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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/dom/shadow/ElementShadow.h"
#include "core/css/StyleSheetList.h"
#include "core/dom/ElementTraversal.h"
#include "core/dom/NodeTraversal.h"
#include "core/dom/StyleChangeReason.h"
#include "core/dom/shadow/DistributedNodes.h"
#include "core/frame/Deprecation.h"
#include "core/html/HTMLContentElement.h"
#include "core/html/HTMLShadowElement.h"
#include "core/inspector/InspectorInstrumentation.h"
#include "platform/EventDispatchForbiddenScope.h"
#include "platform/ScriptForbiddenScope.h"
namespace blink {
class DistributionPool final {
STACK_ALLOCATED();
public:
explicit DistributionPool(const ContainerNode&);
void clear();
~DistributionPool();
void distributeTo(InsertionPoint*, ElementShadow*);
void populateChildren(const ContainerNode&);
private:
void detachNonDistributedNodes();
HeapVector<Member<Node>, 32> m_nodes;
Vector<bool, 32> m_distributed;
};
inline DistributionPool::DistributionPool(const ContainerNode& parent)
{
populateChildren(parent);
}
inline void DistributionPool::clear()
{
detachNonDistributedNodes();
m_nodes.clear();
m_distributed.clear();
}
inline void DistributionPool::populateChildren(const ContainerNode& parent)
{
clear();
for (Node* child = parent.firstChild(); child; child = child->nextSibling()) {
if (isHTMLSlotElement(child)) {
// TODO(hayato): Support re-distribution across v0 and v1 shadow trees
continue;
}
if (isActiveInsertionPoint(*child)) {
InsertionPoint* insertionPoint = toInsertionPoint(child);
for (size_t i = 0; i < insertionPoint->distributedNodesSize(); ++i)
m_nodes.append(insertionPoint->distributedNodeAt(i));
} else {
m_nodes.append(child);
}
}
m_distributed.resize(m_nodes.size());
m_distributed.fill(false);
}
void DistributionPool::distributeTo(InsertionPoint* insertionPoint, ElementShadow* elementShadow)
{
DistributedNodes distributedNodes;
for (size_t i = 0; i < m_nodes.size(); ++i) {
if (m_distributed[i])
continue;
if (isHTMLContentElement(*insertionPoint) && !toHTMLContentElement(insertionPoint)->canSelectNode(m_nodes, i))
continue;
Node* node = m_nodes[i];
distributedNodes.append(node);
elementShadow->didDistributeNode(node, insertionPoint);
m_distributed[i] = true;
}
// Distributes fallback elements
if (insertionPoint->isContentInsertionPoint() && distributedNodes.isEmpty()) {
for (Node* fallbackNode = insertionPoint->firstChild(); fallbackNode; fallbackNode = fallbackNode->nextSibling()) {
distributedNodes.append(fallbackNode);
elementShadow->didDistributeNode(fallbackNode, insertionPoint);
}
}
insertionPoint->setDistributedNodes(distributedNodes);
}
inline DistributionPool::~DistributionPool()
{
detachNonDistributedNodes();
}
inline void DistributionPool::detachNonDistributedNodes()
{
for (size_t i = 0; i < m_nodes.size(); ++i) {
if (m_distributed[i])
continue;
if (m_nodes[i]->layoutObject())
m_nodes[i]->lazyReattachIfAttached();
}
}
ElementShadow* ElementShadow::create()
{
return new ElementShadow();
}
ElementShadow::ElementShadow()
: m_needsDistributionRecalc(false)
, m_needsSelectFeatureSet(false)
{
}
ElementShadow::~ElementShadow()
{
}
ShadowRoot& ElementShadow::addShadowRoot(Element& shadowHost, ShadowRootType type)
{
EventDispatchForbiddenScope assertNoEventDispatch;
ScriptForbiddenScope forbidScript;
if (type == ShadowRootType::V0 && !m_shadowRoots.isEmpty()) {
DCHECK_NE(ShadowRootType::UserAgent, m_shadowRoots.head()->type());
Deprecation::countDeprecation(shadowHost.document(), UseCounter::ElementCreateShadowRootMultiple);
}
for (ShadowRoot* root = m_shadowRoots.head(); root; root = root->olderShadowRoot())
root->lazyReattachIfAttached();
ShadowRoot* shadowRoot = ShadowRoot::create(shadowHost.document(), type);
shadowRoot->setParentOrShadowHostNode(&shadowHost);
shadowRoot->setParentTreeScope(shadowHost.treeScope());
m_shadowRoots.push(shadowRoot);
setNeedsDistributionRecalc();
shadowRoot->insertedInto(&shadowHost);
shadowHost.setChildNeedsStyleRecalc();
shadowHost.setNeedsStyleRecalc(SubtreeStyleChange, StyleChangeReasonForTracing::create(StyleChangeReason::Shadow));
InspectorInstrumentation::didPushShadowRoot(&shadowHost, shadowRoot);
return *shadowRoot;
}
void ElementShadow::attach(const Node::AttachContext& context)
{
Node::AttachContext childrenContext(context);
childrenContext.resolvedStyle = 0;
for (ShadowRoot* root = &youngestShadowRoot(); root; root = root->olderShadowRoot()) {
if (root->needsAttach())
root->attach(childrenContext);
}
}
void ElementShadow::detach(const Node::AttachContext& context)
{
Node::AttachContext childrenContext(context);
childrenContext.resolvedStyle = 0;
for (ShadowRoot* root = &youngestShadowRoot(); root; root = root->olderShadowRoot())
root->detach(childrenContext);
}
void ElementShadow::setNeedsDistributionRecalc()
{
if (m_needsDistributionRecalc)
return;
m_needsDistributionRecalc = true;
host()->markAncestorsWithChildNeedsDistributionRecalc();
clearDistribution();
}
bool ElementShadow::hasSameStyles(const ElementShadow* other) const
{
ShadowRoot* root = &youngestShadowRoot();
ShadowRoot* otherRoot = &other->youngestShadowRoot();
while (root || otherRoot) {
if (!root || !otherRoot)
return false;
StyleSheetList* list = root->styleSheets();
StyleSheetList* otherList = otherRoot->styleSheets();
if (list->length() != otherList->length())
return false;
for (size_t i = 0; i < list->length(); i++) {
if (toCSSStyleSheet(list->item(i))->contents() != toCSSStyleSheet(otherList->item(i))->contents())
return false;
}
root = root->olderShadowRoot();
otherRoot = otherRoot->olderShadowRoot();
}
return true;
}
const InsertionPoint* ElementShadow::finalDestinationInsertionPointFor(const Node* key) const
{
DCHECK(key);
#if DCHECK_IS_ON()
DCHECK(!key->needsDistributionRecalc());
#endif
NodeToDestinationInsertionPoints::const_iterator it = m_nodeToInsertionPoints.find(key);
return it == m_nodeToInsertionPoints.end() ? nullptr : it->value->last();
}
const DestinationInsertionPoints* ElementShadow::destinationInsertionPointsFor(const Node* key) const
{
DCHECK(key);
#if DCHECK_IS_ON()
DCHECK(!key->needsDistributionRecalc());
#endif
NodeToDestinationInsertionPoints::const_iterator it = m_nodeToInsertionPoints.find(key);
return it == m_nodeToInsertionPoints.end() ? nullptr : it->value;
}
void ElementShadow::distribute()
{
if (isV1())
youngestShadowRoot().distributeV1();
else
distributeV0();
}
void ElementShadow::distributeV0()
{
HeapVector<Member<HTMLShadowElement>, 32> shadowInsertionPoints;
DistributionPool pool(*host());
for (ShadowRoot* root = &youngestShadowRoot(); root; root = root->olderShadowRoot()) {
HTMLShadowElement* shadowInsertionPoint = 0;
const HeapVector<Member<InsertionPoint>>& insertionPoints = root->descendantInsertionPoints();
for (size_t i = 0; i < insertionPoints.size(); ++i) {
InsertionPoint* point = insertionPoints[i];
if (!point->isActive())
continue;
if (isHTMLShadowElement(*point)) {
DCHECK(!shadowInsertionPoint);
shadowInsertionPoint = toHTMLShadowElement(point);
shadowInsertionPoints.append(shadowInsertionPoint);
} else {
pool.distributeTo(point, this);
if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*point))
shadow->setNeedsDistributionRecalc();
}
}
}
for (size_t i = shadowInsertionPoints.size(); i > 0; --i) {
HTMLShadowElement* shadowInsertionPoint = shadowInsertionPoints[i - 1];
ShadowRoot* root = shadowInsertionPoint->containingShadowRoot();
DCHECK(root);
if (root->isOldest()) {
pool.distributeTo(shadowInsertionPoint, this);
} else if (root->olderShadowRoot()->type() == root->type()) {
// Only allow reprojecting older shadow roots between the same type to
// disallow reprojecting UA elements into author shadows.
DistributionPool olderShadowRootPool(*root->olderShadowRoot());
olderShadowRootPool.distributeTo(shadowInsertionPoint, this);
root->olderShadowRoot()->setShadowInsertionPointOfYoungerShadowRoot(shadowInsertionPoint);
}
if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*shadowInsertionPoint))
shadow->setNeedsDistributionRecalc();
}
InspectorInstrumentation::didPerformElementShadowDistribution(host());
}
void ElementShadow::didDistributeNode(const Node* node, InsertionPoint* insertionPoint)
{
NodeToDestinationInsertionPoints::AddResult result = m_nodeToInsertionPoints.add(node, nullptr);
if (result.isNewEntry)
result.storedValue->value = new DestinationInsertionPoints;
result.storedValue->value->append(insertionPoint);
}
const SelectRuleFeatureSet& ElementShadow::ensureSelectFeatureSet()
{
if (!m_needsSelectFeatureSet)
return m_selectFeatures;
m_selectFeatures.clear();
for (ShadowRoot* root = oldestShadowRoot(); root; root = root->youngerShadowRoot())
collectSelectFeatureSetFrom(*root);
m_needsSelectFeatureSet = false;
return m_selectFeatures;
}
void ElementShadow::collectSelectFeatureSetFrom(ShadowRoot& root)
{
if (!root.containsShadowRoots() && !root.containsContentElements())
return;
for (Element& element : ElementTraversal::descendantsOf(root)) {
if (ElementShadow* shadow = element.shadow())
m_selectFeatures.add(shadow->ensureSelectFeatureSet());
if (!isHTMLContentElement(element))
continue;
const CSSSelectorList& list = toHTMLContentElement(element).selectorList();
m_selectFeatures.collectFeaturesFromSelectorList(list);
}
}
void ElementShadow::willAffectSelector()
{
for (ElementShadow* shadow = this; shadow; shadow = shadow->containingShadow()) {
if (shadow->needsSelectFeatureSet())
break;
shadow->setNeedsSelectFeatureSet();
}
setNeedsDistributionRecalc();
}
void ElementShadow::clearDistribution()
{
m_nodeToInsertionPoints.clear();
for (ShadowRoot* root = &youngestShadowRoot(); root; root = root->olderShadowRoot())
root->setShadowInsertionPointOfYoungerShadowRoot(nullptr);
}
DEFINE_TRACE(ElementShadow)
{
visitor->trace(m_nodeToInsertionPoints);
visitor->trace(m_selectFeatures);
// Shadow roots are linked with previous and next pointers which are traced.
// It is therefore enough to trace one of the shadow roots here and the
// rest will be traced from there.
visitor->trace(m_shadowRoots.head());
}
} // namespace blink