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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_ANDROID_DELEGATED_FRAME_HOST_ANDROID_H_
#define UI_ANDROID_DELEGATED_FRAME_HOST_ANDROID_H_
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "components/viz/common/quads/copy_output_request.h"
#include "components/viz/common/resources/returned_resource.h"
#include "components/viz/common/surfaces/surface_info.h"
#include "components/viz/host/host_frame_sink_client.h"
#include "components/viz/service/frame_sinks/compositor_frame_sink_support.h"
#include "components/viz/service/frame_sinks/compositor_frame_sink_support_client.h"
#include "ui/android/ui_android_export.h"
namespace cc {
class CompositorFrame;
class SurfaceLayer;
enum class SurfaceDrawStatus;
} // namespace cc
namespace viz {
class FrameSinkManagerImpl;
class HostFrameSinkManager;
} // namespace viz
namespace ui {
class ViewAndroid;
class WindowAndroidCompositor;
class UI_ANDROID_EXPORT DelegatedFrameHostAndroid
: public viz::CompositorFrameSinkSupportClient,
public viz::ExternalBeginFrameSourceClient,
public viz::HostFrameSinkClient {
public:
class Client {
public:
virtual void SetBeginFrameSource(
viz::BeginFrameSource* begin_frame_source) = 0;
virtual void DidReceiveCompositorFrameAck() = 0;
virtual void ReclaimResources(
const std::vector<viz::ReturnedResource>&) = 0;
};
DelegatedFrameHostAndroid(ViewAndroid* view,
viz::HostFrameSinkManager* host_frame_sink_manager,
viz::FrameSinkManagerImpl* frame_sink_manager,
Client* client,
const viz::FrameSinkId& frame_sink_id);
~DelegatedFrameHostAndroid() override;
void SubmitCompositorFrame(const viz::LocalSurfaceId& local_surface_id,
cc::CompositorFrame frame);
void DidNotProduceFrame(const viz::BeginFrameAck& ack);
void DestroyDelegatedContent();
bool HasDelegatedContent() const;
viz::FrameSinkId GetFrameSinkId() const;
// Should only be called when the host has a content layer. Use this for one-
// off screen capture, not for video. Always provides RGBA_BITMAP
// CopyOutputResults.
void RequestCopyOfSurface(
WindowAndroidCompositor* compositor,
const gfx::Rect& src_subrect_in_pixel,
viz::CopyOutputRequest::CopyOutputRequestCallback result_callback);
void CompositorFrameSinkChanged();
// Called when this DFH is attached/detached from a parent browser compositor
// and needs to be attached to the surface hierarchy.
void AttachToCompositor(WindowAndroidCompositor* compositor);
void DetachFromCompositor();
// Returns the ID for the current Surface.
viz::SurfaceId SurfaceId() const;
private:
// viz::CompositorFrameSinkSupportClient implementation.
void DidReceiveCompositorFrameAck(
const std::vector<viz::ReturnedResource>& resources) override;
void OnBeginFrame(const viz::BeginFrameArgs& args) override;
void ReclaimResources(
const std::vector<viz::ReturnedResource>& resources) override;
void WillDrawSurface(const viz::LocalSurfaceId& local_surface_id,
const gfx::Rect& damage_rect) override;
void OnBeginFramePausedChanged(bool paused) override;
// viz::ExternalBeginFrameSourceClient implementation.
void OnNeedsBeginFrames(bool needs_begin_frames) override;
// viz::HostFrameSinkClient implementation.
void OnFirstSurfaceActivation(const viz::SurfaceInfo& surface_info) override;
void CreateNewCompositorFrameSinkSupport();
const viz::FrameSinkId frame_sink_id_;
ViewAndroid* view_;
viz::HostFrameSinkManager* const host_frame_sink_manager_;
viz::FrameSinkManagerImpl* const frame_sink_manager_;
WindowAndroidCompositor* registered_parent_compositor_ = nullptr;
Client* client_;
std::unique_ptr<viz::CompositorFrameSinkSupport> support_;
viz::ExternalBeginFrameSource begin_frame_source_;
viz::SurfaceInfo surface_info_;
bool has_transparent_background_ = false;
scoped_refptr<cc::SurfaceLayer> content_layer_;
DISALLOW_COPY_AND_ASSIGN(DelegatedFrameHostAndroid);
};
} // namespace ui
#endif // UI_ANDROID_DELEGATED_FRAME_HOST_ANDROID_H_