commit | cf3cd4e9863d31653dfdf1f9dfba1b7b7f1f1ae5 | [log] [tgz] |
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author | bajones <bajones@chromium.org> | Tue Oct 11 21:39:38 2016 |
committer | Commit bot <commit-bot@chromium.org> | Tue Oct 11 21:43:31 2016 |
tree | dae6a00e3052ec2ac61e7a981231f620e0eb063a | |
parent | 8f63bac47b30ff694aed383152bb71333bdb76dd [diff] |
Fixed depth range of WebVR projection matrices Accidentally used a matrix that assumed a [0, 1] depth range (which is what D3D uses) instead of OpenGL's [-1, 1] range. This effectively cut the depth precision in half. BUG=389343 Review-Url: https://codereview.chromium.org/2407413002 Cr-Commit-Position: refs/heads/master@{#424555}