blob: 0299d7a95b3e2db07226e2102c4e0d2de9eb6a36 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/snapshot/snapshot_async.h"
#include "base/location.h"
#include "base/numerics/safe_conversions.h"
#include "base/task_scheduler/post_task.h"
#include "skia/ext/image_operations.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/gfx/skbitmap_operations.h"
namespace ui {
namespace {
void OnFrameScalingFinished(const GrabWindowSnapshotAsyncCallback& callback,
const SkBitmap& scaled_bitmap) {
callback.Run(gfx::Image(gfx::ImageSkia::CreateFrom1xBitmap(scaled_bitmap)));
}
SkBitmap ScaleBitmap(const SkBitmap& input_bitmap,
const gfx::Size& target_size) {
return skia::ImageOperations::Resize(input_bitmap,
skia::ImageOperations::RESIZE_GOOD,
target_size.width(),
target_size.height(),
static_cast<SkBitmap::Allocator*>(NULL));
}
} // namespace
void SnapshotAsync::ScaleCopyOutputResult(
const GrabWindowSnapshotAsyncCallback& callback,
const gfx::Size& target_size,
std::unique_ptr<viz::CopyOutputResult> result) {
const SkBitmap bitmap = result->AsSkBitmap();
if (!bitmap.readyToDraw()) {
callback.Run(gfx::Image());
return;
}
// TODO(sergeyu): Potentially images can be scaled on GPU before reading it
// from GPU. Image scaling is implemented in content::GlHelper, but it's can't
// be used here because it's not in content/public. Move the scaling code
// somewhere so that it can be reused here.
base::PostTaskWithTraitsAndReplyWithResult(
FROM_HERE, {base::TaskShutdownBehavior::CONTINUE_ON_SHUTDOWN},
base::Bind(ScaleBitmap, bitmap, target_size),
base::Bind(&OnFrameScalingFinished, callback));
}
void SnapshotAsync::RunCallbackWithCopyOutputResult(
const GrabWindowSnapshotAsyncCallback& callback,
std::unique_ptr<viz::CopyOutputResult> result) {
const SkBitmap bitmap = result->AsSkBitmap();
if (!bitmap.readyToDraw()) {
callback.Run(gfx::Image());
return;
}
callback.Run(gfx::Image::CreateFrom1xBitmap(bitmap));
}
} // namespace ui