blob: ae6d7afcc1fa7be544555fdb18e4ca1a704ebbf7 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "services/ui/ws/platform_display.h"
#include "base/numerics/safe_conversions.h"
#include "build/build_config.h"
#include "cc/ipc/quads.mojom.h"
#include "cc/output/copy_output_request.h"
#include "cc/output/delegated_frame_data.h"
#include "services/shell/public/cpp/connection.h"
#include "services/shell/public/cpp/connector.h"
#include "services/ui/gles2/gpu_state.h"
#include "services/ui/public/interfaces/gpu.mojom.h"
#include "services/ui/surfaces/display_compositor.h"
#include "services/ui/surfaces/surfaces_state.h"
#include "services/ui/ws/platform_display_factory.h"
#include "services/ui/ws/platform_display_init_params.h"
#include "services/ui/ws/server_window.h"
#include "services/ui/ws/window_coordinate_conversions.h"
#include "third_party/skia/include/core/SkXfermode.h"
#include "ui/base/cursor/cursor_loader.h"
#include "ui/display/display.h"
#include "ui/events/event.h"
#include "ui/events/event_utils.h"
#include "ui/platform_window/platform_ime_controller.h"
#include "ui/platform_window/platform_window.h"
#if defined(OS_WIN)
#include "ui/platform_window/win/win_window.h"
#elif defined(USE_X11)
#include "ui/platform_window/x11/x11_window.h"
#elif defined(OS_ANDROID)
#include "ui/platform_window/android/platform_window_android.h"
#elif defined(USE_OZONE)
#include "ui/ozone/public/ozone_platform.h"
#endif
namespace ui {
namespace ws {
// static
PlatformDisplayFactory* PlatformDisplay::factory_ = nullptr;
// static
PlatformDisplay* PlatformDisplay::Create(
const PlatformDisplayInitParams& init_params) {
if (factory_)
return factory_->CreatePlatformDisplay();
return new DefaultPlatformDisplay(init_params);
}
DefaultPlatformDisplay::DefaultPlatformDisplay(
const PlatformDisplayInitParams& init_params)
: display_id_(init_params.display_id),
#if !defined(OS_ANDROID)
cursor_loader_(ui::CursorLoader::Create()),
#endif
frame_generator_(new FrameGenerator(this,
init_params.gpu_state,
init_params.surfaces_state)) {
metrics_.bounds = init_params.display_bounds;
// TODO(rjkroege): Preserve the display_id when Ozone platform can use it.
}
void DefaultPlatformDisplay::Init(PlatformDisplayDelegate* delegate) {
delegate_ = delegate;
#if defined(OS_WIN)
platform_window_.reset(new ui::WinWindow(this, metrics_.bounds));
#elif defined(USE_X11)
platform_window_.reset(new ui::X11Window(this));
#elif defined(OS_ANDROID)
platform_window_.reset(new ui::PlatformWindowAndroid(this));
#elif defined(USE_OZONE)
platform_window_ = ui::OzonePlatform::GetInstance()->CreatePlatformWindow(
this, metrics_.bounds);
#else
NOTREACHED() << "Unsupported platform";
#endif
platform_window_->SetBounds(metrics_.bounds);
platform_window_->Show();
}
DefaultPlatformDisplay::~DefaultPlatformDisplay() {
// Don't notify the delegate from the destructor.
delegate_ = nullptr;
frame_generator_.reset();
// Destroy the PlatformWindow early on as it may call us back during
// destruction and we want to be in a known state. But destroy the surface
// first because it can still be using the platform window.
platform_window_.reset();
}
void DefaultPlatformDisplay::SchedulePaint(const ServerWindow* window,
const gfx::Rect& bounds) {
DCHECK(window);
if (!window->IsDrawn())
return;
const gfx::Rect root_relative_rect =
ConvertRectBetweenWindows(window, delegate_->GetRootWindow(), bounds);
if (root_relative_rect.IsEmpty())
return;
frame_generator_->RequestRedraw(root_relative_rect);
}
void DefaultPlatformDisplay::SetViewportSize(const gfx::Size& size) {
platform_window_->SetBounds(gfx::Rect(size));
}
void DefaultPlatformDisplay::SetTitle(const base::string16& title) {
platform_window_->SetTitle(title);
}
void DefaultPlatformDisplay::SetCapture() {
platform_window_->SetCapture();
}
void DefaultPlatformDisplay::ReleaseCapture() {
platform_window_->ReleaseCapture();
}
void DefaultPlatformDisplay::SetCursorById(int32_t cursor_id) {
#if !defined(OS_ANDROID)
// TODO(erg): This still isn't sufficient, and will only use native cursors
// that chrome would use, not custom image cursors. For that, we should
// delegate to the window manager to load images from resource packs.
//
// We probably also need to deal with different DPIs.
ui::Cursor cursor(cursor_id);
cursor_loader_->SetPlatformCursor(&cursor);
platform_window_->SetCursor(cursor.platform());
#endif
}
float DefaultPlatformDisplay::GetDeviceScaleFactor() {
return metrics_.device_scale_factor;
}
::display::Display::Rotation DefaultPlatformDisplay::GetRotation() {
// TODO(sky): implement me.
return display::Display::ROTATE_0;
}
void DefaultPlatformDisplay::UpdateTextInputState(
const ui::TextInputState& state) {
ui::PlatformImeController* ime = platform_window_->GetPlatformImeController();
if (ime)
ime->UpdateTextInputState(state);
}
void DefaultPlatformDisplay::SetImeVisibility(bool visible) {
ui::PlatformImeController* ime = platform_window_->GetPlatformImeController();
if (ime)
ime->SetImeVisibility(visible);
}
bool DefaultPlatformDisplay::IsFramePending() const {
return frame_generator_->is_frame_pending();
}
int64_t DefaultPlatformDisplay::GetDisplayId() const {
return display_id_;
}
gfx::Rect DefaultPlatformDisplay::GetBounds() const {
return metrics_.bounds;
}
void DefaultPlatformDisplay::UpdateMetrics(const gfx::Rect& bounds,
float device_scale_factor) {
if (display::Display::HasForceDeviceScaleFactor())
device_scale_factor = display::Display::GetForcedDeviceScaleFactor();
if (metrics_.bounds == bounds &&
metrics_.device_scale_factor == device_scale_factor)
return;
ViewportMetrics old_metrics = metrics_;
metrics_.bounds = bounds;
metrics_.device_scale_factor = device_scale_factor;
delegate_->OnViewportMetricsChanged(old_metrics, metrics_);
}
void DefaultPlatformDisplay::OnBoundsChanged(const gfx::Rect& new_bounds) {
// TODO(kylechar): We should keep track of the actual top left of the window
// and also the internal top left of the window (eg. first window is at 0,0).
UpdateMetrics(new_bounds, metrics_.device_scale_factor);
}
void DefaultPlatformDisplay::OnDamageRect(const gfx::Rect& damaged_region) {
frame_generator_->RequestRedraw(damaged_region);
}
void DefaultPlatformDisplay::DispatchEvent(ui::Event* event) {
if (event->IsScrollEvent()) {
// TODO(moshayedi): crbug.com/602859. Dispatch scroll events as
// they are once we have proper support for scroll events.
delegate_->OnEvent(ui::MouseWheelEvent(*event->AsScrollEvent()));
} else if (event->IsMouseEvent() && !event->IsMouseWheelEvent()) {
delegate_->OnEvent(ui::PointerEvent(*event->AsMouseEvent()));
} else if (event->IsTouchEvent()) {
delegate_->OnEvent(ui::PointerEvent(*event->AsTouchEvent()));
} else {
delegate_->OnEvent(*event);
}
#if defined(USE_X11) || defined(USE_OZONE)
// We want to emulate the WM_CHAR generation behaviour of Windows.
//
// On Linux, we've previously inserted characters by having
// InputMethodAuraLinux take all key down events and send a character event
// to the TextInputClient. This causes a mismatch in code that has to be
// shared between Windows and Linux, including blink code. Now that we're
// trying to have one way of doing things, we need to standardize on and
// emulate Windows character events.
//
// This is equivalent to what we're doing in the current Linux port, but
// done once instead of done multiple times in different places.
if (event->type() == ui::ET_KEY_PRESSED) {
ui::KeyEvent* key_press_event = event->AsKeyEvent();
ui::KeyEvent char_event(key_press_event->GetCharacter(),
key_press_event->key_code(),
key_press_event->flags());
DCHECK_EQ(key_press_event->GetCharacter(), char_event.GetCharacter());
DCHECK_EQ(key_press_event->key_code(), char_event.key_code());
DCHECK_EQ(key_press_event->flags(), char_event.flags());
delegate_->OnEvent(char_event);
}
#endif
}
void DefaultPlatformDisplay::OnCloseRequest() {
platform_window_->Close();
}
void DefaultPlatformDisplay::OnClosed() {
if (delegate_)
delegate_->OnDisplayClosed();
}
void DefaultPlatformDisplay::OnWindowStateChanged(
ui::PlatformWindowState new_state) {}
void DefaultPlatformDisplay::OnLostCapture() {
delegate_->OnNativeCaptureLost();
}
void DefaultPlatformDisplay::OnAcceleratedWidgetAvailable(
gfx::AcceleratedWidget widget,
float device_scale_factor) {
frame_generator_->OnAcceleratedWidgetAvailable(widget);
UpdateMetrics(metrics_.bounds, device_scale_factor);
}
void DefaultPlatformDisplay::OnAcceleratedWidgetDestroyed() {
NOTREACHED();
}
void DefaultPlatformDisplay::OnActivationChanged(bool active) {}
void DefaultPlatformDisplay::RequestCopyOfOutput(
std::unique_ptr<cc::CopyOutputRequest> output_request) {
frame_generator_->RequestCopyOfOutput(std::move(output_request));
}
ServerWindow* DefaultPlatformDisplay::GetRootWindow() {
return delegate_->GetRootWindow();
}
void DefaultPlatformDisplay::OnCompositorFrameDrawn() {
if (delegate_)
delegate_->OnCompositorFrameDrawn();
}
bool DefaultPlatformDisplay::IsInHighContrastMode() {
return delegate_ ? delegate_->IsInHighContrastMode() : false;
}
const ViewportMetrics& DefaultPlatformDisplay::GetViewportMetrics() {
return metrics_;
}
} // namespace ws
} // namespace ui