEST_F(GpuVSyncProviderTest, VSyncSignalTest) { |
| SurfaceHandle window = ui::GetHiddenWindow(); |
| |
| std::unique_ptr<GpuVSyncProvider> provider = GpuVSyncProvider::Create( |
| base::Bind(&GpuVSyncProviderTest::OnVSync, base::Unretained(this)), |
| window); |
| |
| constexpr base::TimeDelta wait_timeout = |
| base::TimeDelta::FromMilliseconds(300); |
| |
| // Verify that there are no VSync signals before provider is enabled |
| bool wait_result = vsync_event_.TimedWait(wait_timeout); |
| EXPECT_FALSE(wait_result); |
| EXPECT_EQ(0, vsync_count()); |
| |
| provider->EnableVSync(true); |
| |
| vsync_event_.Wait(); |
| |
| provider->EnableVSync(false); |
| |
| // Verify that VSync callbacks stop coming after disabling. |
| // Please note that it might still be possible for one |
| // callback to be in flight on VSync worker thread, so |vsync_count_| |
| // could still be incremented once, but not enough times to trigger |
| // |vsync_event_|. |
| reset_vsync_count(); |
| wait_result = vsync_event_.TimedWait(wait_timeout); |
| EXPECT_FALSE(wait_result); |
| } |
| |
| } // namespace gpu |