blob: e95e4992a32f8b8b744ec9ccc5f6371ab83ccd54 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h"
#include "base/memory/ptr_util.h"
#include "base/strings/utf_string_conversions.h"
#include "device/gamepad/public/cpp/gamepads.h"
#include "device/vr/android/gvr/gvr_gamepad_data_provider.h"
#include "ui/gfx/geometry/quaternion.h"
namespace device {
namespace {
void CopyToUString(UChar* dest, size_t dest_length, base::string16 src) {
static_assert(sizeof(base::string16::value_type) == sizeof(UChar),
"Mismatched string16/WebUChar size.");
const size_t str_to_copy = std::min(src.size(), dest_length - 1);
memcpy(dest, src.data(), str_to_copy * sizeof(base::string16::value_type));
dest[str_to_copy] = 0;
}
} // namespace
GvrGamepadDataFetcher::Factory::Factory(GvrGamepadDataProvider* data_provider,
unsigned int display_id)
: data_provider_(data_provider), display_id_(display_id) {
DVLOG(1) << __FUNCTION__ << "=" << this;
}
GvrGamepadDataFetcher::Factory::~Factory() {
DVLOG(1) << __FUNCTION__ << "=" << this;
}
std::unique_ptr<GamepadDataFetcher>
GvrGamepadDataFetcher::Factory::CreateDataFetcher() {
return std::make_unique<GvrGamepadDataFetcher>(data_provider_, display_id_);
}
GamepadSource GvrGamepadDataFetcher::Factory::source() {
return GAMEPAD_SOURCE_GVR;
}
GvrGamepadDataFetcher::GvrGamepadDataFetcher(
GvrGamepadDataProvider* data_provider,
unsigned int display_id)
: display_id_(display_id) {
// Called on UI thread.
DVLOG(1) << __FUNCTION__ << "=" << this;
data_provider->RegisterGvrGamepadDataFetcher(this);
}
GvrGamepadDataFetcher::~GvrGamepadDataFetcher() {
DVLOG(1) << __FUNCTION__ << "=" << this;
}
GamepadSource GvrGamepadDataFetcher::source() {
return GAMEPAD_SOURCE_GVR;
}
void GvrGamepadDataFetcher::OnAddedToProvider() {
PauseHint(false);
}
void GvrGamepadDataFetcher::SetGamepadData(GvrGamepadData data) {
// Called from UI thread.
gamepad_data_ = data;
}
void GvrGamepadDataFetcher::GetGamepadData(bool devices_changed_hint) {
// Called from gamepad polling thread.
PadState* state = GetPadState(0);
if (!state)
return;
// Take a snapshot of the asynchronously updated gamepad data.
// TODO(bajones): ensure consistency?
GvrGamepadData provided_data = gamepad_data_;
Gamepad& pad = state->data;
if (!state->is_initialized) {
state->is_initialized = true;
// This is the first time we've seen this device, so do some one-time
// initialization
CopyToUString(pad.id, Gamepad::kIdLengthCap,
base::UTF8ToUTF16("Daydream Controller"));
CopyToUString(pad.mapping, Gamepad::kMappingLengthCap,
base::UTF8ToUTF16(""));
pad.buttons_length = 1;
pad.axes_length = 2;
pad.display_id = display_id_;
pad.hand =
provided_data.right_handed ? GamepadHand::kRight : GamepadHand::kLeft;
}
pad.connected = provided_data.connected;
pad.timestamp = provided_data.timestamp;
if (provided_data.is_touching) {
gfx::Vector2dF touch_position = provided_data.touch_pos;
pad.axes[0] = (touch_position.x() * 2.0f) - 1.0f;
pad.axes[1] = (touch_position.y() * 2.0f) - 1.0f;
} else {
pad.axes[0] = 0.0f;
pad.axes[1] = 0.0f;
}
pad.buttons[0].touched = provided_data.is_touching;
pad.buttons[0].pressed = provided_data.controller_button_pressed;
pad.buttons[0].value = pad.buttons[0].pressed ? 1.0f : 0.0f;
pad.pose.not_null = true;
pad.pose.has_orientation = true;
pad.pose.has_position = false;
gfx::Quaternion orientation = provided_data.orientation;
pad.pose.orientation.not_null = true;
pad.pose.orientation.x = orientation.x();
pad.pose.orientation.y = orientation.y();
pad.pose.orientation.z = orientation.z();
pad.pose.orientation.w = orientation.w();
gfx::Vector3dF accel = provided_data.accel;
pad.pose.linear_acceleration.not_null = true;
pad.pose.linear_acceleration.x = accel.x();
pad.pose.linear_acceleration.y = accel.y();
pad.pose.linear_acceleration.z = accel.z();
gfx::Vector3dF gyro = provided_data.gyro;
pad.pose.angular_velocity.not_null = true;
pad.pose.angular_velocity.x = gyro.x();
pad.pose.angular_velocity.y = gyro.y();
pad.pose.angular_velocity.z = gyro.z();
}
void GvrGamepadDataFetcher::PauseHint(bool paused) {}
} // namespace device