commit | b4c2abf1649f33f8d757cbe4b1e1013176edb999 | [log] [tgz] |
---|---|---|
author | Geoff Lang <geofflang@chromium.org> | Tue Mar 27 19:35:09 2018 |
committer | Commit Bot <commit-bot@chromium.org> | Tue Mar 27 19:35:09 2018 |
tree | a0dc507f3cea601eb7edde4c76585a17596a3943 | |
parent | b4cd3defdb97596c54124ad673ec40b8b582a42f [diff] |
Allow GPU rasterization on ANGLE's GL backend on Windows. The previous rules assumed D3D and checked for shader model versions which are not valid when running on ANGLE's GL backend. Because ANGLE's GL backend will only be whitelisted on certain drivers that are known to support GPU rasterization, always allow GPU rasterization on top of GL. BUG=693090 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Change-Id: I95f9eb4376fd9edf7fd7914523a0cb65459ca26b Reviewed-on: https://chromium-review.googlesource.com/981110 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Cr-Commit-Position: refs/heads/master@{#546206}
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