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/*
* Copyright (C) Research In Motion Limited 2010-2012. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SVGTextLayoutEngine_h
#define SVGTextLayoutEngine_h
#include "core/layout/api/LineLayoutSVGInlineText.h"
#include "core/layout/svg/LayoutSVGInlineText.h"
#include "core/layout/svg/SVGTextFragment.h"
#include "wtf/Allocator.h"
#include "wtf/Vector.h"
#include <memory>
namespace blink {
class ComputedStyle;
class InlineFlowBox;
class LayoutObject;
class PathPositionMapper;
class SVGInlineFlowBox;
class SVGInlineTextBox;
class SVGTextMetrics;
// SVGTextLayoutEngine performs the second layout phase for SVG text.
//
// The InlineBox tree was created, containing the text chunk information,
// necessary to apply certain SVG specific text layout properties (text-length
// adjustments and text-anchor).
// The second layout phase uses the SVGTextLayoutAttributes stored in the
// individual LayoutSVGInlineText layoutObjects to compute the final positions
// for each character which are stored in the SVGInlineTextBox objects.
class SVGTextLayoutEngine {
STACK_ALLOCATED();
WTF_MAKE_NONCOPYABLE(SVGTextLayoutEngine);
public:
SVGTextLayoutEngine(const Vector<LayoutSVGInlineText*>&);
~SVGTextLayoutEngine();
void layoutCharactersInTextBoxes(InlineFlowBox* start);
void finishLayout();
private:
bool setCurrentTextPosition(const SVGCharacterData&);
void advanceCurrentTextPosition(float glyphAdvance);
bool applyRelativePositionAdjustmentsIfNeeded(const SVGCharacterData&);
void computeCurrentFragmentMetrics(SVGInlineTextBox*);
void recordTextFragment(SVGInlineTextBox*);
void beginTextPathLayout(SVGInlineFlowBox*);
void endTextPathLayout();
void layoutInlineTextBox(SVGInlineTextBox*);
void layoutTextOnLineOrPath(SVGInlineTextBox*,
LineLayoutSVGInlineText,
const ComputedStyle&);
const LayoutSVGInlineText* nextLogicalTextNode();
const LayoutSVGInlineText* currentLogicalCharacterMetrics(SVGTextMetrics&);
void advanceToNextLogicalCharacter(const SVGTextMetrics&);
// Logical iteration state.
const Vector<LayoutSVGInlineText*>& m_descendantTextNodes;
unsigned m_currentLogicalTextNodeIndex;
unsigned m_logicalCharacterOffset;
unsigned m_logicalMetricsListOffset;
Vector<SVGInlineTextBox*> m_lineLayoutBoxes;
SVGTextFragment m_currentTextFragment;
SVGInlineTextMetricsIterator m_visualMetricsIterator;
FloatPoint m_textPosition;
bool m_isVerticalText;
bool m_inPathLayout;
bool m_textLengthSpacingInEffect;
// Text on path layout
std::unique_ptr<PathPositionMapper> m_textPath;
float m_textPathStartOffset;
float m_textPathCurrentOffset;
float m_textPathDisplacement;
float m_textPathSpacing;
float m_textPathScaling;
};
} // namespace blink
#endif