| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "core/layout/ng/geometry/ng_box_strut.h" |
| |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace blink { |
| |
| namespace { |
| |
| // Ideally, this would be tested by NGBoxStrut::ConvertToPhysical, but |
| // this has not been implemented yet. |
| TEST(NGGeometryUnitsTest, ConvertPhysicalStrutToLogical) { |
| LayoutUnit left{5}, right{10}, top{15}, bottom{20}; |
| NGPhysicalBoxStrut physical{top, right, bottom, left}; |
| |
| NGBoxStrut logical = |
| physical.ConvertToLogical(kHorizontalTopBottom, TextDirection::kLtr); |
| EXPECT_EQ(left, logical.inline_start); |
| EXPECT_EQ(top, logical.block_start); |
| |
| logical = |
| physical.ConvertToLogical(kHorizontalTopBottom, TextDirection::kRtl); |
| EXPECT_EQ(right, logical.inline_start); |
| EXPECT_EQ(top, logical.block_start); |
| |
| logical = physical.ConvertToLogical(kVerticalLeftRight, TextDirection::kLtr); |
| EXPECT_EQ(top, logical.inline_start); |
| EXPECT_EQ(left, logical.block_start); |
| |
| logical = physical.ConvertToLogical(kVerticalLeftRight, TextDirection::kRtl); |
| EXPECT_EQ(bottom, logical.inline_start); |
| EXPECT_EQ(left, logical.block_start); |
| |
| logical = physical.ConvertToLogical(kVerticalRightLeft, TextDirection::kLtr); |
| EXPECT_EQ(top, logical.inline_start); |
| EXPECT_EQ(right, logical.block_start); |
| |
| logical = physical.ConvertToLogical(kVerticalRightLeft, TextDirection::kRtl); |
| EXPECT_EQ(bottom, logical.inline_start); |
| EXPECT_EQ(right, logical.block_start); |
| } |
| |
| TEST(NGGeometryUnitsTest, ConvertLogicalStrutToPhysical) { |
| LayoutUnit left{5}, right{10}, top{15}, bottom{20}; |
| NGBoxStrut logical(left, right, top, bottom); |
| NGBoxStrut converted = |
| logical.ConvertToPhysical(kHorizontalTopBottom, TextDirection::kLtr) |
| .ConvertToLogical(kHorizontalTopBottom, TextDirection::kLtr); |
| EXPECT_EQ(logical, converted); |
| converted = |
| logical.ConvertToPhysical(kHorizontalTopBottom, TextDirection::kRtl) |
| .ConvertToLogical(kHorizontalTopBottom, TextDirection::kRtl); |
| EXPECT_EQ(logical, converted); |
| converted = logical.ConvertToPhysical(kVerticalLeftRight, TextDirection::kLtr) |
| .ConvertToLogical(kVerticalLeftRight, TextDirection::kLtr); |
| EXPECT_EQ(logical, converted); |
| converted = logical.ConvertToPhysical(kVerticalLeftRight, TextDirection::kRtl) |
| .ConvertToLogical(kVerticalLeftRight, TextDirection::kRtl); |
| EXPECT_EQ(logical, converted); |
| converted = logical.ConvertToPhysical(kVerticalRightLeft, TextDirection::kLtr) |
| .ConvertToLogical(kVerticalRightLeft, TextDirection::kLtr); |
| EXPECT_EQ(logical, converted); |
| converted = logical.ConvertToPhysical(kVerticalRightLeft, TextDirection::kRtl) |
| .ConvertToLogical(kVerticalRightLeft, TextDirection::kRtl); |
| EXPECT_EQ(logical, converted); |
| converted = logical.ConvertToPhysical(kSidewaysRightLeft, TextDirection::kLtr) |
| .ConvertToLogical(kSidewaysRightLeft, TextDirection::kLtr); |
| EXPECT_EQ(logical, converted); |
| converted = logical.ConvertToPhysical(kSidewaysRightLeft, TextDirection::kRtl) |
| .ConvertToLogical(kSidewaysRightLeft, TextDirection::kRtl); |
| EXPECT_EQ(logical, converted); |
| converted = logical.ConvertToPhysical(kSidewaysLeftRight, TextDirection::kLtr) |
| .ConvertToLogical(kSidewaysLeftRight, TextDirection::kLtr); |
| EXPECT_EQ(logical, converted); |
| converted = logical.ConvertToPhysical(kSidewaysLeftRight, TextDirection::kRtl) |
| .ConvertToLogical(kSidewaysLeftRight, TextDirection::kRtl); |
| EXPECT_EQ(logical, converted); |
| } |
| |
| } // namespace |
| |
| } // namespace blink |