blob: 4bb5a45ee9cc2de18a8ce80a42a23cd68bab7f12 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/media/webrtc/audio_debug_recordings_handler.h"
#include <string>
#include <utility>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/files/file_util.h"
#include "base/strings/string_number_conversions.h"
#include "base/task_scheduler/post_task.h"
#include "base/time/time.h"
#include "components/webrtc_logging/browser/log_list.h"
#include "content/public/browser/browser_context.h"
#include "content/public/browser/browser_thread.h"
#include "content/public/browser/render_process_host.h"
#include "content/public/common/service_manager_connection.h"
#include "media/audio/audio_debug_recording_session.h"
#include "services/audio/public/cpp/debug_recording_session_factory.h"
#include "services/service_manager/public/cpp/connector.h"
using content::BrowserThread;
// Keys used to attach handler to the RenderProcessHost
const char AudioDebugRecordingsHandler::kAudioDebugRecordingsHandlerKey[] =
"kAudioDebugRecordingsHandlerKey";
namespace {
// Returns a path name to be used as prefix for audio debug recordings files.
base::FilePath GetAudioDebugRecordingsPrefixPath(
const base::FilePath& directory,
uint64_t audio_debug_recordings_id) {
static const char kAudioDebugRecordingsFilePrefix[] = "AudioDebugRecordings.";
return directory.AppendASCII(kAudioDebugRecordingsFilePrefix +
base::Int64ToString(audio_debug_recordings_id));
}
base::FilePath GetLogDirectoryAndEnsureExists(
content::BrowserContext* browser_context) {
base::FilePath log_dir_path =
webrtc_logging::LogList::GetWebRtcLogDirectoryForBrowserContextPath(
browser_context->GetPath());
base::File::Error error;
if (!base::CreateDirectoryAndGetError(log_dir_path, &error)) {
DLOG(ERROR) << "Could not create WebRTC log directory, error: " << error;
return base::FilePath();
}
return log_dir_path;
}
} // namespace
AudioDebugRecordingsHandler::AudioDebugRecordingsHandler(
content::BrowserContext* browser_context)
: browser_context_(browser_context), current_audio_debug_recordings_id_(0) {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
DCHECK(browser_context_);
}
AudioDebugRecordingsHandler::~AudioDebugRecordingsHandler() {}
void AudioDebugRecordingsHandler::StartAudioDebugRecordings(
content::RenderProcessHost* host,
base::TimeDelta delay,
const RecordingDoneCallback& callback,
const RecordingErrorCallback& error_callback) {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
base::PostTaskWithTraitsAndReplyWithResult(
FROM_HERE, {base::MayBlock(), base::TaskPriority::BEST_EFFORT},
base::BindOnce(&GetLogDirectoryAndEnsureExists, browser_context_),
base::BindOnce(&AudioDebugRecordingsHandler::DoStartAudioDebugRecordings,
this, host, delay, callback, error_callback));
}
void AudioDebugRecordingsHandler::StopAudioDebugRecordings(
content::RenderProcessHost* host,
const RecordingDoneCallback& callback,
const RecordingErrorCallback& error_callback) {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
const bool is_manual_stop = true;
base::PostTaskWithTraitsAndReplyWithResult(
FROM_HERE, {base::MayBlock(), base::TaskPriority::BEST_EFFORT},
base::BindOnce(&GetLogDirectoryAndEnsureExists, browser_context_),
base::BindOnce(&AudioDebugRecordingsHandler::DoStopAudioDebugRecordings,
this, host, is_manual_stop,
current_audio_debug_recordings_id_, callback,
error_callback));
}
void AudioDebugRecordingsHandler::DoStartAudioDebugRecordings(
content::RenderProcessHost* host,
base::TimeDelta delay,
const RecordingDoneCallback& callback,
const RecordingErrorCallback& error_callback,
const base::FilePath& log_directory) {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
if (audio_debug_recording_session_) {
error_callback.Run("Audio debug recordings already in progress");
return;
}
base::FilePath prefix_path = GetAudioDebugRecordingsPrefixPath(
log_directory, ++current_audio_debug_recordings_id_);
host->EnableAudioDebugRecordings(prefix_path);
audio_debug_recording_session_ = audio::CreateAudioDebugRecordingSession(
prefix_path, content::ServiceManagerConnection::GetForProcess()
->GetConnector()
->Clone());
if (delay.is_zero()) {
const bool is_stopped = false, is_manual_stop = false;
callback.Run(prefix_path.AsUTF8Unsafe(), is_stopped, is_manual_stop);
return;
}
const bool is_manual_stop = false;
BrowserThread::PostDelayedTask(
BrowserThread::UI, FROM_HERE,
base::BindOnce(&AudioDebugRecordingsHandler::DoStopAudioDebugRecordings,
this, host, is_manual_stop,
current_audio_debug_recordings_id_, callback,
error_callback, log_directory),
delay);
}
void AudioDebugRecordingsHandler::DoStopAudioDebugRecordings(
content::RenderProcessHost* host,
bool is_manual_stop,
uint64_t audio_debug_recordings_id,
const RecordingDoneCallback& callback,
const RecordingErrorCallback& error_callback,
const base::FilePath& log_directory) {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
DCHECK_LE(audio_debug_recordings_id, current_audio_debug_recordings_id_);
base::FilePath prefix_path = GetAudioDebugRecordingsPrefixPath(
log_directory, audio_debug_recordings_id);
// Prevent an old posted StopAudioDebugRecordings() call to stop a newer dump.
// This could happen in a sequence like:
// Start(10); // Start dump 1. Post Stop() to run after 10 seconds.
// Stop(); // Manually stop dump 1 before 10 seconds;
// Start(20); // Start dump 2. Posted Stop() for 1 should not stop dump 2.
if (audio_debug_recordings_id < current_audio_debug_recordings_id_) {
const bool is_stopped = false;
callback.Run(prefix_path.AsUTF8Unsafe(), is_stopped, is_manual_stop);
return;
}
if (!audio_debug_recording_session_) {
error_callback.Run("No audio debug recording in progress");
return;
}
audio_debug_recording_session_.reset();
host->DisableAudioDebugRecordings();
const bool is_stopped = true;
callback.Run(prefix_path.AsUTF8Unsafe(), is_stopped, is_manual_stop);
}