blob: beeb77d06f5de75163212af108932fe4bd0701aa [file] [log] [blame]
/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* (C) 2000 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
* Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef StyleBackgroundData_h
#define StyleBackgroundData_h
#include "core/style/FillLayer.h"
#include "core/style/OutlineValue.h"
#include "platform/graphics/Color.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefCounted.h"
namespace blink {
// TODO(sashab): Move this into a private class on ComputedStyle, and remove
// all methods on it, merging them into copy/creation methods on ComputedStyle
// instead. Keep the allocation logic, only allocating a new object if needed.
class StyleBackgroundData : public RefCounted<StyleBackgroundData> {
public:
static PassRefPtr<StyleBackgroundData> create() { return adoptRef(new StyleBackgroundData); }
PassRefPtr<StyleBackgroundData> copy() const { return adoptRef(new StyleBackgroundData(*this)); }
~StyleBackgroundData() { }
bool operator==(const StyleBackgroundData&) const;
bool operator!=(const StyleBackgroundData& o) const
{
return !(*this == o);
}
bool visuallyEqual(const StyleBackgroundData&) const;
const FillLayer& background() const { return m_background; }
const StyleColor& color() const { return m_color; }
const OutlineValue& outline() const { return m_outline; }
private:
friend class ComputedStyle;
StyleBackgroundData();
StyleBackgroundData(const StyleBackgroundData&);
FillLayer m_background;
StyleColor m_color;
OutlineValue m_outline;
};
} // namespace blink
#endif // StyleBackgroundData_h