| /* |
| * Copyright (C) 2011 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef TransformState_h |
| #define TransformState_h |
| |
| #include "platform/geometry/FloatPoint.h" |
| #include "platform/geometry/FloatQuad.h" |
| #include "platform/geometry/IntSize.h" |
| #include "platform/geometry/LayoutSize.h" |
| #include "platform/transforms/AffineTransform.h" |
| #include "platform/transforms/TransformationMatrix.h" |
| #include "wtf/Allocator.h" |
| #include <memory> |
| |
| namespace blink { |
| |
| class PLATFORM_EXPORT TransformState { |
| STACK_ALLOCATED(); |
| |
| public: |
| enum TransformDirection { |
| ApplyTransformDirection, |
| UnapplyInverseTransformDirection |
| }; |
| enum TransformAccumulation { FlattenTransform, AccumulateTransform }; |
| |
| TransformState(TransformDirection mappingDirection, |
| const FloatPoint& p, |
| const FloatQuad& quad) |
| : m_lastPlanarPoint(p), |
| m_lastPlanarQuad(quad), |
| m_accumulatingTransform(false), |
| m_forceAccumulatingTransform(false), |
| m_mapPoint(true), |
| m_mapQuad(true), |
| m_direction(mappingDirection) {} |
| |
| TransformState(TransformDirection mappingDirection, const FloatPoint& p) |
| : m_lastPlanarPoint(p), |
| m_accumulatingTransform(false), |
| m_forceAccumulatingTransform(false), |
| m_mapPoint(true), |
| m_mapQuad(false), |
| m_direction(mappingDirection) {} |
| |
| TransformState(TransformDirection mappingDirection, const FloatQuad& quad) |
| : m_lastPlanarQuad(quad), |
| m_accumulatingTransform(false), |
| m_forceAccumulatingTransform(false), |
| m_mapPoint(false), |
| m_mapQuad(true), |
| m_direction(mappingDirection) {} |
| |
| // Accumulate a transform but don't map any points directly. |
| TransformState(TransformDirection mappingDirection) |
| : m_accumulatedTransform(TransformationMatrix::create()), |
| m_accumulatingTransform(true), |
| m_forceAccumulatingTransform(true), |
| m_mapPoint(false), |
| m_mapQuad(false), |
| m_direction(mappingDirection) {} |
| |
| TransformState(const TransformState& other) { *this = other; } |
| |
| TransformState& operator=(const TransformState&); |
| |
| void setQuad(const FloatQuad& quad) { |
| // FIXME: this assumes that the quad being added is in the coordinate system |
| // of the current state. This breaks if we're simultaneously mapping a |
| // point. https://bugs.webkit.org/show_bug.cgi?id=106680 |
| ASSERT(!m_mapPoint); |
| m_accumulatedOffset = LayoutSize(); |
| m_lastPlanarQuad = quad; |
| } |
| |
| void move(LayoutUnit x, |
| LayoutUnit y, |
| TransformAccumulation accumulate = FlattenTransform) { |
| move(LayoutSize(x, y), accumulate); |
| } |
| |
| void move(const LayoutSize&, TransformAccumulation = FlattenTransform); |
| void move(const IntSize& size, |
| TransformAccumulation accumulate = FlattenTransform) { |
| move(LayoutSize(size), accumulate); |
| } |
| void applyTransform(const AffineTransform& transformFromContainer, |
| TransformAccumulation = FlattenTransform, |
| bool* wasClamped = 0); |
| void applyTransform(const TransformationMatrix& transformFromContainer, |
| TransformAccumulation = FlattenTransform, |
| bool* wasClamped = 0); |
| void flatten(bool* wasClamped = 0); |
| |
| // Return the coords of the point or quad in the last flattened layer |
| FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; } |
| FloatQuad lastPlanarQuad() const { return m_lastPlanarQuad; } |
| |
| // Return the point or quad mapped through the current transform |
| FloatPoint mappedPoint(bool* wasClamped = 0) const; |
| FloatQuad mappedQuad(bool* wasClamped = 0) const; |
| |
| // Return the accumulated transform. |
| const TransformationMatrix& accumulatedTransform() const; |
| |
| private: |
| void translateTransform(const LayoutSize&); |
| void translateMappedCoordinates(const LayoutSize&); |
| void flattenWithTransform(const TransformationMatrix&, bool* wasClamped); |
| void applyAccumulatedOffset(); |
| |
| FloatPoint m_lastPlanarPoint; |
| FloatQuad m_lastPlanarQuad; |
| |
| // We only allocate the transform if we need to |
| std::unique_ptr<TransformationMatrix> m_accumulatedTransform; |
| LayoutSize m_accumulatedOffset; |
| bool m_accumulatingTransform; |
| bool m_forceAccumulatingTransform; |
| bool m_mapPoint, m_mapQuad; |
| TransformDirection m_direction; |
| }; |
| |
| } // namespace blink |
| |
| #endif // TransformState_h |