blob: fb0f337f35e8a5074f214fd9e34845c05c22fa10 [file] [log] [blame]
/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "web/FindInPageCoordinates.h"
#include "core/dom/Node.h"
#include "core/dom/Range.h"
#include "core/frame/FrameView.h"
#include "core/frame/LocalFrame.h"
#include "core/layout/LayoutBlock.h"
#include "core/layout/LayoutBox.h"
#include "core/layout/LayoutObject.h"
#include "core/layout/LayoutPart.h"
#include "core/layout/LayoutView.h"
#include "core/style/ComputedStyle.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatQuad.h"
#include "platform/geometry/IntPoint.h"
namespace blink {
static const LayoutBlock* enclosingScrollableAncestor(
const LayoutObject* layoutObject) {
DCHECK(!layoutObject->isLayoutView());
// Trace up the containingBlocks until we reach either the layoutObject view
// or a scrollable object.
const LayoutBlock* container = layoutObject->containingBlock();
while (!container->hasOverflowClip() && !container->isLayoutView())
container = container->containingBlock();
return container;
}
static FloatRect toNormalizedRect(const FloatRect& absoluteRect,
const LayoutObject* layoutObject,
const LayoutBlock* container) {
DCHECK(layoutObject);
DCHECK(container || layoutObject->isLayoutView());
if (!container)
return FloatRect();
// We want to normalize by the max layout overflow size instead of only the
// visible bounding box. Quads and their enclosing bounding boxes need to be
// used in order to keep results transform-friendly.
FloatPoint scrolledOrigin;
// For overflow:scroll we need to get where the actual origin is independently
// of the scroll.
if (container->hasOverflowClip())
scrolledOrigin = -IntPoint(container->scrolledContentOffset());
FloatRect overflowRect(scrolledOrigin,
FloatSize(container->maxLayoutOverflow()));
FloatRect containerRect =
container->localToAbsoluteQuad(FloatQuad(overflowRect))
.enclosingBoundingBox();
if (containerRect.isEmpty())
return FloatRect();
// Make the coordinates relative to the container enclosing bounding box.
// Since we work with rects enclosing quad unions this is still
// transform-friendly.
FloatRect normalizedRect = absoluteRect;
normalizedRect.moveBy(-containerRect.location());
// Fixed positions do not make sense in this coordinate system, but need to
// leave consistent tickmarks. So, use their position when the view is not
// scrolled, like an absolute position.
if (layoutObject->style()->position() == FixedPosition &&
container->isLayoutView())
normalizedRect.moveBy(
-toLayoutView(container)->frameView()->scrollPosition());
normalizedRect.scale(1 / containerRect.width(), 1 / containerRect.height());
return normalizedRect;
}
FloatRect findInPageRectFromAbsoluteRect(const FloatRect& inputRect,
const LayoutObject* baseLayoutObject) {
if (!baseLayoutObject || inputRect.isEmpty())
return FloatRect();
// Normalize the input rect to its container block.
const LayoutBlock* baseContainer =
enclosingScrollableAncestor(baseLayoutObject);
FloatRect normalizedRect =
toNormalizedRect(inputRect, baseLayoutObject, baseContainer);
// Go up across frames.
for (const LayoutBox* layoutObject = baseContainer; layoutObject;) {
// Go up the layout tree until we reach the root of the current frame (the
// LayoutView).
while (!layoutObject->isLayoutView()) {
const LayoutBlock* container = enclosingScrollableAncestor(layoutObject);
// Compose the normalized rects.
FloatRect normalizedBoxRect = toNormalizedRect(
layoutObject->absoluteBoundingBoxRect(), layoutObject, container);
normalizedRect.scale(normalizedBoxRect.width(),
normalizedBoxRect.height());
normalizedRect.moveBy(normalizedBoxRect.location());
layoutObject = container;
}
DCHECK(layoutObject->isLayoutView());
// Jump to the layoutObject owning the frame, if any.
layoutObject =
layoutObject->frame() ? layoutObject->frame()->ownerLayoutObject() : 0;
}
return normalizedRect;
}
FloatRect findInPageRectFromRange(Range* range) {
if (!range || !range->firstNode())
return FloatRect();
return findInPageRectFromAbsoluteRect(
LayoutObject::absoluteBoundingBoxRectForRange(range),
range->firstNode()->layoutObject());
}
} // namespace blink