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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_DISPLAY_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_DISPLAY_H_
#include <memory>
#include <vector>
#include "base/macros.h"
#include "base/observer_list.h"
#include "cc/resources/display_resource_provider.h"
#include "components/viz/common/frame_sinks/begin_frame_source.h"
#include "components/viz/common/gpu/context_lost_observer.h"
#include "components/viz/common/resources/returned_resource.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "components/viz/common/surfaces/surface_id.h"
#include "components/viz/service/display/display_scheduler.h"
#include "components/viz/service/display/output_surface_client.h"
#include "components/viz/service/display/surface_aggregator.h"
#include "components/viz/service/surfaces/latest_local_surface_id_lookup_delegate.h"
#include "components/viz/service/surfaces/surface_manager.h"
#include "components/viz/service/viz_service_export.h"
#include "gpu/command_buffer/common/texture_in_use_response.h"
#include "ui/gfx/color_space.h"
#include "ui/latency/latency_info.h"
namespace cc {
class DisplayResourceProvider;
class RendererSettings;
} // namespace cc
namespace gfx {
class Size;
}
namespace viz {
class DirectRenderer;
class DisplayClient;
class OutputSurface;
class SharedBitmapManager;
class SkiaOutputSurface;
class SoftwareRenderer;
class VIZ_SERVICE_EXPORT DisplayObserver {
public:
virtual ~DisplayObserver() {}
virtual void OnDisplayDidFinishFrame(const BeginFrameAck& ack) = 0;
};
// A Display produces a surface that can be used to draw to a physical display
// (OutputSurface). The client is responsible for creating and sizing the
// surface IDs used to draw into the display and deciding when to draw.
class VIZ_SERVICE_EXPORT Display : public DisplaySchedulerClient,
public OutputSurfaceClient,
public ContextLostObserver,
public LatestLocalSurfaceIdLookupDelegate {
public:
// The |begin_frame_source| and |scheduler| may be null (together). In that
// case, DrawAndSwap must be called externally when needed.
// The |current_task_runner| may be null if the Display is on a thread without
// a MessageLoop.
// TODO(penghuang): Remove skia_output_surface when all DirectRenderer
// subclasses are replaced by SkiaRenderer.
Display(SharedBitmapManager* bitmap_manager,
const RendererSettings& settings,
const FrameSinkId& frame_sink_id,
std::unique_ptr<OutputSurface> output_surface,
std::unique_ptr<DisplayScheduler> scheduler,
scoped_refptr<base::SingleThreadTaskRunner> current_task_runner,
SkiaOutputSurface* skia_output_surface = nullptr);
~Display() override;
void Initialize(DisplayClient* client, SurfaceManager* surface_manager);
void AddObserver(DisplayObserver* observer);
void RemoveObserver(DisplayObserver* observer);
// device_scale_factor is used to communicate to the external window system
// what scale this was rendered at.
void SetLocalSurfaceId(const LocalSurfaceId& id, float device_scale_factor);
void SetVisible(bool visible);
void Resize(const gfx::Size& new_size);
// Sets the color matrix that will be used to transform the output of this
// display. This is only supported for GPU compositing.
void SetColorMatrix(const SkMatrix44& matrix);
void SetColorSpace(const gfx::ColorSpace& blending_color_space,
const gfx::ColorSpace& device_color_space);
void SetOutputIsSecure(bool secure);
const SurfaceId& CurrentSurfaceId();
// DisplaySchedulerClient implementation.
bool DrawAndSwap() override;
bool SurfaceHasUndrawnFrame(const SurfaceId& surface_id) const override;
bool SurfaceDamaged(const SurfaceId& surface_id,
const BeginFrameAck& ack) override;
void SurfaceDiscarded(const SurfaceId& surface_id) override;
void DidFinishFrame(const BeginFrameAck& ack) override;
// OutputSurfaceClient implementation.
void SetNeedsRedrawRect(const gfx::Rect& damage_rect) override;
void DidReceiveSwapBuffersAck(uint64_t swap_id) override;
void DidReceiveTextureInUseResponses(
const gpu::TextureInUseResponses& responses) override;
void DidReceiveCALayerParams(
const gfx::CALayerParams& ca_layer_params) override;
void DidReceivePresentationFeedback(
uint64_t swap_id,
const gfx::PresentationFeedback& feedback) override;
void DidFinishLatencyInfo(
const std::vector<ui::LatencyInfo>& latency_info) override;
// LatestLocalSurfaceIdLookupDelegate implementation.
LocalSurfaceId GetSurfaceAtAggregation(
const FrameSinkId& frame_sink_id) const override;
bool has_scheduler() const { return !!scheduler_; }
DirectRenderer* renderer_for_testing() const { return renderer_.get(); }
void ForceImmediateDrawAndSwapIfPossible();
void SetNeedsOneBeginFrame();
void RemoveOverdrawQuads(CompositorFrame* frame);
private:
void InitializeRenderer();
void UpdateRootSurfaceResourcesLocked();
// ContextLostObserver implementation.
void OnContextLost() override;
SharedBitmapManager* const bitmap_manager_;
const RendererSettings settings_;
DisplayClient* client_ = nullptr;
base::ObserverList<DisplayObserver> observers_;
SurfaceManager* surface_manager_ = nullptr;
const FrameSinkId frame_sink_id_;
SurfaceId current_surface_id_;
gfx::Size current_surface_size_;
float device_scale_factor_ = 1.f;
gfx::ColorSpace blending_color_space_ = gfx::ColorSpace::CreateSRGB();
gfx::ColorSpace device_color_space_ = gfx::ColorSpace::CreateSRGB();
bool visible_ = false;
bool swapped_since_resize_ = false;
bool output_is_secure_ = false;
SkiaOutputSurface* skia_output_surface_;
std::unique_ptr<OutputSurface> output_surface_;
std::unique_ptr<DisplayScheduler> scheduler_;
std::unique_ptr<cc::DisplayResourceProvider> resource_provider_;
std::unique_ptr<SurfaceAggregator> aggregator_;
// This may be null if the Display is on a thread without a MessageLoop.
scoped_refptr<base::SingleThreadTaskRunner> current_task_runner_;
std::unique_ptr<DirectRenderer> renderer_;
SoftwareRenderer* software_renderer_ = nullptr;
std::vector<ui::LatencyInfo> stored_latency_info_;
using PresentedCallbacks = std::vector<Surface::PresentedCallback>;
PresentedCallbacks presented_callbacks_;
PresentedCallbacks active_presented_callbacks_;
// TODO(penghuang): Remove it when we can get accurate presentation time from
// GPU for every SwapBuffers. https://crbug.com/776877
std::vector<PresentedCallbacks> previous_presented_callbacks_;
private:
DISALLOW_COPY_AND_ASSIGN(Display);
};
} // namespace viz
#endif // COMPONENTS_VIZ_SERVICE_DISPLAY_DISPLAY_H_