blob: fa38c58d9f1389e7a303fd6bd385e72e9d49fb7e [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/win/audio_manager_win.h"
#include <windows.h>
#include <objbase.h> // This has to be before initguid.h
#include <initguid.h>
#include <mmsystem.h>
#include <setupapi.h>
#include <stddef.h>
#include <memory>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/files/file_path.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram_macros.h"
#include "base/path_service.h"
#include "base/process/launch.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_util.h"
#include "base/win/windows_version.h"
#include "media/audio/audio_device_description.h"
#include "media/audio/audio_io.h"
#include "media/audio/win/audio_device_listener_win.h"
#include "media/audio/win/audio_low_latency_input_win.h"
#include "media/audio/win/audio_low_latency_output_win.h"
#include "media/audio/win/core_audio_util_win.h"
#include "media/audio/win/device_enumeration_win.h"
#include "media/audio/win/waveout_output_win.h"
#include "media/base/audio_parameters.h"
#include "media/base/bind_to_current_loop.h"
#include "media/base/channel_layout.h"
#include "media/base/limits.h"
#include "media/base/media_switches.h"
// The following are defined in various DDK headers, and we (re)define them here
// to avoid adding the DDK as a chrome dependency.
#define DRV_QUERYDEVICEINTERFACE 0x80c
#define DRVM_MAPPER_PREFERRED_GET 0x2015
#define DRV_QUERYDEVICEINTERFACESIZE 0x80d
DEFINE_GUID(AM_KSCATEGORY_AUDIO,
0x6994ad04,
0x93ef,
0x11d0,
0xa3,
0xcc,
0x00,
0xa0,
0xc9,
0x22,
0x31,
0x96);
namespace media {
// Maximum number of output streams that can be open simultaneously.
static const int kMaxOutputStreams = 50;
// Up to 8 channels can be passed to the driver. This should work, given the
// right drivers, but graceful error handling is needed.
static const int kWinMaxChannels = 8;
// Buffer size to use for input and output stream when a proper size can't be
// determined from the system
static const int kFallbackBufferSize = 2048;
static int GetVersionPartAsInt(DWORDLONG num) {
return static_cast<int>(num & 0xffff);
}
// Returns a string containing the given device's description and installed
// driver version.
static base::string16 GetDeviceAndDriverInfo(HDEVINFO device_info,
SP_DEVINFO_DATA* device_data) {
// Save the old install params setting and set a flag for the
// SetupDiBuildDriverInfoList below to return only the installed drivers.
SP_DEVINSTALL_PARAMS old_device_install_params;
old_device_install_params.cbSize = sizeof(old_device_install_params);
SetupDiGetDeviceInstallParams(device_info, device_data,
&old_device_install_params);
SP_DEVINSTALL_PARAMS device_install_params = old_device_install_params;
device_install_params.FlagsEx |= DI_FLAGSEX_INSTALLEDDRIVER;
SetupDiSetDeviceInstallParams(device_info, device_data,
&device_install_params);
SP_DRVINFO_DATA driver_data;
driver_data.cbSize = sizeof(driver_data);
base::string16 device_and_driver_info;
if (SetupDiBuildDriverInfoList(device_info, device_data,
SPDIT_COMPATDRIVER)) {
if (SetupDiEnumDriverInfo(device_info, device_data, SPDIT_COMPATDRIVER, 0,
&driver_data)) {
DWORDLONG version = driver_data.DriverVersion;
device_and_driver_info =
base::string16(driver_data.Description) + L" v" +
base::IntToString16(GetVersionPartAsInt((version >> 48))) + L"." +
base::IntToString16(GetVersionPartAsInt((version >> 32))) + L"." +
base::IntToString16(GetVersionPartAsInt((version >> 16))) + L"." +
base::IntToString16(GetVersionPartAsInt(version));
}
SetupDiDestroyDriverInfoList(device_info, device_data, SPDIT_COMPATDRIVER);
}
SetupDiSetDeviceInstallParams(device_info, device_data,
&old_device_install_params);
return device_and_driver_info;
}
static int NumberOfWaveOutBuffers() {
// Use the user provided buffer count if provided.
int buffers = 0;
std::string buffers_str(
base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
switches::kWaveOutBuffers));
if (base::StringToInt(buffers_str, &buffers) && buffers > 0) {
return buffers;
}
return 3;
}
AudioManagerWin::AudioManagerWin(std::unique_ptr<AudioThread> audio_thread,
AudioLogFactory* audio_log_factory)
: AudioManagerBase(std::move(audio_thread), audio_log_factory) {
// |CoreAudioUtil::IsSupported()| uses static variables to avoid doing
// multiple initializations. This is however not thread safe.
// So, here we call it explicitly before we kick off the audio thread
// or do any other work.
CoreAudioUtil::IsSupported();
SetMaxOutputStreamsAllowed(kMaxOutputStreams);
// WARNING: This is executed on the UI loop, do not add any code here which
// loads libraries or attempts to call out into the OS. Instead add such code
// to the InitializeOnAudioThread() method below.
// Task must be posted last to avoid races from handing out "this" to the
// audio thread.
GetTaskRunner()->PostTask(
FROM_HERE, base::Bind(&AudioManagerWin::InitializeOnAudioThread,
base::Unretained(this)));
}
AudioManagerWin::~AudioManagerWin() = default;
void AudioManagerWin::ShutdownOnAudioThread() {
AudioManagerBase::ShutdownOnAudioThread();
// Destroy AudioDeviceListenerWin instance on the audio thread because it
// expects to be constructed and destroyed on the same thread.
output_device_listener_.reset();
}
bool AudioManagerWin::HasAudioOutputDevices() {
return (::waveOutGetNumDevs() != 0);
}
bool AudioManagerWin::HasAudioInputDevices() {
return (::waveInGetNumDevs() != 0);
}
void AudioManagerWin::InitializeOnAudioThread() {
DCHECK(GetTaskRunner()->BelongsToCurrentThread());
// AudioDeviceListenerWin must be initialized on a COM thread.
output_device_listener_.reset(new AudioDeviceListenerWin(BindToCurrentLoop(
base::Bind(&AudioManagerWin::NotifyAllOutputDeviceChangeListeners,
base::Unretained(this)))));
}
base::string16 AudioManagerWin::GetAudioInputDeviceModel() {
// Get the default audio capture device and its device interface name.
DWORD device_id = 0;
waveInMessage(reinterpret_cast<HWAVEIN>(WAVE_MAPPER),
DRVM_MAPPER_PREFERRED_GET,
reinterpret_cast<DWORD_PTR>(&device_id), NULL);
ULONG device_interface_name_size = 0;
waveInMessage(reinterpret_cast<HWAVEIN>(device_id),
DRV_QUERYDEVICEINTERFACESIZE,
reinterpret_cast<DWORD_PTR>(&device_interface_name_size), 0);
size_t bytes_in_char16 = sizeof(base::string16::value_type);
DCHECK_EQ(0u, device_interface_name_size % bytes_in_char16);
if (device_interface_name_size <= bytes_in_char16)
return base::string16(); // No audio capture device.
base::string16 device_interface_name;
base::string16::value_type* name_ptr = base::WriteInto(
&device_interface_name, device_interface_name_size / bytes_in_char16);
waveInMessage(reinterpret_cast<HWAVEIN>(device_id), DRV_QUERYDEVICEINTERFACE,
reinterpret_cast<DWORD_PTR>(name_ptr),
static_cast<DWORD_PTR>(device_interface_name_size));
// Enumerate all audio devices and find the one matching the above device
// interface name.
HDEVINFO device_info = SetupDiGetClassDevs(
&AM_KSCATEGORY_AUDIO, 0, 0, DIGCF_DEVICEINTERFACE | DIGCF_PRESENT);
if (device_info == INVALID_HANDLE_VALUE)
return base::string16();
DWORD interface_index = 0;
SP_DEVICE_INTERFACE_DATA interface_data;
interface_data.cbSize = sizeof(interface_data);
while (SetupDiEnumDeviceInterfaces(device_info, 0, &AM_KSCATEGORY_AUDIO,
interface_index++, &interface_data)) {
// Query the size of the struct, allocate it and then query the data.
SP_DEVINFO_DATA device_data;
device_data.cbSize = sizeof(device_data);
DWORD interface_detail_size = 0;
SetupDiGetDeviceInterfaceDetail(device_info, &interface_data, 0, 0,
&interface_detail_size, &device_data);
if (!interface_detail_size)
continue;
std::unique_ptr<char[]> interface_detail_buffer(
new char[interface_detail_size]);
SP_DEVICE_INTERFACE_DETAIL_DATA* interface_detail =
reinterpret_cast<SP_DEVICE_INTERFACE_DETAIL_DATA*>(
interface_detail_buffer.get());
interface_detail->cbSize = interface_detail_size;
if (!SetupDiGetDeviceInterfaceDetail(
device_info, &interface_data, interface_detail,
interface_detail_size, NULL, &device_data))
return base::string16();
bool device_found = (device_interface_name == interface_detail->DevicePath);
if (device_found)
return GetDeviceAndDriverInfo(device_info, &device_data);
}
return base::string16();
}
void AudioManagerWin::ShowAudioInputSettings() {
base::FilePath path;
PathService::Get(base::DIR_SYSTEM, &path);
path = path.Append(L"control.exe");
base::CommandLine command_line(path);
command_line.AppendArg("mmsys.cpl,,1");
base::LaunchProcess(command_line, base::LaunchOptions());
}
void AudioManagerWin::GetAudioDeviceNamesImpl(bool input,
AudioDeviceNames* device_names) {
DCHECK(device_names->empty());
// Enumerate all active audio-endpoint capture devices.
if (input)
GetInputDeviceNamesWin(device_names);
else
GetOutputDeviceNamesWin(device_names);
if (!device_names->empty()) {
device_names->push_front(AudioDeviceName::CreateCommunications());
// Always add default device parameters as first element.
device_names->push_front(AudioDeviceName::CreateDefault());
}
}
void AudioManagerWin::GetAudioInputDeviceNames(AudioDeviceNames* device_names) {
GetAudioDeviceNamesImpl(true, device_names);
}
void AudioManagerWin::GetAudioOutputDeviceNames(
AudioDeviceNames* device_names) {
GetAudioDeviceNamesImpl(false, device_names);
}
AudioParameters AudioManagerWin::GetInputStreamParameters(
const std::string& device_id) {
AudioParameters parameters;
HRESULT hr =
CoreAudioUtil::GetPreferredAudioParameters(device_id, false, &parameters);
if (FAILED(hr) || !parameters.IsValid()) {
LOG(WARNING) << "Unable to get preferred audio params for " << device_id
<< " 0x" << std::hex << hr;
// TODO(tommi): We appear to have callers to GetInputStreamParameters that
// rely on getting valid audio parameters returned for an invalid or
// unavailable device. We should track down those code paths (it is likely
// that they actually don't need a real device but depend on the audio
// code path somehow for a configuration - e.g. tab capture).
parameters =
AudioParameters(AudioParameters::AUDIO_PCM_LINEAR,
CHANNEL_LAYOUT_STEREO, 48000, 16, kFallbackBufferSize);
}
int user_buffer_size = GetUserBufferSize();
if (user_buffer_size)
parameters.set_frames_per_buffer(user_buffer_size);
return parameters;
}
std::string AudioManagerWin::GetAssociatedOutputDeviceID(
const std::string& input_device_id) {
return CoreAudioUtil::GetMatchingOutputDeviceID(input_device_id);
}
const char* AudioManagerWin::GetName() {
return "Windows";
}
// Factory for the implementations of AudioOutputStream for AUDIO_PCM_LINEAR
// mode.
// - PCMWaveOutAudioOutputStream: Based on the waveOut API.
AudioOutputStream* AudioManagerWin::MakeLinearOutputStream(
const AudioParameters& params,
const LogCallback& log_callback) {
DCHECK_EQ(AudioParameters::AUDIO_PCM_LINEAR, params.format());
if (params.channels() > kWinMaxChannels)
return NULL;
return new PCMWaveOutAudioOutputStream(this, params, NumberOfWaveOutBuffers(),
WAVE_MAPPER);
}
// Factory for the implementations of AudioOutputStream for
// AUDIO_PCM_LOW_LATENCY mode. Two implementations should suffice most
// windows user's needs.
// - PCMWaveOutAudioOutputStream: Based on the waveOut API.
// - WASAPIAudioOutputStream: Based on Core Audio (WASAPI) API.
AudioOutputStream* AudioManagerWin::MakeLowLatencyOutputStream(
const AudioParameters& params,
const std::string& device_id,
const LogCallback& log_callback) {
DCHECK_EQ(AudioParameters::AUDIO_PCM_LOW_LATENCY, params.format());
if (params.channels() > kWinMaxChannels)
return NULL;
// Pass an empty string to indicate that we want the default device
// since we consistently only check for an empty string in
// WASAPIAudioOutputStream.
bool communications =
device_id == AudioDeviceDescription::kCommunicationsDeviceId;
return new WASAPIAudioOutputStream(
this,
communications || device_id == AudioDeviceDescription::kDefaultDeviceId
? std::string()
: device_id,
params, communications ? eCommunications : eConsole);
}
// Factory for the implementations of AudioInputStream for AUDIO_PCM_LINEAR
// mode.
AudioInputStream* AudioManagerWin::MakeLinearInputStream(
const AudioParameters& params,
const std::string& device_id,
const LogCallback& log_callback) {
DCHECK_EQ(AudioParameters::AUDIO_PCM_LINEAR, params.format());
return MakeLowLatencyInputStream(params, device_id, log_callback);
}
// Factory for the implementations of AudioInputStream for
// AUDIO_PCM_LOW_LATENCY mode.
AudioInputStream* AudioManagerWin::MakeLowLatencyInputStream(
const AudioParameters& params,
const std::string& device_id,
const LogCallback& log_callback) {
// Used for both AUDIO_PCM_LOW_LATENCY and AUDIO_PCM_LINEAR.
DVLOG(1) << "MakeLowLatencyInputStream: " << device_id;
return new WASAPIAudioInputStream(this, params, device_id);
}
std::string AudioManagerWin::GetDefaultOutputDeviceID() {
return CoreAudioUtil::GetDefaultOutputDeviceID();
}
AudioParameters AudioManagerWin::GetPreferredOutputStreamParameters(
const std::string& output_device_id,
const AudioParameters& input_params) {
const base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess();
ChannelLayout channel_layout = CHANNEL_LAYOUT_STEREO;
int sample_rate = 48000;
int buffer_size = kFallbackBufferSize;
int bits_per_sample = 16;
int effects = AudioParameters::NO_EFFECTS;
// TODO(henrika): Remove kEnableExclusiveAudio and related code. It doesn't
// look like it's used.
if (cmd_line->HasSwitch(switches::kEnableExclusiveAudio)) {
// TODO(rtoy): tune these values for best possible WebAudio
// performance. WebRTC works well at 48kHz and a buffer size of 480
// samples will be used for this case. Note that exclusive mode is
// experimental. This sample rate will be combined with a buffer size of
// 256 samples, which corresponds to an output delay of ~5.33ms.
sample_rate = 48000;
buffer_size = 256;
if (input_params.IsValid())
channel_layout = input_params.channel_layout();
} else {
AudioParameters params;
HRESULT hr = CoreAudioUtil::GetPreferredAudioParameters(
output_device_id.empty() ? GetDefaultOutputDeviceID()
: output_device_id,
true, &params);
if (FAILED(hr)) {
// This can happen when CoreAudio isn't supported or available
// (e.g. certain installations of Windows Server 2008 R2).
// Instead of returning the input_params, we'll return invalid
// AudioParameters to make sure that an attempt to create this output
// stream, won't succeed. This behavior is also consistent with
// GetInputStreamParameters.
DLOG(ERROR) << "GetPreferredAudioParameters failed: " << std::hex << hr;
return AudioParameters();
}
bits_per_sample = params.bits_per_sample();
buffer_size = params.frames_per_buffer();
channel_layout = params.channel_layout();
sample_rate = params.sample_rate();
effects = params.effects();
}
if (input_params.IsValid()) {
// If the user has enabled checking supported channel layouts or we don't
// have a valid channel layout yet, try to use the input layout. See bugs
// http://crbug.com/259165 and http://crbug.com/311906 for more details.
if (cmd_line->HasSwitch(switches::kTrySupportedChannelLayouts) ||
channel_layout == CHANNEL_LAYOUT_UNSUPPORTED) {
// Check if it is possible to open up at the specified input channel
// layout but avoid checking if the specified layout is the same as the
// hardware (preferred) layout. We do this extra check to avoid the
// CoreAudioUtil::IsChannelLayoutSupported() overhead in most cases.
if (input_params.channel_layout() != channel_layout) {
// TODO(henrika): Internally, IsChannelLayoutSupported does many of the
// operations that have already been done such as opening up a client
// and fetching the WAVEFORMATPCMEX format. Ideally we should only do
// that once. Then here, we can check the layout from the data we
// already hold.
if (CoreAudioUtil::IsChannelLayoutSupported(
output_device_id, eRender, eConsole,
input_params.channel_layout())) {
// Open up using the same channel layout as the source if it is
// supported by the hardware.
channel_layout = input_params.channel_layout();
DVLOG(1) << "Hardware channel layout is not used; using same layout"
<< " as the source instead (" << channel_layout << ")";
}
}
}
effects |= input_params.effects();
}
int user_buffer_size = GetUserBufferSize();
if (user_buffer_size)
buffer_size = user_buffer_size;
AudioParameters params(AudioParameters::AUDIO_PCM_LOW_LATENCY, channel_layout,
sample_rate, bits_per_sample, buffer_size);
params.set_effects(effects);
return params;
}
// static
std::unique_ptr<AudioManager> CreateAudioManager(
std::unique_ptr<AudioThread> audio_thread,
AudioLogFactory* audio_log_factory) {
return base::MakeUnique<AudioManagerWin>(std::move(audio_thread),
audio_log_factory);
}
} // namespace media