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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CanvasRenderingContext_h
#define CanvasRenderingContext_h
#include "core/CoreExport.h"
#include "core/html/HTMLCanvasElement.h"
#include "wtf/HashSet.h"
#include "wtf/Noncopyable.h"
#include "wtf/text/StringHash.h"
class SkCanvas;
namespace blink { class WebLayer; }
namespace blink {
class CanvasImageSource;
class HTMLCanvasElement;
class ImageData;
class CORE_EXPORT CanvasRenderingContext : public NoBaseWillBeGarbageCollectedFinalized<CanvasRenderingContext>, public ScriptWrappable {
WTF_MAKE_NONCOPYABLE(CanvasRenderingContext);
USING_FAST_MALLOC_WILL_BE_REMOVED(CanvasRenderingContext);
public:
virtual ~CanvasRenderingContext() { }
// A Canvas can either be "2D" or "webgl" but never both. If you request a 2D canvas and the existing
// context is already 2D, just return that. If the existing context is WebGL, then destroy it
// before creating a new 2D context. Vice versa when requesting a WebGL canvas. Requesting a
// context with any other type string will destroy any existing context.
enum ContextType {
// Do not change assigned numbers of existing items: add new features to the end of the list.
Context2d = 0,
ContextExperimentalWebgl = 2,
ContextWebgl = 3,
ContextWebgl2 = 4,
ContextImageBitmap = 5,
ContextTypeCount,
};
static ContextType contextTypeFromId(const String& id);
static ContextType resolveContextTypeAliases(ContextType);
#if !ENABLE(OILPAN)
void ref() { m_canvas->ref(); }
void deref() { m_canvas->deref(); }
#endif
HTMLCanvasElement* canvas() const { return m_canvas; }
virtual ContextType getContextType() const = 0;
virtual bool isAccelerated() const { return false; }
virtual bool hasAlpha() const { return true; }
virtual void setIsHidden(bool) = 0;
virtual bool isContextLost() const { return true; }
// Return true if the content is updated.
virtual bool paintRenderingResultsToCanvas(SourceDrawingBuffer) { return false; }
virtual WebLayer* platformLayer() const { return nullptr; }
enum LostContextMode {
NotLostContext,
// Lost context occurred at the graphics system level.
RealLostContext,
// Lost context provoked by WEBGL_lose_context.
WebGLLoseContextLostContext,
// Lost context occurred due to internal implementation reasons.
SyntheticLostContext,
};
virtual void loseContext(LostContextMode) { }
// Canvas2D-specific interface
virtual bool is2d() const { return false; }
virtual void restoreCanvasMatrixClipStack(SkCanvas*) const { }
virtual void reset() { }
virtual void clearRect(double x, double y, double width, double height) { }
virtual void didSetSurfaceSize() { }
virtual void setShouldAntialias(bool) { }
virtual unsigned hitRegionsCount() const { return 0; }
virtual void setFont(const String&) { }
virtual void styleDidChange(const ComputedStyle* oldStyle, const ComputedStyle& newStyle) { }
// WebGL-specific interface
virtual bool is3d() const { return false; }
virtual void setFilterQuality(SkFilterQuality) { ASSERT_NOT_REACHED(); }
virtual void reshape(int width, int height) { ASSERT_NOT_REACHED(); }
virtual void markLayerComposited() { ASSERT_NOT_REACHED(); }
virtual ImageData* paintRenderingResultsToImageData(SourceDrawingBuffer) { ASSERT_NOT_REACHED(); return nullptr; }
virtual int externallyAllocatedBytesPerPixel() { ASSERT_NOT_REACHED(); return 0; }
// ImageBitmap-specific interface
virtual bool paint(GraphicsContext&, const IntRect&) { return false; }
bool wouldTaintOrigin(CanvasImageSource*);
void didMoveToNewDocument(Document*);
protected:
CanvasRenderingContext(HTMLCanvasElement*);
DECLARE_VIRTUAL_TRACE();
virtual void stop() = 0;
private:
RawPtrWillBeMember<HTMLCanvasElement> m_canvas;
HashSet<String> m_cleanURLs;
HashSet<String> m_dirtyURLs;
};
} // namespace blink
#endif