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/*
* Copyright (C) 2006, 2007, 2008, 2009, 2010, 2013 Apple Inc. All rights
* reserved.
* Copyright (C) 2008 Torch Mobile Inc. All rights reserved.
* (http://www.torchmobile.com/)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef Page_h
#define Page_h
#include "core/CoreExport.h"
#include "core/dom/ViewportDescription.h"
#include "core/frame/Deprecation.h"
#include "core/frame/HostsUsingFeatures.h"
#include "core/frame/LocalFrame.h"
#include "core/frame/SettingsDelegate.h"
#include "core/frame/UseCounter.h"
#include "core/page/Page.h"
#include "core/page/PageAnimator.h"
#include "core/page/PageVisibilityNotifier.h"
#include "core/page/PageVisibilityObserver.h"
#include "core/page/PageVisibilityState.h"
#include "platform/Supplementable.h"
#include "platform/geometry/LayoutRect.h"
#include "platform/geometry/Region.h"
#include "platform/heap/Handle.h"
#include "wtf/Forward.h"
#include "wtf/HashSet.h"
#include "wtf/Noncopyable.h"
#include "wtf/text/WTFString.h"
namespace blink {
class AutoscrollController;
class ChromeClient;
class ClientRectList;
class ContextMenuClient;
class ContextMenuController;
class Document;
class DragCaretController;
class DragController;
class EditorClient;
class FocusController;
class Frame;
class FrameHost;
class PluginData;
class PointerLockController;
class ScrollingCoordinator;
class Settings;
class SpellCheckerClient;
class ValidationMessageClient;
class WebLayerTreeView;
typedef uint64_t LinkHash;
float deviceScaleFactor(LocalFrame*);
class CORE_EXPORT Page final : public GarbageCollectedFinalized<Page>,
public Supplementable<Page>,
public PageVisibilityNotifier,
public SettingsDelegate {
USING_GARBAGE_COLLECTED_MIXIN(Page);
WTF_MAKE_NONCOPYABLE(Page);
friend class Settings;
public:
// It is up to the platform to ensure that non-null clients are provided where
// required.
struct CORE_EXPORT PageClients final {
STACK_ALLOCATED();
WTF_MAKE_NONCOPYABLE(PageClients);
public:
PageClients();
~PageClients();
Member<ChromeClient> chromeClient;
ContextMenuClient* contextMenuClient;
EditorClient* editorClient;
SpellCheckerClient* spellCheckerClient;
};
static Page* create(PageClients& pageClients) {
return new Page(pageClients);
}
// An "ordinary" page is a fully-featured page owned by a web view.
static Page* createOrdinary(PageClients&);
~Page() override;
void willBeClosed();
using PageSet = PersistentHeapHashSet<WeakMember<Page>>;
// Return the current set of full-fledged, ordinary pages.
// Each created and owned by a WebView.
//
// This set does not include Pages created for other, internal purposes
// (SVGImages, inspector overlays, page popups etc.)
static PageSet& ordinaryPages();
static void platformColorsChanged();
FrameHost& frameHost() const { return *m_frameHost; }
void setNeedsRecalcStyleInAllFrames();
void updateAcceleratedCompositingSettings();
ViewportDescription viewportDescription() const;
static void refreshPlugins();
PluginData* pluginData(SecurityOrigin* mainFrameOrigin) const;
EditorClient& editorClient() const { return *m_editorClient; }
SpellCheckerClient& spellCheckerClient() const {
return *m_spellCheckerClient;
}
void setMainFrame(Frame*);
Frame* mainFrame() const { return m_mainFrame; }
// Escape hatch for existing code that assumes that the root frame is
// always a LocalFrame. With OOPI, this is not always the case. Code that
// depends on this will generally have to be rewritten to propagate any
// necessary state through all renderer processes for that page and/or
// coordinate/rely on the browser process to help dispatch/coordinate work.
LocalFrame* deprecatedLocalMainFrame() const {
return toLocalFrame(m_mainFrame);
}
void documentDetached(Document*);
bool openedByDOM() const;
void setOpenedByDOM();
PageAnimator& animator() { return *m_animator; }
ChromeClient& chromeClient() const { return *m_chromeClient; }
AutoscrollController& autoscrollController() const {
return *m_autoscrollController;
}
DragCaretController& dragCaretController() const {
return *m_dragCaretController;
}
DragController& dragController() const { return *m_dragController; }
FocusController& focusController() const { return *m_focusController; }
ContextMenuController& contextMenuController() const {
return *m_contextMenuController;
}
PointerLockController& pointerLockController() const {
return *m_pointerLockController;
}
ValidationMessageClient& validationMessageClient() const {
return *m_validationMessageClient;
}
void setValidationMessageClient(ValidationMessageClient*);
ScrollingCoordinator* scrollingCoordinator();
String mainThreadScrollingReasonsAsText();
ClientRectList* nonFastScrollableRects(const LocalFrame*);
Settings& settings() const { return *m_settings; }
UseCounter& useCounter() { return m_useCounter; }
Deprecation& deprecation() { return m_deprecation; }
HostsUsingFeatures& hostsUsingFeatures() { return m_hostsUsingFeatures; }
void setTabKeyCyclesThroughElements(bool b) {
m_tabKeyCyclesThroughElements = b;
}
bool tabKeyCyclesThroughElements() const {
return m_tabKeyCyclesThroughElements;
}
// DefersLoading is used to delay loads during modal dialogs.
// Modal dialogs are supposed to freeze all background processes
// in the page, including prevent additional loads from staring/continuing.
void setDefersLoading(bool);
bool defersLoading() const { return m_defersLoading; }
void setPageScaleFactor(float);
float pageScaleFactor() const;
float deviceScaleFactor() const { return m_deviceScaleFactor; }
void setDeviceScaleFactor(float);
static void allVisitedStateChanged(bool invalidateVisitedLinkHashes);
static void visitedStateChanged(LinkHash visitedHash);
void setVisibilityState(PageVisibilityState, bool);
PageVisibilityState visibilityState() const;
bool isPageVisible() const;
bool isCursorVisible() const;
void setIsCursorVisible(bool isVisible) { m_isCursorVisible = isVisible; }
#if ENABLE(ASSERT)
void setIsPainting(bool painting) { m_isPainting = painting; }
bool isPainting() const { return m_isPainting; }
#endif
void didCommitLoad(LocalFrame*);
void acceptLanguagesChanged();
static void networkStateChanged(bool online);
DECLARE_TRACE();
void layerTreeViewInitialized(WebLayerTreeView&);
void willCloseLayerTreeView(WebLayerTreeView&);
void willBeDestroyed();
private:
explicit Page(PageClients&);
void initGroup();
// SettingsDelegate overrides.
void settingsChanged(SettingsDelegate::ChangeType) override;
Member<PageAnimator> m_animator;
const Member<AutoscrollController> m_autoscrollController;
Member<ChromeClient> m_chromeClient;
const Member<DragCaretController> m_dragCaretController;
const Member<DragController> m_dragController;
const Member<FocusController> m_focusController;
const Member<ContextMenuController> m_contextMenuController;
const Member<PointerLockController> m_pointerLockController;
Member<ScrollingCoordinator> m_scrollingCoordinator;
// Typically, the main frame and Page should both be owned by the embedder,
// which must call Page::willBeDestroyed() prior to destroying Page. This
// call detaches the main frame and clears this pointer, thus ensuring that
// this field only references a live main frame.
//
// However, there are several locations (InspectorOverlay, SVGImage, and
// WebPagePopupImpl) which don't hold a reference to the main frame at all
// after creating it. These are still safe because they always create a
// Frame with a FrameView. FrameView and Frame hold references to each
// other, thus keeping each other alive. The call to willBeDestroyed()
// breaks this cycle, so the frame is still properly destroyed once no
// longer needed.
Member<Frame> m_mainFrame;
mutable RefPtr<PluginData> m_pluginData;
EditorClient* const m_editorClient;
SpellCheckerClient* const m_spellCheckerClient;
Member<ValidationMessageClient> m_validationMessageClient;
UseCounter m_useCounter;
Deprecation m_deprecation;
HostsUsingFeatures m_hostsUsingFeatures;
bool m_openedByDOM;
bool m_tabKeyCyclesThroughElements;
bool m_defersLoading;
float m_deviceScaleFactor;
PageVisibilityState m_visibilityState;
bool m_isCursorVisible;
#if ENABLE(ASSERT)
bool m_isPainting;
#endif
// A pointer to all the interfaces provided to in-process Frames for this
// Page.
// FIXME: Most of the members of Page should move onto FrameHost.
Member<FrameHost> m_frameHost;
};
extern template class CORE_EXTERN_TEMPLATE_EXPORT Supplement<Page>;
} // namespace blink
#endif // Page_h