| /* |
| * Copyright (C) 2007, 2008 Rob Buis <buis@kde.org> |
| * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2009 Google, Inc. All rights reserved. |
| * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
| * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "core/layout/svg/SVGLayoutSupport.h" |
| |
| #include "core/frame/FrameHost.h" |
| #include "core/layout/LayoutGeometryMap.h" |
| #include "core/layout/SubtreeLayoutScope.h" |
| #include "core/layout/svg/LayoutSVGInlineText.h" |
| #include "core/layout/svg/LayoutSVGResourceClipper.h" |
| #include "core/layout/svg/LayoutSVGResourceFilter.h" |
| #include "core/layout/svg/LayoutSVGResourceMasker.h" |
| #include "core/layout/svg/LayoutSVGRoot.h" |
| #include "core/layout/svg/LayoutSVGShape.h" |
| #include "core/layout/svg/LayoutSVGText.h" |
| #include "core/layout/svg/LayoutSVGTransformableContainer.h" |
| #include "core/layout/svg/LayoutSVGViewportContainer.h" |
| #include "core/layout/svg/SVGResources.h" |
| #include "core/layout/svg/SVGResourcesCache.h" |
| #include "core/paint/PaintLayer.h" |
| #include "core/svg/SVGElement.h" |
| #include "platform/geometry/TransformState.h" |
| #include "platform/graphics/StrokeData.h" |
| |
| namespace blink { |
| |
| struct SearchCandidate { |
| SearchCandidate() |
| : candidateLayoutObject(nullptr) |
| , candidateDistance(std::numeric_limits<float>::max()) |
| { |
| } |
| SearchCandidate(LayoutObject* layoutObject, float distance) |
| : candidateLayoutObject(layoutObject) |
| , candidateDistance(distance) |
| { |
| } |
| LayoutObject* candidateLayoutObject; |
| float candidateDistance; |
| }; |
| |
| FloatRect SVGLayoutSupport::localOverflowRectForPaintInvalidation(const LayoutObject& object) |
| { |
| // This doesn't apply to LayoutSVGRoot. Use LayoutSVGRoot::localOverflowRectForPaintInvalidation() instead. |
| ASSERT(!object.isSVGRoot()); |
| |
| // Return early for any cases where we don't actually paint |
| if (object.styleRef().visibility() != VISIBLE && !object.enclosingLayer()->hasVisibleContent()) |
| return FloatRect(); |
| |
| FloatRect paintInvalidationRect = object.paintInvalidationRectInLocalSVGCoordinates(); |
| if (int outlineOutset = object.styleRef().outlineOutsetExtent()) |
| paintInvalidationRect.inflate(outlineOutset); |
| return paintInvalidationRect; |
| } |
| |
| LayoutRect SVGLayoutSupport::clippedOverflowRectForPaintInvalidation(const LayoutObject& object, const LayoutBoxModelObject& paintInvalidationContainer) |
| { |
| LayoutRect rect; |
| mapToVisualRectInAncestorSpace(object, &paintInvalidationContainer, localOverflowRectForPaintInvalidation(object), rect); |
| return rect; |
| } |
| |
| LayoutRect SVGLayoutSupport::transformPaintInvalidationRect(const LayoutObject& object, const AffineTransform& rootTransform, const FloatRect& localRect) |
| { |
| FloatRect adjustedRect = rootTransform.mapRect(localRect); |
| |
| if (object.isSVGShape() && object.styleRef().svgStyle().hasStroke()) { |
| if (float strokeWidthForHairlinePadding = toLayoutSVGShape(object).strokeWidth()) { |
| // For hairline strokes (stroke-width < 1 in device space), Skia rasterizes up to 0.4(9) off |
| // the stroke center. That means enclosingIntRect is not enough - we must also pad to 0.5. |
| // This is still fragile as it misses out on CC/DSF CTM components. |
| const FloatSize strokeSize = rootTransform.mapSize( |
| FloatSize(strokeWidthForHairlinePadding, strokeWidthForHairlinePadding)); |
| if (strokeSize.width() < 1 || strokeSize.height() < 1) { |
| const float pad = 0.5f - std::min(strokeSize.width(), strokeSize.height()) / 2; |
| ASSERT(pad > 0); |
| adjustedRect.inflate(pad); |
| } |
| } |
| } |
| |
| if (adjustedRect.isEmpty()) |
| return LayoutRect(); |
| |
| return LayoutRect(enclosingIntRect(adjustedRect)); |
| } |
| |
| static const LayoutSVGRoot& computeTransformToSVGRoot(const LayoutObject& object, AffineTransform& rootBorderBoxTransform) |
| { |
| ASSERT(object.isSVG() && !object.isSVGRoot()); |
| |
| const LayoutObject* parent; |
| for (parent = &object; !parent->isSVGRoot(); parent = parent->parent()) |
| rootBorderBoxTransform.preMultiply(parent->localToSVGParentTransform()); |
| |
| const LayoutSVGRoot& svgRoot = toLayoutSVGRoot(*parent); |
| rootBorderBoxTransform.preMultiply(svgRoot.localToBorderBoxTransform()); |
| return svgRoot; |
| } |
| |
| bool SVGLayoutSupport::mapToVisualRectInAncestorSpace(const LayoutObject& object, const LayoutBoxModelObject* ancestor, const FloatRect& localPaintInvalidationRect, LayoutRect& resultRect, VisualRectFlags visualRectFlags) |
| { |
| AffineTransform rootBorderBoxTransform; |
| const LayoutSVGRoot& svgRoot = computeTransformToSVGRoot(object, rootBorderBoxTransform); |
| resultRect = transformPaintInvalidationRect(object, rootBorderBoxTransform, localPaintInvalidationRect); |
| |
| // Apply initial viewport clip. |
| if (svgRoot.shouldApplyViewportClip()) { |
| LayoutRect clipRect(svgRoot.pixelSnappedBorderBoxRect()); |
| if (visualRectFlags & EdgeInclusive) { |
| if (!resultRect.inclusiveIntersect(clipRect)) |
| return false; |
| } else { |
| resultRect.intersect(clipRect); |
| } |
| } |
| return svgRoot.mapToVisualRectInAncestorSpace(ancestor, resultRect, visualRectFlags); |
| } |
| |
| void SVGLayoutSupport::mapLocalToAncestor(const LayoutObject* object, const LayoutBoxModelObject* ancestor, TransformState& transformState) |
| { |
| transformState.applyTransform(object->localToSVGParentTransform()); |
| |
| LayoutObject* parent = object->parent(); |
| |
| // At the SVG/HTML boundary (aka LayoutSVGRoot), we apply the localToBorderBoxTransform |
| // to map an element from SVG viewport coordinates to CSS box coordinates. |
| // LayoutSVGRoot's mapLocalToAncestor method expects CSS box coordinates. |
| if (parent->isSVGRoot()) |
| transformState.applyTransform(toLayoutSVGRoot(parent)->localToBorderBoxTransform()); |
| |
| MapCoordinatesFlags mode = UseTransforms; |
| parent->mapLocalToAncestor(ancestor, transformState, mode); |
| } |
| |
| void SVGLayoutSupport::mapAncestorToLocal(const LayoutObject& object, const LayoutBoxModelObject* ancestor, TransformState& transformState) |
| { |
| // |object| is either a LayoutSVGModelObject or a LayoutSVGBlock here. In |
| // the former case, |object| can never be an ancestor while in the latter |
| // the caller is responsible for doing the ancestor check. Because of this, |
| // computing the transform to the SVG root is always what we want to do here. |
| ASSERT(ancestor != &object); |
| ASSERT(object.isSVGContainer() || object.isSVGShape() || object.isSVGImage() || object.isSVGText() || object.isSVGForeignObject()); |
| AffineTransform localToSVGRoot; |
| const LayoutSVGRoot& svgRoot = computeTransformToSVGRoot(object, localToSVGRoot); |
| |
| MapCoordinatesFlags mode = UseTransforms | ApplyContainerFlip; |
| svgRoot.mapAncestorToLocal(ancestor, transformState, mode); |
| |
| transformState.applyTransform(localToSVGRoot); |
| } |
| |
| const LayoutObject* SVGLayoutSupport::pushMappingToContainer(const LayoutObject* object, const LayoutBoxModelObject* ancestorToStopAt, LayoutGeometryMap& geometryMap) |
| { |
| ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != object); |
| |
| LayoutObject* parent = object->parent(); |
| |
| // At the SVG/HTML boundary (aka LayoutSVGRoot), we apply the localToBorderBoxTransform |
| // to map an element from SVG viewport coordinates to CSS box coordinates. |
| // LayoutSVGRoot's mapLocalToAncestor method expects CSS box coordinates. |
| if (parent->isSVGRoot()) { |
| TransformationMatrix matrix(object->localToSVGParentTransform()); |
| matrix.multiply(toLayoutSVGRoot(parent)->localToBorderBoxTransform()); |
| geometryMap.push(object, matrix); |
| } else { |
| geometryMap.push(object, object->localToSVGParentTransform()); |
| } |
| |
| return parent; |
| } |
| |
| // Update a bounding box taking into account the validity of the other bounding box. |
| inline void SVGLayoutSupport::updateObjectBoundingBox(FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, LayoutObject* other, FloatRect otherBoundingBox) |
| { |
| bool otherValid = other->isSVGContainer() ? toLayoutSVGContainer(other)->isObjectBoundingBoxValid() : true; |
| if (!otherValid) |
| return; |
| |
| if (!objectBoundingBoxValid) { |
| objectBoundingBox = otherBoundingBox; |
| objectBoundingBoxValid = true; |
| return; |
| } |
| |
| objectBoundingBox.uniteEvenIfEmpty(otherBoundingBox); |
| } |
| |
| void SVGLayoutSupport::computeContainerBoundingBoxes(const LayoutObject* container, FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, FloatRect& strokeBoundingBox, FloatRect& paintInvalidationBoundingBox) |
| { |
| objectBoundingBox = FloatRect(); |
| objectBoundingBoxValid = false; |
| strokeBoundingBox = FloatRect(); |
| |
| // When computing the strokeBoundingBox, we use the paintInvalidationRects of the container's children so that the container's stroke includes |
| // the resources applied to the children (such as clips and filters). This allows filters applied to containers to correctly bound |
| // the children, and also improves inlining of SVG content, as the stroke bound is used in that situation also. |
| for (LayoutObject* current = container->slowFirstChild(); current; current = current->nextSibling()) { |
| if (current->isSVGHiddenContainer()) |
| continue; |
| |
| // Don't include elements in the union that do not layout. |
| if (current->isSVGShape() && toLayoutSVGShape(current)->isShapeEmpty()) |
| continue; |
| |
| if (current->isSVGText() && !toLayoutSVGText(current)->isObjectBoundingBoxValid()) |
| continue; |
| |
| const AffineTransform& transform = current->localToSVGParentTransform(); |
| updateObjectBoundingBox(objectBoundingBox, objectBoundingBoxValid, current, |
| transform.mapRect(current->objectBoundingBox())); |
| strokeBoundingBox.unite(transform.mapRect(current->paintInvalidationRectInLocalSVGCoordinates())); |
| } |
| |
| paintInvalidationBoundingBox = strokeBoundingBox; |
| } |
| |
| const LayoutSVGRoot* SVGLayoutSupport::findTreeRootObject(const LayoutObject* start) |
| { |
| while (start && !start->isSVGRoot()) |
| start = start->parent(); |
| |
| ASSERT(start); |
| ASSERT(start->isSVGRoot()); |
| return toLayoutSVGRoot(start); |
| } |
| |
| bool SVGLayoutSupport::layoutSizeOfNearestViewportChanged(const LayoutObject* start) |
| { |
| for (; start; start = start->parent()) { |
| if (start->isSVGRoot()) |
| return toLayoutSVGRoot(start)->isLayoutSizeChanged(); |
| if (start->isSVGViewportContainer()) |
| return toLayoutSVGViewportContainer(start)->isLayoutSizeChanged(); |
| } |
| ASSERT_NOT_REACHED(); |
| return false; |
| } |
| |
| bool SVGLayoutSupport::screenScaleFactorChanged(const LayoutObject* ancestor) |
| { |
| for (; ancestor; ancestor = ancestor->parent()) { |
| if (ancestor->isSVGRoot()) |
| return toLayoutSVGRoot(ancestor)->didScreenScaleFactorChange(); |
| if (ancestor->isSVGTransformableContainer()) |
| return toLayoutSVGTransformableContainer(ancestor)->didScreenScaleFactorChange(); |
| if (ancestor->isSVGViewportContainer()) |
| return toLayoutSVGViewportContainer(ancestor)->didScreenScaleFactorChange(); |
| } |
| ASSERT_NOT_REACHED(); |
| return false; |
| } |
| |
| void SVGLayoutSupport::layoutChildren( |
| LayoutObject* firstChild, bool forceLayout, bool screenScalingFactorChanged, bool layoutSizeChanged) |
| { |
| for (LayoutObject* child = firstChild; child; child = child->nextSibling()) { |
| bool forceChildLayout = forceLayout; |
| |
| if (screenScalingFactorChanged) { |
| // If the screen scaling factor changed we need to update the text |
| // metrics (note: this also happens for layoutSizeChanged=true). |
| if (child->isSVGText()) |
| toLayoutSVGText(child)->setNeedsTextMetricsUpdate(); |
| forceChildLayout = true; |
| } |
| |
| if (layoutSizeChanged) { |
| // When selfNeedsLayout is false and the layout size changed, we have to check whether this child uses relative lengths |
| if (SVGElement* element = child->node()->isSVGElement() ? toSVGElement(child->node()) : 0) { |
| if (element->hasRelativeLengths()) { |
| // FIXME: this should be done on invalidation, not during layout. |
| // When the layout size changed and when using relative values tell the LayoutSVGShape to update its shape object |
| if (child->isSVGShape()) { |
| toLayoutSVGShape(child)->setNeedsShapeUpdate(); |
| } else if (child->isSVGText()) { |
| toLayoutSVGText(child)->setNeedsTextMetricsUpdate(); |
| toLayoutSVGText(child)->setNeedsPositioningValuesUpdate(); |
| } |
| |
| forceChildLayout = true; |
| } |
| } |
| } |
| |
| // Resource containers are nasty: they can invalidate clients outside the current SubtreeLayoutScope. |
| // Since they only care about viewport size changes (to resolve their relative lengths), we trigger |
| // their invalidation directly from SVGSVGElement::svgAttributeChange() or at a higher |
| // SubtreeLayoutScope (in LayoutView::layout()). We do not create a SubtreeLayoutScope for |
| // resources because their ability to reference each other leads to circular layout. We protect |
| // against that within the layout code for resources, but it causes assertions if we use a |
| // SubTreeLayoutScope for them. |
| if (child->isSVGResourceContainer()) { |
| // Lay out any referenced resources before the child. |
| layoutResourcesIfNeeded(child); |
| child->layoutIfNeeded(); |
| } else { |
| SubtreeLayoutScope layoutScope(*child); |
| if (forceChildLayout) |
| layoutScope.setNeedsLayout(child, LayoutInvalidationReason::SvgChanged); |
| |
| // Lay out any referenced resources before the child. |
| layoutResourcesIfNeeded(child); |
| child->layoutIfNeeded(); |
| } |
| } |
| } |
| |
| void SVGLayoutSupport::layoutResourcesIfNeeded(const LayoutObject* object) |
| { |
| ASSERT(object); |
| |
| SVGResources* resources = SVGResourcesCache::cachedResourcesForLayoutObject(object); |
| if (resources) |
| resources->layoutIfNeeded(); |
| } |
| |
| bool SVGLayoutSupport::isOverflowHidden(const LayoutObject* object) |
| { |
| // LayoutSVGRoot should never query for overflow state - it should always clip itself to the initial viewport size. |
| ASSERT(!object->isDocumentElement()); |
| |
| return object->style()->overflowX() == OverflowHidden || object->style()->overflowX() == OverflowScroll; |
| } |
| |
| void SVGLayoutSupport::intersectPaintInvalidationRectWithResources(const LayoutObject* layoutObject, FloatRect& paintInvalidationRect) |
| { |
| ASSERT(layoutObject); |
| |
| SVGResources* resources = SVGResourcesCache::cachedResourcesForLayoutObject(layoutObject); |
| if (!resources) |
| return; |
| |
| if (LayoutSVGResourceFilter* filter = resources->filter()) |
| paintInvalidationRect = filter->resourceBoundingBox(layoutObject); |
| |
| if (LayoutSVGResourceClipper* clipper = resources->clipper()) |
| paintInvalidationRect.intersect(clipper->resourceBoundingBox(layoutObject)); |
| |
| if (LayoutSVGResourceMasker* masker = resources->masker()) |
| paintInvalidationRect.intersect(masker->resourceBoundingBox(layoutObject)); |
| } |
| |
| bool SVGLayoutSupport::hasFilterResource(const LayoutObject& object) |
| { |
| SVGResources* resources = SVGResourcesCache::cachedResourcesForLayoutObject(&object); |
| return resources && resources->filter(); |
| } |
| |
| bool SVGLayoutSupport::pointInClippingArea(const LayoutObject* object, const FloatPoint& point) |
| { |
| ASSERT(object); |
| |
| // We just take clippers into account to determine if a point is on the node. The Specification may |
| // change later and we also need to check maskers. |
| SVGResources* resources = SVGResourcesCache::cachedResourcesForLayoutObject(object); |
| if (!resources) |
| return true; |
| |
| if (LayoutSVGResourceClipper* clipper = resources->clipper()) |
| return clipper->hitTestClipContent(object->objectBoundingBox(), point); |
| |
| return true; |
| } |
| |
| bool SVGLayoutSupport::transformToUserSpaceAndCheckClipping(const LayoutObject* object, const AffineTransform& localTransform, const FloatPoint& pointInParent, FloatPoint& localPoint) |
| { |
| if (!localTransform.isInvertible()) |
| return false; |
| localPoint = localTransform.inverse().mapPoint(pointInParent); |
| return pointInClippingArea(object, localPoint); |
| } |
| |
| DashArray SVGLayoutSupport::resolveSVGDashArray(const SVGDashArray& svgDashArray, const ComputedStyle& style, const SVGLengthContext& lengthContext) |
| { |
| DashArray dashArray; |
| for (const Length& dashLength : svgDashArray.vector()) |
| dashArray.append(lengthContext.valueForLength(dashLength, style)); |
| return dashArray; |
| } |
| |
| void SVGLayoutSupport::applyStrokeStyleToStrokeData(StrokeData& strokeData, const ComputedStyle& style, const LayoutObject& object, float dashScaleFactor) |
| { |
| ASSERT(object.node()); |
| ASSERT(object.node()->isSVGElement()); |
| |
| const SVGComputedStyle& svgStyle = style.svgStyle(); |
| |
| SVGLengthContext lengthContext(toSVGElement(object.node())); |
| strokeData.setThickness(lengthContext.valueForLength(svgStyle.strokeWidth())); |
| strokeData.setLineCap(svgStyle.capStyle()); |
| strokeData.setLineJoin(svgStyle.joinStyle()); |
| strokeData.setMiterLimit(svgStyle.strokeMiterLimit()); |
| |
| DashArray dashArray = resolveSVGDashArray(*svgStyle.strokeDashArray(), style, lengthContext); |
| float dashOffset = lengthContext.valueForLength(svgStyle.strokeDashOffset(), style); |
| // Apply scaling from 'pathLength'. |
| if (dashScaleFactor != 1) { |
| ASSERT(dashScaleFactor >= 0); |
| dashOffset *= dashScaleFactor; |
| for (auto& dashItem : dashArray) |
| dashItem *= dashScaleFactor; |
| } |
| strokeData.setLineDash(dashArray, dashOffset); |
| } |
| |
| bool SVGLayoutSupport::isLayoutableTextNode(const LayoutObject* object) |
| { |
| ASSERT(object->isText()); |
| // <br> is marked as text, but is not handled by the SVG layout code-path. |
| return object->isSVGInlineText() && !toLayoutSVGInlineText(object)->hasEmptyText(); |
| } |
| |
| bool SVGLayoutSupport::willIsolateBlendingDescendantsForStyle(const ComputedStyle& style) |
| { |
| const SVGComputedStyle& svgStyle = style.svgStyle(); |
| |
| return style.hasIsolation() || style.opacity() < 1 || style.hasBlendMode() |
| || svgStyle.hasFilter() || svgStyle.hasMasker() || svgStyle.hasClipper(); |
| } |
| |
| bool SVGLayoutSupport::willIsolateBlendingDescendantsForObject(const LayoutObject* object) |
| { |
| if (object->isSVGHiddenContainer()) |
| return false; |
| if (!object->isSVGRoot() && !object->isSVGContainer()) |
| return false; |
| return willIsolateBlendingDescendantsForStyle(object->styleRef()); |
| } |
| |
| bool SVGLayoutSupport::isIsolationRequired(const LayoutObject* object) |
| { |
| return willIsolateBlendingDescendantsForObject(object) && object->hasNonIsolatedBlendingDescendants(); |
| } |
| |
| AffineTransform::Transform SubtreeContentTransformScope::s_currentContentTransformation = IDENTITY_TRANSFORM; |
| |
| SubtreeContentTransformScope::SubtreeContentTransformScope(const AffineTransform& subtreeContentTransformation) |
| : m_savedContentTransformation(s_currentContentTransformation) |
| { |
| AffineTransform contentTransformation = subtreeContentTransformation * AffineTransform(s_currentContentTransformation); |
| contentTransformation.copyTransformTo(s_currentContentTransformation); |
| } |
| |
| SubtreeContentTransformScope::~SubtreeContentTransformScope() |
| { |
| m_savedContentTransformation.copyTransformTo(s_currentContentTransformation); |
| } |
| |
| AffineTransform SVGLayoutSupport::deprecatedCalculateTransformToLayer(const LayoutObject* layoutObject) |
| { |
| AffineTransform transform; |
| while (layoutObject) { |
| transform = layoutObject->localToSVGParentTransform() * transform; |
| if (layoutObject->isSVGRoot()) |
| break; |
| layoutObject = layoutObject->parent(); |
| } |
| |
| // Continue walking up the layer tree, accumulating CSS transforms. |
| // FIXME: this queries layer compositing state - which is not |
| // supported during layout. Hence, the result may not include all CSS transforms. |
| PaintLayer* layer = layoutObject ? layoutObject->enclosingLayer() : 0; |
| while (layer && layer->isAllowedToQueryCompositingState()) { |
| // We can stop at compositing layers, to match the backing resolution. |
| // FIXME: should we be computing the transform to the nearest composited layer, |
| // or the nearest composited layer that does not paint into its ancestor? |
| // I think this is the nearest composited ancestor since we will inherit its |
| // transforms in the composited layer tree. |
| if (layer->compositingState() != NotComposited) |
| break; |
| |
| if (TransformationMatrix* layerTransform = layer->transform()) |
| transform = layerTransform->toAffineTransform() * transform; |
| |
| layer = layer->parent(); |
| } |
| |
| return transform; |
| } |
| |
| float SVGLayoutSupport::calculateScreenFontSizeScalingFactor(const LayoutObject* layoutObject) |
| { |
| ASSERT(layoutObject); |
| |
| // FIXME: trying to compute a device space transform at record time is wrong. All clients |
| // should be updated to avoid relying on this information, and the method should be removed. |
| AffineTransform ctm = deprecatedCalculateTransformToLayer(layoutObject) * SubtreeContentTransformScope::currentContentTransformation(); |
| ctm.scale(layoutObject->document().frameHost()->deviceScaleFactorDeprecated()); |
| |
| return narrowPrecisionToFloat(sqrt((pow(ctm.xScale(), 2) + pow(ctm.yScale(), 2)) / 2)); |
| } |
| |
| static inline bool compareCandidateDistance(const SearchCandidate& r1, const SearchCandidate& r2) |
| { |
| return r1.candidateDistance < r2.candidateDistance; |
| } |
| |
| static inline float distanceToChildLayoutObject(LayoutObject* child, const FloatPoint& point) |
| { |
| const AffineTransform& localToParentTransform = child->localToSVGParentTransform(); |
| if (!localToParentTransform.isInvertible()) |
| return std::numeric_limits<float>::max(); |
| FloatPoint childLocalPoint = localToParentTransform.inverse().mapPoint(point); |
| return child->objectBoundingBox().squaredDistanceTo(childLocalPoint); |
| } |
| |
| static SearchCandidate searchTreeForFindClosestLayoutSVGText(LayoutObject* layoutObject, const FloatPoint& point) |
| { |
| // Try to find the closest LayoutSVGText. |
| SearchCandidate closestText; |
| Vector<SearchCandidate> candidates; |
| |
| // Find the closest LayoutSVGText on this tree level, and also collect any |
| // containers that could contain LayoutSVGTexts that are closer. |
| for (LayoutObject* child = layoutObject->slowLastChild(); child; child = child->previousSibling()) { |
| if (child->isSVGText()) { |
| float distance = distanceToChildLayoutObject(child, point); |
| if (distance >= closestText.candidateDistance) |
| continue; |
| candidates.clear(); |
| closestText.candidateLayoutObject = child; |
| closestText.candidateDistance = distance; |
| continue; |
| } |
| |
| if (child->isSVGContainer() && !layoutObject->isSVGHiddenContainer()) { |
| float distance = distanceToChildLayoutObject(child, point); |
| if (distance > closestText.candidateDistance) |
| continue; |
| candidates.append(SearchCandidate(child, distance)); |
| } |
| } |
| |
| // If a LayoutSVGText was found and there are no potentially closer sub-trees, |
| // just return |closestText|. |
| if (closestText.candidateLayoutObject && candidates.isEmpty()) |
| return closestText; |
| |
| std::stable_sort(candidates.begin(), candidates.end(), compareCandidateDistance); |
| |
| // Find the closest LayoutSVGText in the sub-trees in |candidates|. |
| // If a LayoutSVGText is found that is strictly closer than any previous candidate, then end the search. |
| for (const SearchCandidate& searchCandidate : candidates) { |
| if (closestText.candidateDistance < searchCandidate.candidateDistance) |
| break; |
| LayoutObject* candidateLayoutObject = searchCandidate.candidateLayoutObject; |
| FloatPoint candidateLocalPoint = candidateLayoutObject->localToSVGParentTransform().inverse().mapPoint(point); |
| |
| SearchCandidate candidateText = searchTreeForFindClosestLayoutSVGText(candidateLayoutObject, candidateLocalPoint); |
| |
| if (candidateText.candidateDistance < closestText.candidateDistance) |
| closestText = candidateText; |
| } |
| |
| return closestText; |
| } |
| |
| LayoutObject* SVGLayoutSupport::findClosestLayoutSVGText(LayoutObject* layoutObject, const FloatPoint& point) |
| { |
| return searchTreeForFindClosestLayoutSVGText(layoutObject, point).candidateLayoutObject; |
| } |
| |
| } // namespace blink |