blob: ace65f3edd7d9afc6e6a01cddd26c437105ace44 [file] [log] [blame]
<!DOCTYPE HTML>
<!-- READ BEFORE UPDATING:
If this test is updated make sure to increment the "revision" value of the
associated test in content/test/gpu/gpu_tests/pixel_test_pages.py. This will ensure
that the baseline images are regenerated on the next run.
-->
<html>
<head>
<title>OffscreenCanvas webgl.commit with resizing: red triangle with softened edge.</title>
<style type="text/css">
.nomargin {
margin: 0px auto;
}
</style>
<script id="myWorker" type="text/worker">
function drawTriangle(gl)
{
gl.clearColor(0, 1, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
var prog = gl.createProgram();
var vs = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vs, [
'attribute vec2 pos;', 'void main() {',
' gl_Position = vec4(pos, 0., .5);', '}'
].join('\n'));
gl.compileShader(vs);
if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) {
throw 'failed to compiled shader';
}
gl.attachShader(prog, vs);
var fs = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(
fs, [ 'void main() {', ' gl_FragColor = vec4(1, 0, 0.5, 1);', '}' ].join('\n'));
gl.compileShader(fs);
if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) {
throw 'failed to compiled shader';
}
gl.attachShader(prog, fs);
gl.linkProgram(prog);
if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
throw "Could not link the shader program!";
}
gl.useProgram(prog);
gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ -.5, .5, 0, 0, -.5, -.5 ]),
gl.STATIC_DRAW);
var attr = gl.getAttribLocation(prog, 'pos');
gl.enableVertexAttribArray(attr);
gl.vertexAttribPointer(attr, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3);
}
self.onmessage = function(e) {
var transfered = e.data;
// Resize the canvas from 200X200 to 40X50
// The triangle should scale proportionately with edge softened
transfered.width = 40;
transfered.height = 50;
var gl = transfered.getContext('webgl');
drawTriangle(gl);
gl.commit();
self.postMessage("");
};
</script>
<script>
var g_swapsBeforeAck = 15;
function makeWorker(script)
{
var blob = new Blob([script]);
return new Worker(URL.createObjectURL(blob));
}
function waitForFinish()
{
if (g_swapsBeforeAck == 0) {
domAutomationController.setAutomationId(1);
domAutomationController.send("SUCCESS");
} else {
g_swapsBeforeAck--;
document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1;
window.webkitRequestAnimationFrame(waitForFinish);
}
}
function main()
{
var canvas2D = document.getElementById("c");
var offscreenCanvas = canvas2D.transferControlToOffscreen();
var worker = makeWorker(document.getElementById("myWorker").textContent);
worker.onmessage = function (e) {
waitForFinish();
};
worker.postMessage(offscreenCanvas, [offscreenCanvas]);
}
</script>
</head>
<body onload="main()">
<div style="position:relative; width:200px; height:200px; background-color:white">
</div>
<div id="container" style="position:absolute; top:0px; left:0px">
<canvas id="c" width="200" height="200" class="nomargin"></canvas>
</div>
</body>
</html>