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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#include "platform/graphics/GraphicsContext.h"
#include "platform/graphics/BitmapImage.h"
#include "platform/graphics/Path.h"
#include "platform/graphics/paint/PaintController.h"
#include "platform/testing/FontTestHelpers.h"
#include "platform/testing/UnitTestHelpers.h"
#include "platform/text/TextRun.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkPicture.h"
#include "third_party/skia/include/core/SkShader.h"
#include <memory>
namespace blink {
#define EXPECT_EQ_RECT(a, b) \
EXPECT_EQ(a.x(), b.x()); \
EXPECT_EQ(a.y(), b.y()); \
EXPECT_EQ(a.width(), b.width()); \
EXPECT_EQ(a.height(), b.height());
#define EXPECT_OPAQUE_PIXELS_IN_RECT(bitmap, opaqueRect) \
{ \
SkAutoLockPixels locker(bitmap); \
for (int y = opaqueRect.y(); y < opaqueRect.maxY(); ++y) \
for (int x = opaqueRect.x(); x < opaqueRect.maxX(); ++x) { \
int alpha = *bitmap.getAddr32(x, y) >> 24; \
EXPECT_EQ(255, alpha); \
} \
}
#define EXPECT_OPAQUE_PIXELS_ONLY_IN_RECT(bitmap, opaqueRect) \
{ \
SkAutoLockPixels locker(bitmap); \
for (int y = 0; y < bitmap.height(); ++y) \
for (int x = 0; x < bitmap.width(); ++x) { \
int alpha = *bitmap.getAddr32(x, y) >> 24; \
bool opaque = opaqueRect.contains(x, y); \
EXPECT_EQ(opaque, alpha == 255); \
} \
}
TEST(GraphicsContextTest, pictureRecording) {
SkBitmap bitmap;
bitmap.allocN32Pixels(100, 100);
bitmap.eraseColor(0);
SkCanvas canvas(bitmap);
std::unique_ptr<PaintController> paintController = PaintController::create();
GraphicsContext context(*paintController);
Color opaque(1.0f, 0.0f, 0.0f, 1.0f);
FloatRect bounds(0, 0, 100, 100);
context.beginRecording(bounds);
context.fillRect(FloatRect(0, 0, 50, 50), opaque, SkBlendMode::kSrcOver);
sk_sp<const SkPicture> picture = context.endRecording();
canvas.drawPicture(picture.get());
EXPECT_OPAQUE_PIXELS_ONLY_IN_RECT(bitmap, IntRect(0, 0, 50, 50))
context.beginRecording(bounds);
context.fillRect(FloatRect(0, 0, 100, 100), opaque, SkBlendMode::kSrcOver);
picture = context.endRecording();
// Make sure the opaque region was unaffected by the rect drawn during Picture
// recording.
EXPECT_OPAQUE_PIXELS_ONLY_IN_RECT(bitmap, IntRect(0, 0, 50, 50))
canvas.drawPicture(picture.get());
EXPECT_OPAQUE_PIXELS_ONLY_IN_RECT(bitmap, IntRect(0, 0, 100, 100))
}
TEST(GraphicsContextTest, UnboundedDrawsAreClipped) {
SkBitmap bitmap;
bitmap.allocN32Pixels(400, 400);
bitmap.eraseColor(0);
SkCanvas canvas(bitmap);
Color opaque(1.0f, 0.0f, 0.0f, 1.0f);
Color alpha(0.0f, 0.0f, 0.0f, 0.0f);
FloatRect bounds(0, 0, 100, 100);
std::unique_ptr<PaintController> paintController = PaintController::create();
GraphicsContext context(*paintController);
context.beginRecording(bounds);
context.setShouldAntialias(false);
context.setMiterLimit(1);
context.setStrokeThickness(5);
context.setLineCap(SquareCap);
context.setStrokeStyle(SolidStroke);
// Make skia unable to compute fast bounds for our paths.
DashArray dashArray;
dashArray.append(1);
dashArray.append(0);
context.setLineDash(dashArray, 0);
// Make the device opaque in 10,10 40x40.
context.fillRect(FloatRect(10, 10, 40, 40), opaque, SkBlendMode::kSrcOver);
sk_sp<const SkPicture> picture = context.endRecording();
canvas.drawPicture(picture.get());
EXPECT_OPAQUE_PIXELS_ONLY_IN_RECT(bitmap, IntRect(10, 10, 40, 40));
context.beginRecording(bounds);
// Clip to the left edge of the opaque area.
context.clip(IntRect(10, 10, 10, 40));
// Draw a path that gets clipped. This should destroy the opaque area, but
// only inside the clip.
Path path;
path.moveTo(FloatPoint(10, 10));
path.addLineTo(FloatPoint(40, 40));
SkPaint paint;
paint.setColor(alpha.rgb());
paint.setBlendMode(SkBlendMode::kSrcOut);
context.drawPath(path.getSkPath(), paint);
picture = context.endRecording();
canvas.drawPicture(picture.get());
EXPECT_OPAQUE_PIXELS_IN_RECT(bitmap, IntRect(20, 10, 30, 40));
}
} // namespace blink