| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NGPhysicalFragment_h |
| #define NGPhysicalFragment_h |
| |
| #include "core/CoreExport.h" |
| #include "core/layout/ng/ng_physical_fragment_base.h" |
| #include "core/layout/ng/ng_units.h" |
| #include "platform/heap/Handle.h" |
| #include "wtf/Vector.h" |
| |
| namespace blink { |
| |
| class CORE_EXPORT NGPhysicalFragment final : public NGPhysicalFragmentBase { |
| public: |
| // This modifies the passed-in children vector. |
| NGPhysicalFragment(NGPhysicalSize size, |
| NGPhysicalSize overflow, |
| HeapVector<Member<const NGPhysicalFragmentBase>>& children, |
| NGMarginStrut margin_strut) |
| : NGPhysicalFragmentBase(size, overflow, FragmentBox, margin_strut) { |
| children_.swap(children); |
| } |
| |
| const HeapVector<Member<const NGPhysicalFragmentBase>>& Children() const { |
| return children_; |
| } |
| |
| DEFINE_INLINE_TRACE_AFTER_DISPATCH() { |
| visitor->trace(children_); |
| NGPhysicalFragmentBase::traceAfterDispatch(visitor); |
| } |
| |
| private: |
| HeapVector<Member<const NGPhysicalFragmentBase>> children_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // NGPhysicalFragment_h |