blob: d7de39ea4114cf5d0371cb0209338bbed3e95fa1 [file] [log] [blame]
/*
* Copyright (C) 2012 Victor Carbune (victor@rosedu.org)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/layout/LayoutVTTCue.h"
#include "core/frame/Settings.h"
#include "core/html/shadow/MediaControls.h"
#include "core/layout/LayoutInline.h"
#include "core/layout/LayoutState.h"
#include "wtf/MathExtras.h"
namespace blink {
namespace {
class SnapToLinesLayouter {
STACK_ALLOCATED();
public:
SnapToLinesLayouter(LayoutVTTCue& cueBox, const IntRect& controlsRect)
: m_cueBox(cueBox), m_controlsRect(controlsRect), m_margin(0.0) {
if (Settings* settings = m_cueBox.document().settings())
m_margin = settings->textTrackMarginPercentage() / 100.0;
}
void layout();
private:
bool isOutside(const IntRect&) const;
bool isOverlapping() const;
LayoutUnit computeInitialPositionAdjustment(LayoutUnit&,
LayoutUnit,
LayoutUnit) const;
bool shouldSwitchDirection(InlineFlowBox*, LayoutUnit, LayoutUnit) const;
void moveBoxesBy(LayoutUnit distance) {
m_cueBox.setLogicalTop(m_cueBox.logicalTop() + distance);
}
InlineFlowBox* findFirstLineBox() const;
LayoutPoint m_specifiedPosition;
LayoutVTTCue& m_cueBox;
IntRect m_controlsRect;
double m_margin;
};
InlineFlowBox* SnapToLinesLayouter::findFirstLineBox() const {
if (!m_cueBox.firstChild()->isLayoutInline())
return nullptr;
return toLayoutInline(m_cueBox.firstChild())->firstLineBox();
}
LayoutUnit SnapToLinesLayouter::computeInitialPositionAdjustment(
LayoutUnit& step,
LayoutUnit maxDimension,
LayoutUnit margin) const {
DCHECK(std::isfinite(m_cueBox.snapToLinesPosition()));
// 6. Let line be cue's computed line.
// 7. Round line to an integer by adding 0.5 and then flooring it.
LayoutUnit linePosition(floorf(m_cueBox.snapToLinesPosition() + 0.5f));
WritingMode writingMode = m_cueBox.style()->getWritingMode();
// 8. Vertical Growing Left: Add one to line then negate it.
if (writingMode == RightToLeftWritingMode)
linePosition = -(linePosition + 1);
// 9. Let position be the result of multiplying step and line offset.
LayoutUnit position = step * linePosition;
// 10. Vertical Growing Left: Decrease position by the width of the
// bounding box of the boxes in boxes, then increase position by step.
if (writingMode == RightToLeftWritingMode) {
position -= m_cueBox.size().width();
position += step;
}
// 11. If line is less than zero...
if (linePosition < 0) {
// ... then increase position by max dimension ...
position += maxDimension;
// ... and negate step.
step = -step;
} else {
// ... Otherwise, increase position by margin.
position += margin;
}
return position;
}
// We use this helper to make sure all (bounding) boxes used for comparisons
// are relative to the same coordinate space. If we didn't the (bounding) boxes
// could be affect by transforms on an ancestor et.c, which could yield
// incorrect results.
IntRect contentBoxRelativeToAncestor(const LayoutBox& box,
const LayoutBoxModelObject& ancestor) {
FloatRect cueContentBox(box.contentBoxRect());
// We pass UseTransforms here primarily because we use a transform for
// non-snap-to-lines positioning (see VTTCue.cpp.)
FloatQuad mappedContentQuad =
box.localToAncestorQuad(cueContentBox, &ancestor, UseTransforms);
return mappedContentQuad.enclosingBoundingBox();
}
IntRect cueBoundingBox(const LayoutBox& cueBox) {
return contentBoxRelativeToAncestor(cueBox, *cueBox.containingBlock());
}
bool SnapToLinesLayouter::isOutside(const IntRect& titleArea) const {
return !titleArea.contains(cueBoundingBox(m_cueBox));
}
bool SnapToLinesLayouter::isOverlapping() const {
IntRect cueBoxRect = cueBoundingBox(m_cueBox);
for (LayoutBox* box = m_cueBox.previousSiblingBox(); box;
box = box->previousSiblingBox()) {
if (cueBoxRect.intersects(cueBoundingBox(*box)))
return true;
}
return cueBoxRect.intersects(m_controlsRect);
}
bool SnapToLinesLayouter::shouldSwitchDirection(InlineFlowBox* firstLineBox,
LayoutUnit step,
LayoutUnit margin) const {
// 17. Horizontal: If step is negative and the top of the first line box in
// boxes is now above the top of the title area, or if step is positive and
// the bottom of the first line box in boxes is now below the bottom of the
// title area, jump to the step labeled switch direction.
// Vertical: If step is negative and the left edge of the first line
// box in boxes is now to the left of the left edge of the title area, or
// if step is positive and the right edge of the first line box in boxes is
// now to the right of the right edge of the title area, jump to the step
// labeled switch direction.
LayoutUnit logicalTop = m_cueBox.logicalTop();
if (step < 0 && logicalTop < margin)
return true;
if (step > 0 &&
logicalTop + firstLineBox->logicalHeight() + margin >
m_cueBox.containingBlock()->logicalHeight())
return true;
return false;
}
void SnapToLinesLayouter::layout() {
// http://dev.w3.org/html5/webvtt/#dfn-apply-webvtt-cue-settings
// Step 13, "If cue's text track cue snap-to-lines flag is set".
InlineFlowBox* firstLineBox = findFirstLineBox();
if (!firstLineBox)
return;
// 1. Horizontal: Let margin be a user-agent-defined vertical length which
// will be used to define a margin at the top and bottom edges of the video
// into which cues will not be placed.
// Vertical: Let margin be a user-agent-defined horizontal length which
// will be used to define a margin at the top and bottom edges of the video
// into which cues will not be placed.
// 2. Horizontal: Let full dimension be the height of video's rendering area
// Vertical: Let full dimension be the width of video's rendering area.
WritingMode writingMode = m_cueBox.style()->getWritingMode();
LayoutBlock* parentBlock = m_cueBox.containingBlock();
LayoutUnit fullDimension = blink::isHorizontalWritingMode(writingMode)
? parentBlock->size().height()
: parentBlock->size().width();
LayoutUnit margin(fullDimension * m_margin);
// 3. Let max dimension be full dimension - (2 * margin)
LayoutUnit maxDimension = fullDimension - 2 * margin;
// 4. Horizontal: Let step be the height of the first line box in boxes.
// Vertical: Let step be the width of the first line box in boxes.
LayoutUnit step = firstLineBox->logicalHeight();
// 5. If step is zero, then jump to the step labeled done positioning below.
if (!step)
return;
// Steps 6-11.
LayoutUnit positionAdjustment =
computeInitialPositionAdjustment(step, maxDimension, margin);
// 12. Move all boxes in boxes ...
// Horizontal: ... down by the distance given by position
// Vertical: ... right by the distance given by position
moveBoxesBy(positionAdjustment);
// 13. Remember the position of all the boxes in boxes as their specified
// position.
m_specifiedPosition = m_cueBox.location();
// XX. Let switched be false.
bool switched = false;
// 14. Horizontal: Let title area be a box that covers all of the video's
// rendering area except for a height of margin at the top of the rendering
// area and a height of margin at the bottom of the rendering area.
// Vertical: Let title area be a box that covers all of the video’s
// rendering area except for a width of margin at the left of the rendering
// area and a width of margin at the right of the rendering area.
IntRect titleArea =
enclosingIntRect(m_cueBox.containingBlock()->contentBoxRect());
if (blink::isHorizontalWritingMode(writingMode)) {
titleArea.move(0, margin.toInt());
titleArea.contract(0, (2 * margin).toInt());
} else {
titleArea.move(margin.toInt(), 0);
titleArea.contract((2 * margin).toInt(), 0);
}
// 15. Step loop: If none of the boxes in boxes would overlap any of the
// boxes in output, and all of the boxes in output are entirely within the
// title area box, then jump to the step labeled done positioning below.
while (isOutside(titleArea) || isOverlapping()) {
// 16. Let current position score be the percentage of the area of the
// bounding box of the boxes in boxes that is outside the title area
// box.
if (!shouldSwitchDirection(firstLineBox, step, margin)) {
// 18. Horizontal: Move all the boxes in boxes down by the distance
// given by step. (If step is negative, then this will actually
// result in an upwards movement of the boxes in absolute terms.)
// Vertical: Move all the boxes in boxes right by the distance
// given by step. (If step is negative, then this will actually
// result in a leftwards movement of the boxes in absolute terms.)
moveBoxesBy(step);
// 19. Jump back to the step labeled step loop.
continue;
}
// 20. Switch direction: If switched is true, then remove all the boxes
// in boxes, and jump to the step labeled done positioning below.
if (switched) {
// This does not "remove" the boxes, but rather just pushes them
// out of the viewport. Otherwise we'd need to mutate the layout
// tree during layout.
m_cueBox.setLogicalTop(m_cueBox.containingBlock()->logicalHeight() + 1);
break;
}
// 21. Otherwise, move all the boxes in boxes back to their specified
// position as determined in the earlier step.
m_cueBox.setLocation(m_specifiedPosition);
// 22. Negate step.
step = -step;
// 23. Set switched to true.
switched = true;
// 24. Jump back to the step labeled step loop.
}
}
} // unnamed namespace
LayoutVTTCue::LayoutVTTCue(ContainerNode* node, float snapToLinesPosition)
: LayoutBlockFlow(node), m_snapToLinesPosition(snapToLinesPosition) {}
void LayoutVTTCue::repositionCueSnapToLinesNotSet() {
// FIXME: Implement overlapping detection when snap-to-lines is not set.
// http://wkb.ug/84296
// http://dev.w3.org/html5/webvtt/#dfn-apply-webvtt-cue-settings
// Step 13, "If cue's text track cue snap-to-lines flag is not set".
// 1. Let bounding box be the bounding box of the boxes in boxes.
// 2. Run the appropriate steps from the following list:
// If the text track cue writing direction is horizontal
// If the text track cue line alignment is middle alignment
// Move all the boxes in boxes up by half of the height of
// bounding box.
// If the text track cue line alignment is end alignment
// Move all the boxes in boxes up by the height of bounding box.
//
// If the text track cue writing direction is vertical growing left or
// vertical growing right
// If the text track cue line alignment is middle alignment
// Move all the boxes in boxes left by half of the width of
// bounding box.
// If the text track cue line alignment is end alignment
// Move all the boxes in boxes left by the width of bounding box.
// 3. If none of the boxes in boxes would overlap any of the boxes in
// output, and all the boxes in output are within the video's rendering
// area, then jump to the step labeled done positioning below.
// 4. If there is a position to which the boxes in boxes can be moved while
// maintaining the relative positions of the boxes in boxes to each other
// such that none of the boxes in boxes would overlap any of the boxes in
// output, and all the boxes in output would be within the video's
// rendering area, then move the boxes in boxes to the closest such
// position to their current position, and then jump to the step labeled
// done positioning below. If there are multiple such positions that are
// equidistant from their current position, use the highest one amongst
// them; if there are several at that height, then use the leftmost one
// amongst them.
// 5. Otherwise, jump to the step labeled done positioning below. (The
// boxes will unfortunately overlap.)
}
IntRect LayoutVTTCue::computeControlsRect() const {
// Determine the area covered by the media controls, if any. If the controls
// are present, they are the next sibling of the text track container, which
// is our parent. (LayoutMedia ensures that the media controls are laid out
// before text tracks, so that the layout is up to date here.)
DCHECK(parent()->node()->isTextTrackContainer());
LayoutObject* controlsContainer = parent()->nextSibling();
if (!controlsContainer)
return IntRect();
// Only a part of the media controls is used for overlap avoidance.
MediaControls* controls = toMediaControls(controlsContainer->node());
LayoutObject* controlsLayout = controls->layoutObjectForTextTrackLayout();
// The (second part of the) following is mostly defensive - in general
// there should be a LayoutBox representing the part of the controls that
// are relevant for overlap avoidance. (The controls pseudo elements are
// generally reachable from outside the shadow tree though, hence the
// "mostly".)
if (!controlsLayout || !controlsLayout->isBox())
return IntRect();
// Assume that the controls container are positioned in the same relative
// position as the text track container. (LayoutMedia::layout ensures this.)
return contentBoxRelativeToAncestor(toLayoutBox(*controlsLayout),
toLayoutBox(*controlsContainer));
}
void LayoutVTTCue::layout() {
LayoutBlockFlow::layout();
DCHECK(firstChild());
LayoutState state(*this, locationOffset());
// http://dev.w3.org/html5/webvtt/#dfn-apply-webvtt-cue-settings - step 13.
if (!std::isnan(m_snapToLinesPosition))
SnapToLinesLayouter(*this, computeControlsRect()).layout();
else
repositionCueSnapToLinesNotSet();
}
} // namespace blink