| // Copyright 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "components/viz/service/display/skia_renderer.h" |
| |
| #include "base/bits.h" |
| #include "base/command_line.h" |
| #include "base/trace_event/trace_event.h" |
| #include "cc/base/math_util.h" |
| #include "cc/paint/render_surface_filters.h" |
| #include "components/viz/common/display/renderer_settings.h" |
| #include "components/viz/common/frame_sinks/copy_output_request.h" |
| #include "components/viz/common/quads/debug_border_draw_quad.h" |
| #include "components/viz/common/quads/picture_draw_quad.h" |
| #include "components/viz/common/quads/render_pass_draw_quad.h" |
| #include "components/viz/common/quads/solid_color_draw_quad.h" |
| #include "components/viz/common/quads/texture_draw_quad.h" |
| #include "components/viz/common/quads/tile_draw_quad.h" |
| #include "components/viz/common/resources/platform_color.h" |
| #include "components/viz/common/resources/resource_fence.h" |
| #include "components/viz/common/resources/resource_format_utils.h" |
| #include "components/viz/common/resources/resource_metadata.h" |
| #include "components/viz/common/skia_helper.h" |
| #include "components/viz/service/display/output_surface.h" |
| #include "components/viz/service/display/output_surface_frame.h" |
| #include "components/viz/service/display/renderer_utils.h" |
| #include "components/viz/service/display/skia_output_surface.h" |
| #include "gpu/command_buffer/client/gles2_interface.h" |
| #include "skia/ext/opacity_filter_canvas.h" |
| #include "third_party/skia/include/core/SkCanvas.h" |
| #include "third_party/skia/include/core/SkColor.h" |
| #include "third_party/skia/include/core/SkColorSpaceXformCanvas.h" |
| #include "third_party/skia/include/core/SkMatrix.h" |
| #include "third_party/skia/include/core/SkOverdrawCanvas.h" |
| #include "third_party/skia/include/core/SkPath.h" |
| #include "third_party/skia/include/core/SkShader.h" |
| #include "third_party/skia/include/effects/SkOverdrawColorFilter.h" |
| #include "third_party/skia/include/gpu/GrBackendSurface.h" |
| #include "ui/gfx/geometry/axis_transform2d.h" |
| #include "ui/gfx/geometry/rect_conversions.h" |
| #include "ui/gfx/skia_util.h" |
| #include "ui/gfx/transform.h" |
| |
| #if BUILDFLAG(ENABLE_VULKAN) |
| #include "components/viz/common/gpu/vulkan_in_process_context_provider.h" |
| #include "gpu/vulkan/vulkan_device_queue.h" |
| #include "gpu/vulkan/vulkan_implementation.h" |
| #include "gpu/vulkan/vulkan_surface.h" |
| #include "gpu/vulkan/vulkan_swap_chain.h" |
| #include "third_party/skia/include/gpu/GrContext.h" |
| #include "third_party/skia/include/gpu/vk/GrVkBackendContext.h" |
| #include "third_party/skia/include/gpu/vk/GrVkTypes.h" |
| #endif |
| |
| namespace viz { |
| // Parameters needed to draw a RenderPassDrawQuad. |
| struct SkiaRenderer::DrawRenderPassDrawQuadParams { |
| // The "in" parameters that will be used when apply filters. |
| const cc::FilterOperations* filters = nullptr; |
| |
| // The "out" parameters returned by filters. |
| // A Skia image that should be sampled from instead of the original |
| // contents. |
| sk_sp<SkImage> filter_image; |
| gfx::Point src_offset; |
| gfx::RectF dst_rect; |
| gfx::RectF tex_coord_rect; |
| }; |
| |
| namespace { |
| |
| bool IsTextureResource(cc::DisplayResourceProvider* resource_provider, |
| ResourceId resource_id) { |
| return resource_provider->GetResourceType(resource_id) == |
| ResourceType::kTexture; |
| } |
| |
| } // namespace |
| |
| // Scoped helper class for building SkImage from resource id. |
| class SkiaRenderer::ScopedSkImageBuilder { |
| public: |
| ScopedSkImageBuilder(SkiaRenderer* skia_renderer, ResourceId resource_id); |
| ~ScopedSkImageBuilder(); |
| |
| const SkImage* sk_image() const { return sk_image_; } |
| |
| private: |
| std::unique_ptr<cc::DisplayResourceProvider::ScopedReadLockSkImage> lock_; |
| const SkImage* sk_image_ = nullptr; |
| |
| DISALLOW_COPY_AND_ASSIGN(ScopedSkImageBuilder); |
| }; |
| |
| SkiaRenderer::ScopedSkImageBuilder::ScopedSkImageBuilder( |
| SkiaRenderer* skia_renderer, |
| ResourceId resource_id) { |
| auto* resource_provider = skia_renderer->resource_provider_; |
| if (!skia_renderer->skia_output_surface_ || |
| skia_renderer->non_root_surface_ || |
| !IsTextureResource(resource_provider, resource_id)) { |
| // TODO(penghuang): remove this code when DDL is used everywhere. |
| lock_ = |
| std::make_unique<cc::DisplayResourceProvider::ScopedReadLockSkImage>( |
| resource_provider, resource_id); |
| sk_image_ = lock_->sk_image(); |
| } else { |
| // Look up the image from promise_images_by resource_id and return the |
| // reference. If the resource_id doesn't exist, this statement will |
| // allocate it and return reference of it, and the reference will be used |
| // to store the new created image later. |
| auto& image = skia_renderer->promise_images_[resource_id]; |
| if (!image) { |
| auto metadata = |
| skia_renderer->lock_set_for_external_use_.LockResource(resource_id); |
| if (!metadata.mailbox.IsZero()) { |
| image = skia_renderer->skia_output_surface_->MakePromiseSkImage( |
| std::move(metadata)); |
| DCHECK(image); |
| } |
| } |
| sk_image_ = image.get(); |
| } |
| } |
| |
| SkiaRenderer::ScopedSkImageBuilder::~ScopedSkImageBuilder() = default; |
| |
| SkiaRenderer::SkiaRenderer(const RendererSettings* settings, |
| OutputSurface* output_surface, |
| cc::DisplayResourceProvider* resource_provider, |
| SkiaOutputSurface* skia_output_surface) |
| : DirectRenderer(settings, output_surface, resource_provider), |
| skia_output_surface_(skia_output_surface), |
| lock_set_for_external_use_(resource_provider) { |
| #if BUILDFLAG(ENABLE_VULKAN) |
| use_swap_with_bounds_ = false; |
| #else |
| const auto& context_caps = |
| output_surface_->context_provider()->ContextCapabilities(); |
| use_swap_with_bounds_ = context_caps.swap_buffers_with_bounds; |
| if (context_caps.sync_query) { |
| sync_queries_ = base::Optional<SyncQueryCollection>( |
| output_surface_->context_provider()->ContextGL()); |
| } |
| #endif |
| } |
| |
| SkiaRenderer::~SkiaRenderer() { |
| #if BUILDFLAG(ENABLE_VULKAN) |
| return; |
| #endif |
| } |
| |
| bool SkiaRenderer::CanPartialSwap() { |
| #if BUILDFLAG(ENABLE_VULKAN) |
| return false; |
| #endif |
| if (use_swap_with_bounds_) |
| return false; |
| auto* context_provider = output_surface_->context_provider(); |
| return context_provider->ContextCapabilities().post_sub_buffer; |
| } |
| |
| void SkiaRenderer::BeginDrawingFrame() { |
| TRACE_EVENT0("viz", "SkiaRenderer::BeginDrawingFrame"); |
| #if BUILDFLAG(ENABLE_VULKAN) |
| return; |
| #else |
| // Copied from GLRenderer. |
| scoped_refptr<ResourceFence> read_lock_fence; |
| if (sync_queries_) { |
| read_lock_fence = sync_queries_->StartNewFrame(); |
| } else { |
| read_lock_fence = |
| base::MakeRefCounted<cc::DisplayResourceProvider::SynchronousFence>( |
| output_surface_->context_provider()->ContextGL()); |
| } |
| resource_provider_->SetReadLockFence(read_lock_fence.get()); |
| |
| if (!skia_output_surface_) { |
| // Insert WaitSyncTokenCHROMIUM on quad resources prior to drawing the |
| // frame, so that drawing can proceed without GL context switching |
| // interruptions. |
| for (const auto& pass : *current_frame()->render_passes_in_draw_order) { |
| for (auto* quad : pass->quad_list) { |
| for (ResourceId resource_id : quad->resources) |
| resource_provider_->WaitSyncToken(resource_id); |
| } |
| } |
| } |
| #endif |
| } |
| |
| void SkiaRenderer::FinishDrawingFrame() { |
| TRACE_EVENT0("viz", "SkiaRenderer::FinishDrawingFrame"); |
| if (sync_queries_) { |
| sync_queries_->EndCurrentFrame(); |
| } |
| |
| if (settings_->show_overdraw_feedback) { |
| sk_sp<SkImage> image = overdraw_surface_->makeImageSnapshot(); |
| SkPaint paint; |
| static const SkPMColor colors[SkOverdrawColorFilter::kNumColors] = { |
| 0x00000000, 0x00000000, 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000, |
| }; |
| sk_sp<SkColorFilter> color_filter = SkOverdrawColorFilter::Make(colors); |
| paint.setColorFilter(color_filter); |
| root_surface_->getCanvas()->drawImage(image.get(), 0, 0, &paint); |
| root_surface_->getCanvas()->flush(); |
| } |
| non_root_surface_ = nullptr; |
| current_canvas_ = nullptr; |
| current_surface_ = nullptr; |
| |
| swap_buffer_rect_ = current_frame()->root_damage_rect; |
| |
| if (use_swap_with_bounds_) |
| swap_content_bounds_ = current_frame()->root_content_bounds; |
| } |
| |
| void SkiaRenderer::SwapBuffers(std::vector<ui::LatencyInfo> latency_info) { |
| DCHECK(visible_); |
| TRACE_EVENT0("cc,benchmark", "SkiaRenderer::SwapBuffers"); |
| OutputSurfaceFrame output_frame; |
| output_frame.latency_info = std::move(latency_info); |
| output_frame.size = surface_size_for_swap_buffers(); |
| if (use_swap_with_bounds_) { |
| output_frame.content_bounds = std::move(swap_content_bounds_); |
| } else if (use_partial_swap_) { |
| swap_buffer_rect_.Intersect(gfx::Rect(surface_size_for_swap_buffers())); |
| output_frame.sub_buffer_rect = swap_buffer_rect_; |
| } else if (swap_buffer_rect_.IsEmpty() && allow_empty_swap_) { |
| output_frame.sub_buffer_rect = swap_buffer_rect_; |
| } |
| |
| if (skia_output_surface_) { |
| auto sync_token = |
| skia_output_surface_->SkiaSwapBuffers(std::move(output_frame)); |
| promise_images_.clear(); |
| lock_set_for_external_use_.UnlockResources(sync_token); |
| } else { |
| // TODO(penghuang): remove it when SkiaRenderer and SkDDL are always used. |
| output_surface_->SwapBuffers(std::move(output_frame)); |
| } |
| |
| swap_buffer_rect_ = gfx::Rect(); |
| } |
| |
| bool SkiaRenderer::FlippedFramebuffer() const { |
| // TODO(weiliangc): Make sure flipped correctly for Windows. |
| // (crbug.com/644851) |
| return false; |
| } |
| |
| void SkiaRenderer::EnsureScissorTestEnabled() { |
| is_scissor_enabled_ = true; |
| } |
| |
| void SkiaRenderer::EnsureScissorTestDisabled() { |
| is_scissor_enabled_ = false; |
| } |
| |
| void SkiaRenderer::BindFramebufferToOutputSurface() { |
| DCHECK(!output_surface_->HasExternalStencilTest()); |
| non_root_surface_ = nullptr; |
| |
| // LegacyFontHost will get LCD text and skia figures out what type to use. |
| SkSurfaceProps surface_props = |
| SkSurfaceProps(0, SkSurfaceProps::kLegacyFontHost_InitType); |
| |
| #if BUILDFLAG(ENABLE_VULKAN) |
| gpu::VulkanSurface* vulkan_surface = output_surface_->GetVulkanSurface(); |
| gpu::VulkanSwapChain* swap_chain = vulkan_surface->GetSwapChain(); |
| VkImage image = swap_chain->GetCurrentImage(swap_chain->current_image()); |
| |
| GrVkImageInfo info_; |
| info_.fImage = image; |
| info_.fAlloc = {VK_NULL_HANDLE, 0, 0, 0}; |
| info_.fImageLayout = VK_IMAGE_LAYOUT_UNDEFINED; |
| info_.fImageTiling = VK_IMAGE_TILING_OPTIMAL; |
| info_.fFormat = VK_FORMAT_B8G8R8A8_UNORM; |
| info_.fLevelCount = 1; |
| |
| GrBackendRenderTarget render_target( |
| current_frame()->device_viewport_size.width(), |
| current_frame()->device_viewport_size.height(), 0, 0, info_); |
| |
| GrContext* gr_context = |
| output_surface_->vulkan_context_provider()->GetGrContext(); |
| root_surface_ = SkSurface::MakeFromBackendRenderTarget( |
| gr_context, render_target, kTopLeft_GrSurfaceOrigin, |
| kBGRA_8888_SkColorType, nullptr, &surface_props); |
| root_canvas_ = root_surface_->getCanvas(); |
| #else |
| // TODO(weiliangc): Set up correct can_use_lcd_text for SkSurfaceProps flags. |
| // How to setup is in ResourceProvider. (http://crbug.com/644851) |
| |
| GrContext* gr_context = output_surface_->context_provider()->GrContext(); |
| if (skia_output_surface_) { |
| root_canvas_ = skia_output_surface_->GetSkCanvasForCurrentFrame(); |
| DCHECK(root_canvas_); |
| } else if (!root_canvas_ || root_canvas_->getGrContext() != gr_context || |
| gfx::SkISizeToSize(root_canvas_->getBaseLayerSize()) != |
| current_frame()->device_viewport_size) { |
| // Either no SkSurface setup yet, or new GrContext, need to create new |
| // surface. |
| GrGLFramebufferInfo framebuffer_info; |
| framebuffer_info.fFBOID = 0; |
| framebuffer_info.fFormat = GL_RGB8_OES; |
| GrBackendRenderTarget render_target( |
| current_frame()->device_viewport_size.width(), |
| current_frame()->device_viewport_size.height(), 0, 8, framebuffer_info); |
| |
| root_surface_ = SkSurface::MakeFromBackendRenderTarget( |
| gr_context, render_target, kBottomLeft_GrSurfaceOrigin, |
| kRGB_888x_SkColorType, nullptr, &surface_props); |
| root_canvas_ = root_surface_->getCanvas(); |
| } |
| #endif |
| |
| if (settings_->show_overdraw_feedback) { |
| const gfx::Size size(root_surface_->width(), root_surface_->height()); |
| overdraw_surface_ = root_surface_->makeSurface( |
| SkImageInfo::MakeA8(size.width(), size.height())); |
| nway_canvas_ = std::make_unique<SkNWayCanvas>(size.width(), size.height()); |
| overdraw_canvas_ = |
| std::make_unique<SkOverdrawCanvas>(overdraw_surface_->getCanvas()); |
| nway_canvas_->addCanvas(overdraw_canvas_.get()); |
| nway_canvas_->addCanvas(root_canvas_); |
| current_canvas_ = nway_canvas_.get(); |
| current_surface_ = overdraw_surface_.get(); |
| } else { |
| current_canvas_ = root_canvas_; |
| current_surface_ = root_surface_.get(); |
| } |
| } |
| |
| void SkiaRenderer::BindFramebufferToTexture(const RenderPassId render_pass_id) { |
| if (skia_output_surface_) { |
| // TODO(penghuang): Support it with DDL. |
| non_root_surface_ = nullptr; |
| current_canvas_ = nullptr; |
| current_surface_ = nullptr; |
| NOTIMPLEMENTED(); |
| return; |
| } |
| auto iter = render_pass_backings_.find(render_pass_id); |
| DCHECK(render_pass_backings_.end() != iter); |
| // This function is called after AllocateRenderPassResourceIfNeeded, so there |
| // should be backing ready. |
| RenderPassBacking& backing = iter->second; |
| non_root_surface_ = backing.render_pass_surface; |
| current_canvas_ = non_root_surface_->getCanvas(); |
| current_surface_ = non_root_surface_.get(); |
| } |
| |
| void SkiaRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) { |
| is_scissor_enabled_ = true; |
| scissor_rect_ = scissor_rect; |
| } |
| |
| void SkiaRenderer::SetClipRect(const gfx::Rect& rect) { |
| if (!current_canvas_) |
| return; |
| // Skia applies the current matrix to clip rects so we reset it temporary. |
| SkMatrix current_matrix = current_canvas_->getTotalMatrix(); |
| current_canvas_->resetMatrix(); |
| // SetClipRect is assumed to be applied temporarily, on an |
| // otherwise-unclipped canvas. |
| DCHECK_EQ(current_canvas_->getDeviceClipBounds().width(), |
| current_canvas_->imageInfo().width()); |
| DCHECK_EQ(current_canvas_->getDeviceClipBounds().height(), |
| current_canvas_->imageInfo().height()); |
| current_canvas_->clipRect(gfx::RectToSkRect(rect)); |
| current_canvas_->setMatrix(current_matrix); |
| } |
| |
| void SkiaRenderer::ClearCanvas(SkColor color) { |
| if (!current_canvas_) |
| return; |
| |
| if (is_scissor_enabled_) { |
| // The same paint used by SkCanvas::clear, but applied to the scissor rect. |
| SkPaint clear_paint; |
| clear_paint.setColor(color); |
| clear_paint.setBlendMode(SkBlendMode::kSrc); |
| current_canvas_->drawRect(gfx::RectToSkRect(scissor_rect_), clear_paint); |
| } else { |
| current_canvas_->clear(color); |
| } |
| } |
| |
| void SkiaRenderer::ClearFramebuffer() { |
| if (current_frame()->current_render_pass->has_transparent_background) { |
| ClearCanvas(SkColorSetARGB(0, 0, 0, 0)); |
| } else { |
| #ifndef NDEBUG |
| // On DEBUG builds, opaque render passes are cleared to blue |
| // to easily see regions that were not drawn on the screen. |
| ClearCanvas(SkColorSetARGB(255, 0, 0, 255)); |
| #endif |
| } |
| } |
| |
| void SkiaRenderer::PrepareSurfaceForPass( |
| SurfaceInitializationMode initialization_mode, |
| const gfx::Rect& render_pass_scissor) { |
| switch (initialization_mode) { |
| case SURFACE_INITIALIZATION_MODE_PRESERVE: |
| EnsureScissorTestDisabled(); |
| return; |
| case SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR: |
| EnsureScissorTestDisabled(); |
| ClearFramebuffer(); |
| break; |
| case SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR: |
| SetScissorTestRect(render_pass_scissor); |
| ClearFramebuffer(); |
| break; |
| } |
| } |
| |
| void SkiaRenderer::DoDrawQuad(const DrawQuad* quad, |
| const gfx::QuadF* draw_region) { |
| if (!current_canvas_) |
| return; |
| if (draw_region) { |
| current_canvas_->save(); |
| } |
| |
| TRACE_EVENT0("viz", "SkiaRenderer::DoDrawQuad"); |
| gfx::Transform quad_rect_matrix; |
| QuadRectTransform(&quad_rect_matrix, |
| quad->shared_quad_state->quad_to_target_transform, |
| gfx::RectF(quad->rect)); |
| gfx::Transform contents_device_transform = |
| current_frame()->window_matrix * current_frame()->projection_matrix * |
| quad_rect_matrix; |
| contents_device_transform.FlattenTo2d(); |
| SkMatrix sk_device_matrix; |
| gfx::TransformToFlattenedSkMatrix(contents_device_transform, |
| &sk_device_matrix); |
| current_canvas_->setMatrix(sk_device_matrix); |
| |
| current_paint_.reset(); |
| if (settings_->force_antialiasing || |
| !IsScaleAndIntegerTranslate(sk_device_matrix)) { |
| // TODO(danakj): Until we can enable AA only on exterior edges of the |
| // layer, disable AA if any interior edges are present. crbug.com/248175 |
| bool all_four_edges_are_exterior = |
| quad->IsTopEdge() && quad->IsLeftEdge() && quad->IsBottomEdge() && |
| quad->IsRightEdge(); |
| if (settings_->allow_antialiasing && |
| (settings_->force_antialiasing || all_four_edges_are_exterior)) |
| current_paint_.setAntiAlias(true); |
| current_paint_.setFilterQuality(kLow_SkFilterQuality); |
| } |
| |
| if (quad->ShouldDrawWithBlending() || |
| quad->shared_quad_state->blend_mode != SkBlendMode::kSrcOver) { |
| current_paint_.setAlpha(quad->shared_quad_state->opacity * 255); |
| current_paint_.setBlendMode( |
| static_cast<SkBlendMode>(quad->shared_quad_state->blend_mode)); |
| } else { |
| current_paint_.setBlendMode(SkBlendMode::kSrc); |
| } |
| |
| if (draw_region) { |
| gfx::QuadF local_draw_region(*draw_region); |
| SkPath draw_region_clip_path; |
| local_draw_region -= |
| gfx::Vector2dF(quad->visible_rect.x(), quad->visible_rect.y()); |
| local_draw_region.Scale(1.0f / quad->visible_rect.width(), |
| 1.0f / quad->visible_rect.height()); |
| local_draw_region -= gfx::Vector2dF(0.5f, 0.5f); |
| |
| SkPoint clip_points[4]; |
| QuadFToSkPoints(local_draw_region, clip_points); |
| draw_region_clip_path.addPoly(clip_points, 4, true); |
| |
| current_canvas_->clipPath(draw_region_clip_path); |
| } |
| |
| switch (quad->material) { |
| case DrawQuad::DEBUG_BORDER: |
| DrawDebugBorderQuad(DebugBorderDrawQuad::MaterialCast(quad)); |
| break; |
| case DrawQuad::PICTURE_CONTENT: |
| DrawPictureQuad(PictureDrawQuad::MaterialCast(quad)); |
| break; |
| case DrawQuad::RENDER_PASS: |
| DrawRenderPassQuad(RenderPassDrawQuad::MaterialCast(quad)); |
| break; |
| case DrawQuad::SOLID_COLOR: |
| DrawSolidColorQuad(SolidColorDrawQuad::MaterialCast(quad)); |
| break; |
| case DrawQuad::TEXTURE_CONTENT: |
| DrawTextureQuad(TextureDrawQuad::MaterialCast(quad)); |
| break; |
| case DrawQuad::TILED_CONTENT: |
| DrawTileQuad(TileDrawQuad::MaterialCast(quad)); |
| break; |
| case DrawQuad::SURFACE_CONTENT: |
| // Surface content should be fully resolved to other quad types before |
| // reaching a direct renderer. |
| NOTREACHED(); |
| break; |
| case DrawQuad::INVALID: |
| case DrawQuad::YUV_VIDEO_CONTENT: |
| case DrawQuad::STREAM_VIDEO_CONTENT: |
| DrawUnsupportedQuad(quad); |
| NOTREACHED(); |
| break; |
| } |
| |
| current_canvas_->resetMatrix(); |
| if (draw_region) { |
| current_canvas_->restore(); |
| } |
| } |
| |
| void SkiaRenderer::DrawDebugBorderQuad(const DebugBorderDrawQuad* quad) { |
| // We need to apply the matrix manually to have pixel-sized stroke width. |
| SkPoint vertices[4]; |
| gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices); |
| SkPoint transformed_vertices[4]; |
| current_canvas_->getTotalMatrix().mapPoints(transformed_vertices, vertices, |
| 4); |
| current_canvas_->resetMatrix(); |
| |
| current_paint_.setColor(quad->color); |
| current_paint_.setAlpha(quad->shared_quad_state->opacity * |
| SkColorGetA(quad->color)); |
| current_paint_.setStyle(SkPaint::kStroke_Style); |
| current_paint_.setStrokeWidth(quad->width); |
| current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode, 4, |
| transformed_vertices, current_paint_); |
| } |
| |
| void SkiaRenderer::DrawPictureQuad(const PictureDrawQuad* quad) { |
| SkMatrix content_matrix; |
| content_matrix.setRectToRect(gfx::RectFToSkRect(quad->tex_coord_rect), |
| gfx::RectFToSkRect(QuadVertexRect()), |
| SkMatrix::kFill_ScaleToFit); |
| current_canvas_->concat(content_matrix); |
| |
| const bool needs_transparency = |
| SkScalarRoundToInt(quad->shared_quad_state->opacity * 255) < 255; |
| const bool disable_image_filtering = |
| disable_picture_quad_image_filtering_ || quad->nearest_neighbor; |
| |
| TRACE_EVENT0("viz", "SkiaRenderer::DrawPictureQuad"); |
| |
| SkCanvas* raster_canvas = current_canvas_; |
| |
| std::unique_ptr<SkCanvas> color_transform_canvas; |
| // TODO(enne): color transform needs to be replicated in gles2_cmd_decoder |
| color_transform_canvas = SkCreateColorSpaceXformCanvas( |
| current_canvas_, gfx::ColorSpace::CreateSRGB().ToSkColorSpace()); |
| raster_canvas = color_transform_canvas.get(); |
| |
| base::Optional<skia::OpacityFilterCanvas> opacity_canvas; |
| if (needs_transparency || disable_image_filtering) { |
| // TODO(aelias): This isn't correct in all cases. We should detect these |
| // cases and fall back to a persistent bitmap backing |
| // (http://crbug.com/280374). |
| // TODO(vmpstr): Fold this canvas into playback and have raster source |
| // accept a set of settings on playback that will determine which canvas to |
| // apply. (http://crbug.com/594679) |
| opacity_canvas.emplace(raster_canvas, quad->shared_quad_state->opacity, |
| disable_image_filtering); |
| raster_canvas = &*opacity_canvas; |
| } |
| |
| // Treat all subnormal values as zero for performance. |
| cc::ScopedSubnormalFloatDisabler disabler; |
| |
| raster_canvas->save(); |
| raster_canvas->translate(-quad->content_rect.x(), -quad->content_rect.y()); |
| raster_canvas->clipRect(gfx::RectToSkRect(quad->content_rect)); |
| raster_canvas->scale(quad->contents_scale, quad->contents_scale); |
| quad->display_item_list->Raster(raster_canvas); |
| raster_canvas->restore(); |
| } |
| |
| void SkiaRenderer::DrawSolidColorQuad(const SolidColorDrawQuad* quad) { |
| gfx::RectF visible_quad_vertex_rect = cc::MathUtil::ScaleRectProportional( |
| QuadVertexRect(), gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect)); |
| current_paint_.setColor(quad->color); |
| current_paint_.setAlpha(quad->shared_quad_state->opacity * |
| SkColorGetA(quad->color)); |
| current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect), |
| current_paint_); |
| } |
| |
| void SkiaRenderer::DrawTextureQuad(const TextureDrawQuad* quad) { |
| ScopedSkImageBuilder builder(this, quad->resource_id()); |
| const SkImage* image = builder.sk_image(); |
| if (!image) |
| return; |
| gfx::RectF uv_rect = gfx::ScaleRect( |
| gfx::BoundingRect(quad->uv_top_left, quad->uv_bottom_right), |
| image->width(), image->height()); |
| gfx::RectF visible_uv_rect = cc::MathUtil::ScaleRectProportional( |
| uv_rect, gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect)); |
| SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect); |
| gfx::RectF visible_quad_vertex_rect = cc::MathUtil::ScaleRectProportional( |
| QuadVertexRect(), gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect)); |
| SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect); |
| |
| if (quad->y_flipped) |
| current_canvas_->scale(1, -1); |
| |
| bool blend_background = |
| quad->background_color != SK_ColorTRANSPARENT && !image->isOpaque(); |
| bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF); |
| if (needs_layer) { |
| current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha()); |
| current_paint_.setAlpha(0xFF); |
| } |
| if (blend_background) { |
| SkPaint background_paint; |
| background_paint.setColor(quad->background_color); |
| current_canvas_->drawRect(quad_rect, background_paint); |
| } |
| current_paint_.setFilterQuality( |
| quad->nearest_neighbor ? kNone_SkFilterQuality : kLow_SkFilterQuality); |
| current_canvas_->drawImageRect(image, sk_uv_rect, quad_rect, ¤t_paint_); |
| if (needs_layer) |
| current_canvas_->restore(); |
| } |
| |
| void SkiaRenderer::DrawTileQuad(const TileDrawQuad* quad) { |
| // |resource_provider_| can be NULL in resourceless software draws, which |
| // should never produce tile quads in the first place. |
| DCHECK(resource_provider_); |
| ScopedSkImageBuilder builder(this, quad->resource_id()); |
| const SkImage* image = builder.sk_image(); |
| if (!image) |
| return; |
| gfx::RectF visible_tex_coord_rect = cc::MathUtil::ScaleRectProportional( |
| quad->tex_coord_rect, gfx::RectF(quad->rect), |
| gfx::RectF(quad->visible_rect)); |
| gfx::RectF visible_quad_vertex_rect = cc::MathUtil::ScaleRectProportional( |
| QuadVertexRect(), gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect)); |
| |
| SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect); |
| current_paint_.setFilterQuality( |
| quad->nearest_neighbor ? kNone_SkFilterQuality : kLow_SkFilterQuality); |
| current_canvas_->drawImageRect(image, uv_rect, |
| gfx::RectFToSkRect(visible_quad_vertex_rect), |
| ¤t_paint_); |
| } |
| |
| bool SkiaRenderer::CalculateRPDQParams(sk_sp<SkImage> content, |
| const RenderPassDrawQuad* quad, |
| DrawRenderPassDrawQuadParams* params) { |
| auto iter = render_pass_backings_.find(quad->render_pass_id); |
| DCHECK(render_pass_backings_.end() != iter); |
| if (params->filters == nullptr) { |
| return true; |
| } |
| |
| // This function is called after AllocateRenderPassResourceIfNeeded, so there |
| // should be backing ready. |
| RenderPassBacking& content_texture = iter->second; |
| DCHECK(!params->filters->IsEmpty()); |
| gfx::Size size(content_texture.render_pass_surface->width(), |
| content_texture.render_pass_surface->height()); |
| auto paint_filter = cc::RenderSurfaceFilters::BuildImageFilter( |
| *params->filters, gfx::SizeF(size)); |
| auto filter = paint_filter ? paint_filter->cached_sk_filter_ : nullptr; |
| |
| // Apply filters to the content texture. |
| // TODO(xing.xu): Support SkColorFilter here. (https://crbug.com/823182) |
| |
| if (filter) { |
| gfx::Rect clip_rect = quad->shared_quad_state->clip_rect; |
| if (clip_rect.IsEmpty()) { |
| clip_rect = current_draw_rect_; |
| } |
| gfx::Transform transform = |
| quad->shared_quad_state->quad_to_target_transform; |
| gfx::QuadF clip_quad = gfx::QuadF(gfx::RectF(clip_rect)); |
| gfx::QuadF local_clip = |
| cc::MathUtil::InverseMapQuadToLocalSpace(transform, clip_quad); |
| |
| SkMatrix local_matrix; |
| local_matrix.setTranslate(quad->filters_origin.x(), |
| quad->filters_origin.y()); |
| local_matrix.postScale(quad->filters_scale.x(), quad->filters_scale.y()); |
| gfx::RectF dst_rect(params->filters |
| ? params->filters->MapRect(quad->rect, local_matrix) |
| : quad->rect); |
| |
| dst_rect.Intersect(local_clip.BoundingBox()); |
| // If we've been fully clipped out (by crop rect or clipping), there's |
| // nothing to draw. |
| if (dst_rect.IsEmpty()) { |
| return false; |
| } |
| SkIPoint offset; |
| SkIRect subset; |
| gfx::RectF src_rect(quad->rect); |
| // TODO(xing.xu): Support flip_texture. (https://crbug.com/822859) |
| params->filter_image = SkiaHelper::ApplyImageFilter( |
| content, src_rect, dst_rect, quad->filters_scale, std::move(filter), |
| &offset, &subset, quad->filters_origin); |
| if (!params->filter_image) |
| return false; |
| params->dst_rect = |
| gfx::RectF(src_rect.x() + offset.fX, src_rect.y() + offset.fY, |
| subset.width(), subset.height()); |
| params->src_offset.SetPoint(subset.x(), subset.y()); |
| gfx::RectF tex_rect = |
| gfx::RectF(gfx::PointF(params->src_offset), params->dst_rect.size()); |
| params->tex_coord_rect = tex_rect; |
| } |
| return true; |
| } |
| |
| void SkiaRenderer::DrawRenderPassQuad(const RenderPassDrawQuad* quad) { |
| if (skia_output_surface_) { |
| // TODO(penghuang): Support render pass quad. |
| DrawUnsupportedQuad(quad); |
| return; |
| } |
| auto iter = render_pass_backings_.find(quad->render_pass_id); |
| DCHECK(render_pass_backings_.end() != iter); |
| // This function is called after AllocateRenderPassResourceIfNeeded, so there |
| // should be backing ready. |
| RenderPassBacking& content_texture = iter->second; |
| |
| // TODO(weiliangc): GL Renderer has optimization that when Render Pass has a |
| // single quad inside we would draw that directly. We could add similar |
| // optimization here by using the quad's SkImage. |
| sk_sp<SkImage> content = |
| content_texture.render_pass_surface->makeImageSnapshot(); |
| |
| DrawRenderPassDrawQuadParams params; |
| params.filters = FiltersForPass(quad->render_pass_id); |
| bool can_draw = CalculateRPDQParams(content, quad, ¶ms); |
| |
| if (!can_draw) |
| return; |
| |
| SkRect content_rect; |
| SkRect dest_visible_rect; |
| if (params.filter_image) { |
| content_rect = RectFToSkRect(params.tex_coord_rect); |
| dest_visible_rect = gfx::RectFToSkRect(cc::MathUtil::ScaleRectProportional( |
| QuadVertexRect(), gfx::RectF(quad->rect), gfx::RectF(params.dst_rect))); |
| content = params.filter_image; |
| } else { |
| content_rect = RectFToSkRect(quad->tex_coord_rect); |
| dest_visible_rect = gfx::RectFToSkRect(cc::MathUtil::ScaleRectProportional( |
| QuadVertexRect(), gfx::RectF(quad->rect), |
| gfx::RectF(quad->visible_rect))); |
| } |
| |
| SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect()); |
| |
| SkMatrix content_mat; |
| content_mat.setRectToRect(content_rect, dest_rect, |
| SkMatrix::kFill_ScaleToFit); |
| |
| sk_sp<SkShader> shader; |
| shader = content->makeShader(SkShader::kClamp_TileMode, |
| SkShader::kClamp_TileMode, &content_mat); |
| |
| // TODO(weiliangc): Implement mask. (https://crbug.com/644851) |
| if (quad->mask_resource_id()) { |
| NOTIMPLEMENTED(); |
| } |
| |
| // If we have a background filter shader, render its results first. |
| sk_sp<SkShader> background_filter_shader = |
| GetBackgroundFilterShader(quad, SkShader::kClamp_TileMode); |
| if (background_filter_shader) { |
| SkPaint paint; |
| paint.setShader(std::move(background_filter_shader)); |
| paint.setMaskFilter(current_paint_.refMaskFilter()); |
| current_canvas_->drawRect(dest_visible_rect, paint); |
| current_paint_.setShader(std::move(shader)); |
| current_canvas_->drawRect(dest_visible_rect, current_paint_); |
| } else { |
| current_canvas_->drawImageRect(content, content_rect, dest_visible_rect, |
| ¤t_paint_); |
| } |
| } |
| |
| void SkiaRenderer::DrawUnsupportedQuad(const DrawQuad* quad) { |
| // TODO(weiliangc): Make sure unsupported quads work. (crbug.com/644851) |
| NOTIMPLEMENTED(); |
| #ifdef NDEBUG |
| current_paint_.setColor(SK_ColorWHITE); |
| #else |
| current_paint_.setColor(SK_ColorMAGENTA); |
| #endif |
| current_paint_.setAlpha(quad->shared_quad_state->opacity * 255); |
| current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()), |
| current_paint_); |
| } |
| |
| void SkiaRenderer::CopyDrawnRenderPass( |
| std::unique_ptr<CopyOutputRequest> request) { |
| // TODO(weiliangc): Make copy request work. (crbug.com/644851) |
| TRACE_EVENT0("viz", "SkiaRenderer::CopyDrawnRenderPass"); |
| |
| if (skia_output_surface_) { |
| // TODO(penghuang): Support it with SkDDL. |
| NOTIMPLEMENTED(); |
| return; |
| } |
| |
| gfx::Rect copy_rect = current_frame()->current_render_pass->output_rect; |
| if (request->has_area()) |
| copy_rect.Intersect(request->area()); |
| |
| if (copy_rect.IsEmpty()) |
| return; |
| |
| gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(copy_rect); |
| |
| sk_sp<SkImage> copy_image = current_surface_->makeImageSnapshot()->makeSubset( |
| RectToSkIRect(window_copy_rect)); |
| |
| if (request->result_format() == CopyOutputResult::Format::RGBA_BITMAP) { |
| // Send copy request by copying into a bitmap. |
| SkBitmap bitmap; |
| copy_image->asLegacyBitmap(&bitmap); |
| |
| request->SendResult( |
| std::make_unique<CopyOutputSkBitmapResult>(copy_rect, bitmap)); |
| return; |
| } |
| |
| NOTREACHED(); |
| } |
| |
| void SkiaRenderer::SetEnableDCLayers(bool enable) { |
| // TODO(crbug.com/678800): Part of surport overlay on Windows. |
| NOTIMPLEMENTED(); |
| } |
| |
| void SkiaRenderer::DidChangeVisibility() { |
| if (visible_) |
| output_surface_->EnsureBackbuffer(); |
| else |
| output_surface_->DiscardBackbuffer(); |
| } |
| |
| void SkiaRenderer::FinishDrawingQuadList() { |
| // TODO(penghuang): Flush a SkDDL surface will crash. Remove it when the issue |
| // is fixed in skia. |
| if (skia_output_surface_) |
| return; |
| current_canvas_->flush(); |
| } |
| |
| void SkiaRenderer::GenerateMipmap() { |
| // TODO(reveman): Generates mipmaps for current canvas. (crbug.com/763664) |
| NOTIMPLEMENTED(); |
| } |
| |
| bool SkiaRenderer::ShouldApplyBackgroundFilters( |
| const RenderPassDrawQuad* quad, |
| const cc::FilterOperations* background_filters) const { |
| if (!background_filters) |
| return false; |
| DCHECK(!background_filters->IsEmpty()); |
| |
| // TODO(hendrikw): Look into allowing background filters to see pixels from |
| // other render targets. See crbug.com/314867. |
| |
| return true; |
| } |
| |
| sk_sp<SkImage> SkiaRenderer::GetBackdropImage( |
| const gfx::Rect& bounding_rect) const { |
| return root_surface_->makeImageSnapshot()->makeSubset( |
| gfx::RectToSkIRect(bounding_rect)); |
| } |
| |
| gfx::Rect SkiaRenderer::GetBackdropBoundingBoxForRenderPassQuad( |
| const RenderPassDrawQuad* quad, |
| const gfx::Transform& contents_device_transform, |
| const cc::FilterOperations* background_filters, |
| gfx::Rect* unclipped_rect) const { |
| DCHECK(ShouldApplyBackgroundFilters(quad, background_filters)); |
| gfx::Rect backdrop_rect = gfx::ToEnclosingRect(cc::MathUtil::MapClippedRect( |
| contents_device_transform, QuadVertexRect())); |
| |
| SkMatrix matrix; |
| matrix.setScale(quad->filters_scale.x(), quad->filters_scale.y()); |
| backdrop_rect = background_filters->MapRectReverse(backdrop_rect, matrix); |
| |
| *unclipped_rect = backdrop_rect; |
| backdrop_rect.Intersect(MoveFromDrawToWindowSpace( |
| current_frame()->current_render_pass->output_rect)); |
| |
| return backdrop_rect; |
| } |
| |
| // If non-null, auto_bounds will be filled with the automatically-computed |
| // destination bounds. If null, the output will be the same size as the |
| // input image. |
| sk_sp<SkImage> SkiaRenderer::ApplyBackgroundFilters( |
| SkImageFilter* filter, |
| const RenderPassDrawQuad* quad, |
| sk_sp<SkImage> src_image, |
| const gfx::Rect& rect) const { |
| if (!filter) |
| return nullptr; |
| |
| SkMatrix local_matrix; |
| local_matrix.setTranslate(quad->filters_origin.x(), quad->filters_origin.y()); |
| local_matrix.postScale(quad->filters_scale.x(), quad->filters_scale.y()); |
| |
| SkImageInfo image_info = |
| SkImageInfo::Make(rect.width(), rect.height(), src_image->colorType(), |
| src_image->alphaType(), nullptr); |
| |
| #if BUILDFLAG(ENABLE_VULKAN) |
| // TODO(xing.xu): Handle Vulkan related logic here. |
| #else |
| GrContext* gr_context = output_surface_->context_provider()->GrContext(); |
| // TODO(weiliangc): Set up correct can_use_lcd_text for SkSurfaceProps flags. |
| // How to setup is in ResourceProvider. (http://crbug.com/644851) |
| // LegacyFontHost will get LCD text and skia figures out what type to use. |
| SkSurfaceProps surface_props(0, SkSurfaceProps::kLegacyFontHost_InitType); |
| sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget( |
| gr_context, SkBudgeted::kNo, image_info, 0, kBottomLeft_GrSurfaceOrigin, |
| &surface_props, false); |
| #endif |
| |
| if (!surface) { |
| return nullptr; |
| } |
| |
| SkPaint paint; |
| // Treat subnormal float values as zero for performance. |
| cc::ScopedSubnormalFloatDisabler disabler; |
| paint.setImageFilter(filter->makeWithLocalMatrix(local_matrix)); |
| surface->getCanvas()->translate(-rect.x(), -rect.y()); |
| surface->getCanvas()->drawImage(src_image, rect.x(), rect.y(), &paint); |
| |
| return surface->makeImageSnapshot(); |
| } |
| |
| sk_sp<SkShader> SkiaRenderer::GetBackgroundFilterShader( |
| const RenderPassDrawQuad* quad, |
| SkShader::TileMode content_tile_mode) const { |
| const cc::FilterOperations* background_filters = |
| BackgroundFiltersForPass(quad->render_pass_id); |
| if (!ShouldApplyBackgroundFilters(quad, background_filters)) |
| return nullptr; |
| |
| gfx::Transform quad_rect_matrix; |
| QuadRectTransform(&quad_rect_matrix, |
| quad->shared_quad_state->quad_to_target_transform, |
| gfx::RectF(quad->rect)); |
| gfx::Transform contents_device_transform = |
| current_frame()->window_matrix * current_frame()->projection_matrix * |
| quad_rect_matrix; |
| contents_device_transform.FlattenTo2d(); |
| |
| gfx::Rect unclipped_rect; |
| gfx::Rect backdrop_rect = GetBackdropBoundingBoxForRenderPassQuad( |
| quad, contents_device_transform, background_filters, &unclipped_rect); |
| |
| // Figure out the transformations to move it back to pixel space. |
| gfx::Transform contents_device_transform_inverse; |
| if (!contents_device_transform.GetInverse(&contents_device_transform_inverse)) |
| return nullptr; |
| |
| SkMatrix filter_backdrop_transform = |
| contents_device_transform_inverse.matrix(); |
| filter_backdrop_transform.preTranslate(backdrop_rect.x(), backdrop_rect.y()); |
| |
| // Apply the filter to the backdrop. |
| sk_sp<SkImage> backdrop_image = GetBackdropImage(backdrop_rect); |
| |
| gfx::Vector2dF clipping_offset = |
| (unclipped_rect.top_right() - backdrop_rect.top_right()) + |
| (backdrop_rect.bottom_left() - unclipped_rect.bottom_left()); |
| sk_sp<SkImageFilter> filter = |
| cc::RenderSurfaceFilters::BuildImageFilter( |
| *background_filters, |
| gfx::SizeF(backdrop_image->width(), backdrop_image->height()), |
| clipping_offset) |
| ->cached_sk_filter_; |
| sk_sp<SkImage> filter_backdrop_image = |
| ApplyBackgroundFilters(filter.get(), quad, backdrop_image, backdrop_rect); |
| |
| if (!filter_backdrop_image) |
| return nullptr; |
| |
| return filter_backdrop_image->makeShader(content_tile_mode, content_tile_mode, |
| &filter_backdrop_transform); |
| } |
| |
| void SkiaRenderer::UpdateRenderPassTextures( |
| const RenderPassList& render_passes_in_draw_order, |
| const base::flat_map<RenderPassId, RenderPassRequirements>& |
| render_passes_in_frame) { |
| std::vector<RenderPassId> passes_to_delete; |
| for (const auto& pair : render_pass_backings_) { |
| auto render_pass_it = render_passes_in_frame.find(pair.first); |
| if (render_pass_it == render_passes_in_frame.end()) { |
| passes_to_delete.push_back(pair.first); |
| continue; |
| } |
| |
| const RenderPassRequirements& requirements = render_pass_it->second; |
| const RenderPassBacking& backing = pair.second; |
| SkSurface* backing_surface = pair.second.render_pass_surface.get(); |
| bool size_appropriate = |
| backing_surface->width() >= requirements.size.width() && |
| backing_surface->height() >= requirements.size.height(); |
| bool mipmap_appropriate = !requirements.mipmap || backing.mipmap; |
| if (!size_appropriate || !mipmap_appropriate) |
| passes_to_delete.push_back(pair.first); |
| } |
| |
| // Delete RenderPass backings from the previous frame that will not be used |
| // again. |
| for (size_t i = 0; i < passes_to_delete.size(); ++i) { |
| auto it = render_pass_backings_.find(passes_to_delete[i]); |
| render_pass_backings_.erase(it); |
| } |
| } |
| |
| void SkiaRenderer::AllocateRenderPassResourceIfNeeded( |
| const RenderPassId& render_pass_id, |
| const RenderPassRequirements& requirements) { |
| auto it = render_pass_backings_.find(render_pass_id); |
| if (it != render_pass_backings_.end()) |
| return; |
| |
| #if BUILDFLAG(ENABLE_VULKAN) |
| GrContext* gr_context = |
| output_surface_->vulkan_context_provider()->GetGrContext(); |
| // TODO(penghuang): check supported format correctly. |
| gpu::Capabilities caps; |
| caps.texture_format_bgra8888 = true; |
| #else |
| ContextProvider* context_provider = output_surface_->context_provider(); |
| const gpu::Capabilities& caps = context_provider->ContextCapabilities(); |
| GrContext* gr_context = context_provider->GrContext(); |
| #endif |
| render_pass_backings_.insert(std::pair<RenderPassId, RenderPassBacking>( |
| render_pass_id, |
| RenderPassBacking(gr_context, caps, requirements.size, |
| requirements.mipmap, |
| current_frame()->current_render_pass->color_space))); |
| } |
| |
| SkiaRenderer::RenderPassBacking::RenderPassBacking( |
| GrContext* gr_context, |
| const gpu::Capabilities& caps, |
| const gfx::Size& size, |
| bool mipmap, |
| const gfx::ColorSpace& color_space) |
| : mipmap(mipmap), color_space(color_space) { |
| ResourceFormat format; |
| if (color_space.IsHDR()) { |
| // If a platform does not support half-float renderbuffers then it should |
| // not should request HDR rendering. |
| // DCHECK(caps.texture_half_float_linear); |
| // DCHECK(caps.color_buffer_half_float_rgba); |
| format = RGBA_F16; |
| } else { |
| format = PlatformColor::BestSupportedTextureFormat(caps); |
| } |
| // TODO(weiliangc): Use the right format for software compositing by checking |
| // the mode and passing it here. |
| SkColorType color_type = |
| ResourceFormatToClosestSkColorType(/*gpu_compositing=*/true, format); |
| |
| constexpr uint32_t flags = 0; |
| // LegacyFontHost will get LCD text and skia figures out what type to use. |
| SkSurfaceProps surface_props(flags, SkSurfaceProps::kLegacyFontHost_InitType); |
| int msaa_sample_count = 0; |
| SkImageInfo image_info = SkImageInfo::Make( |
| size.width(), size.height(), color_type, kPremul_SkAlphaType, nullptr); |
| render_pass_surface = SkSurface::MakeRenderTarget( |
| gr_context, SkBudgeted::kNo, image_info, msaa_sample_count, |
| kTopLeft_GrSurfaceOrigin, &surface_props, mipmap); |
| } |
| |
| SkiaRenderer::RenderPassBacking::~RenderPassBacking() {} |
| |
| SkiaRenderer::RenderPassBacking::RenderPassBacking( |
| SkiaRenderer::RenderPassBacking&& other) |
| : mipmap(other.mipmap), color_space(other.color_space) { |
| render_pass_surface = other.render_pass_surface; |
| other.render_pass_surface = nullptr; |
| } |
| |
| SkiaRenderer::RenderPassBacking& SkiaRenderer::RenderPassBacking::operator=( |
| SkiaRenderer::RenderPassBacking&& other) { |
| mipmap = other.mipmap; |
| color_space = other.color_space; |
| render_pass_surface = other.render_pass_surface; |
| other.render_pass_surface = nullptr; |
| return *this; |
| } |
| |
| bool SkiaRenderer::IsRenderPassResourceAllocated( |
| const RenderPassId& render_pass_id) const { |
| auto it = render_pass_backings_.find(render_pass_id); |
| return it != render_pass_backings_.end(); |
| } |
| |
| gfx::Size SkiaRenderer::GetRenderPassBackingPixelSize( |
| const RenderPassId& render_pass_id) { |
| auto it = render_pass_backings_.find(render_pass_id); |
| DCHECK(it != render_pass_backings_.end()); |
| SkSurface* texture = it->second.render_pass_surface.get(); |
| return gfx::Size(texture->width(), texture->height()); |
| } |
| |
| } // namespace viz |