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/*
* Copyright (C) 2006, 2007, 2008, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2013 Samsung Electronics. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/frame/window_or_worker_global_scope.h"
#include "third_party/blink/renderer/bindings/core/v8/string_or_trusted_script.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_gc_for_context_dispose.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/events/event_target.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/core/frame/csp/content_security_policy.h"
#include "third_party/blink/renderer/core/frame/dom_timer.h"
#include "third_party/blink/renderer/core/html/parser/html_parser_idioms.h"
#include "third_party/blink/renderer/core/imagebitmap/image_bitmap_factories.h"
#include "third_party/blink/renderer/core/trustedtypes/trusted_types_util.h"
#include "third_party/blink/renderer/core/workers/worker_global_scope.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/weborigin/security_violation_reporting_policy.h"
#include "third_party/blink/renderer/platform/wtf/text/base64.h"
namespace blink {
static bool IsAllowed(ScriptState* script_state,
ExecutionContext* execution_context,
bool is_eval,
const String& source) {
if (execution_context->IsDocument()) {
Document* document = static_cast<Document*>(execution_context);
if (!document->GetFrame())
return false;
if (is_eval && !document->GetContentSecurityPolicy()->AllowEval(
script_state, SecurityViolationReportingPolicy::kReport,
ContentSecurityPolicy::kWillNotThrowException, source)) {
return false;
}
return true;
}
if (execution_context->IsWorkerGlobalScope()) {
WorkerGlobalScope* worker_global_scope =
static_cast<WorkerGlobalScope*>(execution_context);
if (!worker_global_scope->ScriptController())
return false;
ContentSecurityPolicy* policy =
worker_global_scope->GetContentSecurityPolicy();
if (is_eval && policy &&
!policy->AllowEval(
script_state, SecurityViolationReportingPolicy::kReport,
ContentSecurityPolicy::kWillNotThrowException, source)) {
return false;
}
return true;
}
NOTREACHED();
return false;
}
String WindowOrWorkerGlobalScope::btoa(EventTarget&,
const String& string_to_encode,
ExceptionState& exception_state) {
if (string_to_encode.IsNull())
return String();
if (!string_to_encode.ContainsOnlyLatin1OrEmpty()) {
exception_state.ThrowDOMException(
DOMExceptionCode::kInvalidCharacterError,
"The string to be encoded contains "
"characters outside of the Latin1 range.");
return String();
}
return Base64Encode(string_to_encode.Latin1());
}
String WindowOrWorkerGlobalScope::atob(EventTarget&,
const String& encoded_string,
ExceptionState& exception_state) {
if (encoded_string.IsNull())
return String();
if (!encoded_string.ContainsOnlyLatin1OrEmpty()) {
exception_state.ThrowDOMException(
DOMExceptionCode::kInvalidCharacterError,
"The string to be decoded contains "
"characters outside of the Latin1 range.");
return String();
}
Vector<char> out;
if (!Base64Decode(encoded_string, out, IsHTMLSpace<UChar>,
kBase64ValidatePadding)) {
exception_state.ThrowDOMException(
DOMExceptionCode::kInvalidCharacterError,
"The string to be decoded is not correctly encoded.");
return String();
}
return String(out.data(), out.size());
}
int WindowOrWorkerGlobalScope::setTimeout(
ScriptState* script_state,
EventTarget& event_target,
const ScriptValue& handler,
int timeout,
const Vector<ScriptValue>& arguments) {
ExecutionContext* execution_context = event_target.GetExecutionContext();
if (!IsAllowed(script_state, execution_context, false, g_empty_string))
return 0;
if (timeout >= 0 && execution_context->IsDocument()) {
// FIXME: Crude hack that attempts to pass idle time to V8. This should
// be done using the scheduler instead.
V8GCForContextDispose::Instance().NotifyIdle();
}
ScheduledAction* action = ScheduledAction::Create(
script_state, execution_context, handler, arguments);
return DOMTimer::Install(execution_context, action,
TimeDelta::FromMilliseconds(timeout), true);
}
int WindowOrWorkerGlobalScope::setTimeout(
ScriptState* script_state,
EventTarget& event_target,
const StringOrTrustedScript& string_or_trusted_script,
int timeout,
const Vector<ScriptValue>& arguments,
ExceptionState& exception_state) {
ExecutionContext* execution_context = event_target.GetExecutionContext();
Document* document = execution_context->IsDocument()
? static_cast<Document*>(execution_context)
: nullptr;
String handler = GetStringFromTrustedScript(string_or_trusted_script,
document, exception_state);
if (exception_state.HadException())
return 0;
return setTimeoutFromString(script_state, event_target, handler, timeout,
arguments);
}
int WindowOrWorkerGlobalScope::setTimeoutFromString(
ScriptState* script_state,
EventTarget& event_target,
const String& handler,
int timeout,
const Vector<ScriptValue>&) {
ExecutionContext* execution_context = event_target.GetExecutionContext();
if (!IsAllowed(script_state, execution_context, true, handler))
return 0;
// Don't allow setting timeouts to run empty functions. Was historically a
// performance issue.
if (handler.IsEmpty())
return 0;
if (timeout >= 0 && execution_context->IsDocument()) {
// FIXME: Crude hack that attempts to pass idle time to V8. This should
// be done using the scheduler instead.
V8GCForContextDispose::Instance().NotifyIdle();
}
ScheduledAction* action =
ScheduledAction::Create(script_state, execution_context, handler);
return DOMTimer::Install(execution_context, action,
TimeDelta::FromMilliseconds(timeout), true);
}
int WindowOrWorkerGlobalScope::setInterval(
ScriptState* script_state,
EventTarget& event_target,
const ScriptValue& handler,
int timeout,
const Vector<ScriptValue>& arguments) {
ExecutionContext* execution_context = event_target.GetExecutionContext();
if (!IsAllowed(script_state, execution_context, false, g_empty_string))
return 0;
ScheduledAction* action = ScheduledAction::Create(
script_state, execution_context, handler, arguments);
return DOMTimer::Install(execution_context, action,
TimeDelta::FromMilliseconds(timeout), false);
}
int WindowOrWorkerGlobalScope::setInterval(
ScriptState* script_state,
EventTarget& event_target,
const StringOrTrustedScript& string_or_trusted_script,
int timeout,
const Vector<ScriptValue>& arguments,
ExceptionState& exception_state) {
ExecutionContext* execution_context = event_target.GetExecutionContext();
Document* document = execution_context->IsDocument()
? static_cast<Document*>(execution_context)
: nullptr;
String handler = GetStringFromTrustedScript(string_or_trusted_script,
document, exception_state);
if (exception_state.HadException())
return 0;
return setIntervalFromString(script_state, event_target, handler, timeout,
arguments);
}
int WindowOrWorkerGlobalScope::setIntervalFromString(
ScriptState* script_state,
EventTarget& event_target,
const String& handler,
int timeout,
const Vector<ScriptValue>&) {
ExecutionContext* execution_context = event_target.GetExecutionContext();
if (!IsAllowed(script_state, execution_context, true, handler))
return 0;
// Don't allow setting timeouts to run empty functions. Was historically a
// performance issue.
if (handler.IsEmpty())
return 0;
ScheduledAction* action =
ScheduledAction::Create(script_state, execution_context, handler);
return DOMTimer::Install(execution_context, action,
TimeDelta::FromMilliseconds(timeout), false);
}
void WindowOrWorkerGlobalScope::clearTimeout(EventTarget& event_target,
int timeout_id) {
if (ExecutionContext* context = event_target.GetExecutionContext())
DOMTimer::RemoveByID(context, timeout_id);
}
void WindowOrWorkerGlobalScope::clearInterval(EventTarget& event_target,
int timeout_id) {
if (ExecutionContext* context = event_target.GetExecutionContext())
DOMTimer::RemoveByID(context, timeout_id);
}
ScriptPromise WindowOrWorkerGlobalScope::createImageBitmap(
ScriptState* script_state,
EventTarget& event_target,
const ImageBitmapSourceUnion& bitmap_source,
const ImageBitmapOptions* options) {
return ImageBitmapFactories::CreateImageBitmap(script_state, event_target,
bitmap_source, options);
}
ScriptPromise WindowOrWorkerGlobalScope::createImageBitmap(
ScriptState* script_state,
EventTarget& event_target,
const ImageBitmapSourceUnion& bitmap_source,
int sx,
int sy,
int sw,
int sh,
const ImageBitmapOptions* options) {
return ImageBitmapFactories::CreateImageBitmap(
script_state, event_target, bitmap_source, sx, sy, sw, sh, options);
}
} // namespace blink