| /* |
| * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, |
| * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| * OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "platform/geometry/FloatRoundedRect.h" |
| |
| #include "platform/geometry/FloatQuad.h" |
| #include "wtf/text/WTFString.h" |
| #include <algorithm> |
| |
| namespace blink { |
| |
| FloatRoundedRect::FloatRoundedRect(float x, float y, float width, float height) |
| : m_rect(x, y, width, height) {} |
| |
| FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const Radii& radii) |
| : m_rect(rect), m_radii(radii) {} |
| |
| FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, |
| const FloatSize& topLeft, |
| const FloatSize& topRight, |
| const FloatSize& bottomLeft, |
| const FloatSize& bottomRight) |
| : m_rect(rect), m_radii(topLeft, topRight, bottomLeft, bottomRight) {} |
| |
| bool FloatRoundedRect::Radii::isZero() const { |
| return m_topLeft.isZero() && m_topRight.isZero() && m_bottomLeft.isZero() && |
| m_bottomRight.isZero(); |
| } |
| |
| void FloatRoundedRect::Radii::scale(float factor) { |
| if (factor == 1) |
| return; |
| |
| // If either radius on a corner becomes zero, reset both radii on that corner. |
| m_topLeft.scale(factor); |
| if (!m_topLeft.width() || !m_topLeft.height()) |
| m_topLeft = FloatSize(); |
| m_topRight.scale(factor); |
| if (!m_topRight.width() || !m_topRight.height()) |
| m_topRight = FloatSize(); |
| m_bottomLeft.scale(factor); |
| if (!m_bottomLeft.width() || !m_bottomLeft.height()) |
| m_bottomLeft = FloatSize(); |
| m_bottomRight.scale(factor); |
| if (!m_bottomRight.width() || !m_bottomRight.height()) |
| m_bottomRight = FloatSize(); |
| } |
| |
| void FloatRoundedRect::Radii::scaleAndFloor(float factor) { |
| if (factor == 1) |
| return; |
| |
| // If either radius on a corner becomes zero, reset both radii on that corner. |
| m_topLeft.scaleAndFloor(factor); |
| if (!m_topLeft.width() || !m_topLeft.height()) |
| m_topLeft = FloatSize(); |
| m_topRight.scaleAndFloor(factor); |
| if (!m_topRight.width() || !m_topRight.height()) |
| m_topRight = FloatSize(); |
| m_bottomLeft.scaleAndFloor(factor); |
| if (!m_bottomLeft.width() || !m_bottomLeft.height()) |
| m_bottomLeft = FloatSize(); |
| m_bottomRight.scaleAndFloor(factor); |
| if (!m_bottomRight.width() || !m_bottomRight.height()) |
| m_bottomRight = FloatSize(); |
| } |
| |
| void FloatRoundedRect::Radii::shrink(float topWidth, |
| float bottomWidth, |
| float leftWidth, |
| float rightWidth) { |
| ASSERT(topWidth >= 0 && bottomWidth >= 0 && leftWidth >= 0 && |
| rightWidth >= 0); |
| |
| m_topLeft.setWidth(std::max<float>(0, m_topLeft.width() - leftWidth)); |
| m_topLeft.setHeight(std::max<float>(0, m_topLeft.height() - topWidth)); |
| |
| m_topRight.setWidth(std::max<float>(0, m_topRight.width() - rightWidth)); |
| m_topRight.setHeight(std::max<float>(0, m_topRight.height() - topWidth)); |
| |
| m_bottomLeft.setWidth(std::max<float>(0, m_bottomLeft.width() - leftWidth)); |
| m_bottomLeft.setHeight( |
| std::max<float>(0, m_bottomLeft.height() - bottomWidth)); |
| |
| m_bottomRight.setWidth( |
| std::max<float>(0, m_bottomRight.width() - rightWidth)); |
| m_bottomRight.setHeight( |
| std::max<float>(0, m_bottomRight.height() - bottomWidth)); |
| } |
| |
| void FloatRoundedRect::Radii::expand(float topWidth, |
| float bottomWidth, |
| float leftWidth, |
| float rightWidth) { |
| ASSERT(topWidth >= 0 && bottomWidth >= 0 && leftWidth >= 0 && |
| rightWidth >= 0); |
| if (m_topLeft.width() > 0 && m_topLeft.height() > 0) { |
| m_topLeft.setWidth(m_topLeft.width() + leftWidth); |
| m_topLeft.setHeight(m_topLeft.height() + topWidth); |
| } |
| if (m_topRight.width() > 0 && m_topRight.height() > 0) { |
| m_topRight.setWidth(m_topRight.width() + rightWidth); |
| m_topRight.setHeight(m_topRight.height() + topWidth); |
| } |
| if (m_bottomLeft.width() > 0 && m_bottomLeft.height() > 0) { |
| m_bottomLeft.setWidth(m_bottomLeft.width() + leftWidth); |
| m_bottomLeft.setHeight(m_bottomLeft.height() + bottomWidth); |
| } |
| if (m_bottomRight.width() > 0 && m_bottomRight.height() > 0) { |
| m_bottomRight.setWidth(m_bottomRight.width() + rightWidth); |
| m_bottomRight.setHeight(m_bottomRight.height() + bottomWidth); |
| } |
| } |
| |
| static inline float cornerRectIntercept(float y, const FloatRect& cornerRect) { |
| ASSERT(cornerRect.height() > 0); |
| return cornerRect.width() * |
| sqrt(1 - (y * y) / (cornerRect.height() * cornerRect.height())); |
| } |
| |
| FloatRect FloatRoundedRect::radiusCenterRect() const { |
| FloatRectOutsets maximumRadiusInsets( |
| -std::max(m_radii.topLeft().height(), m_radii.topRight().height()), |
| -std::max(m_radii.topRight().width(), m_radii.bottomRight().width()), |
| -std::max(m_radii.bottomLeft().height(), m_radii.bottomRight().height()), |
| -std::max(m_radii.topLeft().width(), m_radii.bottomLeft().width())); |
| FloatRect centerRect(m_rect); |
| centerRect.expand(maximumRadiusInsets); |
| return centerRect; |
| } |
| |
| bool FloatRoundedRect::xInterceptsAtY(float y, |
| float& minXIntercept, |
| float& maxXIntercept) const { |
| if (y < rect().y() || y > rect().maxY()) |
| return false; |
| |
| if (!isRounded()) { |
| minXIntercept = rect().x(); |
| maxXIntercept = rect().maxX(); |
| return true; |
| } |
| |
| const FloatRect& topLeftRect = topLeftCorner(); |
| const FloatRect& bottomLeftRect = bottomLeftCorner(); |
| |
| if (!topLeftRect.isEmpty() && y >= topLeftRect.y() && y < topLeftRect.maxY()) |
| minXIntercept = topLeftRect.maxX() - |
| cornerRectIntercept(topLeftRect.maxY() - y, topLeftRect); |
| else if (!bottomLeftRect.isEmpty() && y >= bottomLeftRect.y() && |
| y <= bottomLeftRect.maxY()) |
| minXIntercept = bottomLeftRect.maxX() - |
| cornerRectIntercept(y - bottomLeftRect.y(), bottomLeftRect); |
| else |
| minXIntercept = m_rect.x(); |
| |
| const FloatRect& topRightRect = topRightCorner(); |
| const FloatRect& bottomRightRect = bottomRightCorner(); |
| |
| if (!topRightRect.isEmpty() && y >= topRightRect.y() && |
| y <= topRightRect.maxY()) |
| maxXIntercept = topRightRect.x() + |
| cornerRectIntercept(topRightRect.maxY() - y, topRightRect); |
| else if (!bottomRightRect.isEmpty() && y >= bottomRightRect.y() && |
| y <= bottomRightRect.maxY()) |
| maxXIntercept = |
| bottomRightRect.x() + |
| cornerRectIntercept(y - bottomRightRect.y(), bottomRightRect); |
| else |
| maxXIntercept = m_rect.maxX(); |
| |
| return true; |
| } |
| |
| void FloatRoundedRect::inflateWithRadii(int size) { |
| FloatRect old = m_rect; |
| |
| m_rect.inflate(size); |
| // Considering the inflation factor of shorter size to scale the radii seems |
| // appropriate here |
| float factor; |
| if (m_rect.width() < m_rect.height()) |
| factor = old.width() ? (float)m_rect.width() / old.width() : int(0); |
| else |
| factor = old.height() ? (float)m_rect.height() / old.height() : int(0); |
| |
| m_radii.scale(factor); |
| } |
| |
| bool FloatRoundedRect::intersectsQuad(const FloatQuad& quad) const { |
| if (!quad.intersectsRect(m_rect)) |
| return false; |
| |
| const FloatSize& topLeft = m_radii.topLeft(); |
| if (!topLeft.isEmpty()) { |
| FloatRect rect(m_rect.x(), m_rect.y(), topLeft.width(), topLeft.height()); |
| if (quad.intersectsRect(rect)) { |
| FloatPoint center(m_rect.x() + topLeft.width(), |
| m_rect.y() + topLeft.height()); |
| FloatSize size(topLeft.width(), topLeft.height()); |
| if (!quad.intersectsEllipse(center, size)) |
| return false; |
| } |
| } |
| |
| const FloatSize& topRight = m_radii.topRight(); |
| if (!topRight.isEmpty()) { |
| FloatRect rect(m_rect.maxX() - topRight.width(), m_rect.y(), |
| topRight.width(), topRight.height()); |
| if (quad.intersectsRect(rect)) { |
| FloatPoint center(m_rect.maxX() - topRight.width(), |
| m_rect.y() + topRight.height()); |
| FloatSize size(topRight.width(), topRight.height()); |
| if (!quad.intersectsEllipse(center, size)) |
| return false; |
| } |
| } |
| |
| const FloatSize& bottomLeft = m_radii.bottomLeft(); |
| if (!bottomLeft.isEmpty()) { |
| FloatRect rect(m_rect.x(), m_rect.maxY() - bottomLeft.height(), |
| bottomLeft.width(), bottomLeft.height()); |
| if (quad.intersectsRect(rect)) { |
| FloatPoint center(m_rect.x() + bottomLeft.width(), |
| m_rect.maxY() - bottomLeft.height()); |
| FloatSize size(bottomLeft.width(), bottomLeft.height()); |
| if (!quad.intersectsEllipse(center, size)) |
| return false; |
| } |
| } |
| |
| const FloatSize& bottomRight = m_radii.bottomRight(); |
| if (!bottomRight.isEmpty()) { |
| FloatRect rect(m_rect.maxX() - bottomRight.width(), |
| m_rect.maxY() - bottomRight.height(), bottomRight.width(), |
| bottomRight.height()); |
| if (quad.intersectsRect(rect)) { |
| FloatPoint center(m_rect.maxX() - bottomRight.width(), |
| m_rect.maxY() - bottomRight.height()); |
| FloatSize size(bottomRight.width(), bottomRight.height()); |
| if (!quad.intersectsEllipse(center, size)) |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| void FloatRoundedRect::Radii::includeLogicalEdges( |
| const FloatRoundedRect::Radii& edges, |
| bool isHorizontal, |
| bool includeLogicalLeftEdge, |
| bool includeLogicalRightEdge) { |
| if (includeLogicalLeftEdge) { |
| if (isHorizontal) |
| m_bottomLeft = edges.bottomLeft(); |
| else |
| m_topRight = edges.topRight(); |
| m_topLeft = edges.topLeft(); |
| } |
| |
| if (includeLogicalRightEdge) { |
| if (isHorizontal) |
| m_topRight = edges.topRight(); |
| else |
| m_bottomLeft = edges.bottomLeft(); |
| m_bottomRight = edges.bottomRight(); |
| } |
| } |
| |
| float calcBorderRadiiConstraintScaleFor(const FloatRect& rect, |
| const FloatRoundedRect::Radii& radii) { |
| float factor = 1; |
| float radiiSum; |
| |
| // top |
| radiiSum = radii.topLeft().width() + |
| radii.topRight().width(); // Casts to avoid integer overflow. |
| if (radiiSum > rect.width()) |
| factor = std::min(rect.width() / radiiSum, factor); |
| |
| // bottom |
| radiiSum = radii.bottomLeft().width() + radii.bottomRight().width(); |
| if (radiiSum > rect.width()) |
| factor = std::min(rect.width() / radiiSum, factor); |
| |
| // left |
| radiiSum = radii.topLeft().height() + radii.bottomLeft().height(); |
| if (radiiSum > rect.height()) |
| factor = std::min(rect.height() / radiiSum, factor); |
| |
| // right |
| radiiSum = radii.topRight().height() + radii.bottomRight().height(); |
| if (radiiSum > rect.height()) |
| factor = std::min(rect.height() / radiiSum, factor); |
| |
| ASSERT(factor <= 1); |
| return factor; |
| } |
| |
| void FloatRoundedRect::constrainRadii() { |
| m_radii.scaleAndFloor(calcBorderRadiiConstraintScaleFor(rect(), getRadii())); |
| } |
| |
| void FloatRoundedRect::includeLogicalEdges(const Radii& edges, |
| bool isHorizontal, |
| bool includeLogicalLeftEdge, |
| bool includeLogicalRightEdge) { |
| m_radii.includeLogicalEdges(edges, isHorizontal, includeLogicalLeftEdge, |
| includeLogicalRightEdge); |
| } |
| |
| bool FloatRoundedRect::isRenderable() const { |
| // FIXME: remove the 0.0001 slop once this class is converted to layout units. |
| return m_radii.topLeft().width() + m_radii.topRight().width() <= |
| m_rect.width() + 0.0001 && |
| m_radii.bottomLeft().width() + m_radii.bottomRight().width() <= |
| m_rect.width() + 0.0001 && |
| m_radii.topLeft().height() + m_radii.bottomLeft().height() <= |
| m_rect.height() + 0.0001 && |
| m_radii.topRight().height() + m_radii.bottomRight().height() <= |
| m_rect.height() + 0.0001; |
| } |
| |
| void FloatRoundedRect::adjustRadii() { |
| float maxRadiusWidth = |
| std::max(m_radii.topLeft().width() + m_radii.topRight().width(), |
| m_radii.bottomLeft().width() + m_radii.bottomRight().width()); |
| float maxRadiusHeight = |
| std::max(m_radii.topLeft().height() + m_radii.bottomLeft().height(), |
| m_radii.topRight().height() + m_radii.bottomRight().height()); |
| |
| if (maxRadiusWidth <= 0 || maxRadiusHeight <= 0) { |
| m_radii.scale(0.0f); |
| return; |
| } |
| float widthRatio = static_cast<float>(m_rect.width()) / maxRadiusWidth; |
| float heightRatio = static_cast<float>(m_rect.height()) / maxRadiusHeight; |
| m_radii.scale(widthRatio < heightRatio ? widthRatio : heightRatio); |
| } |
| |
| String FloatRoundedRect::Radii::toString() const { |
| return String::format("tl:%s; tr:%s; bl:%s; br:%s", |
| topLeft().toString().ascii().data(), |
| topRight().toString().ascii().data(), |
| bottomLeft().toString().ascii().data(), |
| bottomRight().toString().ascii().data()); |
| } |
| |
| String FloatRoundedRect::toString() const { |
| return String::format("%s radii:(%s)", rect().toString().ascii().data(), |
| getRadii().toString().ascii().data()); |
| } |
| |
| } // namespace blink |