| /* |
| Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox@kde.org> |
| 2004, 2005 Rob Buis <buis@kde.org> |
| 2005 Eric Seidel <eric@webkit.org> |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| aint with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "platform/geometry/FloatPoint3D.h" |
| |
| #include "wtf/MathExtras.h" |
| #include "wtf/text/WTFString.h" |
| #include <math.h> |
| |
| namespace blink { |
| |
| void FloatPoint3D::normalize() { |
| float tempLength = length(); |
| |
| if (tempLength) { |
| m_x /= tempLength; |
| m_y /= tempLength; |
| m_z /= tempLength; |
| } |
| } |
| |
| float FloatPoint3D::angleBetween(const FloatPoint3D& y) const { |
| float xLength = this->length(); |
| float yLength = y.length(); |
| |
| if (xLength && yLength) { |
| float cosAngle = this->dot(y) / (xLength * yLength); |
| // Due to round-off |cosAngle| can have a magnitude greater than 1. Clamp |
| // the value to [-1, 1] before computing the angle. |
| return acos(clampTo(cosAngle, -1.0, 1.0)); |
| } |
| return 0; |
| } |
| |
| String FloatPoint3D::toString() const { |
| return String::format("%lg,%lg,%lg", x(), y(), z()); |
| } |
| |
| } // namespace blink |