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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#if V8_TARGET_ARCH_X64
#include "src/ic/handler-compiler.h"
#include "src/api-arguments.h"
#include "src/field-type.h"
#include "src/ic/call-optimization.h"
#include "src/ic/ic.h"
#include "src/isolate-inl.h"
namespace v8 {
namespace internal {
#define __ ACCESS_MASM(masm)
void PropertyHandlerCompiler::PushVectorAndSlot(Register vector,
Register slot) {
MacroAssembler* masm = this->masm();
STATIC_ASSERT(LoadWithVectorDescriptor::kSlot <
LoadWithVectorDescriptor::kVector);
STATIC_ASSERT(StoreWithVectorDescriptor::kSlot <
StoreWithVectorDescriptor::kVector);
STATIC_ASSERT(StoreTransitionDescriptor::kSlot <
StoreTransitionDescriptor::kVector);
__ Push(slot);
__ Push(vector);
}
void PropertyHandlerCompiler::PopVectorAndSlot(Register vector, Register slot) {
MacroAssembler* masm = this->masm();
__ Pop(vector);
__ Pop(slot);
}
void PropertyHandlerCompiler::DiscardVectorAndSlot() {
MacroAssembler* masm = this->masm();
// Remove vector and slot.
__ addp(rsp, Immediate(2 * kPointerSize));
}
void PropertyHandlerCompiler::GenerateDictionaryNegativeLookup(
MacroAssembler* masm, Label* miss_label, Register receiver,
Handle<Name> name, Register scratch0, Register scratch1) {
DCHECK(name->IsUniqueName());
DCHECK(!receiver.is(scratch0));
Counters* counters = masm->isolate()->counters();
__ IncrementCounter(counters->negative_lookups(), 1);
__ IncrementCounter(counters->negative_lookups_miss(), 1);
__ movp(scratch0, FieldOperand(receiver, HeapObject::kMapOffset));
const int kInterceptorOrAccessCheckNeededMask =
(1 << Map::kHasNamedInterceptor) | (1 << Map::kIsAccessCheckNeeded);
// Bail out if the receiver has a named interceptor or requires access checks.
__ testb(FieldOperand(scratch0, Map::kBitFieldOffset),
Immediate(kInterceptorOrAccessCheckNeededMask));
__ j(not_zero, miss_label);
// Check that receiver is a JSObject.
__ CmpInstanceType(scratch0, FIRST_JS_RECEIVER_TYPE);
__ j(below, miss_label);
// Load properties array.
Register properties = scratch0;
__ movp(properties,
FieldOperand(receiver, JSObject::kPropertiesOrHashOffset));
// Check that the properties array is a dictionary.
__ CompareRoot(FieldOperand(properties, HeapObject::kMapOffset),
Heap::kHashTableMapRootIndex);
__ j(not_equal, miss_label);
Label done;
NameDictionaryLookupStub::GenerateNegativeLookup(masm, miss_label, &done,
properties, name, scratch1);
__ bind(&done);
__ DecrementCounter(counters->negative_lookups_miss(), 1);
}
// Generate call to api function.
void PropertyHandlerCompiler::GenerateApiAccessorCall(
MacroAssembler* masm, const CallOptimization& optimization,
Handle<Map> receiver_map, Register receiver, Register scratch,
bool is_store, Register store_parameter, Register accessor_holder,
int accessor_index) {
DCHECK(!accessor_holder.is(scratch));
DCHECK(optimization.is_simple_api_call());
__ PopReturnAddressTo(scratch);
// receiver
__ Push(receiver);
// Write the arguments to stack frame.
if (is_store) {
DCHECK(!receiver.is(store_parameter));
DCHECK(!scratch.is(store_parameter));
__ Push(store_parameter);
}
__ PushReturnAddressFrom(scratch);
// Stack now matches JSFunction abi.
// Abi for CallApiCallbackStub.
Register callee = rdi;
Register data = rbx;
Register holder = rcx;
Register api_function_address = rdx;
scratch = no_reg;
// Put callee in place.
__ LoadAccessor(callee, accessor_holder, accessor_index,
is_store ? ACCESSOR_SETTER : ACCESSOR_GETTER);
// Put holder in place.
CallOptimization::HolderLookup holder_lookup;
optimization.LookupHolderOfExpectedType(receiver_map, &holder_lookup);
switch (holder_lookup) {
case CallOptimization::kHolderIsReceiver:
__ Move(holder, receiver);
break;
case CallOptimization::kHolderFound:
__ movp(holder, FieldOperand(receiver, HeapObject::kMapOffset));
__ movp(holder, FieldOperand(holder, Map::kPrototypeOffset));
break;
case CallOptimization::kHolderNotFound:
UNREACHABLE();
break;
}
Isolate* isolate = masm->isolate();
Handle<CallHandlerInfo> api_call_info = optimization.api_call_info();
// Put call data in place.
if (api_call_info->data()->IsUndefined(isolate)) {
__ LoadRoot(data, Heap::kUndefinedValueRootIndex);
} else {
if (optimization.is_constant_call()) {
__ movp(data,
FieldOperand(callee, JSFunction::kSharedFunctionInfoOffset));
__ movp(data,
FieldOperand(data, SharedFunctionInfo::kFunctionDataOffset));
__ movp(data, FieldOperand(data, FunctionTemplateInfo::kCallCodeOffset));
} else {
__ movp(data,
FieldOperand(callee, FunctionTemplateInfo::kCallCodeOffset));
}
__ movp(data, FieldOperand(data, CallHandlerInfo::kDataOffset));
}
// Put api_function_address in place.
Address function_address = v8::ToCData<Address>(api_call_info->callback());
__ Move(api_function_address, function_address,
RelocInfo::EXTERNAL_REFERENCE);
// Jump to stub.
CallApiCallbackStub stub(isolate, is_store, !optimization.is_constant_call());
__ TailCallStub(&stub);
}
void PropertyHandlerCompiler::GenerateCheckPropertyCell(
MacroAssembler* masm, Handle<JSGlobalObject> global, Handle<Name> name,
Register scratch, Label* miss) {
Handle<PropertyCell> cell = JSGlobalObject::EnsureEmptyPropertyCell(
global, name, PropertyCellType::kInvalidated);
Isolate* isolate = masm->isolate();
DCHECK(cell->value()->IsTheHole(isolate));
Handle<WeakCell> weak_cell = isolate->factory()->NewWeakCell(cell);
__ LoadWeakValue(scratch, weak_cell, miss);
__ Cmp(FieldOperand(scratch, PropertyCell::kValueOffset),
isolate->factory()->the_hole_value());
__ j(not_equal, miss);
}
void NamedStoreHandlerCompiler::GenerateStoreViaSetter(
MacroAssembler* masm, Handle<Map> map, Register receiver, Register holder,
int accessor_index, int expected_arguments, Register scratch) {
// ----------- S t a t e -------------
// -- rsp[0] : return address
// -----------------------------------
{
FrameScope scope(masm, StackFrame::INTERNAL);
// Save context register
__ pushq(rsi);
// Save value register, so we can restore it later.
__ Push(value());
if (accessor_index >= 0) {
DCHECK(!holder.is(scratch));
DCHECK(!receiver.is(scratch));
DCHECK(!value().is(scratch));
// Call the JavaScript setter with receiver and value on the stack.
if (map->IsJSGlobalObjectMap()) {
// Swap in the global receiver.
__ movp(scratch,
FieldOperand(receiver, JSGlobalObject::kGlobalProxyOffset));
receiver = scratch;
}
__ Push(receiver);
__ Push(value());
__ LoadAccessor(rdi, holder, accessor_index, ACCESSOR_SETTER);
__ Set(rax, 1);
__ Call(masm->isolate()->builtins()->CallFunction(
ConvertReceiverMode::kNotNullOrUndefined),
RelocInfo::CODE_TARGET);
} else {
// If we generate a global code snippet for deoptimization only, remember
// the place to continue after deoptimization.
masm->isolate()->heap()->SetSetterStubDeoptPCOffset(masm->pc_offset());
}
// We have to return the passed value, not the return value of the setter.
__ Pop(rax);
// Restore context register.
__ popq(rsi);
}
__ ret(0);
}
void NamedLoadHandlerCompiler::GenerateLoadViaGetterForDeopt(
MacroAssembler* masm) {
{
FrameScope scope(masm, StackFrame::INTERNAL);
// Remember the place to continue after deoptimization.
masm->isolate()->heap()->SetGetterStubDeoptPCOffset(masm->pc_offset());
// Restore context register.
__ popq(rsi);
}
__ ret(0);
}
#undef __
#define __ ACCESS_MASM((masm()))
void NamedStoreHandlerCompiler::GenerateRestoreName(Label* label,
Handle<Name> name) {
if (!label->is_unused()) {
__ bind(label);
__ Move(this->name(), name);
}
}
void PropertyHandlerCompiler::GenerateAccessCheck(
Handle<WeakCell> native_context_cell, Register scratch1, Register scratch2,
Label* miss, bool compare_native_contexts_only) {
Label done;
// Load current native context.
__ movp(scratch1, NativeContextOperand());
// Load expected native context.
__ LoadWeakValue(scratch2, native_context_cell, miss);
__ cmpp(scratch1, scratch2);
if (!compare_native_contexts_only) {
__ j(equal, &done);
// Compare security tokens of current and expected native contexts.
__ movp(scratch1, ContextOperand(scratch1, Context::SECURITY_TOKEN_INDEX));
__ movp(scratch2, ContextOperand(scratch2, Context::SECURITY_TOKEN_INDEX));
__ cmpp(scratch1, scratch2);
}
__ j(not_equal, miss);
__ bind(&done);
}
Register PropertyHandlerCompiler::CheckPrototypes(
Register object_reg, Register holder_reg, Register scratch1,
Register scratch2, Handle<Name> name, Label* miss) {
Handle<Map> receiver_map = map();
// Make sure there's no overlap between holder and object registers.
DCHECK(!scratch1.is(object_reg) && !scratch1.is(holder_reg));
DCHECK(!scratch2.is(object_reg) && !scratch2.is(holder_reg) &&
!scratch2.is(scratch1));
Handle<Cell> validity_cell =
Map::GetOrCreatePrototypeChainValidityCell(receiver_map, isolate());
if (!validity_cell.is_null()) {
DCHECK_EQ(Smi::FromInt(Map::kPrototypeChainValid), validity_cell->value());
__ Move(scratch1, validity_cell, RelocInfo::CELL);
// Move(..., CELL) loads the payload's address!
__ SmiCompare(Operand(scratch1, 0),
Smi::FromInt(Map::kPrototypeChainValid));
__ j(not_equal, miss);
}
// Keep track of the current object in register reg. On the first
// iteration, reg is an alias for object_reg, on later iterations,
// it is an alias for holder_reg.
Register reg = object_reg;
int depth = 0;
Handle<JSObject> current = Handle<JSObject>::null();
if (receiver_map->IsJSGlobalObjectMap()) {
current = isolate()->global_object();
}
Handle<Map> current_map(receiver_map->GetPrototypeChainRootMap(isolate()),
isolate());
Handle<Map> holder_map(holder()->map());
// Traverse the prototype chain and check the maps in the prototype chain for
// fast and global objects or do negative lookup for normal objects.
while (!current_map.is_identical_to(holder_map)) {
++depth;
if (current_map->IsJSGlobalObjectMap()) {
GenerateCheckPropertyCell(masm(), Handle<JSGlobalObject>::cast(current),
name, scratch2, miss);
} else if (current_map->is_dictionary_map()) {
DCHECK(!current_map->IsJSGlobalProxyMap()); // Proxy maps are fast.
DCHECK(name->IsUniqueName());
DCHECK(current.is_null() ||
current->property_dictionary()->FindEntry(name) ==
NameDictionary::kNotFound);
if (depth > 1) {
Handle<WeakCell> weak_cell =
Map::GetOrCreatePrototypeWeakCell(current, isolate());
__ LoadWeakValue(reg, weak_cell, miss);
}
GenerateDictionaryNegativeLookup(masm(), miss, reg, name, scratch1,
scratch2);
}
reg = holder_reg; // From now on the object will be in holder_reg.
// Go to the next object in the prototype chain.
current = handle(JSObject::cast(current_map->prototype()));
current_map = handle(current->map());
}
DCHECK(!current_map->IsJSGlobalProxyMap());
// Log the check depth.
LOG(isolate(), IntEvent("check-maps-depth", depth + 1));
if (depth != 0) {
Handle<WeakCell> weak_cell =
Map::GetOrCreatePrototypeWeakCell(current, isolate());
__ LoadWeakValue(reg, weak_cell, miss);
}
// Return the register containing the holder.
return reg;
}
void NamedLoadHandlerCompiler::FrontendFooter(Handle<Name> name, Label* miss) {
if (!miss->is_unused()) {
Label success;
__ jmp(&success);
__ bind(miss);
DCHECK(kind() == Code::LOAD_IC);
PopVectorAndSlot();
TailCallBuiltin(masm(), MissBuiltin(kind()));
__ bind(&success);
}
}
void NamedStoreHandlerCompiler::FrontendFooter(Handle<Name> name, Label* miss) {
if (!miss->is_unused()) {
Label success;
__ jmp(&success);
GenerateRestoreName(miss, name);
PopVectorAndSlot();
TailCallBuiltin(masm(), MissBuiltin(kind()));
__ bind(&success);
}
}
void NamedStoreHandlerCompiler::ZapStackArgumentsRegisterAliases() {
STATIC_ASSERT(!StoreWithVectorDescriptor::kPassLastArgsOnStack);
}
Handle<Code> NamedStoreHandlerCompiler::CompileStoreCallback(
Handle<JSObject> object, Handle<Name> name, Handle<AccessorInfo> callback,
LanguageMode language_mode) {
Register holder_reg = Frontend(name);
__ PopReturnAddressTo(scratch1());
__ Push(receiver());
__ Push(holder_reg);
// If the callback cannot leak, then push the callback directly,
// otherwise wrap it in a weak cell.
if (callback->data()->IsUndefined(isolate()) || callback->data()->IsSmi()) {
__ Push(callback);
} else {
Handle<WeakCell> cell = isolate()->factory()->NewWeakCell(callback);
__ Push(cell);
}
__ Push(name);
__ Push(value());
__ Push(Smi::FromInt(language_mode));
__ PushReturnAddressFrom(scratch1());
// Do tail-call to the runtime system.
__ TailCallRuntime(Runtime::kStoreCallbackProperty);
// Return the generated code.
return GetCode(kind(), name);
}
Register NamedStoreHandlerCompiler::value() {
return StoreDescriptor::ValueRegister();
}
#undef __
} // namespace internal
} // namespace v8
#endif // V8_TARGET_ARCH_X64