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/*
* Copyright (C) 2001 Peter Kelly (pmk@post.com)
* Copyright (C) 2001 Tobias Anton (anton@stud.fbi.fh-darmstadt.de)
* Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
* Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef MouseRelatedEvent_h
#define MouseRelatedEvent_h
#include "core/CoreExport.h"
#include "core/events/MouseEventInit.h"
#include "core/events/UIEventWithKeyState.h"
#include "platform/geometry/LayoutPoint.h"
namespace blink {
// Internal only: Helper class for what's common between mouse and wheel events.
class CORE_EXPORT MouseRelatedEvent : public UIEventWithKeyState {
public:
enum class PositionType {
Position,
// Positionless mouse events are used, for example, for 'click' events from keyboard input.
// It's kind of surprising for a mouse event not to have a position.
Positionless
};
// Note that these values are adjusted to counter the effects of zoom, so that values
// exposed via DOM APIs are invariant under zooming.
int screenX() const { return m_screenLocation.x(); }
int screenY() const { return m_screenLocation.y(); }
const IntPoint& screenLocation() const { return m_screenLocation; }
int clientX() const { return m_clientLocation.x(); }
int clientY() const { return m_clientLocation.y(); }
int movementX() const { return m_movementDelta.x(); }
int movementY() const { return m_movementDelta.y(); }
const LayoutPoint& clientLocation() const { return m_clientLocation; }
int layerX();
int layerY();
int offsetX();
int offsetY();
int pageX() const;
int pageY() const;
int x() const;
int y() const;
bool hasPosition() const { return m_positionType == PositionType::Position; }
// Page point in "absolute" coordinates (i.e. post-zoomed, page-relative coords,
// usable with LayoutObject::absoluteToLocal) relative to view(), i.e. the local frame.
const LayoutPoint& absoluteLocation() const { return m_absoluteLocation; }
void setAbsoluteLocation(const LayoutPoint& p) { m_absoluteLocation = p; }
DECLARE_VIRTUAL_TRACE();
protected:
MouseRelatedEvent();
// TODO(lanwei): Will make this argument non-optional and all the callers need to provide
// sourceCapabilities even when it is null, see https://crbug.com/476530.
MouseRelatedEvent(const AtomicString& type, bool canBubble, bool cancelable,
AbstractView*, int detail, const IntPoint& screenLocation,
const IntPoint& rootFrameLocation, const IntPoint& movementDelta, PlatformEvent::Modifiers,
double platformTimeStamp, PositionType, InputDeviceCapabilities* sourceCapabilities = nullptr);
MouseRelatedEvent(const AtomicString& type, const MouseEventInit& initializer);
void initCoordinates(const LayoutPoint& clientLocation);
void receivedTarget() final;
void computePageLocation();
void computeRelativePosition();
// Expose these so MouseEvent::initMouseEvent can set them.
IntPoint m_screenLocation;
LayoutPoint m_clientLocation;
LayoutPoint m_movementDelta;
private:
LayoutPoint m_pageLocation;
LayoutPoint m_layerLocation;
LayoutPoint m_offsetLocation;
LayoutPoint m_absoluteLocation;
PositionType m_positionType;
bool m_hasCachedRelativePosition;
};
} // namespace blink
#endif // MouseRelatedEvent_h