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/*
* Copyright (C) 2008, 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Location_h
#define Location_h
#include "bindings/core/v8/ScriptValue.h"
#include "bindings/core/v8/ScriptWrappable.h"
#include "core/CoreExport.h"
#include "core/dom/DOMStringList.h"
#include "core/frame/DOMWindowProperty.h"
#include "wtf/text/WTFString.h"
namespace blink {
class LocalDOMWindow;
class ExceptionState;
class Frame;
class KURL;
// This class corresponds to the JS Location API, which is the only DOM API
// besides Window that is operable in a RemoteFrame. Rather than making
// DOMWindowProperty support RemoteFrames and generating a lot code churn,
// Location is implemented as a one-off with some custom lifetime management
// code. Namely, it needs a manual call to reset() from DOMWindow::reset() to
// ensure it doesn't retain a stale Frame pointer.
class CORE_EXPORT Location final : public GarbageCollected<Location>,
public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static Location* create(Frame* frame) { return new Location(frame); }
Frame* frame() const { return m_frame.get(); }
void reset() { m_frame = nullptr; }
void setHref(LocalDOMWindow* currentWindow,
LocalDOMWindow* enteredWindow,
const String&,
ExceptionState&);
String href() const;
void assign(LocalDOMWindow* currentWindow,
LocalDOMWindow* enteredWindow,
const String&,
ExceptionState&);
void replace(LocalDOMWindow* currentWindow,
LocalDOMWindow* enteredWindow,
const String&,
ExceptionState&);
void reload(LocalDOMWindow* currentWindow);
void setProtocol(LocalDOMWindow* currentWindow,
LocalDOMWindow* enteredWindow,
const String&,
ExceptionState&);
String protocol() const;
void setHost(LocalDOMWindow* currentWindow,
LocalDOMWindow* enteredWindow,
const String&,
ExceptionState&);
String host() const;
void setHostname(LocalDOMWindow* currentWindow,
LocalDOMWindow* enteredWindow,
const String&,
ExceptionState&);
String hostname() const;
void setPort(LocalDOMWindow* currentWindow,
LocalDOMWindow* enteredWindow,
const String&,
ExceptionState&);
String port() const;
void setPathname(LocalDOMWindow* currentWindow,
LocalDOMWindow* enteredWindow,
const String&,
ExceptionState&);
String pathname() const;
void setSearch(LocalDOMWindow* currentWindow,
LocalDOMWindow* enteredWindow,
const String&,
ExceptionState&);
String search() const;
void setHash(LocalDOMWindow* currentWindow,
LocalDOMWindow* enteredWindow,
const String&,
ExceptionState&);
String hash() const;
String origin() const;
DOMStringList* ancestorOrigins() const;
// Just return the |this| object the way the normal valueOf function on the
// Object prototype would. The valueOf function is only added to make sure
// that it cannot be overwritten on location objects, since that would provide
// a hook to change the string conversion behavior of location objects.
ScriptValue valueOf(const ScriptValue& thisObject) { return thisObject; }
DECLARE_VIRTUAL_TRACE();
private:
explicit Location(Frame*);
enum class SetLocation { Normal, ReplaceThisFrame };
void setLocation(const String&,
LocalDOMWindow* currentWindow,
LocalDOMWindow* enteredWindow,
ExceptionState* = nullptr,
SetLocation = SetLocation::Normal);
const KURL& url() const;
Member<Frame> m_frame;
};
} // namespace blink
#endif // Location_h