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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/compositor/layer_animation_element.h"
#include <memory>
#include "base/compiler_specific.h"
#include "base/time/time.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/compositor/layer_animation_delegate.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/compositor/test/test_layer_animation_delegate.h"
#include "ui/compositor/test/test_utils.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/transform.h"
namespace ui {
namespace {
// Verify that the TargetValue(TestLayerAnimationDelegate*) constructor
// correctly assigns values. See www.crbug.com/483134.
TEST(TargetValueTest, VerifyLayerAnimationDelegateConstructor) {
const gfx::Rect kBounds(1, 2, 3, 5);
const gfx::Transform kTransform(1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f);
const float kOpacity = 1.235f;
const bool kVisibility = false;
const float kBrightness = 2.358f;
const float kGrayscale = 2.5813f;
const SkColor kColor = SK_ColorCYAN;
TestLayerAnimationDelegate delegate;
delegate.SetBoundsFromAnimation(kBounds);
delegate.SetTransformFromAnimation(kTransform);
delegate.SetOpacityFromAnimation(kOpacity);
delegate.SetVisibilityFromAnimation(kVisibility);
delegate.SetBrightnessFromAnimation(kBrightness);
delegate.SetGrayscaleFromAnimation(kGrayscale);
delegate.SetColorFromAnimation(kColor);
LayerAnimationElement::TargetValue target_value(&delegate);
EXPECT_EQ(kBounds, target_value.bounds);
EXPECT_EQ(kTransform, target_value.transform);
EXPECT_FLOAT_EQ(kOpacity, target_value.opacity);
EXPECT_EQ(kVisibility, target_value.visibility);
EXPECT_FLOAT_EQ(kBrightness, target_value.brightness);
EXPECT_FLOAT_EQ(kGrayscale, target_value.grayscale);
EXPECT_EQ(SK_ColorCYAN, target_value.color);
}
// Check that the transformation element progresses the delegate as expected and
// that the element can be reused after it completes.
TEST(LayerAnimationElementTest, TransformElement) {
TestLayerAnimationDelegate delegate;
gfx::Transform start_transform, target_transform;
start_transform.Rotate(-30.0);
target_transform.Rotate(30.0);
base::TimeTicks start_time;
base::TimeTicks effective_start_time;
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
std::unique_ptr<LayerAnimationElement> element =
LayerAnimationElement::CreateTransformElement(target_transform, delta);
element->set_animation_group_id(1);
for (int i = 0; i < 2; ++i) {
start_time = effective_start_time + delta;
element->set_requested_start_time(start_time);
delegate.SetTransformFromAnimation(start_transform);
element->Start(&delegate, 1);
element->Progress(start_time, &delegate);
CheckApproximatelyEqual(start_transform,
delegate.GetTransformForAnimation());
effective_start_time = start_time + delta;
element->set_effective_start_time(effective_start_time);
element->Progress(effective_start_time, &delegate);
EXPECT_FLOAT_EQ(0.0, element->last_progressed_fraction());
element->Progress(effective_start_time + delta/2, &delegate);
EXPECT_FLOAT_EQ(0.5, element->last_progressed_fraction());
base::TimeDelta element_duration;
EXPECT_TRUE(element->IsFinished(effective_start_time + delta,
&element_duration));
EXPECT_EQ(2 * delta, element_duration);
element->Progress(effective_start_time + delta, &delegate);
EXPECT_FLOAT_EQ(1.0, element->last_progressed_fraction());
CheckApproximatelyEqual(target_transform,
delegate.GetTransformForAnimation());
}
LayerAnimationElement::TargetValue target_value(&delegate);
element->GetTargetValue(&target_value);
CheckApproximatelyEqual(target_transform, target_value.transform);
}
// Check that the bounds element progresses the delegate as expected and
// that the element can be reused after it completes.
TEST(LayerAnimationElementTest, BoundsElement) {
TestLayerAnimationDelegate delegate;
gfx::Rect start, target, middle;
start = target = middle = gfx::Rect(0, 0, 50, 50);
start.set_x(-90);
target.set_x(90);
base::TimeTicks start_time;
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
std::unique_ptr<LayerAnimationElement> element =
LayerAnimationElement::CreateBoundsElement(target, delta);
for (int i = 0; i < 2; ++i) {
start_time += delta;
element->set_requested_start_time(start_time);
delegate.SetBoundsFromAnimation(start);
element->Start(&delegate, 1);
element->Progress(start_time, &delegate);
CheckApproximatelyEqual(start, delegate.GetBoundsForAnimation());
element->Progress(start_time + delta/2, &delegate);
CheckApproximatelyEqual(middle, delegate.GetBoundsForAnimation());
base::TimeDelta element_duration;
EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration));
EXPECT_EQ(delta, element_duration);
element->Progress(start_time + delta, &delegate);
CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation());
}
LayerAnimationElement::TargetValue target_value(&delegate);
element->GetTargetValue(&target_value);
CheckApproximatelyEqual(target, target_value.bounds);
}
// Check that the opacity element progresses the delegate as expected and
// that the element can be reused after it completes.
TEST(LayerAnimationElementTest, OpacityElement) {
TestLayerAnimationDelegate delegate;
float start = 0.0;
float middle = 0.5;
float target = 1.0;
base::TimeTicks start_time;
base::TimeTicks effective_start_time;
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
std::unique_ptr<LayerAnimationElement> element =
LayerAnimationElement::CreateOpacityElement(target, delta);
for (int i = 0; i < 2; ++i) {
start_time = effective_start_time + delta;
element->set_requested_start_time(start_time);
delegate.SetOpacityFromAnimation(start);
element->Start(&delegate, 1);
element->Progress(start_time, &delegate);
EXPECT_FLOAT_EQ(start, element->last_progressed_fraction());
effective_start_time = start_time + delta;
element->set_effective_start_time(effective_start_time);
element->Progress(effective_start_time, &delegate);
EXPECT_FLOAT_EQ(start, element->last_progressed_fraction());
element->Progress(effective_start_time + delta/2, &delegate);
EXPECT_FLOAT_EQ(middle, element->last_progressed_fraction());
base::TimeDelta element_duration;
EXPECT_TRUE(element->IsFinished(effective_start_time + delta,
&element_duration));
EXPECT_EQ(2 * delta, element_duration);
element->Progress(effective_start_time + delta, &delegate);
EXPECT_FLOAT_EQ(target, element->last_progressed_fraction());
EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation());
}
LayerAnimationElement::TargetValue target_value(&delegate);
element->GetTargetValue(&target_value);
EXPECT_FLOAT_EQ(target, target_value.opacity);
}
// Check that the visibility element progresses the delegate as expected and
// that the element can be reused after it completes.
TEST(LayerAnimationElementTest, VisibilityElement) {
TestLayerAnimationDelegate delegate;
bool start = true;
bool target = false;
base::TimeTicks start_time;
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
std::unique_ptr<LayerAnimationElement> element =
LayerAnimationElement::CreateVisibilityElement(target, delta);
for (int i = 0; i < 2; ++i) {
start_time += delta;
element->set_requested_start_time(start_time);
delegate.SetVisibilityFromAnimation(start);
element->Start(&delegate, 1);
element->Progress(start_time, &delegate);
EXPECT_TRUE(delegate.GetVisibilityForAnimation());
element->Progress(start_time + delta/2, &delegate);
EXPECT_TRUE(delegate.GetVisibilityForAnimation());
base::TimeDelta element_duration;
EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration));
EXPECT_EQ(delta, element_duration);
element->Progress(start_time + delta, &delegate);
EXPECT_FALSE(delegate.GetVisibilityForAnimation());
}
LayerAnimationElement::TargetValue target_value(&delegate);
element->GetTargetValue(&target_value);
EXPECT_FALSE(target_value.visibility);
}
// Check that the Brightness element progresses the delegate as expected and
// that the element can be reused after it completes.
TEST(LayerAnimationElementTest, BrightnessElement) {
TestLayerAnimationDelegate delegate;
float start = 0.0;
float middle = 0.5;
float target = 1.0;
base::TimeTicks start_time;
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
std::unique_ptr<LayerAnimationElement> element =
LayerAnimationElement::CreateBrightnessElement(target, delta);
for (int i = 0; i < 2; ++i) {
start_time += delta;
element->set_requested_start_time(start_time);
delegate.SetBrightnessFromAnimation(start);
element->Start(&delegate, 1);
element->Progress(start_time, &delegate);
EXPECT_FLOAT_EQ(start, delegate.GetBrightnessForAnimation());
element->Progress(start_time + delta/2, &delegate);
EXPECT_FLOAT_EQ(middle, delegate.GetBrightnessForAnimation());
base::TimeDelta element_duration;
EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration));
EXPECT_EQ(delta, element_duration);
element->Progress(start_time + delta, &delegate);
EXPECT_FLOAT_EQ(target, delegate.GetBrightnessForAnimation());
}
LayerAnimationElement::TargetValue target_value(&delegate);
element->GetTargetValue(&target_value);
EXPECT_FLOAT_EQ(target, target_value.brightness);
}
// Check that the Grayscale element progresses the delegate as expected and
// that the element can be reused after it completes.
TEST(LayerAnimationElementTest, GrayscaleElement) {
TestLayerAnimationDelegate delegate;
float start = 0.0;
float middle = 0.5;
float target = 1.0;
base::TimeTicks start_time;
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
std::unique_ptr<LayerAnimationElement> element =
LayerAnimationElement::CreateGrayscaleElement(target, delta);
for (int i = 0; i < 2; ++i) {
start_time += delta;
element->set_requested_start_time(start_time);
delegate.SetGrayscaleFromAnimation(start);
element->Start(&delegate, 1);
element->Progress(start_time, &delegate);
EXPECT_FLOAT_EQ(start, delegate.GetGrayscaleForAnimation());
element->Progress(start_time + delta/2, &delegate);
EXPECT_FLOAT_EQ(middle, delegate.GetGrayscaleForAnimation());
base::TimeDelta element_duration;
EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration));
EXPECT_EQ(delta, element_duration);
element->Progress(start_time + delta, &delegate);
EXPECT_FLOAT_EQ(target, delegate.GetGrayscaleForAnimation());
}
LayerAnimationElement::TargetValue target_value(&delegate);
element->GetTargetValue(&target_value);
EXPECT_FLOAT_EQ(target, target_value.grayscale);
}
// Check that the pause element progresses the delegate as expected and
// that the element can be reused after it completes.
TEST(LayerAnimationElementTest, PauseElement) {
LayerAnimationElement::AnimatableProperties properties =
LayerAnimationElement::TRANSFORM | LayerAnimationElement::BOUNDS |
LayerAnimationElement::OPACITY | LayerAnimationElement::BRIGHTNESS |
LayerAnimationElement::GRAYSCALE;
base::TimeTicks start_time;
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
std::unique_ptr<LayerAnimationElement> element =
LayerAnimationElement::CreatePauseElement(properties, delta);
TestLayerAnimationDelegate delegate;
TestLayerAnimationDelegate copy = delegate;
start_time += delta;
element->set_requested_start_time(start_time);
element->Start(&delegate, 1);
// Pause should last for |delta|.
base::TimeDelta element_duration;
EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration));
EXPECT_EQ(delta, element_duration);
element->Progress(start_time + delta, &delegate);
// Nothing should have changed.
CheckApproximatelyEqual(delegate.GetBoundsForAnimation(),
copy.GetBoundsForAnimation());
CheckApproximatelyEqual(delegate.GetTransformForAnimation(),
copy.GetTransformForAnimation());
EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(),
copy.GetOpacityForAnimation());
EXPECT_FLOAT_EQ(delegate.GetBrightnessForAnimation(),
copy.GetBrightnessForAnimation());
EXPECT_FLOAT_EQ(delegate.GetGrayscaleForAnimation(),
copy.GetGrayscaleForAnimation());
}
// Check that a threaded opacity element updates the delegate as expected when
// aborted.
TEST(LayerAnimationElementTest, AbortOpacityElement) {
TestLayerAnimationDelegate delegate;
float start = 0.0;
float target = 1.0;
base::TimeTicks start_time;
base::TimeTicks effective_start_time;
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
std::unique_ptr<LayerAnimationElement> element =
LayerAnimationElement::CreateOpacityElement(target, delta);
// Choose a non-linear Tween type.
gfx::Tween::Type tween_type = gfx::Tween::EASE_IN;
element->set_tween_type(tween_type);
delegate.SetOpacityFromAnimation(start);
// Aborting the element before it has started should not update the delegate.
element->Abort(&delegate);
EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation());
start_time += delta;
element->set_requested_start_time(start_time);
element->Start(&delegate, 1);
element->Progress(start_time, &delegate);
effective_start_time = start_time + delta;
element->set_effective_start_time(effective_start_time);
element->Progress(effective_start_time, &delegate);
element->Progress(effective_start_time + delta/2, &delegate);
// Since the element has started, it should update the delegate when
// aborted.
element->Abort(&delegate);
EXPECT_FLOAT_EQ(gfx::Tween::CalculateValue(tween_type, 0.5),
delegate.GetOpacityForAnimation());
}
// Check that a threaded transform element updates the delegate as expected when
// aborted.
TEST(LayerAnimationElementTest, AbortTransformElement) {
TestLayerAnimationDelegate delegate;
gfx::Transform start_transform, target_transform;
start_transform.Rotate(-30.0);
target_transform.Rotate(30.0);
base::TimeTicks start_time;
base::TimeTicks effective_start_time;
base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
std::unique_ptr<LayerAnimationElement> element =
LayerAnimationElement::CreateTransformElement(target_transform, delta);
// Choose a non-linear Tween type.
gfx::Tween::Type tween_type = gfx::Tween::EASE_IN;
element->set_tween_type(tween_type);
delegate.SetTransformFromAnimation(start_transform);
// Aborting the element before it has started should not update the delegate.
element->Abort(&delegate);
CheckApproximatelyEqual(start_transform, delegate.GetTransformForAnimation());
start_time += delta;
element->set_requested_start_time(start_time);
element->Start(&delegate, 1);
element->Progress(start_time, &delegate);
effective_start_time = start_time + delta;
element->set_effective_start_time(effective_start_time);
element->Progress(effective_start_time, &delegate);
element->Progress(effective_start_time + delta/2, &delegate);
// Since the element has started, it should update the delegate when
// aborted.
element->Abort(&delegate);
target_transform.Blend(start_transform,
gfx::Tween::CalculateValue(tween_type, 0.5));
CheckApproximatelyEqual(target_transform,
delegate.GetTransformForAnimation());
}
} // namespace
} // namespace ui