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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ElementShadow_h
#define ElementShadow_h
#include "core/CoreExport.h"
#include "core/dom/shadow/InsertionPoint.h"
#include "core/dom/shadow/SelectRuleFeatureSet.h"
#include "core/dom/shadow/ShadowRoot.h"
#include "core/dom/shadow/SlotAssignment.h"
#include "platform/heap/Handle.h"
#include "wtf/DoublyLinkedList.h"
#include "wtf/HashMap.h"
#include "wtf/Noncopyable.h"
#include "wtf/PassOwnPtr.h"
namespace blink {
class CORE_EXPORT ElementShadow final : public NoBaseWillBeGarbageCollectedFinalized<ElementShadow> {
WTF_MAKE_NONCOPYABLE(ElementShadow);
USING_FAST_MALLOC_WILL_BE_REMOVED(ElementShadow);
public:
static PassOwnPtrWillBeRawPtr<ElementShadow> create();
~ElementShadow();
Element* host() const;
ShadowRoot& youngestShadowRoot() const { ASSERT(m_shadowRoots.head()); return *m_shadowRoots.head(); }
ShadowRoot* oldestShadowRoot() const { return m_shadowRoots.tail(); }
ElementShadow* containingShadow() const;
ShadowRoot* shadowRootIfV1() const
{
if (isV1())
return &youngestShadowRoot();
return nullptr;
}
HTMLSlotElement* assignedSlotFor(const Node& node) const
{
ASSERT(m_slotAssignment);
return m_slotAssignment->assignedSlotFor(node);
}
ShadowRoot& addShadowRoot(Element& shadowHost, ShadowRootType);
bool hasSameStyles(const ElementShadow*) const;
void attach(const Node::AttachContext&);
void detach(const Node::AttachContext&);
void willAffectSelector();
const SelectRuleFeatureSet& ensureSelectFeatureSet();
void distributeIfNeeded();
void setNeedsDistributionRecalc();
bool needsDistributionRecalc() const { return m_needsDistributionRecalc; }
const InsertionPoint* finalDestinationInsertionPointFor(const Node*) const;
const DestinationInsertionPoints* destinationInsertionPointsFor(const Node*) const;
void didDistributeNode(const Node*, InsertionPoint*);
bool isV1() const { return youngestShadowRoot().isV1(); };
bool isOpenOrV0() const { return youngestShadowRoot().isOpenOrV0(); };
DECLARE_TRACE();
private:
ElementShadow();
#if !ENABLE(OILPAN)
void removeDetachedShadowRoots();
#endif
void distribute();
void clearDistribution();
void distributeV0();
void distributeV1();
void collectSelectFeatureSetFrom(ShadowRoot&);
void distributeNodeChildrenTo(InsertionPoint*, ContainerNode*);
bool needsSelectFeatureSet() const { return m_needsSelectFeatureSet; }
void setNeedsSelectFeatureSet() { m_needsSelectFeatureSet = true; }
#if ENABLE(OILPAN)
// The cost of |new| in Oilpan is lower than non-Oilpan. We should reduce
// the size of HashMap entry.
typedef HeapHashMap<Member<const Node>, Member<DestinationInsertionPoints>> NodeToDestinationInsertionPoints;
#else
typedef HashMap<const Node*, DestinationInsertionPoints> NodeToDestinationInsertionPoints;
#endif
NodeToDestinationInsertionPoints m_nodeToInsertionPoints;
SelectRuleFeatureSet m_selectFeatures;
// FIXME: Oilpan: add a heap-based version of DoublyLinkedList<>.
DoublyLinkedList<ShadowRoot> m_shadowRoots;
bool m_needsDistributionRecalc;
bool m_needsSelectFeatureSet;
// TODO(hayato): ShadowRoot should be an owner of SlotAssigment
OwnPtrWillBeMember<SlotAssignment> m_slotAssignment;
};
inline Element* ElementShadow::host() const
{
ASSERT(!m_shadowRoots.isEmpty());
return youngestShadowRoot().host();
}
inline ShadowRoot* Node::youngestShadowRoot() const
{
if (!isElementNode())
return 0;
return toElement(this)->youngestShadowRoot();
}
inline ShadowRoot* Element::youngestShadowRoot() const
{
if (ElementShadow* shadow = this->shadow())
return &shadow->youngestShadowRoot();
return 0;
}
inline ShadowRoot* Element::shadowRootIfV1() const
{
if (ElementShadow* shadow = this->shadow())
return shadow->shadowRootIfV1();
return nullptr;
}
inline ElementShadow* ElementShadow::containingShadow() const
{
if (ShadowRoot* parentRoot = host()->containingShadowRoot())
return parentRoot->owner();
return 0;
}
inline void ElementShadow::distributeIfNeeded()
{
if (m_needsDistributionRecalc)
distribute();
m_needsDistributionRecalc = false;
}
} // namespace blink
#endif