blob: 02f3a123349302090c3c2026608a2e0a11a9730a [file] [log] [blame]
<!DOCTYPE HTML>
<!-- READ BEFORE UPDATING:
If this test is updated make sure to increment the "revision" value of the
associated test in content/test/gpu/gpu_tests/pixel_test_pages.py. This will ensure
that the baseline images are regenerated on the next run.
-->
<html>
<head>
<title>OffscreenCanvas 2d commit flow on worker thread: Four-color square on white background.</title>
<style type="text/css">
.nomargin {
margin: 0px auto;
}
</style>
<script id="myWorker" type="text/worker">
var g_offscreen2d;
var g_animationFrameNumber = 0;
self.onmessage = function(e) {
var transferredCanvas = e.data;
g_offscreen2d = transferredCanvas.getContext("2d");
g_offscreen2d.fillStyle = "red";
g_offscreen2d.fillRect(0, 0, 200, 200);
drawLoop();
}
function drawLoop()
{
if (g_animationFrameNumber < 10) {
g_animationFrameNumber++;
// Purposely intersperse overdraw and non-overdraw commit cases to see
// if OffscreenCanvas commit() handles both cases well.
if (0 == g_animationFrameNumber % 2) {
// When promise is used, the next drawLoop() is called after the first
// frame is resolved; therefore there is no overdraw in this case.
g_offscreen2d.commit().then(drawLoop);
} else {
// When the next drawLoop() is invoked regardless the promise resolve
// status of the previous commit(), the frame committed in the next
// drawLoop() is very likely to be overdrawn.
g_offscreen2d.commit();
drawLoop();
}
} else {
g_offscreen2d.fillStyle = "red";
g_offscreen2d.fillRect(0, 0, 100, 100);
g_offscreen2d.fillStyle = "green";
g_offscreen2d.fillRect(100, 0, 100, 100);
g_offscreen2d.fillStyle = "blue";
g_offscreen2d.fillRect(0, 100, 100, 100);
g_offscreen2d.fillStyle = "black";
g_offscreen2d.fillRect(100, 100, 100, 100);
g_offscreen2d.commit()
// The following fill is never committed
g_offscreen2d.fillStyle = "blue";
g_offscreen2d.fillRect(0, 0, 200, 200);
self.postMessage("");
}
}
</script>
<script>
var g_swapsBeforeAck = 15;
function makeWorker(script)
{
var blob = new Blob([script]);
return new Worker(URL.createObjectURL(blob));
}
function waitForFinish()
{
if (g_swapsBeforeAck == 0) {
domAutomationController.setAutomationId(1);
domAutomationController.send("SUCCESS");
} else {
g_swapsBeforeAck--;
document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1;
window.requestAnimationFrame(waitForFinish);
}
}
function main()
{
var canvas2D = document.getElementById("c");
var offscreenCanvas = canvas2D.transferControlToOffscreen();
var worker = makeWorker(document.getElementById("myWorker").textContent);
worker.onmessage = function (e) {
waitForFinish();
};
worker.postMessage(offscreenCanvas, [offscreenCanvas]);
}
</script>
</head>
<body onload="main()">
<div style="position:relative; width:300px; height:300px; background-color:white">
</div>
<div id="container" style="position:absolute; top:0px; left:0px">
<canvas id="c" width="200" height="200" class="nomargin"></canvas>
</div>
</body>
</html>