blob: 788b7b4754c2bd6587a2df89961689a75a47348e [file] [log] [blame]
/*
* Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright 2014 The Chromium Authors. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef LayoutSVGResourcePattern_h
#define LayoutSVGResourcePattern_h
#include "core/layout/svg/LayoutSVGResourcePaintServer.h"
#include "core/svg/PatternAttributes.h"
#include "platform/heap/Handle.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "wtf/HashMap.h"
#include <memory>
class SkPicture;
namespace blink {
class AffineTransform;
class FloatRect;
class SVGPatternElement;
struct PatternData;
class LayoutSVGResourcePattern final : public LayoutSVGResourcePaintServer {
public:
explicit LayoutSVGResourcePattern(SVGPatternElement*);
const char* name() const override { return "LayoutSVGResourcePattern"; }
void removeAllClientsFromCache(bool markForInvalidation = true) override;
void removeClientFromCache(LayoutObject*,
bool markForInvalidation = true) override;
SVGPaintServer preparePaintServer(const LayoutObject&) override;
static const LayoutSVGResourceType s_resourceType = PatternResourceType;
LayoutSVGResourceType resourceType() const override { return s_resourceType; }
private:
std::unique_ptr<PatternData> buildPatternData(const LayoutObject&);
sk_sp<SkPicture> asPicture(const FloatRect& tile,
const AffineTransform&) const;
PatternData* patternForLayoutObject(const LayoutObject&);
const LayoutSVGResourceContainer* resolveContentElement() const;
bool m_shouldCollectPatternAttributes : 1;
Persistent<PatternAttributesWrapper> m_attributesWrapper;
PatternAttributes& mutableAttributes() {
return m_attributesWrapper->attributes();
}
const PatternAttributes& attributes() const {
return m_attributesWrapper->attributes();
}
// FIXME: we can almost do away with this per-object map, but not quite: the
// tile size can be relative to the client bounding box, and it gets captured
// in the cached Pattern shader.
// Hence, we need one Pattern shader per client. The display list OTOH is the
// same => we should be able to cache a single display list per
// LayoutSVGResourcePattern + one Pattern(shader) for each client -- this
// would avoid re-recording when multiple clients share the same pattern.
HashMap<const LayoutObject*, std::unique_ptr<PatternData>> m_patternMap;
};
} // namespace blink
#endif