blob: dda8db900614e2f0fb96a2b0fecc36b08c08593e [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/animation/element_animations.h"
#include <stddef.h>
#include <algorithm>
#include "base/macros.h"
#include "base/numerics/ranges.h"
#include "cc/animation/animation_delegate.h"
#include "cc/animation/animation_events.h"
#include "cc/animation/animation_host.h"
#include "cc/animation/keyframe_effect.h"
#include "cc/animation/keyframed_animation_curve.h"
#include "cc/animation/transform_operations.h"
#include "cc/paint/filter_operations.h"
#include "cc/trees/mutator_host_client.h"
#include "ui/gfx/geometry/box_f.h"
namespace cc {
namespace {
// After BlinkGenPropertyTrees, the targeted ElementId depends on the property
// being mutated. If an ElementId is set on the KeyframeModel, we should apply
// the mutation to the specific element.
// TODO(flackr): Remove ElementId from ElementAnimations once all element
// tracking is done on the KeyframeModel - https://crbug.com/900241
ElementId CalculateTargetElementId(const ElementAnimations* element_animations,
const KeyframeModel* keyframe_model) {
if (LIKELY(keyframe_model->element_id()))
return keyframe_model->element_id();
return element_animations->element_id();
}
} // namespace
scoped_refptr<ElementAnimations> ElementAnimations::Create() {
return base::WrapRefCounted(new ElementAnimations());
}
ElementAnimations::ElementAnimations()
: animation_host_(),
element_id_(),
has_element_in_active_list_(false),
has_element_in_pending_list_(false),
needs_push_properties_(false) {}
ElementAnimations::~ElementAnimations() = default;
void ElementAnimations::SetAnimationHost(AnimationHost* host) {
animation_host_ = host;
}
void ElementAnimations::SetElementId(ElementId element_id) {
element_id_ = element_id;
}
void ElementAnimations::InitAffectedElementTypes() {
DCHECK(element_id_);
DCHECK(animation_host_);
UpdateKeyframeEffectsTickingState(UpdateTickingType::FORCE);
DCHECK(animation_host_->mutator_host_client());
if (animation_host_->mutator_host_client()->IsElementInList(
element_id_, ElementListType::ACTIVE)) {
set_has_element_in_active_list(true);
}
if (animation_host_->mutator_host_client()->IsElementInList(
element_id_, ElementListType::PENDING)) {
set_has_element_in_pending_list(true);
}
}
TargetProperties ElementAnimations::GetPropertiesMaskForAnimationState() {
TargetProperties properties;
properties[TargetProperty::TRANSFORM] = true;
properties[TargetProperty::OPACITY] = true;
properties[TargetProperty::FILTER] = true;
return properties;
}
void ElementAnimations::ClearAffectedElementTypes(
const PropertyToElementIdMap& element_id_map) {
DCHECK(animation_host_);
TargetProperties disable_properties = GetPropertiesMaskForAnimationState();
PropertyAnimationState disabled_state_mask, disabled_state;
disabled_state_mask.currently_running = disable_properties;
disabled_state_mask.potentially_animating = disable_properties;
// This method may get called from AnimationHost dtor so it is possible for
// mutator_host_client() to be null.
if (has_element_in_active_list() && animation_host()->mutator_host_client()) {
animation_host()->mutator_host_client()->ElementIsAnimatingChanged(
element_id_map, ElementListType::ACTIVE, disabled_state_mask,
disabled_state);
}
set_has_element_in_active_list(false);
if (has_element_in_pending_list() &&
animation_host()->mutator_host_client()) {
animation_host()->mutator_host_client()->ElementIsAnimatingChanged(
element_id_map, ElementListType::PENDING, disabled_state_mask,
disabled_state);
}
set_has_element_in_pending_list(false);
RemoveKeyframeEffectsFromTicking();
}
void ElementAnimations::ElementRegistered(ElementId element_id,
ElementListType list_type) {
DCHECK_EQ(element_id_, element_id);
if (!has_element_in_any_list())
UpdateKeyframeEffectsTickingState(UpdateTickingType::FORCE);
if (list_type == ElementListType::ACTIVE)
set_has_element_in_active_list(true);
else
set_has_element_in_pending_list(true);
}
void ElementAnimations::ElementUnregistered(ElementId element_id,
ElementListType list_type) {
DCHECK_EQ(this->element_id(), element_id);
if (list_type == ElementListType::ACTIVE)
set_has_element_in_active_list(false);
else
set_has_element_in_pending_list(false);
if (!has_element_in_any_list())
RemoveKeyframeEffectsFromTicking();
}
void ElementAnimations::AddKeyframeEffect(KeyframeEffect* keyframe_effect) {
keyframe_effects_list_.AddObserver(keyframe_effect);
keyframe_effect->BindElementAnimations(this);
}
void ElementAnimations::RemoveKeyframeEffect(KeyframeEffect* keyframe_effect) {
keyframe_effects_list_.RemoveObserver(keyframe_effect);
keyframe_effect->UnbindElementAnimations();
}
bool ElementAnimations::IsEmpty() const {
return !keyframe_effects_list_.might_have_observers();
}
void ElementAnimations::SetNeedsPushProperties() {
needs_push_properties_ = true;
}
void ElementAnimations::PushPropertiesTo(
scoped_refptr<ElementAnimations> element_animations_impl) const {
DCHECK_NE(this, element_animations_impl);
if (!needs_push_properties_)
return;
needs_push_properties_ = false;
element_animations_impl->UpdateClientAnimationState();
}
void ElementAnimations::UpdateKeyframeEffectsTickingState(
UpdateTickingType update_ticking_type) const {
for (auto& keyframe_effect : keyframe_effects_list_)
keyframe_effect.UpdateTickingState(update_ticking_type);
}
void ElementAnimations::RemoveKeyframeEffectsFromTicking() const {
for (auto& keyframe_effect : keyframe_effects_list_)
keyframe_effect.RemoveFromTicking();
}
void ElementAnimations::NotifyAnimationStarted(const AnimationEvent& event) {
DCHECK(!event.is_impl_only);
for (auto& keyframe_effect : keyframe_effects_list_) {
if (keyframe_effect.NotifyKeyframeModelStarted(event))
break;
}
}
void ElementAnimations::NotifyAnimationFinished(const AnimationEvent& event) {
DCHECK(!event.is_impl_only);
for (auto& keyframe_effect : keyframe_effects_list_) {
if (keyframe_effect.NotifyKeyframeModelFinished(event))
break;
}
}
void ElementAnimations::NotifyAnimationTakeover(const AnimationEvent& event) {
DCHECK(!event.is_impl_only);
DCHECK(event.target_property == TargetProperty::SCROLL_OFFSET);
for (auto& keyframe_effect : keyframe_effects_list_)
keyframe_effect.NotifyKeyframeModelTakeover(event);
}
void ElementAnimations::NotifyAnimationAborted(const AnimationEvent& event) {
DCHECK(!event.is_impl_only);
for (auto& keyframe_effect : keyframe_effects_list_) {
if (keyframe_effect.NotifyKeyframeModelAborted(event))
break;
}
UpdateClientAnimationState();
}
bool ElementAnimations::HasOnlyTranslationTransforms(
ElementListType list_type) const {
for (auto& keyframe_effect : keyframe_effects_list_) {
if (!keyframe_effect.HasOnlyTranslationTransforms(list_type))
return false;
}
return true;
}
bool ElementAnimations::AnimationsPreserveAxisAlignment() const {
for (auto& keyframe_effect : keyframe_effects_list_) {
if (!keyframe_effect.AnimationsPreserveAxisAlignment())
return false;
}
return true;
}
bool ElementAnimations::AnimationStartScale(ElementListType list_type,
float* start_scale) const {
*start_scale = 0.f;
for (auto& keyframe_effect : keyframe_effects_list_) {
float keyframe_effect_start_scale = 0.f;
bool success = keyframe_effect.AnimationStartScale(
list_type, &keyframe_effect_start_scale);
if (!success)
return false;
// Union: a maximum.
*start_scale = std::max(*start_scale, keyframe_effect_start_scale);
}
return true;
}
bool ElementAnimations::MaximumTargetScale(ElementListType list_type,
float* max_scale) const {
*max_scale = 0.f;
for (auto& keyframe_effect : keyframe_effects_list_) {
float keyframe_effect_max_scale = 0.f;
bool success = keyframe_effect.MaximumTargetScale(
list_type, &keyframe_effect_max_scale);
if (!success)
return false;
// Union: a maximum.
*max_scale = std::max(*max_scale, keyframe_effect_max_scale);
}
return true;
}
bool ElementAnimations::ScrollOffsetAnimationWasInterrupted() const {
for (auto& keyframe_effect : keyframe_effects_list_) {
if (keyframe_effect.scroll_offset_animation_was_interrupted())
return true;
}
return false;
}
void ElementAnimations::NotifyClientFloatAnimated(
float opacity,
int target_property_id,
KeyframeModel* keyframe_model) {
DCHECK(keyframe_model->target_property_id() == TargetProperty::OPACITY);
opacity = base::ClampToRange(opacity, 0.0f, 1.0f);
if (KeyframeModelAffectsActiveElements(keyframe_model))
OnOpacityAnimated(ElementListType::ACTIVE, opacity, keyframe_model);
if (KeyframeModelAffectsPendingElements(keyframe_model))
OnOpacityAnimated(ElementListType::PENDING, opacity, keyframe_model);
}
void ElementAnimations::NotifyClientFilterAnimated(
const FilterOperations& filters,
int target_property_id,
KeyframeModel* keyframe_model) {
if (KeyframeModelAffectsActiveElements(keyframe_model))
OnFilterAnimated(ElementListType::ACTIVE, filters, keyframe_model);
if (KeyframeModelAffectsPendingElements(keyframe_model))
OnFilterAnimated(ElementListType::PENDING, filters, keyframe_model);
}
void ElementAnimations::NotifyClientTransformOperationsAnimated(
const TransformOperations& operations,
int target_property_id,
KeyframeModel* keyframe_model) {
gfx::Transform transform = operations.Apply();
if (KeyframeModelAffectsActiveElements(keyframe_model))
OnTransformAnimated(ElementListType::ACTIVE, transform, keyframe_model);
if (KeyframeModelAffectsPendingElements(keyframe_model))
OnTransformAnimated(ElementListType::PENDING, transform, keyframe_model);
}
void ElementAnimations::NotifyClientScrollOffsetAnimated(
const gfx::ScrollOffset& scroll_offset,
int target_property_id,
KeyframeModel* keyframe_model) {
if (KeyframeModelAffectsActiveElements(keyframe_model))
OnScrollOffsetAnimated(ElementListType::ACTIVE, scroll_offset,
keyframe_model);
if (KeyframeModelAffectsPendingElements(keyframe_model))
OnScrollOffsetAnimated(ElementListType::PENDING, scroll_offset,
keyframe_model);
}
void ElementAnimations::UpdateClientAnimationState() {
if (!element_id())
return;
DCHECK(animation_host());
if (!animation_host()->mutator_host_client())
return;
PropertyAnimationState prev_pending = pending_state_;
PropertyAnimationState prev_active = active_state_;
pending_state_.Clear();
active_state_.Clear();
for (auto& keyframe_effect : keyframe_effects_list_) {
PropertyAnimationState keyframe_effect_pending_state,
keyframe_effect_active_state;
keyframe_effect.GetPropertyAnimationState(&keyframe_effect_pending_state,
&keyframe_effect_active_state);
pending_state_ |= keyframe_effect_pending_state;
active_state_ |= keyframe_effect_active_state;
}
TargetProperties allowed_properties = GetPropertiesMaskForAnimationState();
PropertyAnimationState allowed_state;
allowed_state.currently_running = allowed_properties;
allowed_state.potentially_animating = allowed_properties;
pending_state_ &= allowed_state;
active_state_ &= allowed_state;
DCHECK(pending_state_.IsValid());
DCHECK(active_state_.IsValid());
PropertyToElementIdMap element_id_map = GetPropertyToElementIdMap();
if (has_element_in_active_list() && prev_active != active_state_) {
PropertyAnimationState diff_active = prev_active ^ active_state_;
animation_host()->mutator_host_client()->ElementIsAnimatingChanged(
element_id_map, ElementListType::ACTIVE, diff_active, active_state_);
}
if (has_element_in_pending_list() && prev_pending != pending_state_) {
PropertyAnimationState diff_pending = prev_pending ^ pending_state_;
animation_host()->mutator_host_client()->ElementIsAnimatingChanged(
element_id_map, ElementListType::PENDING, diff_pending, pending_state_);
}
}
bool ElementAnimations::HasTickingKeyframeEffect() const {
for (auto& keyframe_effect : keyframe_effects_list_) {
if (keyframe_effect.HasTickingKeyframeModel())
return true;
}
return false;
}
bool ElementAnimations::HasAnyKeyframeModel() const {
for (auto& keyframe_effect : keyframe_effects_list_) {
if (keyframe_effect.has_any_keyframe_model())
return true;
}
return false;
}
bool ElementAnimations::HasAnyAnimationTargetingProperty(
TargetProperty::Type property) const {
for (auto& keyframe_effect : keyframe_effects_list_) {
if (keyframe_effect.GetKeyframeModel(property))
return true;
}
return false;
}
bool ElementAnimations::IsPotentiallyAnimatingProperty(
TargetProperty::Type target_property,
ElementListType list_type) const {
for (auto& keyframe_effect : keyframe_effects_list_) {
if (keyframe_effect.IsPotentiallyAnimatingProperty(target_property,
list_type))
return true;
}
return false;
}
bool ElementAnimations::IsCurrentlyAnimatingProperty(
TargetProperty::Type target_property,
ElementListType list_type) const {
for (auto& keyframe_effect : keyframe_effects_list_) {
if (keyframe_effect.IsCurrentlyAnimatingProperty(target_property,
list_type))
return true;
}
return false;
}
void ElementAnimations::OnFilterAnimated(ElementListType list_type,
const FilterOperations& filters,
KeyframeModel* keyframe_model) {
ElementId target_element_id = CalculateTargetElementId(this, keyframe_model);
DCHECK(target_element_id);
DCHECK(animation_host());
DCHECK(animation_host()->mutator_host_client());
animation_host()->mutator_host_client()->SetElementFilterMutated(
target_element_id, list_type, filters);
}
void ElementAnimations::OnOpacityAnimated(ElementListType list_type,
float opacity,
KeyframeModel* keyframe_model) {
ElementId target_element_id = CalculateTargetElementId(this, keyframe_model);
DCHECK(target_element_id);
DCHECK(animation_host());
DCHECK(animation_host()->mutator_host_client());
animation_host()->mutator_host_client()->SetElementOpacityMutated(
target_element_id, list_type, opacity);
}
void ElementAnimations::OnTransformAnimated(ElementListType list_type,
const gfx::Transform& transform,
KeyframeModel* keyframe_model) {
ElementId target_element_id = CalculateTargetElementId(this, keyframe_model);
DCHECK(target_element_id);
DCHECK(animation_host());
DCHECK(animation_host()->mutator_host_client());
animation_host()->mutator_host_client()->SetElementTransformMutated(
target_element_id, list_type, transform);
}
void ElementAnimations::OnScrollOffsetAnimated(
ElementListType list_type,
const gfx::ScrollOffset& scroll_offset,
KeyframeModel* keyframe_model) {
ElementId target_element_id = CalculateTargetElementId(this, keyframe_model);
DCHECK(target_element_id);
DCHECK(animation_host());
DCHECK(animation_host()->mutator_host_client());
animation_host()->mutator_host_client()->SetElementScrollOffsetMutated(
target_element_id, list_type, scroll_offset);
}
gfx::ScrollOffset ElementAnimations::ScrollOffsetForAnimation() const {
if (animation_host()) {
DCHECK(animation_host()->mutator_host_client());
return animation_host()->mutator_host_client()->GetScrollOffsetForAnimation(
element_id());
}
return gfx::ScrollOffset();
}
PropertyToElementIdMap ElementAnimations::GetPropertyToElementIdMap() const {
// As noted in the header documentation, this method assumes that each
// property type maps to at most one ElementId. This is not conceptually true
// for cc/animations, but it is true for the current clients:
//
// * ui/ does not set per-keyframe-model ElementIds, so this map will be
// each property type mapping to the same ElementId (i.e. element_id()).
//
// * blink guarantees that any two keyframe models that it creates which
// target the same property on the same target will have the same ElementId.
//
// In order to make this as little of a footgun as possible for future-us,
// this method DCHECKs that the assumption holds.
std::vector<PropertyToElementIdMap::value_type> entries;
for (int property_index = TargetProperty::FIRST_TARGET_PROPERTY;
property_index <= TargetProperty::LAST_TARGET_PROPERTY;
++property_index) {
TargetProperty::Type property =
static_cast<TargetProperty::Type>(property_index);
ElementId element_id_for_property;
for (auto& keyframe_effect : keyframe_effects_list_) {
KeyframeModel* model = keyframe_effect.GetKeyframeModel(property);
if (model) {
// We deliberately use two branches here so that the DCHECK can
// differentiate between models with different element ids, and the case
// where some models don't have an element id.
// TODO(crbug.com/900241): All KeyframeModels should have an ElementId.
if (model->element_id()) {
DCHECK(!element_id_for_property ||
element_id_for_property == model->element_id())
<< "Different KeyframeModels for the same target must have the "
<< "same ElementId";
element_id_for_property = model->element_id();
} else {
// This DCHECK isn't perfect; you could have a case where one model
// has an ElementId and the other doesn't, but model->element_id() ==
// this->element_id() and so the DCHECK passes. That is unlikely
// enough that we don't bother guarding against it specifically.
DCHECK(!element_id_for_property ||
element_id_for_property == element_id())
<< "Either all models should have an ElementId or none should";
element_id_for_property = element_id();
}
}
}
if (element_id_for_property)
entries.emplace_back(property, element_id_for_property);
}
return PropertyToElementIdMap(std::move(entries));
}
bool ElementAnimations::KeyframeModelAffectsActiveElements(
KeyframeModel* keyframe_model) const {
// When we force a keyframe_model update due to a notification, we do not have
// a KeyframeModel instance. In this case, we force an update of active
// elements.
if (!keyframe_model)
return true;
return keyframe_model->affects_active_elements() &&
has_element_in_active_list();
}
bool ElementAnimations::KeyframeModelAffectsPendingElements(
KeyframeModel* keyframe_model) const {
// When we force a keyframe_model update due to a notification, we do not have
// a KeyframeModel instance. In this case, we force an update of pending
// elements.
if (!keyframe_model)
return true;
return keyframe_model->affects_pending_elements() &&
has_element_in_pending_list();
}
} // namespace cc