blob: 3b33d6165eb70232a56bcc33d175f069770f7c3a [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/chromeos/base/locale_util.h"
#include <utility>
#include <vector>
#include "base/task_scheduler/post_task.h"
#include "chrome/browser/browser_process.h"
#include "chrome/browser/chromeos/login/session/user_session_manager.h"
#include "chrome/browser/profiles/profile.h"
#include "chrome/common/pref_names.h"
#include "components/prefs/pref_service.h"
#include "content/public/browser/browser_thread.h"
#include "ui/base/ime/chromeos/input_method_manager.h"
#include "ui/base/ime/chromeos/input_method_util.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/gfx/platform_font_linux.h"
namespace chromeos {
namespace {
struct SwitchLanguageData {
SwitchLanguageData(const std::string& locale,
const bool enable_locale_keyboard_layouts,
const bool login_layouts_only,
const locale_util::SwitchLanguageCallback& callback,
Profile* profile)
: callback(callback),
result(locale, std::string(), false),
enable_locale_keyboard_layouts(enable_locale_keyboard_layouts),
login_layouts_only(login_layouts_only),
profile(profile) {}
const locale_util::SwitchLanguageCallback callback;
locale_util::LanguageSwitchResult result;
const bool enable_locale_keyboard_layouts;
const bool login_layouts_only;
Profile* profile;
};
// Runs on SequencedWorkerPool thread under PostTaskAndReply().
// So data is owned by "Reply" part of PostTaskAndReply() process.
void SwitchLanguageDoReloadLocale(SwitchLanguageData* data) {
DCHECK(!content::BrowserThread::CurrentlyOn(content::BrowserThread::UI));
data->result.loaded_locale =
ui::ResourceBundle::GetSharedInstance().ReloadLocaleResources(
data->result.requested_locale);
data->result.success = !data->result.loaded_locale.empty();
}
// Callback after SwitchLanguageDoReloadLocale() back in UI thread.
void FinishSwitchLanguage(std::unique_ptr<SwitchLanguageData> data) {
DCHECK_CURRENTLY_ON(content::BrowserThread::UI);
if (data->result.success) {
g_browser_process->SetApplicationLocale(data->result.loaded_locale);
// If the language switch was triggered by enterprise policy, it is possible
// that the locale is not in the user's list of preferred languages yet,
// which would lead to an inconsistent state in the settings UI. Make sure
// to add it in that case.
locale_util::AddLocaleToPreferredLanguages(data->result.loaded_locale,
data->profile->GetPrefs());
if (data->enable_locale_keyboard_layouts) {
input_method::InputMethodManager* manager =
input_method::InputMethodManager::Get();
scoped_refptr<input_method::InputMethodManager::State> ime_state =
UserSessionManager::GetInstance()->GetDefaultIMEState(data->profile);
if (data->login_layouts_only) {
// Enable the hardware keyboard layouts and locale-specific layouts
// suitable for use on the login screen. This will also switch to the
// first hardware keyboard layout since the input method currently in
// use may not be supported by the new locale.
ime_state->EnableLoginLayouts(
data->result.loaded_locale,
manager->GetInputMethodUtil()->GetHardwareLoginInputMethodIds());
} else {
// Enable all hardware keyboard layouts. This will also switch to the
// first hardware keyboard layout.
ime_state->ReplaceEnabledInputMethods(
manager->GetInputMethodUtil()->GetHardwareInputMethodIds());
// Enable all locale-specific layouts.
std::vector<std::string> input_methods;
manager->GetInputMethodUtil()->GetInputMethodIdsFromLanguageCode(
data->result.loaded_locale,
input_method::kKeyboardLayoutsOnly,
&input_methods);
for (std::vector<std::string>::const_iterator it =
input_methods.begin(); it != input_methods.end(); ++it) {
ime_state->EnableInputMethod(*it);
}
}
}
}
// The font clean up of ResourceBundle should be done on UI thread, since the
// cached fonts are thread unsafe.
ui::ResourceBundle::GetSharedInstance().ReloadFonts();
gfx::PlatformFontLinux::ReloadDefaultFont();
if (!data->callback.is_null())
data->callback.Run(data->result);
}
} // namespace
namespace locale_util {
constexpr const char* kAllowedUILocalesFallbackLocale = "en-US";
LanguageSwitchResult::LanguageSwitchResult(const std::string& requested_locale,
const std::string& loaded_locale,
bool success)
: requested_locale(requested_locale),
loaded_locale(loaded_locale),
success(success) {
}
void SwitchLanguage(const std::string& locale,
const bool enable_locale_keyboard_layouts,
const bool login_layouts_only,
const SwitchLanguageCallback& callback,
Profile* profile) {
DCHECK_CURRENTLY_ON(content::BrowserThread::UI);
std::unique_ptr<SwitchLanguageData> data(
new SwitchLanguageData(locale, enable_locale_keyboard_layouts,
login_layouts_only, callback, profile));
base::Closure reloader(
base::Bind(&SwitchLanguageDoReloadLocale, base::Unretained(data.get())));
base::PostTaskWithTraitsAndReply(
FROM_HERE, {base::MayBlock(), base::TaskPriority::BEST_EFFORT}, reloader,
base::Bind(&FinishSwitchLanguage, base::Passed(std::move(data))));
}
bool IsAllowedUILocale(const std::string& locale, const PrefService* prefs) {
const base::Value::ListStorage& allowed_ui_locales =
prefs->GetList(prefs::kAllowedUILocales)->GetList();
// Empty list means all locales are allowed.
if (allowed_ui_locales.empty())
return true;
// Only locale codes with native UI support can be allowed.
if (!IsNativeUILocale(locale))
return false;
// Check if locale is in list of allowed UI locales.
return base::ContainsValue(allowed_ui_locales, base::Value(locale));
}
bool IsNativeUILocale(const std::string& locale) {
std::string resolved_locale;
if (l10n_util::CheckAndResolveLocale(locale, &resolved_locale) &&
locale == resolved_locale) {
return true;
}
return false;
}
std::string GetAllowedFallbackUILocale(const PrefService* prefs) {
// Check the user's preferred languages if one of them is an allowed UI
// locale.
std::string preferred_languages_string =
prefs->GetString(prefs::kLanguagePreferredLanguages);
std::vector<std::string> preferred_languages =
base::SplitString(preferred_languages_string, ",", base::TRIM_WHITESPACE,
base::SPLIT_WANT_NONEMPTY);
for (const std::string& language : preferred_languages) {
if (IsAllowedUILocale(language, prefs))
return language;
}
// Check the allowed UI locales and return the first valid entry.
const base::Value::ListStorage& allowed_ui_locales =
prefs->GetList(prefs::kAllowedUILocales)->GetList();
for (const base::Value& value : allowed_ui_locales) {
const std::string& locale = value.GetString();
if (IsAllowedUILocale(locale, prefs))
return locale;
}
// default fallback
return kAllowedUILocalesFallbackLocale;
}
bool AddLocaleToPreferredLanguages(const std::string& locale,
PrefService* prefs) {
std::string preferred_languages_string =
prefs->GetString(prefs::kLanguagePreferredLanguages);
std::vector<std::string> preferred_languages =
base::SplitString(preferred_languages_string, ",", base::TRIM_WHITESPACE,
base::SPLIT_WANT_NONEMPTY);
if (!base::ContainsValue(preferred_languages, locale)) {
preferred_languages.push_back(locale);
prefs->SetString(prefs::kLanguagePreferredLanguages,
base::JoinString(preferred_languages, ","));
return true;
}
return false;
}
} // namespace locale_util
} // namespace chromeos