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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NGPhysicalTextFragment_h
#define NGPhysicalTextFragment_h
#include "core/CoreExport.h"
#include "core/layout/ng/ng_block_node.h"
#include "core/layout/ng/ng_physical_fragment_base.h"
#include "platform/LayoutUnit.h"
#include "platform/heap/Handle.h"
#include "wtf/text/WTFString.h"
namespace blink {
class CORE_EXPORT NGPhysicalTextFragment final : public NGPhysicalFragmentBase {
public:
NGPhysicalTextFragment(
NGPhysicalSize size,
NGPhysicalSize overflow,
HeapLinkedHashSet<WeakMember<NGBlockNode>>& out_of_flow_descendants,
Vector<NGStaticPosition> out_of_flow_positions)
: NGPhysicalFragmentBase(size,
overflow,
kFragmentText,
out_of_flow_descendants,
out_of_flow_positions) {}
DEFINE_INLINE_TRACE_AFTER_DISPATCH() {
NGPhysicalFragmentBase::traceAfterDispatch(visitor);
}
};
DEFINE_TYPE_CASTS(NGPhysicalTextFragment,
NGPhysicalFragmentBase,
text,
text->Type() == NGPhysicalFragmentBase::kFragmentText,
text.Type() == NGPhysicalFragmentBase::kFragmentText);
} // namespace blink
#endif // NGPhysicalTextFragment_h