blob: d735ce4ebf76d1acc730e43678dbd2c2b51b744d [file] [log] [blame]
/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/bindings/core/v8/script_event_listener.h"
#include "third_party/blink/renderer/bindings/core/v8/js_event_handler_for_content_attribute.h"
#include "third_party/blink/renderer/bindings/core/v8/script_controller.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_binding_for_core.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/qualified_name.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "v8/include/v8.h"
namespace blink {
// TODO(yukiy): make this method receive |Document*| instead of |Node*|, which
// is no longer necessary.
EventListener* CreateAttributeEventListener(Node* node,
const QualifiedName& name,
const AtomicString& value,
JSEventHandler::HandlerType type) {
DCHECK(node);
if (value.IsNull())
return nullptr;
// FIXME: Very strange: we initialize zero-based number with '1'.
TextPosition position(OrdinalNumber::FromZeroBasedInt(1),
OrdinalNumber::First());
String source_url;
v8::Isolate* isolate = node->GetDocument().GetIsolate();
if (LocalFrame* frame = node->GetDocument().GetFrame()) {
ScriptController& script_controller = frame->GetScriptController();
if (!node->GetDocument().CanExecuteScripts(kAboutToExecuteScript))
return nullptr;
position = script_controller.EventHandlerPosition();
source_url = node->GetDocument().Url().GetString();
}
// An assumption here is that the content attributes are used only in the main
// world or the isolated world for the content scripts, they are never used in
// other isolated worlds nor worker/worklets.
// In case of the content scripts, Blink runs script in the main world instead
// of the isolated world for the content script by design.
DOMWrapperWorld& world = DOMWrapperWorld::MainWorld();
return JSEventHandlerForContentAttribute::Create(
name.LocalName(), value, source_url, position, isolate, world, type);
}
EventListener* CreateAttributeEventListener(LocalFrame* frame,
const QualifiedName& name,
const AtomicString& value,
JSEventHandler::HandlerType type) {
if (!frame)
return nullptr;
if (value.IsNull())
return nullptr;
if (!frame->GetDocument()->CanExecuteScripts(kAboutToExecuteScript))
return nullptr;
TextPosition position = frame->GetScriptController().EventHandlerPosition();
String source_url = frame->GetDocument()->Url().GetString();
v8::Isolate* isolate = ToIsolate(frame);
// An assumption here is that the content attributes are used only in the main
// world or the isolated world for the content scripts, they are never used in
// other isolated worlds nor worker/worklets.
// In case of the content scripts, Blink runs script in the main world instead
// of the isolated world for the content script by design.
DOMWrapperWorld& world = DOMWrapperWorld::MainWorld();
return JSEventHandlerForContentAttribute::Create(
name.LocalName(), value, source_url, position, isolate, world, type);
}
} // namespace blink